 Autonomous Posts: 35
4/19/2017
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Terror.
The terror is dangerous only because of the terror gameover effects: MUTINY! is automatically triggered at zee if you have the following: Crew ≥ 4 Terror ≥ 100 The Drownies' Welcome is triggered at zee if you have the following: Terror ≥ 100 Crew ≤ 1
So, having crew at 2 or 3 will allow to be "invincible" to terror. Also, having a crew at 1 and hearts at 334 (100% chance of success) allows to swat the terror endgame effect like a fly.
Food.
Having 1 crew member allows to run on 1 food-packet for hundreds of fuel-miles(500ms per 1 h. point). 2-3 crew members- almost the same(250ms per 1h. point).
Fuel. Having all of this stuff allows for 75% fuel efficiency/75% less fuel spending, so, if a mid.corvette uses about 10 fuel from Venderbright to port Carnelian, now it will use 2.5 fuel. Ammo. A MAS must use weapons, that do not utilise ammo/torpedoes. Luckily, they are the majority of the weapons in-game. Cargo-space. Using the autonomous build, will allow to run on 10 fuel 1 food, taking only 11 cargo space. Money.
A MAS does not use much fuel/supplies, so, it can run the whole Zee on a 100 echoes(if well-spent). --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- I go Sharp
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 Autonomous Posts: 35
4/19/2017
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Also, any info about MAS-builds for zubs would be appreciated. Any stuff that gives the zub a bigger air supply/ less air-consumption. edited by Autonomous on 4/19/2017
-- I go Sharp
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 Autonomous Posts: 35
4/19/2017
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Upd: WE ARE CLAY can be useful for ignoring the -50% speed penalty for crew not full.
-- I go Sharp
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 Optimatum Posts: 3666
4/19/2017
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To my knowledge, there's nothing in the game modifying zub air usage.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 The Lord Breakfast Posts: 70
4/19/2017
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Autonomous wrote:
Fuel. Having all of this stuff allows for 75% fuel efficiency/75% less fuel spending, so, if a mid.corvette uses about 10 fuel from Venderbright to port Carnelian, now it will use 2.5 fuel.
Umm. All of this cannot be used at once. The Serpentine and The Fulgent Impeller are both engines, and as such obviously cannot both be active. The maximum fuel efficiency would by 65%, with the Milebreaker, Fulgent Impeller, and Tireless Mechanic.
-- The Lord Breakfast, Captain Bacon, The Ageless Pirate, Bane of Salad, The Thrice-Mad, Eater of Pelicans
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+1
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 Anchovies Posts: 421
4/27/2017
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Equipping WE ARE CLAY in the auxiliary slot of a Lampad-class cruiser results in a crew quarters of 2. It's probably worth keeping two aboard, because some events force the loss of a crew-member. It'd be bloody fast, too; with the Impeller, WE ARE CLAY, and Maybe's Rival, you'd have 5400 engine power pushing a 300-weight ship. Hold is 30 spaces, and fuel and food shouldn't take up more than half. You'd want the Momento Mori in the forward slot, or the C&H Majesty if you haven't got the Mori yet.
-- Perhaps our role on this planet is not to worship God — but to create Him. —Sir Arthur C Clarke
Lionel Anchovies. Character on indefinite hiatus.
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+1
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