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Any Methods to Sync Local and Server Time Somehow? Messages in this topic - RSS

Kharsirr Lynx
Kharsirr Lynx
Posts: 318

5/7/2017
As for today, slowly increasing discrepancy between actual and visible timers at my desktop feels just ridiculous, really. 16 minutes to action. How to sync the clocks?

As of right now, I can refresh it to display either 1 minute, 4 minutes or even 8 minutes left. Not like I am able to choose though smile Sometimes it blinks between numbers.
edited by Kharsirr Lynx on 5/7/2017

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Optimatum
Optimatum
Posts: 3666

5/7/2017
I suspect the best method is to submit bug reports to FBG about these growing server issues.

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Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Corran
Corran
Posts: 401

5/22/2017
I have been having these issues too; the last few weeks the timer often displays times over ten minutes and the number of cards indicated is often offf by one.

Before I send off a bug report I would like to know if this has been happening to more people.

I'm using Firefox, just in case this is browser related.

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My Fallen London profile
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Absintheuse
Absintheuse
Posts: 348

5/22/2017
Hello! Just popping in to say that yes this is happening to quite a few people and is something we're currently investigating. If you are experiencing this, it'd be very helpful if you could indeed send in a bug report to support@failbettergames.com along with your character name. Thank you!
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checkmate
checkmate
Posts: 6

5/22/2017
I just got a >26 minute recharge.

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DonaghyLogan
DonaghyLogan
Posts: 205

5/23/2017
Yeah, I got a very similar amount of time recently.



checkmate wrote:
I just got a >26 minute recharge.





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    https://www.fallenlondon.com/profile/DonaghyLogan - An eccentric, ambitious professor with a quite frankly unreasonable number of pets
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    Optimatum
    Optimatum
    Posts: 3666

    5/23/2017
    Those exceedingly long recharge times aren't actually accurate, don't worry. Support confirms that the server-side timer is still properly dispensing cards and actions every ten minutes, it's only the client-side display that's broken.
    edited by Optimatum on 5/23/2017

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    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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    Anne Auclair
    Anne Auclair
    Posts: 2215

    5/23/2017
    I've found refreshing whenever you see the timer flash anything above ten minutes will sort of fix it.

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    Yeah
    Yeah
    Posts: 67

    5/24/2017
    I've had the same problems with the timer as everyone, though I seemed to have also come across a bit more of a unique graphical glitch, a few days ago, that I think is worth sharing.



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    Yeah Man - A Bleeding-heart hoarder of curiosities.
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    Kaijyuu
    Kaijyuu
    Posts: 1047

    5/24/2017
    I'm getting kinda suspicious there's something wrong with the action/card refresh too. It's not that I'm getting less actions and cards than I ought to, but more. Several times in the past few days I've hit refresh, saw I had 0 cards, waited a few minutes, refreshed again, and suddenly I have 2 cards. There have also been a suspicious number of times I've been at max cards, drawn a card, and immediately been at max again.

    This can all be plausibly explained by coincidence and display bugs, but still.

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    Absintheuse
    Absintheuse
    Posts: 348

    5/31/2017
    We now have enough support tickets for us to assess the issue. Thank you for all who sent them in!
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