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Easy feature I'd pay $20 a month for: Adult Mode. Messages in this topic - RSS

Televangelist
Televangelist
Posts: 109

3/9/2017
I love the world of Fallen London. I love the writing, I love the atmosphere, I love all of it. Have been an Exceptional Friend for ages now and never regretted it.

But the fact that to be anywhere near optimal I need to check multiple times a day means it increasingly conflicts with my adult life, and I hate that.

If I don't check my deck every couple of hours, I'm missing out and it feels annoying to me. If I do check, I'm constantly pulling myself out of work and other tasks. Like most gainfully employed adults, the ideal gaming situation for me is a game I can play once a day at a specific time, not something I'm constantly checking in on.

I'd gladly pay $20 a month to get a full day's worth of actions and opportunity cards in one go, once per day. Yes, a 140 card deck with a 140 action candle or something to that effect. Something where I can fit the game into my life without it stressing me that I'm either playing too little to make progress at a reasonable speed, or constantly pulling myself out of the real world.

I wouldn't be gaining progress quicker than anyone else can. It would just be more convenient. I'd pay a lot for that. And it probably wouldn't be particularly hard to code, since you already vary deck and candle sizes for money.
edited by Televangelist on 3/9/2017
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Omega8520
Omega8520
Posts: 102

3/9/2017
Not going to lie, I saw Adult Mode and went into this thread expecting something quite different. smile

--
http://fallenlondon.storynexus.com/Profile/Omega8520
A Correspondent of measure and restraint, not-withstanding a tendancy to rush into things.

http://fallenlondon.storynexus.com/Profile/Menacing%20Seeker
Northwards with Noman. At least they'll have company.
+34 link
Kukapetal
Kukapetal
Posts: 1449

3/10/2017
Heck yes! I'd be willing to pay quite a bit for some hot Cheery Man action! Just name your price and...

*actually reads the post*

Oh. Well, uh....that's a good idea too. Good luck with it. Carry on, everyone.

*walks off muttering "he can't reject my advances forever, one of these days the airs of London are going to be blowing my way..."*
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Diptych
Diptych
Administrator
Posts: 3493

3/10/2017
Omega8520 wrote:
Not going to lie, I saw Adult Mode and went into this thread expecting something quite different. smile


You're not the only one... "Fallen London: After Dark" (but it's always dark down here!)

Anyhow... the balance of actions and such has changed, here and there, over the years, but I will say that you're under absolutely no obligation to use every single action you possibly can. We all have other stuff going on in our lives, and if you act on your impulse to play the game whenever you can... well, you're not going to get much sleep. Even I, a Huge FL Nerd, might only log in once a day, or every few days, during the off seasons.
edited by Sir Frederick Tanah-Chook on 3/10/2017

--
Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
+10 link
Slyblue
Slyblue
Posts: 224

3/10/2017
Kukapetal wrote:
Heck yes! I'd be willing to pay quite a bit for some hot Cheery Man action! Just name your price and...



FINALLY A KINDRED SPIRIT. LET'S DO THIS, I'll create the kickstarter and we can commission different scenes with variations for every hat and--

Oh. I guess this is not what the thread is about.

All joking aside, I know how you feel, Televangelist. My classes take up a lot of time, and I really shouldn't have my nose stuck to the phone app just to grind another Affair of the Box point.
Personally, I've made a point of only logging in during certain hours, making full use of my actions, and then focus on something else entirely. If you're constantly thinking about all the Echoes you could be gaining right now, you're more or less giving yourself the Torment destiny IRL.
Think of it as if you were reading a novel, and enjoy the trip. There is no "goal", other than the ones you set up for yourself.
edited by Slyblue on 3/10/2017

--
The Smiling Devil The Curt Licentiate The Keen-Eyed Captain

"For hearts of truest mettle, absence doth join and Time doth settle."
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Siankan
Siankan
Posts: 1048

3/10/2017
Slyblue wrote:
If you're constantly thinking about all the Echoes you could be gaining right now, you're more or less giving yourself the Torment destiny IRL.
Think of it as if you were reading a novel, and enjoy the trip. There is no "goal", other than the ones you set up for yourself.

I agree. The biggest reason I play Fallen London is that I don't feel terribly pressed to log into it all the time. I used to feel some pressure about opportunity cards, until I realized that you often would rather discard the card anyway and use the action on a storylet. If I'm working or playing online, I can check in with some regularity. If I'm busy, it can wait. If I'm busy for a month, then it's still waiting for me to come back. Nobody steals my glim, my wine cellar doesn't hit capacity with bottles of '79, and my bats don't fly away for lack of sodding crickets. That is pacing I can live with.

--
Prof. Sian Kan, at your service.
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Harlocke
Harlocke
Posts: 506

3/10/2017
I have a similar problem, in that I don't always have time to take breaks in the middle of the work day. But all I would like is something that lets me perform the entire box grind in two clicks, the first to spend 13 actions raising boxful of intrigue, and the second click to select a reward. Even when I have all the time in the world, it would be nice not having to waste real life time clicking through every level in the grind for the 9 millionth time. And I don't think it should cost money. Maybe the fast grind option could appear after Empire's Kingmaker reaches 100.

--
I welcome social actions, and can visit your salon as an author.

http://fallenlondon.storynexus.com/Profile/Harlocke
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morrowind
morrowind
Posts: 1

3/11/2017
Màiread wrote:
As someone who suffers from brain fog including memory and concentration problems due to disability, I would definitely appreciate the option to bank more actions and play a day (or even 12 hours) in one go. I can't say that my experience of long, complicated narratives has been enhanced by having to split them over several days. In fact I haven't played any story content in over a year because the prospect of starting a long story and being unable to keep track of what's going on exhausts me before I even start. It's particularly difficult with FL because so much of the big narrative stuff is concealed in seemingly throw-away lines and cross-references that you have to be immersed to catch. Personally I feel that the drip-feeding of actions works wonderfully when it comes to creating the player's overall narrative experience of FL, but when we're talking about something self-contained and complete it's a damned nuisance.


I have had a very similar experience myself! I began playing Fallen London around a year ago, and instantly fell in love with the aesthetic. As somewhat of a fantasy geek, I was deeply invested in learning the lore, but as a person with pretty severe ADD, sitting still and reading long paragraphs is extremely difficult (which is unfortunate because I find so much of the charm of this game comes in its long, drawn-out descriptions of various characters and activities).

I'm not certain whether the übercandle would be much use to me personally, as I can already see myself engaging in my bad habit of clicking 'continue' before getting the chance to read the complete description, but I certainly wish there was an easier way for me to engage with the story content when I find myself fixated on a particular thread. You're right though, in that it seems unlikely many more changes will come about to this system. Although I do wish that there was an easier way to revisit the threads of a story than the journal system, which I find difficult to navigate (and remember to use upset ).
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Kaijyuu
Kaijyuu
Posts: 1047

3/11/2017
Hey now, just so long as all participants are sentient and consenting...

--
Be of good cheer. Our contacts have assured us that your sins are forgiven.
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Reshemin
Reshemin
Posts: 226

3/11/2017
Màiread wrote:
But I really do struggle to see how allowing someone to pay cash money in order to experience a single one of these short stories in one sitting would lead to the total collapse of the game's design.
Yeah, I made that sound too harsh. (D__n wine.) But I have difficulties to see where exactly one could draw the line there to balance it out - it would still be the same content for both groups of players, and it needs to work for both of them. That's what my drunken rant was about, basically.

Pumpkinhead wrote:
Also, it's kind of hard to remember what's going on because you can't keep the info that was on the story branch you chose within a storylet.
This, and ...
morrowind wrote:
Although I do wish that there was an easier way to revisit the threads of a story than the journal system, which I find difficult to navigate (and remember to use upset ).
... this too. The journal system could really do with a serious overhaul - I keep echoing stuff in there that I know I won't be able to dig up again in a couple months from now without spending the better part of an hour to do so. It would greatly profit from at least a search function. For a start.
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Màiread
Màiread
Posts: 385

3/10/2017
Well like I said, the point wasn't to read it all in one go. It was to offer a modicum of flexibility in how the morass of highly fragmentary content could be enjoyed by those with different needs, whether medical or social.

FL isn't a novel, or even many novels. It IS a collection of short stories. Taking a fortnight to read a single 20-page short story, particularly when external factors make it difficult to remember what the heck happened a page ago, does not necessarily enhance the player's experience. Now, being fed 100 short stories over the course of a year (as opposed to being presented with a dissassembled KJ Bible and told to have fun) - that's truly a wonderful thing. But I really do struggle to see how allowing someone to pay cash money in order to experience a single one of these short stories in one sitting would lead to the total collapse of the game's design. There is a middle ground between 'unfettered and immediate access to more than a million words' and 'taking so long to finish a story that its narrative impact is completely lost'.

I have zero interest in turning FL into a 'regular' pay to play game or a piece of linear text. I completely respect and appreciate Failbetter's analysis of what works for them financially and creatively, and I have no doubt that they have far greater insight into the economics of action points than any of us. What I do think is that being able to bank enough actions that I could play through, say, an EF story without having to repeatedly interrupt myself and therefore having to spend half an hour fighting brain fog each day for a week just to work out what I've done, what comes next and which sacred badger I'm supposed to steal before I can even begin playing again (when I may have only an hour of concentration available to me for an entire day) would enhance my narrative experience significantly more than being drip-fed. But the needs of the many, etc etc.

--
Màiread - Correspondent, composer, lover of cats. Can probably bake you a d__n fine cake.

Useful Links: Traveller's Friend (Progress Tracker & Notability Calculator) | phryne's Guide to Favours & Renown |

Peggy the Nowoman lived to see the Feast. Thank you for the memories, Snow Lady.

I'm happy to accept most social actions except for lethal sparring and loitering suspiciously. Please challenge my plant! Currently not accepting calling cards.
+3 link
Kukapetal
Kukapetal
Posts: 1449

3/10/2017
I don't think the OP is suggesting they get extra actions, just that they can access their full day's worth of actions at once instead of waiting for the candle to refresh.

EDIT: whoops, Suinicide beat me to it
edited by Kukapetal on 3/10/2017
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An Individual
An Individual
Posts: 589

3/10/2017
Reshemin wrote:
It would totally destroy the pacing, and force the FBG team to design for two different speeds of players. Like almost for two different games, basically. Seriously, the impact on game design would be horrendous.


As others have said, this doesn't speed up the game at all. Neither does current Exceptional Friendship (I've always found the description slightly misleading). Think of Actions and Cards as coming out of a tap (at a rate of 1 per 10 minutes) and Candles and the Deck as buckets. Larger buckets just means you don't have to log in as often to keep them from overflowing. A truly dedicated player could get the same number of actions and cards in a day with a 20 action Candle and a 6 card Deck as a player with a 100 action Candle and a 100 card Deck. You just have to log in a lot more frequently (and not sleep).

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Siankan
Siankan
Posts: 1048

3/10/2017
Henry 0th wrote:
Something that some people would definitely pay for is ability to tag some cards so they never draw. That artist is a primary one. This would be the least hassle for cards that are trigger by one quality which once you've unlocked the card draw only effects that card. I'm sure failbetter has a list somewhere of which cards have the lowest plays to draws ratio, I'd that with those unless there some updates to some particular cards coming up.

I admit that some cards are extremely annoying - particularly when you *need* to draw that one card (*cough* Amanuensis *cough*). However, I can also see this getting abused very quickly. Even assuming you can't tag things like Eyeless Skull cards, you still will have people trying to force-draw whatever cards they want by blocking out everything else, which rather defeats the purpose of the opportunity deck. You can try to avoid this by capping, but then you're just setting yourself up for continual arguments of how many cards of which type can be opted out of. It sounds good in theory, but in practicality is probably a "nobody will ever be happy" sort of situation.

--
Prof. Sian Kan, at your service.
+3 link
suinicide
suinicide
Posts: 2409

3/10/2017
Its the same number of actions and cards, but at the same time for people who can't log in often. (I mean, I don't really like it, but it doesn't really give an advantage)

--
http://fallenlondon.storynexus.com/profile/sunnytime
A gentleman seeking the liberation of knowledge, with a penchant for violence.
RIP suinicide, stuck in a well. Still has it under control.
+2 link
Màiread
Màiread
Posts: 385

3/10/2017
As someone who suffers from brain fog including memory and concentration problems due to disability, I would definitely appreciate the option to bank more actions and play a day (or even 12 hours) in one go. I can't say that my experience of long, complicated narratives has been enhanced by having to split them over several days. In fact I haven't played any story content in over a year because the prospect of starting a long story and being unable to keep track of what's going on exhausts me before I even start. It's particularly difficult with FL because so much of the big narrative stuff is concealed in seemingly throw-away lines and cross-references that you have to be immersed to catch. Personally I feel that the drip-feeding of actions works wonderfully when it comes to creating the player's overall narrative experience of FL, but when we're talking about something self-contained and complete it's a damned nuisance.

Regardless I'm pretty sure I remember reading that FL had determined that the 20/40 action cap was a sweet spot in terms of revenue and player satisfaction, so I'd imagine we're out of luck.

--
Màiread - Correspondent, composer, lover of cats. Can probably bake you a d__n fine cake.

Useful Links: Traveller's Friend (Progress Tracker & Notability Calculator) | phryne's Guide to Favours & Renown |

Peggy the Nowoman lived to see the Feast. Thank you for the memories, Snow Lady.

I'm happy to accept most social actions except for lethal sparring and loitering suspiciously. Please challenge my plant! Currently not accepting calling cards.
+2 link
Reshemin
Reshemin
Posts: 226

3/10/2017
It's basically what I personally love most about this game - that it's not designed to be read like a book. And I right now had to clean out about two dozen of them (books, opened, layed down) from my bathroom because the plumber needed some space to work smile The drip-feeding of content is just an integral part of this whole game's design - if you could just read it all up in one go, it would simply end up as number 27 on my loo. And yours, probably.
+2 link
Aberrant Eremite
Aberrant Eremite
Posts: 362

3/11/2017
Kukapetal wrote:
Heck yes! I'd be willing to pay quite a bit for some hot Cheery Man action! Just name your price and...

*actually reads the post*

Oh. Well, uh....that's a good idea too. Good luck with it. Carry on, everyone.

*walks off muttering "he can't reject my advances forever, one of these days the airs of London are going to be blowing my way..."*


Yeah, that's not gonna happen... Well, who knows, if things had been just a little different, the Blind Bruiser would still have his eyes. Maybe... [Involuntarily starts mentally composing Cheery Man/Bruiser slashfic] ... Okay, that title is wrong. OP has a lot to answer for.

--
Hieronymus Drake: Gentleman scholar, big-game hunter, scar-faced aristocrat. Remarkably sane, all things considered.
Tanith Wyrmwood: Longshanks cat-burglar; Bohemian author; now, perhaps, something more. Bubbly, expressive, and affectionate. It’s not only still waters that run deep.
Telemachia Lee: Gentle lady by birth, brawling Docker by choice. Good company in the drunk tank.
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Pumpkinhead
Pumpkinhead
Posts: 516

3/11/2017
Ha, yeah, one of my accounts has been around for a year or so and has absolutely nothing in the journal because I haven't ever remembered to use it. Also, it's kind of hard to remember what's going on because you can't keep the info that was on the story branch you chose within a storylet.
edited by Pumpkinhead on 3/11/2017

--
McGunn/Bsymstad is on the slow boat, waiting to see if he can find out what death is. (I'm done with London for now. Thanks for everything!)
Amanda Albright is a *spoiler* now, like she always wanted.
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Emain Ablach
Emain Ablach
Posts: 348

3/13/2017
And here I was hoping for a suggestion about an ES about what happen between the sheets. Disappointed.

--
Went NORTH. Got salted. Never came back. We won't remember him.

https://www.fallenlondon.com/profile/Emain%20Ablach
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ochrasy
ochrasy
Posts: 169

3/13/2017
Màiread wrote:

Regardless I'm pretty sure I remember reading that FL had determined that the 20/40 action cap was a sweet spot in terms of revenue and player satisfaction, so I'd imagine we're out of luck.



not only that, FB has also said that the stories are built to be read over time, not all at once.

--
Ochrasy. Monster-Hunter. Dangerous and Watchful, favors the Constables.
Robitaille. Persuasive and Shadowy, fond of the Devils.
Herr Horst. Seeker of Revenge.
Open to all social actions on all accounts. Preferably, send any MW-providing actions to Ochrasy.
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Siankan
Siankan
Posts: 1048

3/13/2017
Kylestien wrote:
Omega8520 wrote:
Not going to lie, I saw Adult Mode and went into this thread expecting something quite different. smile


Dammit that's exactly what I thought. And now I want that despite knowing Failbetter will never make it happen.

Besides, would we REALLY want that? You know what they say about the Bazzar and falling in love. Like it never ends well for anybody. Can't see that ending well either.

Oh, come on. Love and the Bazaar worked out fine for the Traitor Empress. And the Duchess. And the Gracious Widow. And let's not forget the King with a Hundred Hearts. I mean, really, how much more romantic can you get than a hundred hearts? What (else) could possibly go wrong?

--
Prof. Sian Kan, at your service.
+2 link
Kylestien
Kylestien
Posts: 749

3/13/2017
Omega8520 wrote:
Not going to lie, I saw Adult Mode and went into this thread expecting something quite different. smile


Dammit that's exactly what I thought. And now I want that despite knowing Failbetter will never make it happen.

Besides, would we REALLY want that? You know what they say about the Bazzar and falling in love. Like it never ends well for anybody. Can't see that ending well either.

--
I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien

Persuasive patron. You want a lesson, send me a message asking for one.
+1 link
Estelle Knoht
Estelle Knoht
Posts: 1751

3/13/2017
I would love some sort of overflow actions, even if at a reduced rate (say, only gain half of what actions you accumulated over the candle cap) but that is very unlikely to happen.

--
Estelle Knoht, a juvenile, unreliable and respectable lady.
I currently do not accept any catbox, cider, suppers, calling cards or proteges.
+1 link
Rysiek
Rysiek
Posts: 693

3/11/2017
Kukapetal wrote:
Heck yes! I'd be willing to pay quite a bit for some hot Cheery Man action! Just name your price and...

*actually reads the post*

Oh. Well, uh....that's a good idea too. Good luck with it. Carry on, everyone.

*walks off muttering "he can't reject my advances forever, one of these days the airs of London are going to be blowing my way..."*


Hey, look positively! The Constable rejects all of MY chars as well! You aren't alone! And I also had similar thoughts when I saw "Adult Mode"... thoughts that MIGHT need brain bleach, given rubbery men and tomb colonists...Whaaaaa?

--
The silesian Detective
http://fallenlondon.storynexus.com/Profile/Rysiek
The incredible Warsovian. She certainly didn't steal your diamond necklace. That idea is RIDICULOUS...
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The silesian vengeance seeker
http://fallenlondon.storynexus.com/Profile/Agata~Grym


I apologize for any and all anachronisms. I am too lazy to check some facts if I am sure they are from the 1890s or sometimes think they are.

Oh, and by the way, I am not polish, I am GERMAN to clarify for heavens sake... tylko po polsku mowie. Um Himmelswillen...
+1 link
An Individual
An Individual
Posts: 589

3/10/2017
Harlocke wrote:
I have a similar problem, in that I don't always have time to take breaks in the middle of the work day. But all I would like is something that lets me perform the entire box grind in two clicks, the first to spend 13 actions raising boxful of intrigue, and the second click to select a reward. Even when I have all the time in the world, it would be nice not having to waste real life time clicking through every level in the grind for the 9 millionth time. And I don't think it should cost money. Maybe the fast grind option could appear after Empire's Kingmaker reaches 100.


This is why I switched to the Fidgeting Writer grind, and then the Soul Trade grind from there. Both mostly involve cycling fairly quickly on "Try Again" options so you can sink a large number of actions into them fairly quickly. The Box Grind is lucrative, but slow to execute and prone to misclicks that eventually require you to deal with the whole Turn Coat thing.

I've found Exceptional Friendship makes it fairly easy for me to be mostly action optimal. As long as I can find 3 times to log in through out the day (generally, first thing in the morning, mid afternoon, and right before going to bed) I get my 120 actions which is a pretty solid number of actions. The lack of card efficiency does occasionally frustrate me during certain seasonal events, but otherwise isn't a big deal. So the ability to bank a full days worth of actions and cards would be nice but not something I'm jumping for.

It's worth noting that this is the perspective of someone in the deep end game most focused on long term grinds. In my earlier days when I was pursuing all the story tracks (especially those based on card drawing) I might have felt differently.

--
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The RNG giveth and the RNG taketh away.
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Want a Cider sip? Please refer to this guide before requesting.
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+1 link
Reshemin
Reshemin
Posts: 226

3/10/2017
In case that wasn't clear (I've been accused, quite rightfully at times, of using too few words for complex matters smile) - I was thinking about the designer's perspective there. This game is mainly, first, and foremost about the storytelling experience. Now think about this idea - implementing it would basically mean people could do the FL equivalent of Sunless Sea's Last Tour in ten minutes - and then do it again - and then again again - and all this in the next ten minutes of playtime. And now just think of the game designers trying to a) make that work with whatever they implement which way ever and b) at the same time do the very same thing for the players who don't do that. It's Hell to make that work satisfyingly for both groups of players from the designer's perspective I think... unless of course you don't care catering to players who don't care about story flow etcetera, and who only want numbers (DERISIVE MODE ON: f_____g highscore kiddies. DERISIVE MODE OFF... for now.)

I don't see, from a designer's perspective, how you could get these two armies going under one flag. Or, to put it bluntly: Just. Plain. Too. Much. Work. It's almost like asking for forking that source - assuming, of course, that the interesting part of gameplay is the storytelling, and not the numbers. Unless, of course once more, you just plain don't give a s__t. Which I somehow do not think the guys who write up all this would think a viable point of view.

(/rant OFF. The wine is GOOD tonight. My english still is not necessarily so.)
To sum it up: I believe I'm not the only one who mostly cares for the storytelling - and a big part of that is the flow of it. And different 'realtime' speed does matter there. In fact, it does matter a lot. I'm, not talking about repeating grinds - I'm talking about The Gift pt.II, f.e. It makes one helluva difference if you have to write that up for people who can either goute it the standard way, or just breeze through all of it in a mere ten minutes, and then you'd have to put both of it into the very same box.
I just call that superfluos, and unnecessary EXTRA work - with no guarantee of succeeding at delivering. THAT is what you're asking there of the designers/writers.

(k, fail. NOW RANT REALLY OFF Big Grin)
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Henry 0th
Henry 0th
Posts: 27

3/10/2017
I think having extra candles (or a really really big one) would stop people with various commitments from missing out on actions/progress. I would limit the card draw max to about 25 as cards a designed to be a thing you come back to regularly to check on and nobody gets all their card draws.

I would but the max candle at about a hundred.

More quick but suboptimum methods to spend actions would help those that don't like actions nor their own time going to waste.

Something that some people would definitely pay for is ability to tag some cards so they never draw. That artist is a primary one. This would be the least hassle for cards that are trigger by one quality which once you've unlocked the card draw only effects that card. I'm sure failbetter has a list somewhere of which cards have the lowest plays to draws ratio, I'd that with those unless there some updates to some particular cards coming up.
+1 link
suinicide
suinicide
Posts: 2409

3/10/2017
They can lower the cap then, 110 actions/cards a day maybe, I'm sure they could find out the average.

--
http://fallenlondon.storynexus.com/profile/sunnytime
A gentleman seeking the liberation of knowledge, with a penchant for violence.
RIP suinicide, stuck in a well. Still has it under control.
+1 link
Reshemin
Reshemin
Posts: 226

3/10/2017
It would totally destroy the pacing, and force the FBG team to design for two different speeds of players. Like almost for two different games, basically. Seriously, the impact on game design would be horrendous.
+1 link
Mr Sables
Mr Sables
Posts: 597

3/10/2017
suinicide wrote:
They can lower the cap then, 110 actions/cards a day maybe, I'm sure they could find out the average.



I do quite like this idea . . .

I agree with Reshemin that it would destroy the pacing, but I think that is resolved by the player taking some responsibility. If they are aware the story may not have the same feel - like watching one movie in several parts, or reading a novel in one sitting - it alleviates some pressure on FBG to try and cater to both modes of players. It's then up to the player to pace themselves should they want to pace themselves.

The reason why I think it's a good idea is because a lot of people can't take their phones in with them to work. I have a few friends who physically have to leave their phones in security for security reasons, so for that entire shift their phone is physically in some other place . . . there are times when we could be on the plane, unable to use the Internet, or maybe out in an area without wi-fi . . . if a user is willing to pay more to 'save up' those daily action points, so they don't lose a day's progress, I think that's fair.

That's why I also like Suinicide's idea of their being a cap/average.

Most of us sleep for eight hours a day, after all, so hardly anyone will be using the maximum number of action points. If there's a cap/average the users choosing to play in one slot, instead of many smaller sessions, won't have a serious advantage over non-paying players.

* * *

On a similar note . . .

Another player mentioned grinds being quite time-consuming. I always did think certain choices would be great with a 'quantity' counter; like say you're grinding for honey, having to go back-and-forth for maybe twenty actions is a right inconvenience, but if you were able to say 'pay twenty actions' and then just see the end result -? That could be an absolute amazing time-saver smile
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