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Reaching 50 Renown Messages in this topic - RSS

geremy
geremy
Posts: 70

5/7/2017
I've managed to get my renown in both Criminals and The Docks up to 47, but now I've hit the limits of what my Shadowy and Dangerous gear coupled with a mood card can accomplish. If I had the appropriate POSI quality I could get the requisite stat bump by cashing in Nobility via An Unsigned Message, but I'm an Extraordinary Mind, so that won't work (unless there's a way to change POSI qualities I'm unaware of?). So, does anyone have a solution? Or is this currently a hard limit for people with the wrong POSI quality?

I'm aware that at least one person used an exploit whereby they raised their Dangerous to astronomical levels by playing Flint repeatedly, but 1) I'm not sure if that exploit has been closed or not and 2) I'm not laying down the money necessary to play Flint repeatedly. I'm happy to pay a little fate if there's a way to do this that requires it, but that's a bit much.

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PSGarak
PSGarak
Posts: 834

5/10/2017
This thread is the initial exegesis for the Favors/Renown system.

http://community.failbettergames.com/topic20369-favours-and-renown.aspx

tl;dr

The Connected system was serving two uses: A spendable resources, and an unlock requirement. FBG felt that it was too awkward to use one value for both uses. Additionally, people didn't spend their connections enough and preferred to stockpile, which meant that absurdly high Connected values represented only tangential interest over a long period.

The decided to split Connected into Favors and Renown. Favors are meant to be spent quickly. Renown represents deep and long-term association, and also never decreases. Both are also capped: Favors hard-capped at 7, Renown soft-capped around 50 (possibly hard-capped as well). Since release, FBG has also decided to unlock equipment at certain Renown levels.

The new system is very different from the old one, so there are a lot of differences and tradeoffs. People have strong opinions. I wouldn't pretend to cover that in a tl;dr.

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Nigel Overstreet
Nigel Overstreet
Posts: 1220

6/11/2017
geremy wrote:
How does one get Persuasive to 292? I currently max at 280 with a Mood, although I imagine I could get to 286 by changing my Destiny and Spouse. I don't see the way to 292, though.

Mood +30
Dandy Outfit +10
Diamond Ring +8
Unexploded Mine +10
Dancing Slippers +5
Frost-Moth +10
A Salon +2
Heartwood Hearse +2
Drinks Cabinet +6
Spouse +1
Parthenium +1
Destiny +5
I get 90, unless I'm missing something.

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Yeah
Yeah
Posts: 67

6/11/2017
Nigel Overstreet wrote:
geremy wrote:
How does one get Persuasive to 292? I currently max at 280 with a Mood, although I imagine I could get to 286 by changing my Destiny and Spouse. I don't see the way to 292, though.

Mood +30
Dandy Outfit +10
Diamond Ring +8
Unexploded Mine +10
Dancing Slippers +5
Frost-Moth +10
A Salon +2
Heartwood Hearse +2
Drinks Cabinet +6
Spouse +1
Parthenium +1
Destiny +5
I get 90, unless I'm missing something.


Tier four persuasive weapon instead of the mine? Other than that, yeah, that's the best/tied best in slot for everything.

Edit: Pot of Violant Ink and Crooked Cross, I mean. Both give +12 Persuasive as a weapon, rather than the mine's +10. Makes it all total 92.
edited by Yeah on 6/11/2017

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dov
dov
Posts: 2580

6/11/2017
geremy wrote:
Thanks. I didn't know about the Drinks Cabinet. Is that a Sacksmas item?

Yes (for Fate).

Or, if you haven't opened the route to the Cave of the Nadir yet, you can get it that way too year-round (for much more Fate).

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Skinnyman
Skinnyman
Posts: 2133

6/6/2017
From an old thread:
Alexis Kennedy wrote:
You certainly can! Or as Sir Fred did, you can read the clues (the Urchin even tells you that they can't afford to pay too much), work out the underlying rationale, and use that to address some of the game's mysteries. Not all factions are created equal, and not all choices have identically profitable outcomes.

And if someone can point to the statement which informs us that not all qualities/stats are equally powerful. Oh, and the fact that choices matter and should have an impact is pretty self explanatory by the game (even by homepage).

It's really this easy: make a choice and live with it; otherwise there would just be the same thing everywhere, but with a different name.

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Yeah
Yeah
Posts: 67

6/11/2017
geremy wrote:
dov wrote:
Ben wrote:
Persuasive, not even close, way, WAY off, even taking specalisation won't do it.

With POSI specialization, all 4 stats can be raised enough for Renown 50, even before the latest stat buffs.

Persuasive's current cap is 292. With specialization, this can be 307 - enough for Renown 52.


How does one get Persuasive to 292? I currently max at 280 with a Mood, although I imagine I could get to 286 by changing my Destiny and Spouse. I don't see the way to 292, though.



Just by using all the highest Persuasive gear, really. If I had to guess, you're missing the highest Persuasive home comfort item, the drinks cabinet. That gives a +6. Other out-of-the-way Persuasive gain items are being a member of the Parantheum, owning a salon, and the Heartwood Hearse transport that you can give out for fate during the Feast. All of those together is worth +5, though given the Persuasive you claim to have, it's likely you have all of these already.
edited by Yeah on 6/11/2017

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Yeah Man - A Bleeding-heart hoarder of curiosities.
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rahv7
rahv7
Posts: 294

5/8/2017
Here are a few grindable options that scale with attributes:

Stealing from a drunk rat in Spite will give you Shadowy/2 Surface Currency. It depends on your *Someone is Coming*-quality, though, so it only makes sense to use the mood if that is sufficiently high.

The Chandleress in Watchmaker's Hill will give (0.4 * Dangerous + 30) Lamplighter Beeswax. It's not super profitable but with high Dangerous it's the best source for Beeswax. So if you want to advance the Liberation of Night or just really like Beeswax, this is also an option for a mood.

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Kaijyuu
Kaijyuu
Posts: 1047

5/10/2017
Mechanically, it adds more things to do with connections. I know I actually use their cards now.

It's generally agreed they kinda dropped the ball storywise though. Ostensibly the renown system is supposed to let you have a permanent attribute representing your relation to the faction. In reality it's only raised through a handful of non-story actions so it feels like a grind completely disconnected from your RP actions.

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