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A game of survival, trade and exploration in the universe of Fallen London

Of a long-box, and a snow child. Messages in this topic - RSS

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Posts: 73

3/5/2017
[Some spoilers below because I'm asking for advice.]

So I have recently taken on board an adorable noman-child, to whom I have become attached, and whose demise would make me sad. To this end, the crew and I have put other business on hold while we search for a way to make the dear creature stable. We've reached Station III, where we were led to believe a certain item would be our key in the door.

The problem is that the bloody acolyte takes the box, does an autopsy, and sends us on our way, and at no point is there an option to say 'hey, could we trade this for some of that substance we aren't supposed to know about?' until the very end, by which point we no longer have the box.

Am I doing something wrong here? Was I supposed to already have breached Station III before trying this? Where the heck do I get another one? I'm on the early side of the game, probably (still in the tramp steamer, though I've upgraded the gun) and playing in Merciful Mode so I can go back to an earlier save if I need to, but I mean 'back a couple of ports', not 'back to before this questline started'.

Thanks for any help!

--
Dr Cecily Morgan
an inescapable, sagacious, irresistible and breathtaking lady.
Devoted Scholar of the Correspondance, Author, and Excellent Dancer.

No photographers please. Most pleasant socials, invitations and calling cards welcome. Happy to accept Guest of Honour invites to salons looking for Authors.
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