 Tofan Bogdan Posts: 424
3/15/2017
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Another Flint question. After you finish Flint would you loose imperturbable Patroness companion? It is extremely good companion both in dangerous and watchfull.
-- My profile http://fallenlondon.storynexus.com/Profile/Tofan%20Bogdan I would love actions that increases making waves. I mean increases making waves. All other social outside of malus actions.
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 suinicide Posts: 2409
3/15/2017
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Sadly, yes. In fact she leaves before you finish flint.
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 Tofan Bogdan Posts: 424
3/15/2017
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thanks.
-- My profile http://fallenlondon.storynexus.com/Profile/Tofan%20Bogdan I would love actions that increases making waves. I mean increases making waves. All other social outside of malus actions.
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 Jolanda Swan Posts: 1789
3/15/2017
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Tomb Colonies favors are good for increasing Tomb Colonies Renown of course, and also for converting Elder items. I would not mind having more to do with them and more cards to grind them. They are London's dead - not insignificant at all in the grand scheme of things. If you only see them in their faction card, not only is the grind frustrating and repetitive, they also lose some of their narrative importance.
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 Skinnyman Posts: 2133
3/15/2017
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Jolanda Swan wrote:
Tomb Colonies favors are good for increasing Tomb Colonies Renown of course, and also for converting Elder items. I would not mind having more to do with them and more cards to grind them. They are London's dead - not insignificant at all in the grand scheme of things. If you only see them in their faction card, not only is the grind frustrating and repetitive, they also lose some of their narrative importance. We also have the pet, Cheery Man/Last Constable and Dr. Schlomo (best used for Master Connection), Mark of Credit and Tomb Colonies which I think they are enough. But from the narrative point of you, you are more than correct about it! I do hope that at a point we'll be able to venture more into the factions of London, but not only via ES!
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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 DonaghyLogan Posts: 205
3/15/2017
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Is this the appropriate place to ask questions about Fate-locked stories, or is there another thread one should use?
-- https://www.fallenlondon.com/profile/DonaghyLogan - An eccentric, ambitious professor with a quite frankly unreasonable number of pets
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 suinicide Posts: 2409
3/15/2017
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http://community.failbettergames.com/topic87-fatelocked-content.aspx
And do try to keep story spoilers to a minimum, PMing is pretty common.
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 Rostygold Posts: 346
3/16/2017
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Skinnyman wrote:
I think we already have more than enough options for all Favours as they are something you are supposed to grind in time, not constantly; that's why Jenny's School is a luck based challenge. I don't think so. Also, not every player is forking out Fate.
Skinnyman wrote:
Tomb favours aren't that great, but they do have a better use than Rubbery. Besides getting Plaques for Fidgeting or SotC and Storm-Threnody for snow, do they have any other great use? Yeah, they aren't great - but they are still needed to raise Renown. Right now, Renown: Tomb-Colonies is the slowest to raise because of so few Favour sources.
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 Rostygold Posts: 346
3/16/2017
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Jolanda Swan wrote:
Tomb Colonies favors are good for increasing Tomb Colonies Renown of course, and also for converting Elder items. I would not mind having more to do with them and more cards to grind them. They are London's dead - not insignificant at all in the grand scheme of things. If you only see them in their faction card, not only is the grind frustrating and repetitive, they also lose some of their narrative importance. I echo that - pun not intended.
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 Rostygold Posts: 346
3/16/2017
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Skinnyman wrote:
We also have the pet - Which vies with other Standard frequency cards to appear.
Skinnyman wrote:
- Cheery Man/Last Constable - Last Constable can be locked out of if the player is not prudent enough to do research on the Family and Law storyline before taking any option, and even if the player does not get locked out, there's a lot of Airs of London RNG rolls to make. Cheery Man has a wider RNG roll range, but really, it's still luck. I have done 15 actions on trying to land above 66 Airs.
Skinnyman wrote:
- and Dr. Schlomo (best used for Master Connection) - That would require maintaining a Nightmares rank of 3, and waiting for a card. And then hope that the option which is taken on the card yields a rare success. This is a luck-shot, and a tedious one.
Skinnyman wrote:
- Mark of Credit - Would have been more convenient if ranks 6 to 10 of Counting the Days can be done with storylet options that are enabled when one is closest to any of the "unusual" factions. As of now, this is not the case.
Skinnyman wrote:
- and Tomb Colonies which I think they are enough. Which vies with other Standard frequency cards to appear.
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 Siankan Posts: 1048
3/16/2017
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Rostygold wrote:
Which vies with other Standard frequency cards to appear. Which is true of basically every opportunity card. However, there is a huge difference between having one card or having two or three in terms of the number of favors you'll acquire, especially when it doesn't involve adding cards to your deck. Everyone has a favors card, and almost everyone has a connected pet; that in itself doubles the number of favor opportunities you're going to get. I have a taciturn mynah, and between the Docks card, the Mynah card, and the Sinning Jenny card, I practically have Dock favors on demand. Consider how few cards are taken out of your deck by moving to a Zee-Zhell, but how useful that trimming is when you need it. Even a single extra favor source goes a long way. Rostygold wrote:
That would require maintaining a Nightmares rank of 3, and waiting for a card. And then hope that the option which is taken on the card yields a rare success. This is a luck-shot, and a tedious one. First, you can get Nightmares below three on a regular basis? Congratulations for not choosing a Watchful profession. As to a luck shot, yes, if you're grinding - but trying to grind any card-based opportunities is a losing proposition. It's more about knowing how to make use of the opportunities that come p, so you're getting the best return with what you're dealt.
-- Prof. Sian Kan, at your service.
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 Rostygold Posts: 346
3/16/2017
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Siankan wrote:
...Consider how few cards are taken out of your deck by moving to a Zee-Zhell, but how useful that trimming is when you need it. Even a single extra favor source goes a long way. That is a statement that is made without considering the disparity in the number of sources of Favours for other factions versus that for the Tomb-colonies. Siankan wrote:
As to a luck shot, yes, if you're grinding - but trying to grind any card-based opportunities is a losing proposition. It's more about knowing how to make use of the opportunities that come p, so you're getting the best return with what you're dealt. That's just a long way of saying "be patient". edited by Rostygold on 3/16/2017 edited by Rostygold on 3/16/2017
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 Siankan Posts: 1048
3/16/2017
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Rostygold wrote:
That's just a long way of saying "be patient". What in this game doesn't? Unless you're bingeing on the game and paying for action and hand refills at a rate affordable only by millionaires, it takes time to do anything. However, it's also about using the right kind of patience. The kind of patience needed to grind out an Overgoat is very different from the kind required to deal with the vicissitudes of the RNG. Treating one situation like the other is just a recipe for frustration. Better to focus on your grindable goals, while letting the others come as they will.
If you're wanting Tomb Colony renown, I admit that your options are limited. In terms of opportunity cards, however, you've got the faction and pet cards, plus a bonus rare success for another card, so let's say 2 1/3 opportunity cards. It's not the Docks, but it's as good as most and better than some. The worst is probably Rubbery Men: no pet card, and even the faction card requires a resource that can't be bought at the Bazaar and that you could easily run out of, if you aren't trying to keep it in stock. Of course, you can also pick up a Rubbery favor at dinner parties, if you know what you're about, but that requires drawing the right card twice, as well as deploying it properly. Saying 1 1/4 cards for Rubbery Men is probably generous. Everyone else on the favor system at least can guarantee two cards, thanks to their connected pet.
-- Prof. Sian Kan, at your service.
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 SeveredJoke Posts: 171
3/16/2017
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Something went very awry. I started the 4th Coil storylet and received a Mr Hearts opportunity card and was successful but the success card went straight to the opportunity deck page so I have no idea what it said and I can't find it on the wiki. Can anyone help? I've checked my inventory and there doesn't seem to be anything new.
I also got a mark of credit. Is this what I need to progress the Ambition Nemesis storyline to get safe passage to the Iron Republic? Where can I find the mysterious key?
-- Annabelle McAllister - Nemesis
Marlon JD - Bag a Legend
Suzi Bapsthwaite - Light Fingers
Delilah Moreo - Heart's Desire
Alexei Totkinder - Nemesis
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 Skinnyman Posts: 2133
3/16/2017
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Rostygold wrote:
That's just a long way of saying "be patient". I see you already answered yourself. Renown is something that is supposed to be increased slow! You'll be missing much of the game's charm if you try to rush to things! Let it be something that happens with time. I remember that after I reached 250 Persuasive with bonuses I didn't even realize when my Tomb Renown hit 40. Except Urchins, I had all renown at 5 or bellow. I understand your eagerness, the frustration that some people have 50, the frustration regarding the amount of required Favours, the lovely items! But with time I learned that there's really no rush and that there isn't any problem if I don't have 100% chance on certain actions. Just think that people ingame had harsher times while we really enjoy a "golden age". There's no need to reply to all your post, but I want to assure you that I did my homework regarding all matters that interest me and Favours/Renown is one of them. Heck, I even went to the colonies to see if the last item is there and I really enjoyed my stay there, but not because of the Favours! Plus, if done correct, you can get a conversion done daily without wasting many AP; really places the Tomb Favour grind as being the fastest ingame. Just trust me that it's best to enjoy your time and let long-term grinds be long-term!
Siankan wrote:
The worst is probably Rubbery Men: no pet card, and even the faction card requires a resource that can't be bought at the Bazaar and that you could easily run out of, if you aren't trying to keep it in stock. Of course, you can also pick up a Rubbery favor at dinner parties, if you know what you're about, but that requires drawing the right card twice, as well as deploying it properly. Saying 1 1/4 cards for Rubbery Men is probably generous. Everyone else on the favor system at least can guarantee two cards, thanks to their connected pet. They are the least useful out there, but offer the best ToT!! option; I'm talking about the middle option from the Rev CC. During Polite Invitation it's really 1.5 cards, but it's worth if you want to speed things up a bit; even if RNG blasts you with the wrong cards! So we only got 2.5 cards on average, but getting the second item isn't that hard! Aiming for level 40 to get last item means you got Flute Street which offers a repeatable grind for Favours.
EDIT: Never used Fate for Favours and I don't have any stories that grant any.
Rostygold wrote:
Last Constable can be locked out of if the player is not prudent enough to do research on the Family and Law storyline before taking any option, and even if the player does not get locked out, there's a lot of Airs of London RNG rolls to make. Cheery Man has a wider RNG roll range, but really, it's still luck.
I don't see any way to lock out from this story or were you talking about the Last Constable and not the conclusion of the story? If so, the conclusion, no matter what, offers favours. Rostygold wrote:
I have done 15 actions on trying to land above 66 Airs. Oooh, yes, I feel you!  edited by Skinnyman on 3/16/2017
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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 Tofan Bogdan Posts: 424
3/16/2017
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SeveredJoke wrote:
Something went very awry. I started the 4th Coil storylet and received a Mr Hearts opportunity card and was successful but the success card went straight to the opportunity deck page so I have no idea what it said and I can't find it on the wiki. Can anyone help? I've checked my inventory and there doesn't seem to be anything new.
I also got a mark of credit. Is this what I need to progress the Ambition Nemesis storyline to get safe passage to the Iron Republic? Where can I find the mysterious key? For safe passage to the Iron Republic you need 3 mark of credit I believe and a brass ring.
-- My profile http://fallenlondon.storynexus.com/Profile/Tofan%20Bogdan I would love actions that increases making waves. I mean increases making waves. All other social outside of malus actions.
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 John Moose Posts: 276
3/16/2017
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The Mr Hearts opp card is just an opportunity to pay Fate for extra labyrinth content. The non-fate option gives you a nice pile of laudanum and tincture of vigour on success, and, to my knowledge, the card keeps coming back so you'll get a new chance to read everything.
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 SeveredJoke Posts: 171
3/16/2017
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John Moose wrote:
The Mr Hearts opp card is just an opportunity to pay Fate for extra labyrinth content. The non-fate option gives you a nice pile of laudanum and tincture of vigour on success, and, to my knowledge, the card keeps coming back so you'll get a new chance to read everything.
Great, thanks for confirming, I was worried I had missed a prompt or item needed for the story.
-- Annabelle McAllister - Nemesis
Marlon JD - Bag a Legend
Suzi Bapsthwaite - Light Fingers
Delilah Moreo - Heart's Desire
Alexei Totkinder - Nemesis
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 SeveredJoke Posts: 171
3/16/2017
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Is there any reason to do the non-Tomb of the Seven Kings expeditions? Do they give you more Scholar of the Correspondence progress or is that a university thing (been kicked out after the investigation storyline).
-- Annabelle McAllister - Nemesis
Marlon JD - Bag a Legend
Suzi Bapsthwaite - Light Fingers
Delilah Moreo - Heart's Desire
Alexei Totkinder - Nemesis
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 John Moose Posts: 276
3/16/2017
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Not really for progressing in the story, besides just seeing what's there and the possibly really nice rewards. When you progress to gaining access to Nadir, it's definitely worth a peek. Scholar of the Correspondence won't increase from the other expeditions. edited by John Moose on 3/16/2017
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