 xKiv Posts: 846
5/3/2017
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Skinnyman wrote:
Care to pop a PM with more details?
No. That's it.
I'm sure Saklad was talking about the extra AP you need to invest in curing those menaces.
I believe the shepherd card would be terribad if used to clean only one menace, but comes out ahead when cleaning high volumes (~ level 8) of three. The thing you cannot do with other "small cleaning" cards is that you can wait until you have it in hand, then wait for one of your menaces (nightmares, most likely) to raise naturally, then burst-raise suspicion/scandal to limit, and clean with just one action immediately after. With other cards you are limited to their trickle rate (which, IME, is too low). The connections you get are worth something too (about 46 echoes for 9 cash-in-actions? - the spent souls and contracts were worth 40 echoes; altogether you are getiing that 46 echoes (and menace wipe) over 45(?) actions)
-- https://www.fallenlondon.storynexus.com/Profile/xKiv - a witchful, percussive, dangermous and shadowry scholar of coexplodence, hopsidirean, and walker of fallen kitties.
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 Optimatum Posts: 3666
5/3/2017
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Kaijyuu wrote:
Large MW gains are also pretty useless after a while. There really aren't enough Notability uses in the game. I've actually stopped maintaining it entirely to get rid of the Unsigned Message card, since I can't actually *do* anything with it 99% of the time. The surprise package from an Unsigned Message is moderately valuable. It's something like ~5 echoes on average, and will cost you 2 actions. Not the most valuable card in your deck but worth playing. Even if you don't need money it's a wide variety of junk, some of which hard to come by.
I've been getting my notability up since I started regularly using polite invitations and can maintain it at no additional cost. edited by Kaijyuu on 5/3/2017
Polite Invitations aren't particularly profitable though. If the goal is profit, maintaining Notability 9 for a 100% chance of a surprise package is going to take a number of actions each week - whether through parties or other methods - and I doubt surprise packages will outweigh those losses.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Kukapetal Posts: 1449
5/3/2017
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Skinnyman wrote:
You have extra connections which can be cashed it or just for bragging/achievements, Souls can be obtained at a great rate from expeditions and, to be honest, I really enjoy seeing those menace cards from time to time. It makes me feel alive, human and not anything similar to other games where, after reaching a point, few things can hurt you.
Which is why the menace nuke is fairly pointless. If you're at the point where menaces are such a trivial concern that you actually look forward to seeing their cards for variety, being able to nuke them isn't a terribly useful ability to have.
Expeditions cost a pretty penny for supplies and use a ton of actions in and of themselves, for a reward that isn't guaranteed. I don't see how that's a optimal way to grind for souls at all.
Connections are going to be nerfed once those factions get converted to the favor system, so whatever dubious value they give you will disappear.
Regardless, if you gave to be some master statistician to get any profit out of this card, while the other group gets an easy push-button grind, the card really sucks for all but a tiny minority of players.
Just......ugh.
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 Kaijyuu Posts: 1047
5/3/2017
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Optimatum wrote:
Polite Invitations aren't particularly profitable though. I was going by this person's math which my napkin math seemed to agree with (I didn't bother to determine the value of a rubbery favor but I assumed it was over ~1 echo which was the turning point to have polite invitations be equal to my base grind). Since I draw the polite invitation multiple times a week I won't be doing anything I wouldn't be doing otherwise to maintain notability 9, meaning the cost of it is just the initial cost of playing 9 Amanuensis cards.
-- Be of good cheer. Our contacts have assured us that your sins are forgiven.
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 Fluby Posts: 48
5/3/2017
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xKiv wrote:
Near the end of rubbery murders, you can (apparently infinitely) repeat: 1 action: pick mr. twitch as the culprit 1 action: change your mind (costs some connection:constables, gives some scandal and 3 favour:rubbery) (another 3 actions: cash-in the favours for 3*420 amber)
Hey, before you mislead too many people into buying that fate story just for that, that method doesn't work. If you pick Mr Twitch, the rubbery is done for. The option to change your mind will make the game reveal to you that you're too late and Mr Twitch is already hanged. The story ends there, and you get your 1000 ambers like any other endings.
I found an echo.
EDIT: Nvm. It's the right option, but it's the failure for it. edited by Fluby on 5/3/2017
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 genesis Posts: 924
5/3/2017
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No one is misleading anyone. That echo is for a failure on a very low difficulty challenge.
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 Optimatum Posts: 3666
5/3/2017
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Kaijyuu wrote:
Optimatum wrote:
Polite Invitations aren't particularly profitable though. I was going by this person's math which my napkin math seemed to agree with (I didn't bother to determine the value of a rubbery favor but I assumed it was over ~1 echo which was the turning point to have polite invitations be equal to my base grind). Since I draw the polite invitation multiple times a week I won't be doing anything I wouldn't be doing otherwise to maintain notability 9, meaning the cost of it is just the initial cost of playing 9 Amanuensis cards. Hm. I'll have to check my own math, though I'm a little skeptical of the results. That conclusion assumes you actually draw the profitable card(s) needed at each step of the party.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 Kaijyuu Posts: 1047
5/3/2017
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The cards are guaranteed if you fill a 5 slot hand at the start. There are only 5 available cards then (the other 2 can only be drawn later at the party).
The profitability seems dubious if you've got a ~1.80 EPA base grind, but lower than that seems to be a net profit. Plus you get extra cards to draw overall (especially for exceptional friends). edited by Kaijyuu on 5/3/2017
-- Be of good cheer. Our contacts have assured us that your sins are forgiven.
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 Optimatum Posts: 3666
5/4/2017
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Ah, that makes more sense. Wouldn't work for players who use Remote Addresses though, of course.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 dov Posts: 2580
5/4/2017
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xKiv wrote:
Skinnyman wrote:
Care to pop a PM with more details?
No. That's it.
Do you remember how big is the drop in Connected: The Constables? And what's the menace increase?
Also, do I understand correctly that the option is indeed infinitely repeatable (assuming you succeed an easy challenge), but means not finishing the story? (i.e. finishing the story locks out the option)
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Fluby Posts: 48
5/4/2017
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dov wrote:
xKiv wrote:
Skinnyman wrote:
Care to pop a PM with more details?
No. That's it.
Do you remember how big is the drop in Connected: The Constables? And what's the menace increase?
Also, do I understand correctly that the option is indeed infinitely repeatable (assuming you succeed an easy challenge), but means not finishing the story? (i.e. finishing the story locks out the option)
-25 CP of C:Constables +1CP of Scandal
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 Optimatum Posts: 3666
5/4/2017
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I take it this option requires enough C: Constables?
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 genesis Posts: 924
5/4/2017
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[spoiler]It doesn't at the moment. In principle you could play it with no connections.
I did some calculations on efficiency with a rubbery Spouse. 700 Loops (5 actions each) of rubbery murders need 20 Shepherd cash-ins (at 37.66 actions each) to recover lost Constables and heal scandal and 882 Rubbery Spouse cash-ins, each giving 12.5 echoes. Overall this gives 2.15 EPA, not even counting for other connections gained and menaces lost. Not bad. Obviously it relies on drawing shepherd and spouse cards.
ETA: corrected ETA from 2.5 to 2.15 [/spoiler] edited by genesis on 5/4/2017
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 dov Posts: 2580
5/4/2017
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genesis wrote:
[spoiler]It doesn't at the moment. In principle you could play it with no connections.
I did some calculations on efficiency with a rubbery Spouse. 700 Loops (5 actions each) of rubbery murders need 20 Shepherd cash-ins (at 37.66 actions each) to recover lost Constables and heal scandal and 882 Rubbery Spouse cash-ins, each giving 12.5 echoes. Overall this gives 2.5 EPA, not even counting for other connections gained and menaces lost. Not bad. Obviously it relies on drawing shepherd and slide cards. [/spoiler] Can you explain a bit more about these 5-action loops? xKiv has only mentioned 2 repeatable actions in their post.
Also, are you assuming Calling in Favours to get the Amber (one action per Favour), or as a gift via the Rubbery card (7 Favours at once)?
(If it's too spoilery, please PM)
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 genesis Posts: 924
5/4/2017
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dov wrote:
Can you explain a bit more about these 5-action loops? xKiv has only mentioned 2 repeatable actions in their post.
Also, are you assuming Calling in Favours to get the Amber (one action per Favour), or as a gift via the Rubbery card (7 Favours at once)?
The same answer for both questions 2 actions for the loop itself plus 3 actions to cash in each favour with Calling in Favours. 700 loops then gives 700*3*420=882000 amber which you can exchange at 1000 a pop with your boneless consort
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 Skinnyman Posts: 2133
5/4/2017
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genesis wrote:
The same answer for both questions 2 actions for the loop itself plus 3 actions to cash in each favour with Calling in Favours. 700 loops then gives 700*3*420=882000 amber which you can exchange at 1000 a pop with your boneless consort As it's in my distant future plans, care to pop a PM with the details about the Boneless consort? Cheers!
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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 genesis Posts: 924
5/4/2017
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[spoiler]That literally is all there is to it. Its card has an action to exchange 1000 deep amber for a trembling amber[/spoiler]
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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+1
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 dov Posts: 2580
5/4/2017
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genesis wrote:
dov wrote:
Can you explain a bit more about these 5-action loops? xKiv has only mentioned 2 repeatable actions in their post.
Also, are you assuming Calling in Favours to get the Amber (one action per Favour), or as a gift via the Rubbery card (7 Favours at once)?
The same answer for both questions 2 actions for the loop itself plus 3 actions to cash in each favour with Calling in Favours. 700 loops then gives 700*3*420=882000 amber which you can exchange at 1000 a pop with your boneless consort
Hmmm...
I still don't see the 2.5 EPA
[spoiler] Total echoes: 882*12.5 = 11025 Total actions: 700*5 + 882 + 20*37.66 = 5135.2 Total EPA: 11025 / 5135.2 = ~2.147 EPA (not taking into account other Connections gained)
Also: wouldn't it be better to exchange the Favours for Amber via the Rubberies' card using one action for 7 Favours? This way you'd spend only 2 actions per loop, and an additional action (via card) every 2.3333 loops.
Over those same 700 loops, you'll only get 607500 Amber (7 Favours at a time, over 300 actions), but each loop will be 2 actions and not 5.
Total echoes: 607.5*12.5 = 7593.75 Total actions: 700*2 + 300 + 607.5 + 20*37.66 = 3060.7 Total EPA: 7593.75 / 3060.7 = ~2.481 EPA (not taking into account other Connections gained) [/spoiler]
EDIT: Fixed some really bad math and copy paste errors I've made in the above edited by dov on 5/4/2017
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 genesis Posts: 924
5/4/2017
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You are right. It is 2.15. That's the number I first got but then must have mistyped and got 2.5 (was doing on my phone so was hard to double check)
And yes it would probably be more efficient to exchange all favours in one go. But 1) I was simply going off xKiv's strategy and seeing what gain a Boneless Consort would add, and 2) it means that you can't dedicate yourself to this grind. If you already have 7 favours and Slime and Amber is simply not coming up you have to pause this grind and potentially do something less profitable. Whereas with Boneless Consort you can accrue deep amber until it does come up
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 dov Posts: 2580
5/4/2017
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FYI, even without being a Shepherd, and without the Rubbery Spouse this is pretty good compared with other end game grinds: [spoiler]
7 loops, each of them 2 actions: -25 Constables, +1 Scandal, +3 Favours 3 Rubbery cards, each of them: -7 Favours, +2025 Amber
Selling info at the Flit with a Gang of Hoodlums: 8 actions for +90 Constables. 175 Constables --> 15.5555 actions
Total echoes: 3*20.25 = 60.75 Total actions: 7*2 + 3 + 15.5555 = 32.5555 Total EPA: 60.75 / 32.5555 = ~1.8666 EPA
(+7 CP Scandal over those 32.5 actions)
[/spoiler] edited by dov on 5/4/2017
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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