 suinicide Posts: 2409
4/25/2017
|
You don't lose it, but you will be unable to take advantage of many of the benefits until you get it back to 200.
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
|
|
|
0
link
|
 Rostygold Posts: 346
4/25/2017
|
suinicide wrote:
Do we have confirmation on the other cards? Or was this maybe the only one affected? edited by suinicide on 4/25/2017
"A tavern dust-up" is not being drawn anymore. All of them have been caught, I would say. I wish some people wouldn't talk about profitable stuff here (and that wiki), but rather keep them to private messages. The methods are being nerfed one by one.
|
|
|
-5
link
|
 Pumpkinhead Posts: 516
4/25/2017
|
The devs are just removing options that let you play the game in ways it wasn't intended, so all you're losing is the ability to cheat the system. It's like a bug fix in a more traditional videogame: sure, you might have liked the bug, but if the devs intended for you to play the game that way, it would be a feature, not a bug.
-- McGunn/Bsymstad is on the slow boat, waiting to see if he can find out what death is. (I'm done with London for now. Thanks for everything!) Amanda Albright is a *spoiler* now, like she always wanted.
|
|
|
0
link
|
 Rostygold Posts: 346
4/25/2017
|
Pumpkinhead wrote:
The devs are just removing options that let you play the game in ways it wasn't intended, so all you're losing is the ability to cheat the system. It's like a bug fix in a more traditional videogame: sure, you might have liked the bug, but if the devs intended for you to play the game that way, it would be a feature, not a bug. In my eyes, only bad bugs should be solved.
|
|
|
-4
link
|
 Rostygold Posts: 346
4/25/2017
|
Kaijyuu wrote:
You can avoid mr pages by getting rid of all but 99 Proscribed Material. It requires 100 to be drawn. I know that! Yet, I have learned that not having a reserve greater than just 99 has worse opportunity costs than having this malapropic space-bat dork come up.
|
|
|
0
link
|
 Fluby Posts: 48
4/25/2017
|
Rostygold wrote:
Pumpkinhead wrote:
The devs are just removing options that let you play the game in ways it wasn't intended, so all you're losing is the ability to cheat the system. It's like a bug fix in a more traditional videogame: sure, you might have liked the bug, but if the devs intended for you to play the game that way, it would be a feature, not a bug. In my eyes, only bad bugs should be solved.
From different perspectives, it is a bad bug. Renown is not supposed to be raised quickly, it's something that slowly grows with time.
Fallen London is about the stories. Everything else is flavour to accompany the tales. However, to be honest, as an end-game player, I do care about getting the most out of the system. But getting those cards over and over isn't meant to be how you play the game. This fix was something they should have done already.
|
|
|
+3
link
|
 Kaijyuu Posts: 1047
4/25/2017
|
Rostygold wrote:
Yet, I have learned that not having a reserve greater than just 99 has worse opportunity costs than having this malapropic space-bat dork come up. Oh? What can you use them for?
-- Be of good cheer. Our contacts have assured us that your sins are forgiven.
|
|
|
0
link
|
 BlabberingMat Posts: 385
4/25/2017
|
This actually shows that they are still putting effort in small things, that they still, despite having project of whole new level of complexity, are willing to take care of game and listen to players. Now, we all know how involved whole team is, but still. I guess ,what I am trying to say, it is easy to just let bug go and claim that it was feature from start. But, that's just pandering to players. I will always have more respect for creator who stands behind their vision.
-- Alt-Lana Loter Main-Always Drunk Slav
"To see a world in a grain of sand, and Heaven in wild flowers. To hold an infinity in palm of hand and Eternity in an hour”
Finally, I am Crooked Cross! Feel free to send invitations for Salon! As of June 5th, 1895, I am London's newest Legendary Charisma!
The current progress in Mega Soul Grind: 53727/1 639 121 Souls
|
|
|
+3
link
|
 Rostygold Posts: 346
4/25/2017
|
Kaijyuu wrote:
Oh? What can you use them for? I burn through a lot of Incendiary Gossip on certain opportunity cards. I found that it is easier to just up-convert the Proscribed Material, eventually getting the Incendiary Gossip. On second thought, maybe I should have offload them now. I am switching back to spending the cards on Heists.
|
|
|
0
link
|
 Rostygold Posts: 346
4/26/2017
|
BlabberingMat wrote:
This actually shows that they are still putting effort in small things, that they still, despite having project of whole new level of complexity, are willing to take care of game and listen to players. Now, we all know how involved whole team is, but still. I guess ,what I am trying to say, it is easy to just let bug go and claim that it was feature from start. But, that's just pandering to players. I will always have more respect for creator who stands behind their vision. You can make all those praises, of course, but I have seen them peel back changes that they want to implement, like not having Casing reset when beginning Heists (supposedly because that was causing technical problems on the other versions of the game), and they place content on hold to fix its gameplay for a long, long time, more than once already.
Oh, I know, I know. They certainly care about their games - but I have seen other web-game developers, and Failbetter is far from being the best around when it comes to gameplay design and coding. Therefore, I don't think that they are capable of "standing behind their vision" - they would like to, but they don't exactly have the technical aptitude. They have writers who are better at writing and planning stories than writing code and planning gameplay features.
And no, they don't always listen to players all the time. Others here will certainly tell you that.
|
|
|
-4
link
|
 Pumpkinhead Posts: 516
4/26/2017
|
Rostygold wrote:
In my eyes, only bad bugs should be solved. There is no such thing as a "bad" bug; they're inherently wrong. A bug is something that makes the game act in ways the creators don't want it to (or breaks it). Again, if the creators wanted it to act that way, it would be a feature and not a bug. I'm not saying love the pace of gaining renown and echoes, but that's a different stance than "stop taking away my cheats!". The devs had to chose a pace, and this is the one they've chosen. You may dislike it, but that doesn't mean it's bad. It might just mean that the game isn't 100% your thing.
-- McGunn/Bsymstad is on the slow boat, waiting to see if he can find out what death is. (I'm done with London for now. Thanks for everything!) Amanda Albright is a *spoiler* now, like she always wanted.
|
|
|
+3
link
|
 Pumpkinhead Posts: 516
4/26/2017
|
Rostygold wrote:
Therefore, I don't think that they are capable of "standing behind their vision" - they would like to, but they don't exactly have the technical aptitude.
So they can't try to get better? "Our game has bugs and doesn't match our vision, so let's just give up and leave it buggy and not the way we want!" Um, no... Rostygold wrote:
And no, they don't always listen to players all the time. They don't have to. No one can please everybody. Apparently they haven't made any decisions that have torqued off the entire playerbase, so their changes are fine. They may have torqued off you, but you're not the whole playerbase, so...
-- McGunn/Bsymstad is on the slow boat, waiting to see if he can find out what death is. (I'm done with London for now. Thanks for everything!) Amanda Albright is a *spoiler* now, like she always wanted.
|
|
|
+3
link
|
 Rostygold Posts: 346
4/26/2017
|
Pumpkinhead wrote:
So they can't try to get better? "Our game has bugs and doesn't match our vision, so let's just give up and leave it buggy and not the way we want!" Um, no... Well, just so you know, they have left bugs in place before. Case in point being account-farming for Fate, until some particularly rude fools tried to screw up Sunless Sea's funding. Rostygold wrote:
They don't have to. No one can please everybody. Apparently they haven't made any decisions that have torqued off the entire playerbase, so their changes are fine. They may have torqued off you, but you're not the whole playerbase, so... Oh, I am not happy with some of their decisions alright, I will admit to that. But I will tell you this though: I certainly don't expect things to go my way.
Next, I will you another thing: I love finding ways to circumvent a game, and I would much like to keep them, and keep them secret if they are advantageous. 
So, no, I am not so much complaining as I am lamenting. edited by Rostygold on 4/26/2017
|
|
|
-1
link
|
 Pumpkinhead Posts: 516
4/26/2017
|
Rostygold wrote:
Well, just so you know, they have left bugs in place before. Case in point being account-farming for Fate, until some particularly rude fools tried to screw up Sunless Sea's funding. I can't defend that they left that in place for so long, but what? You want me to be angry with them for actively trying to fix the mistakes they've made in the past? On the contrary, I think it's a good thing that they're fixing things. Rostygold wrote:
Next, I will you another thing: I love finding ways to circumvent a game, and I would much like to keep them, and keep them secret if they are advantageous. So, no, I am not so much complaining as I am lamenting. Well, if that's your goal in a game, then I don't think the devs have any reason to try to make you happy. And if you're lamenting, that's not really what you're coming across as. edited by Pumpkinhead on 4/26/2017
-- McGunn/Bsymstad is on the slow boat, waiting to see if he can find out what death is. (I'm done with London for now. Thanks for everything!) Amanda Albright is a *spoiler* now, like she always wanted.
|
|
|
+2
link
|
 dov Posts: 2580
4/26/2017
|
Rostygold wrote:
In my eyes, only bad bugs should be solved. Every bug is a feature someone is using:
https://xkcd.com/1172/

("There are probably children out there holding down spacebar to stay warm in the winter! YOUR UPDATE MURDERS CHILDREN") edited by dov on 4/26/2017 edited by dov on 4/26/2017
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
|
|
|
+4
link
|
 Skinnyman Posts: 2133
4/26/2017
|
Rostygold wrote:
Kaijyuu wrote:
I got to sell 45-50 children's souls using that card. Alas. I was making craploads more moolah by using that very profitable option in "A tavern dust-up" to crank out loads of supplies for expeditions. Kaijyuu wrote:
On the bright side I'll spend more time drawing cards in the flit and burn though that massive amount of revolutionaries connection I've hoarded. Incidentally, I am doing that now too. :| How was A Tavern dust-up (80%) better than having the standard frequency pet card? Only for the wines or am I missing something? And how was it better than Flit card? And if you don't like quick schemes being fixed you said it yourself: there are other games as well.
EDIT: I always thought that having a rendezvous locks those cards and never bothered to check! Rostygold wrote:
 This is going to make grinding Renown so, so much longer now.
Renown... ya... exactly... not anything else... exactly... sure... greed.... ya...!
And... Rostygold wrote:
I wish some people wouldn't talk about profitable stuff here (and that wiki), but rather keep them to private messages. The methods are being nerfed one by one. Odd complaining about this after: Rostygold wrote:
I would prefer to draw the conflict card between the Rubberies and the Constables instead. I spend a lot of Rostygold converting Dock favours into Supplies. This source of Rostygold is by far the most action-efficient. That said, all of my Favours: Criminals are spent on the Thieves' Cache expedition. edited by Rostygold on 4/8/2017 and: Rostygold wrote:
And I will tell you this: where previously my characters had barely been able to reach past the ~1500 Echoes per week mark with Deep Blue Shrine expeditions, they are now breaching well past ~2000 Echoes per week after I switch over to Thieves' Cache. edited by Rostygold on 4/10/2017
Expeditions are something to do between grinds, not a grind. Now you'll think they should have changed the expeditions purpose or the speed of which they can be completed? We understand that you have few alts and are probably rushing to get a Cider, but seriously? edited by Skinnyman on 4/26/2017
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
|
|
|
+1
link
|
 Waterpls Posts: 326
4/26/2017
|
What is the next seasonal event and how to prepare for it?
-- Long grinds: Heptagoat 100/180; Cider Done; Correspondence 21/21; Paramount 4/4.
|
|
|
0
link
|
 Rostygold Posts: 346
4/26/2017
|
dov wrote:
Every bug is a feature someone is using... That's a silly/funny joke, dov, but that joke is about someone being rather stupid about a glitch with a product - I was not being stupid about a glitch.
|
|
|
-1
link
|
 Rostygold Posts: 346
4/26/2017
|
Skinnyman wrote:
How was A Tavern dust-up (80%) better than having the standard frequency pet card? Only for the wines or am I missing something? And how was it better than Flit card? Ah... You know, I could tell you something about what I have observed about the so-called "frequency" system of the cards - something that I had used so that I drew "A tavern dust-up" far more often than I do the card for that bird or the Dockers' faction card - or even the Mayor's card for that matter. But really, someone else can explain it. Kaijyuu knows - ask him/her. (And besides, I have already mentioned a thing or two when I complained about there being few sources of Tomb-Colonies Favours.) Skinnyman wrote:
And if you don't like quick schemes being fixed you said it yourself: there are other games as well. I am playing other games.  Also, this is not the only quick scheme that I know.  Skinnyman wrote:
We understand that you have few alts and are probably rushing to get a Cider, but seriously? I wasn't using the various characters to get the Cider; they can't pool their wealth together efficiently. (I don't think that you know this.) Seriously, I am using them to test the heck out of things. edited by Rostygold on 4/26/2017
|
|
|
-1
link
|
 dov Posts: 2580
4/26/2017
|
Rostygold wrote:
dov wrote:
Every bug is a feature someone is using... That's a silly/funny joke, dov, but that joke is about someone being rather stupid about a glitch with a product - I was not being stupid about a glitch.  Just trying to add something funny semi-related to the discussion. Not trying to compare the ridiculous premise of the xkcd joke to what you specifically said.
(and actually, I wouldn't say the joke was about someone being stupid, but rather being ingenious (in a totally ridiculous way), and taking that situation to extremes for the sake of humour...)
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
|
|
|
+2
link
|