 Kharsirr Lynx Posts: 318
5/7/2017
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As for today, slowly increasing discrepancy between actual and visible timers at my desktop feels just ridiculous, really. 16 minutes to action. How to sync the clocks?
As of right now, I can refresh it to display either 1 minute, 4 minutes or even 8 minutes left. Not like I am able to choose though Sometimes it blinks between numbers. edited by Kharsirr Lynx on 5/7/2017
-- https://www.fallenlondon.com/profile/Kharsirr%20Lynx
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+4
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 Optimatum Posts: 3666
5/7/2017
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I suspect the best method is to submit bug reports to FBG about these growing server issues.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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+1
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 Corran Posts: 401
5/22/2017
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I have been having these issues too; the last few weeks the timer often displays times over ten minutes and the number of cards indicated is often offf by one.
Before I send off a bug report I would like to know if this has been happening to more people.
I'm using Firefox, just in case this is browser related.
-- My Fallen London profile
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+1
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 Absintheuse Posts: 348
5/22/2017
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Hello! Just popping in to say that yes this is happening to quite a few people and is something we're currently investigating. If you are experiencing this, it'd be very helpful if you could indeed send in a bug report to support@failbettergames.com along with your character name. Thank you!
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+1
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 checkmate Posts: 6
5/22/2017
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I just got a >26 minute recharge.
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+1
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 DonaghyLogan Posts: 205
5/23/2017
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Yeah, I got a very similar amount of time recently.
checkmate wrote:
I just got a >26 minute recharge.

-- https://www.fallenlondon.com/profile/DonaghyLogan - An eccentric, ambitious professor with a quite frankly unreasonable number of pets
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+1
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 Optimatum Posts: 3666
5/23/2017
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Those exceedingly long recharge times aren't actually accurate, don't worry. Support confirms that the server-side timer is still properly dispensing cards and actions every ten minutes, it's only the client-side display that's broken. edited by Optimatum on 5/23/2017
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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+1
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 Anne Auclair Posts: 2215
5/23/2017
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I've found refreshing whenever you see the timer flash anything above ten minutes will sort of fix it.
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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+1
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 Yeah Posts: 67
5/24/2017
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I've had the same problems with the timer as everyone, though I seemed to have also come across a bit more of a unique graphical glitch, a few days ago, that I think is worth sharing.
-- Yeah Man - A Bleeding-heart hoarder of curiosities.
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+2
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 Kaijyuu Posts: 1047
5/24/2017
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I'm getting kinda suspicious there's something wrong with the action/card refresh too. It's not that I'm getting less actions and cards than I ought to, but more. Several times in the past few days I've hit refresh, saw I had 0 cards, waited a few minutes, refreshed again, and suddenly I have 2 cards. There have also been a suspicious number of times I've been at max cards, drawn a card, and immediately been at max again.
This can all be plausibly explained by coincidence and display bugs, but still.
-- Be of good cheer. Our contacts have assured us that your sins are forgiven.
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+3
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 Absintheuse Posts: 348
5/31/2017
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We now have enough support tickets for us to assess the issue. Thank you for all who sent them in!
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0
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