 Absintheuse Posts: 348
1/26/2017
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Delicious friends, the Exceptional Story for February is here!

A magnificent Exhibition has come to London, with all the wonders of modern technology on display! But a thief is amidst the gaudy pavilions, seeking an elusive prize, and an aberrant menace from the Heavens is about to be unleashed. Dare you make an enemy of time itself?
The Century Exhibition is the third and final story in the Season of Skies, and was written by Fred Zeleny, James Chew, and Cash Decuir. The Season of Skies involves three linked stories where you investigate outlandish outbreaks of crime, in pursuit of a hitherto undetected criminal mastermind.
All players will be able to explore a web of conspiracies inside their studies. Exceptional Friends were able, over the course of three months, uncover a plot that could forever change London. Each month's story stands alone, but playing all three will unlock the season's bonus content.
Editing and QA: Olivia Wood, Cash Decuir, James Chew, and Chris Gardner. Art by Paul Arendt.
EXCEPTIONAL FRIENDSHIP In addition to a new, substantial, stand-alone story every month, Exceptional Friends enjoy:
- Access to the House of Chimes: an exclusive private member's club on the Stolen River, packed with content
- An expanded opportunity deck: of ten cards instead of six!
- A second candle: Twice the actions! 40 at once!
Finishing all three stories in the Season of Skies will make you eligible for an additional opportunity, to follow.
If you want to keep an Exceptional Story beyond the month it’s for, you must complete the related storylet in your Study. This will save it for you to return to another time.
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 Kukapetal Posts: 1449
1/30/2017
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Trilby wrote:
Hells secret divice is an Avid Cleaner? A Well Vacuum?
It's a Dirt Devil 
*dodges tomatoes*
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 Anne Auclair Posts: 2215
1/28/2017
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Exhibitions are such a classic part of the 19th century I'm surprised we haven't had more of them. And they are made for wandering and exploration, getting lost and trying to tease out hints of what's going on. But despite all this hustle and bustle the narrative was satisfyingly tight, every exhibit you visited in the first half of the story had a prominent role in the second half. I had a lot of fun with this one. The Persona Engine was okay, but it's the Moloch Express and this story that have made this season one of my favorites.
I'm rather surprised that Benthic didn't have an exhibit, given how cutting edge they usually are. Maybe their studies are just too daring or unsafe for public display. Or maybe their excuse for a faculty was too drunk and disorganized to put one together :P Being proper and boring certainly has its advantages.
I took the liberty of copying the various Exhibit Airs. I rather liked the little descriptions, they made the Exhibit feel properly busy and gave it quite a lot of character. I liked them so much that I actually spent quite a few actions making sure I had seen them all, which was something of a first for me. Anyone who only scanned the air descriptions really missed out.
[spoiler] Airs of the Exhibit wrote:
A young woman's detective camera is revealed when her pocket watch shatters on the tiled floor.
A model omnibus clatters by, reflected in the polished glass of a mirror.
A man strides by, carrying a tune on a mechanical violin. The strings gleam blue in the electric lights.
A crowd of visitors hurry by. Someone has unleashed the Automated Blemmigan Typist.
The Khanate's flight cage has been sabotaged. Scarlet birds fly through the glassy heights of the Exhibition.
Electric lights spark violet overheard to the delight of the crowds.
A mechanical chorus of chorister puppets creaks to life. A crowd gathers to the strains of 'The Boy I Love is Away on the Galley'.
A child is crying. Progress is not for the faint-hearted.
A cable-car disappears into the fog of the marshes. A woman offers her sweetheart some of her spun-candy.
Smoke wreathes London's exhibits. Hell's are haloed in flame. Summerset's clouded with pipe smoke. The crowds pass in and out of the fog.
Airs of the Windy Exhibit wrote:
The Gate-Prophet's attendants have fallen to their knees, singing songs of praise. They pay no mind to how long their hair grows, nor how small their bodies.
The Devils keep in packs, and run with unnatural speed from the Wind. There is fear in their eyes.
The elderly hobble toward the Wind. They are disappointed they cannot catch it. The Wind has made life awkward for a pair of lovers, now that one has a failing body and a lifetime of loving memories for another.
The Wind blows through a device dedicated to toasting bread, turning it to rust.
Children who know no better are playing in the Wind. Their parents shout for them to return, they sob; but they are too afraid to approach.
Young Stags dare each other to run into the Wind. For once, they seem hesitant. "If only Chuffy were here!" one cries.
[/spoiler]
Let me know if I missed any! edited by Anne Auclair on 1/28/2017
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Barse Posts: 706
1/26/2017
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I will agree with Robin and say that in some places the progression is extremely unclear - especially when quality numbers are hidden behind flavour text and you need to do more actions than there are options to progress. I thought a few times that I'd broken something.
That said, I thought this was really fun! It felt a little more like a variety show than a tight and focussed story at times, but given the nature of the Exhibition that's easy to forgive. Without going into spoilers, the things shown at the exhibition were cool, and a few things there seem to have extremely important lore implications, and it's exciting to see the player character get given such important choices. Also, I love the Crystal Palace artwork!
--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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 Kukapetal Posts: 1449
1/26/2017
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Barselaar wrote:
Extra tidbit: I particularly enjoyed the jibes at Tennyson (I think he's pretty good sometimes but my god Maud is dull). If you picked certain options and would like to hear first-hand the soporific power of ol' Alfie T, there are miraculously a few wax-cylinder recordings extant from when he used to bore people in his parlour. They're awful quality, but that's only to be expected from an 1890 reading! Recording, complete with creepy moving edit of his face, here. edited by Barselaar on 1/26/2017
Dear God, that sounds like Satanic gibberish...and that terrifying video is NOT helping :P
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 Insatiably Yours Posts: 14
1/27/2017
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I applaud the writer(s) for the slightly different convention used in this story. Yes, as many people have pointed out and are apparently extremely frustrated by, the beginning of the story did not follow the typical linear progression that many are used to. However, I found this convention more accurately reflected the feeling of an actual exhibition. I could actually meander through the crowds and selectively choose the exhibits I wanted to experience. While the linear model is a perfectly fine format, it strikes me as odd that the pitfall of this story for many people is that the open exhibition was not linear enough. I can see how the Type A personality or those seeking to most efficiently grind good items would be frustrated by this story (or rather, the first half of the story). But, I thoroughly appreciated the autonomy that the author provided, even at the sacrifice of some guidance, because it truly made me feel much more submersed into the exhibition.
While I recognize that the exhibition convention can be slightly confusing, I was surprised by some of the comments in this thread. Setting aside the exhibits part of the story (which appears to house the bulk of the complaints), I found the tale of the wind to be one of the most captivating and creative pieces I have read in my years of playing this game. I do not often post in these forums, but after seeing some of the negative comments about this story, I felt compelled to write if not simply to say that any hang-ups about the story because of the exhibition's convention are vastly overshadowed by the compelling literature that followed. It pains me to see comments that summarily dismiss the story because of its mechanics. The writing was terrific!
-- Accepting requests. None of that riff raff about sparring and chess and whatnot.
http://fallenlondon.storynexus.com/Profile/Insatiably%20Yours
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 Gul al-Ahlaam Posts: 225
1/27/2017
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Very funny! I was surprised by the lighter, more comical tone this one took, given how serious the exceptional stories tend to be. While I personally like the weightier stories a little bit better, I really enjoyed the choices available, and exploring the fair was a lot of fun. I liked that you probably wouldn't see everything either, makes different people's play-throughs more unique, encourages sharing or replaying. The effects of the Wind of Ages were at once comical and upsetting, which is a pretty good summation of the story's tone, I think. I never understand what everyone talks about with actions and stuff, but maybe that's because I tend to play like 5 actions, then come back an hour later and play 5 more, etc. Plot related thoughts and critique in spoiler tags: [spoiler]Catching the wind was such a fun romp! I loved the help you could get from the people you patronized, the choices of tools to use, the devil! OMG, is this the first time we've seen a really big senior one face-to-face without their paper-maché suit? All kinds of lifecycle speculation in my head now, lol. I was also totally expecting the devils' secret invention to be something horrifying, to compliment the fun to fun-but-scary to straight-up scary direction I thought that story was going, and the subversion made me laugh. I liked the choices at the end too. Felt very "80s mad science movie."
There were some things I feel could have be improved, though. The wind was kind of a non-presence in your attempt to gather the machines to stop it, which felt weird to me. It was in the room with you, savaging the other visitors, and I feel it could have made the experience more dynamic if your options in the forest, on the train, at the dance, etc, changed as the wind whipped through, bringing in new obstacles. I also feel like the characters could have gotten a little more love: the Fierce Botanist, the Infernal Evangelist, etc. They wouldn't have to be the main focus, but a little more development and attachment, maybe a little more conversation when we visit them at the pavilions, would have gotten me way more invested in the story, I think. Maybe we even could have talked a little more to the prophet himself, before he died? Hmm...[/spoiler] edited by Gul al-Ahlaam on 1/27/2017
-- The Uncanny Hierophant. The Jewel-Eyed Prince.
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 Akernis Posts: 255
1/26/2017
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Yep, that settles it then. The Season of Skies is undoubtedly my favourite season yet. The previous two stories were in my top-five Fate Stories, and this one gets a solid 4/5 from me.
I actually had no problems with the mechanics. I don't consider it an action sink when I learn something new for each use of an action. Even in the second part of the story the consecutive use of the same choice gave new text (at least twice each), so I never felt any of the actions was wasted.
[spoiler] The atmosphere was really nice, I thought it was quite evoking of what I had hoped for in such an exhibition and then later with the frantic and frightening feel of the Wind itself (I loved the whole premise with the Wind of Ages. I am a sucker for that kind of mysterious phenomena.) The small 'Airs of London' atmospheric texts were tremendous in invoking a suitable horrific feeling of just what was going on. Such as children playing in the Wind, and their terrified parents being too scared to try to approach, not knowing what would happen to them or their children. The part with the regressed devil in the locomotive was particularly interesting and tense. Great work to the writers. I also love how the people you befriended in the first part of the story came to your assistance in each part. I presume that the Tablet of Celestial is our hand-in item, in which case I might just play the story again when it comes out for Fate to get a Tablet that I can keep for myself. My sole, and small, disappointment is that studying the tablet in your study yields little revelation, unlike the recovered items of the two last stories which gave us discoveries of considerable significance. But then again, I presume this will change with the seasonal conclusion where the tablet probably serves a more interesting role. [/spoiler]
Overall, I was quite satisfied with the story, It might not have been quite as phenomenal as the previous two, but I most definitely enjoyed myself playing through it. Now I just eagerly awaits the thrilling conclusion with this mysterious conspiratorial mastermind in the Season Tie-In,  . edited by Akernis on 1/26/2017
-- Vena's profile - http://fallenlondon.com/Profile/Akernis
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 Valiant Posts: 127
1/26/2017
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I adored this story, really. Second part with main action was very good, but first one... just exceptional! All these technical (and botanical) marvels, so much to explore, khaganians (we never get enough of them, alas!), adorable and sad rubbery... And that particular hellish invention was simply hilarious. While I liked almost all exceptional stories so far, this one was the most exciting of them all. I hope my character managed more dignity in exploring the fair, because I was far too giddy and agitated.
-- Sir Valiant Carrington, a heartless hedonist and honorary governor of Port Carnelian. You can ask him for a sip of Cider (here's how by an_ocelot) if you catch him in London. Farshin Jarrah, merry trickster and incorrigible optimist. Serine, gone down the well but not forgotten.
Avatar artwork by lovely Farseer Drijya
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 Plynkes Posts: 631
1/26/2017
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Dammit, I thought I had unlocked the Moloch Street story by starting off the first bit and it moving to my study. Now the game wants me to fork out 45 fate to play it. Well sod that.
You really could make it a bit clearer when something has actually unlocked or not. Maybe I'm just stupid, but it does seem a little confusing.
-- "Then tell Wind and Fire where to stop, but don't tell me."
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 Kukapetal Posts: 1449
1/28/2017
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OMG I missed the one with the Young Stags! I wonder where that no-good Chuffy ran off to? 
Anyway, they're lucky they didn't get turned into the Old Stags :P
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 ochrasy Posts: 169
1/29/2017
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this story had to follow the persona engine and 12:15 from moloch street, and boy did they deliver. I loved it.
-- Ochrasy. Monster-Hunter. Dangerous and Watchful, favors the Constables. Robitaille. Persuasive and Shadowy, fond of the Devils. Herr Horst. Seeker of Revenge. Open to all social actions on all accounts. Preferably, send any MW-providing actions to Ochrasy.
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 Diptych Administrator Posts: 3493
1/27/2017
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Wen Tan wrote:
[spoiler]The glass tablet reminds me of a Nokia phone.[/spoiler]
Well, they do claim their tablets have that scratch-resistant glass...
-- Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron. Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
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 dov Posts: 2580
1/31/2017
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I liked the story quite a bit. True - there were no specific new characters (either protagonists or antagonists), but not all stories necessarily need them, since we have our own character driving the story.
Things I particularly liked:
- The text was excellent. Both the actual exhibitions, and the Airs flavour text.
- I liked the variety of exhibitions and how Airs were recycled. It allowed enough flexibility to explore around while still seeing new things. It didn't take me long to find and try all options.
- The humour (e.g. devils playing that "devilish music" on the gramophone, but regretting they are not the ones actually responsible for it)
- The pacing - excellent pace for the first half (exploring) and excellent pace for the second half (frantic race to stop the Wind).
- Creepy creepy atmosphere - once the Wind is released. Some of the best writing is here, in the implications on the crowds.
- Small references to what lies beyond the Avid Horizon, and of the Empress' interest.
Sure, it wasn't Epic in scope, but not all Exceptional Stories are (and can be). While not the absolute best ES I've played, it was certainly among the top of them, and taken together, this Season of Skies was the most consistent in quality for me, with all 3 stories being excellent. I'm looking forward to the conclusion of the Season, hoping it would be as good as the conclusion to the Season of Wrecks.
Time to update my personal ranking of all Exceptional Stories: [spoiler] Excellent:
- Lost in Reflections
- Cut with Moonlight
- The Frequently Deceased
- The Waltz that Moved the World
- Flint
- The Century Exhibition
- The Twelve-Fifteen From Moloch Street
- The Persona Engine
- Where You and I Must Go
Good:
- The Pentecost Predicament
- The Calendar Code
- The Art of Murder
- The Chimney Pot Wars
- The Final Curtain
- Our Lady of Pyres
- Five Minutes to Midday
- Discernment
- The Haunting at the Marsh House
Meh:
- The Last Dog Society
- The Seven-Day Reign
- The Court of Cats[/spoiler]
---- edited by dov on 1/31/2017
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 PSGarak Posts: 834
1/27/2017
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I felt this story wasn't quite up to the standards set by the previous two, but I enjoyed it and felt it was a good use of my time.
I actually really like the way the Expo unfolded. The mechanics and story-telling very much matched the feeling I've had in person at such events: Wandering from place to place, encountering different things, wanting to partake, following one direction of interest and being pulled from another, having to double back and finding a place you've been and getting to see something you were forced to miss... It seemed like how you would go about trying to pursue an actual goal in such a situation. Wandering around, and seeing the sights, and being "led" in a fashion but not a linear fashion. Top-notch use of using game mechanics to establish setting and mood.
I agree with a previous comment about the lack of compelling characters. Also for something supposed to feel action-y, the second half was paced slow.
I think it suffers slightly from being the third story in this arc, and doesn't feel like it offers up as much new lore. This may be an unfair comparison. This may also be a point of ignorance--trains and industry seem to be a Big Deal in Sunless Skies, and establishing them is important, they're just not "mysteries" the way the subjects of the first two stories are.
Like I said at the top, overall enjoyed, and would recommend to others. Just not in my top 3.
-- http://fallenlondon.com/Profile/PSGarak
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 RageBoxAlice Posts: 9
1/27/2017
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surreyjack wrote:
Okay, so theory about the glass.
I wonder if it might be [spoiler] what the Bazaar's Spires are made of?[/spoiler]
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 Barse Posts: 706
1/26/2017
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Season hand-ins usually take a little while to be released - as I understand it there'll be another slice of content available to everyone who's done all 3 stories in the season, released at some point in the next month or two. Season hand-ins haven't historically had as rigid a release schedule as Exceptional Stories.
--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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 geremy Posts: 70
1/27/2017
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I enjoyed this story a lot. It wasn't one of my favorites, and the early portion when you're just wandering around the exhibition was somewhat of a let-down (I had expected more of a carnival atmosphere), but once the action heats up it's an entertaining romp. It was an action-oriented story, and I mostly prefer more mystery-oriented stories, but it's also good to have some variety. And yes, on an echo-per-action basis the rewards were weak, but not everything is about wealth or unique items. Sometimes you just have an adventure and come away with a good story to tell. (Also, there's every chance that the season conclusion will provide a rare or unique "Sunless Skies" item of some kind.)
-- http://fallenlondon.storynexus.com/Profile/Geremy I accept social action requests. Feel free to ask for a sip of Hesperidean Cider as well. (Please make the request in-game, not on the forums.)
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 Wen Tan Posts: 15
1/27/2017
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[spoiler]The glass tablet reminds me of a Nokia phone.[/spoiler] edited by wenberder on 1/27/2017
-- I am rather new to the 'social scene', so I am open to all social actions except Photographer and loitering.
Want a sip of Hesperidean Cider? Feel free to send me a request in-game.
An indecisive correspondent. But very willing to go to your orphanage to burn some hairs.
Anyone else is from the little red dot too?
http://fallenlondon.storynexus.com/Profile/Wenberder
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 surreyjack Posts: 105
1/26/2017
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Longes wrote:
Persona Engine started as a good horror story about being locked in a sentient house, and then never went anywhere. The premise is there, but there is no build up and no resolution. It's like reading the description on the back of Amnesia box and then putting it away and never playing the actual scary game. I never got the impression that the "sentient house" was a major part of it. The story as a whole was about the people in which the mathmatician trod over and how the machine functioned. It was les horror-y than either of the other stories in this season.
-- My paramount presence, poet laurate, correspondent, main : http://fallenlondon.com/profile/surreyjack
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 Lorn-Fluke Posts: 50
1/26/2017
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You are most welcome, Virtu .
Well, my thoughts on the story haven't quite sedimented yet but here are some first impressions.
It was easy-going and fun. I had no quibs about actions and pacing - on the trade fair, I just explored the exhibits at my leisure and the story progressed itself naturally.
Furthermore... [spoiler] - I wish I could have kept the Ancient Mandrake. Love it so much.
- Once again, Alfred Lord Tennyson (indirectly) saves London from eldritch horrors. Normal Thursday night around here.
- I always knew that one device was from Hell. It gives me headaches and stresses me out. Now, I have confirmation. [/spoiler] Also, I had no idea those recordings actually existed. Thank you folks for linking. I didn't really need to sleep tonight.
Edit: added spoiler tag just to make sure edited by Lorn-Fluke on 1/26/2017
-- http://fallenlondon.storynexus.com/Profile/Milisa
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 Barse Posts: 706
1/26/2017
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Extra tidbit: I particularly enjoyed the jibes at Tennyson (I think he's pretty good sometimes but my god Maud is dull). If you picked certain options and would like to hear first-hand the soporific power of ol' Alfie T, there are miraculously a few wax-cylinder recordings extant from when he used to bore people in his parlour. They're awful quality, but that's only to be expected from an 1890 reading! Recording, complete with creepy moving edit of his face, here. edited by Barselaar on 1/26/2017
--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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 loredeluxe Posts: 106
1/26/2017
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Does anyone have the result for Airs of the Century Exhibition 100? A few of the storylets requires Airs 67-99, so that elusive 100 is a great interest to me.
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 Felicity Anne Stratford Posts: 63
1/27/2017
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Insatiably Yours wrote:
While the linear model is a perfectly fine format, it strikes me as odd that the pitfall of this story for many people is that the open exhibition was not linear enough. I can see how the Type A personality or those seeking to most efficiently grind good items would be frustrated by this story (or rather, the first half of the story).
While I recognize that the exhibition convention can be slightly confusing, I was surprised by some of the comments in this thread.
Hello. For me it was not the desire to 'grind' that bothered me, but the worry that I was missing something that I needed to do. Without any kind of counter or progress indicator, all I could do was keep going to the same places and see the same text over and over. Maybe I had bad rolls for airs? But really, the mechanics of the game are where I feel the least confident - I want to concentrate on the story. I had trouble doing that. Not that I disliked the ES overall - just expressing my confusion at the start of it.
-- Looking for a roleplay partner with potential for Simone and maybe for Felicity. All genders considered.
Felicity Anne Stratford is a Correspondent and delighted to visit Orphanages or Salons or be interviewed! Scientific correspondence greatly appreciated. Please no Seeking or Photographer.
Simone Beaufort is a Midnighter and pleased to visit Orphanages or Salons or be interviewed! No Seeking or Photographer.
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 Harlocke Posts: 506
1/27/2017
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Felicity Anne Stratford wrote:
Insatiably Yours wrote:
While the linear model is a perfectly fine format, it strikes me as odd that the pitfall of this story for many people is that the open exhibition was not linear enough. I can see how the Type A personality or those seeking to most efficiently grind good items would be frustrated by this story (or rather, the first half of the story).
While I recognize that the exhibition convention can be slightly confusing, I was surprised by some of the comments in this thread.
Hello. For me it was not the desire to 'grind' that bothered me, but the worry that I was missing something that I needed to do. Without any kind of counter or progress indicator, all I could do was keep going to the same places and see the same text over and over. Maybe I had bad rolls for airs? But really, the mechanics of the game are where I feel the least confident - I want to concentrate on the story. I had trouble doing that. Not that I disliked the ES overall - just expressing my confusion at the start of it.
I burned quite a few extra actions to cycle airs, just to make sure I hadn't missed any text before continuing on to the gate prophet. Some sort of 0 AP action to change airs would be nice, like "Wander the Exhibition" or something like that. It also took me a few actions to bring up the khaganians, when I had done everything else and was trying to get to their exhibit. I actually enjoyed the exhibition quite a bit, which is why I didn't want to miss any of it, and that was a little expensive to do.
-- I welcome social actions, and can visit your salon as an author.
http://fallenlondon.storynexus.com/Profile/Harlocke
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 Felicity Anne Stratford Posts: 63
1/26/2017
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To start with, I really enjoyed the idea of this and I was very giddy about having a new place to explore and maybe even one that stuck around somehow.
I was confused about how to advance the story because there was a counter that wasn't obvious to me. I did like that I got warned about moving forward before I did so. The middle part was really interesting and I wanted more time to talk about the thing (avoiding spoilers).
The end did feel a little bit action steelery - not sure why it had to cost that many actions. I was also afraid to leave even though I needed to do something else.
At the end, I made one choice, then went along with another choice which it seems meant that I missed out on a reward. Which is fine, but makes me feel like I chose the wrong thing - Sometimes I have a really hard time making choices in game based on limited information. Since my character hated one group and had no real dealings with the other two, the last choice seemed obvious. Perhaps in future we might see more of the people asking? Maybe a conversation where we could ask them things? That is where I would not mind spending actions at all!
I think this was the weakest of the three from my perspective, but I loved the other 2 so it had a lot to live up to! I am a little lost in how this all ties together and hope fervently that it isn't just a commercial for the upcoming kickstarter.
-- Looking for a roleplay partner with potential for Simone and maybe for Felicity. All genders considered.
Felicity Anne Stratford is a Correspondent and delighted to visit Orphanages or Salons or be interviewed! Scientific correspondence greatly appreciated. Please no Seeking or Photographer.
Simone Beaufort is a Midnighter and pleased to visit Orphanages or Salons or be interviewed! No Seeking or Photographer.
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 Trilby Posts: 290
1/29/2017
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I have to say I am rather disappointed that I am unable to finish without missing so many snippets?
While this 'time limit structure' helps to convey a better sense of urgency, and- in this case- helps convey a (bit too) clear sense of progress; this limited amount of story makes it hard to put together a cohesive set of events without relying on chance.
This is a massive pain for those who stress the cohesiveness of their mantlepeice to painful degrees.
Those who repeated the trip to flute street 3-4 times, just to make sure that they got all the text they possibly could; all in a way that fits together nicely.
Those who are fairly certain that if they ever end up looking through the first few pages of their journal; the important storys they did'nt/forgot_to record, or the complete lack of order in said recordings will drive them to reset they're accounts.
Well, I suppose all I can do now is make my last choice. Tell me; what do you think will make the wind more obedent: The Neaths Most Boring Lecture? Or The Futures Music? edited by Agent 'Trilby' on 1/29/2017
-- ___________________________ |`````````````````````| |```````/^\``/^\```````| |`````,_/```\/```\_,````| |````^"""""""""""""""""""'^```| |__________________________|
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 Catherine Raymond Posts: 2518
1/29/2017
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The Master wrote:
Trilby wrote:
Pnakotic wrote:
Trilby wrote:
Does anyone have echoed the option for going with hell's confinement method? edited by Agent 'Trilby' on 1/29/2017
Of course.
Why would I not now pick the train? I mean really? Hells secret divice is an Avid Cleaner? A Well Vacuum? That's the best hell can do? I am very disappointed. edited by Agent 'Trilby' on 1/29/2017
It is Hell we are talking about, they probably couldn't wait to reveal their device to some poor fool, either way, I didn't play the story but from what I see there it seems like you were pretty lucky to have such an amazing piece of the future.
Hm. [spoiler] If vacuum cleaners come from Hell, no wonder cats don't like them. [/spoiler]
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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 Anne Auclair Posts: 2215
1/28/2017
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Kukapetal wrote:
OMG I missed the one with the Young Stags! I wonder where that no-good Chuffy ran off to?  My guess is that he's spending a few days in New Newgate for a prank gone wrong. Or maybe he got mauled by a tiger.
Kukapetal wrote:
Anyway, they're lucky they didn't get turned into the Old Stags :P They'd suddenly have lots of wonderful memories of some really fine dining experiences. edited by Anne Auclair on 1/28/2017
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Frederick Metzengerstein Posts: 69
1/28/2017
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Having a blast with this so far.
Robin Alexander wrote:
It's like when the forum discusses certain issues, like mayoral candidates, and you'll find a sharp divide between whether certain groups could be mayor or couldn't be mayor . . . a part of me feels it's less what 'makes sense' and more 'what I enjoy about the game overall'. If you prefer fantasy/characterisation, you might like a Rubbery mayor, whereas if you like the gritty realism and exploration mechanics, you may not. Well you're in luck, there's a Rubbery exhibit at the Fair; in its appropriate place, farthest from the respectable exhibits and decent folk. It's not exactly the kind of exhibit one would allow one’s wife or servant to visit.
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 Akernis Posts: 255
1/28/2017
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Artful wrote:
Was disappointed in a Personal Recommendation as a reward.
From an EpA perspective, this day was the lowest in months for me - ES or otherwise. Usually ES day is the highest EpA day of the month for me. Hopefully the end of season payout will make up for it. Odd, it was quite profiting for me. A bass skull (60 echoes), five Aeolian Screams (12.5 echoes), 10-15 incindiary gossip or equivalent (5-7.5 echoes). And that is not counting various other small things here and there. That is about 2 epa. Not too bad.
I agree with Anne that the Airs were fantastic. They really added to the mood of the story  edited by Akernis on 1/28/2017
-- Vena's profile - http://fallenlondon.com/Profile/Akernis
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 PSGarak Posts: 834
1/27/2017
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Although I wrote about liking the experience of the Expo, I can see how it took the lack of clear direction a bit too far. Objectively, the player had very little control over the progress of their character. You are presented with actions, you select, one, and occasionally progress happens. If I wasn't enjoying the immersion as much as I did, I can see how it would be frustrating that there wasn't much signage towards which actions were progress and which were purely exploration. Picking a button at random and sometimes getting a rewards is a different experience than trying to decide which is the best button to press, regardless of whether that decision comes from running numbers, or reading text, or putting together clues from previous button-presses.
-- http://fallenlondon.com/Profile/PSGarak
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 Silverias Posts: 123
1/27/2017
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You know, I think I would have given this story a way higher rating if we got to keep some of the little things from the exhibits. Either what we picked to contain the wind, or what we didn't. It'd make sense, and it'd give the story a lot of character.
-- http://fallenlondon.storynexus.com/Profile/Silverias
Stop by and say hello, I'm a correspondent if you need someone to teach your kids.
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 Lallinka Posts: 138
7/15/2017
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(Apology in advance for replying to a thread this late, but I am slowly trying to catch up on my ES.)
I liked the story very much, but this has been my first season of EF, so I have very little to compare with.
I enjoyed exploring the exhibitions, and I was very touched by the result of visiting the Rubbery exhibit. Somehow I missed the Khanate's one, I don't know how that happened, so I didn't get to see how they would help me with scaring the Wind of ages, but the whole ordeal of taming it was very well done.
The little snippets of information were interesting enough that I didn't mind sinking all my AP into seemingly endless carousels.
I'm looking forward to more Stories and you can look forward to me replying to more dead threads! Win-win \o/
-- Lallinka is accepting any social interactions as soon as my actions allow it. No Loitering and no Photographer, please. Available for interviews about Nemesis and a Midnighter for Orphanages.
Ragish is accepting everything, including Loitering and Photographer. Available for interviews about Heart's Desire and a Crooked-cross for Salons.
Pienkava is freshly out of prison and will need charity to survive in the harsh streets of London. Have pity, she is only fifteen.
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 Lamia Lawless Posts: 604
2/22/2017
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I really enjoyed this story. It was fun and lighthearted and hilarious. There were some interesting bits of lore, and I feel like it really captured the zeitgeist of the era, the feeling that people were living in a time of progress, the scientific optimism. I just felt like my character got to have a nice break, terrifying space wind notwithstanding.
Some things about the mechanics were fiddly, but I'm sure other people have already covered that. This is one of my favorites.
-- The Harmonic Hellfarer
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 Malcolm Harris Posts: 35
1/26/2017
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Currently waiting for my actions to refresh traversing the train. I adore exhibitions and displays of technology, and this story does well at bringing that experience into Fallen London. I've enjoyed everything I've read, and the few allusions to a certain other game that I've spotted! edited by Malcolm Harris on 1/26/2017 edited by Malcolm Harris on 1/26/2017
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 Lorn-Fluke Posts: 50
1/26/2017
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Neither, the special constables will show up after you chose one of the three parties. You may then stand by your decision or revoke it.
-- http://fallenlondon.storynexus.com/Profile/Milisa
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 Optimatum Posts: 3666
1/26/2017
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"... blueprints for inventions that will never achieve fruition. [...] Boats on the Neath roof..."
I still want to explore the roof with my SS captain
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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 surreyjack Posts: 105
1/26/2017
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I'm really liking this story so far and haven't really had any progression issues, despite the beginning which seemed to have more required actions than really necessary. Everything else seems to be tinged with a subtle horror that I am loving!
-- My paramount presence, poet laurate, correspondent, main : http://fallenlondon.com/profile/surreyjack
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 Cthonius Posts: 362
1/26/2017
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Persona Engine was good, but it didn't live up to its potential by the end. Moloch I liked despite the linearity, and enjoyed seeing more of Hell. This was...well, most of it felt like a pointless action sink tbh. I wonder if the different device options really had any point, and while it hints at lore it doesn't really add anything of substance. It wasn't so much bad as just...underwhelming. I did like the ending choices, to give it up to the chosen faction like promised or to the newly arrived people of importance last second.
EDIT: I think this is a story that would benefit from going back to later to play, after Sunless Skies maybe. edited by Cthonius on 1/26/2017
-- Cthonius, gone North. Gone.
Oneiropompus, a Scarlet Saint, eager to help make your dreams realities. Accepting all social requests for now.
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 Blaine Davidson Posts: 388
1/26/2017
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I didn't mind this set of Exceptional Stories. Yes, they were a bit more plain but we can't scale lifeburgs every month now can we? All-in-all they weren't as bad as some people are making them out to be.
I do agree though that this set felt like "action-sponges", with large portions of the story and being railroaded into particular choices. Still, I liked this Exceptional Story as it showcased some of the technology of London.
I'm more curious as to how the three items come together for the final story though.
-- Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
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 dov Posts: 2580
1/26/2017
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Plynkes wrote:
Dammit, I thought I had unlocked the Moloch Street story by starting off the first bit and it moving to my study. Now the game wants me to fork out 45 fate to play it. Well sod that.
You really could make it a bit clearer when something has actually unlocked or not. Maybe I'm just stupid, but it does seem a little confusing. Moving it into your Study is something all players can do - this is not limited to Exceptional Friends. When you do it, the game tells you:
Visit your Study to unlock an exclusive story for Exceptional Friends: <story name> Then, inside your Study, you can start (i.e. unlock) the relevant story - it's highlighted differently, and only Exceptional Friends can do it. Once you play this in your study, the game explicitly tells you that you've unlocked the story and can play it at your leisure.
---- edited by dov on 1/26/2017
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Shadowcthuhlu Posts: 1557
1/26/2017
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I liked the exploring the fair part, but too much of an action sink in the later half. I wish the century exhibition could be a permanent installation at the carnival. I would like to see some more of them at the feast of the rose, which is coming up. Also, I too would like a mandrake and gramophone.
Gave my wind the somerset. Now time to look at the clues.
-- https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
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 Catherine Raymond Posts: 2518
1/27/2017
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RageBoxAlice wrote:
surreyjack wrote:
Okay, so theory about the glass.
I wonder if it might be ... <cut to allow my own spoiler tag>
That seems to be a good guess to me, except [spoiler] the spires of the Bazaar are heavily inscribed with the Correspondence. In the ES, an expert could not manage to even dent the surface of the glass with a rune that usually causes an intense fire when even lightly inscribed. Of course, being what the Bazaar is, it likely has means of making inscriptions that are not within the ken of ordinary mortals.[/spoiler]
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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 Little Fran Posts: 15
1/27/2017
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People seem to either love it, or hate it. Interesting.
-- Ms Lyra - Revolutionaries and snakes The Rhymer - A scandalous and magnificent asshole Hooded Figure - Too mysterious for this signature Isabelle Moreau - A lady on a mission Little Fran - A sacrificial lamb
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 Plynkes Posts: 631
1/27/2017
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dov wrote:
Plynkes wrote:
Dammit, I thought I had unlocked the Moloch Street story by starting off the first bit and it moving to my study. Now the game wants me to fork out 45 fate to play it. Well sod that.
You really could make it a bit clearer when something has actually unlocked or not. Maybe I'm just stupid, but it does seem a little confusing. Moving it into your Study is something all players can do - this is not limited to Exceptional Friends. When you do it, the game tells you:
Visit your Study to unlock an exclusive story for Exceptional Friends: <story name> Then, inside your Study, you can start (i.e. unlock) the relevant story - it's highlighted differently, and only Exceptional Friends can do it. Once you play this in your study, the game explicitly tells you that you've unlocked the story and can play it at your leisure.
---- edited by dov on 1/26/2017
I'd just like to thank the boffins at Failbetter for giving me a "one-time only" second chance at playing this story without having to pay any more fate. I promise to read things properly in future!
-- "Then tell Wind and Fire where to stop, but don't tell me."
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 Mr Sables Posts: 597
1/27/2017
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Little Fran wrote:
People seem to either love it, or hate it. Interesting.
Maybe it's down to the type of narrative?
It's like when the forum discusses certain issues, like mayoral candidates, and you'll find a sharp divide between whether certain groups could be mayor or couldn't be mayor . . . a part of me feels it's less what 'makes sense' and more 'what I enjoy about the game overall'. If you prefer fantasy/characterisation, you might like a Rubbery mayor, whereas if you like the gritty realism and exploration mechanics, you may not.
This story wasn't really a 'story' in a typical sense . . .
There were no characters at all . . . this made it impossible for me to invest, even though I started off quite excited and enjoying the writing very early on, because I had no one to really interact with or care about or even dislike . . . we were supposed to catch a thief; I didn't know who he was, what he was after, or even found anyone particularly interested/memorable that wanted him caught (my motivation was non-existent). It felt - on that front - that I was just being forced to wander aimlessly without any actual story.
That being said, some people love exploration and lore more over characters and a progression of plot. They were able to explore various different exhibits, a new setting, and meet a variety of characters - a few even said "it felt like I was really in an exhibit". If you love quirky mechanics (thankfully fixed with some explanations, it seems) and gameplay over plot? It's perfect.
I think - personally - the best stories often combine the two.
It's like the Festive Tale with Jenny; it had a strong story, extremely strong characters, but you also had exploration of various areas, new/interesting mechanics, and choices that strongly impacted the story and your actions. There was lore, too. It catered to all crowds, because - regardless of what type of player you were - there was something for you. I think it was pretty much unanimously loved.
This -? This made me actually angry. I can see others loved it, and good for them with absolute sincerity, but I do feel cheated and I did desperately want a cop-out "sort it yourselves, I quit" option midway in (especially during the action-sink at the end) . . . if I hadn't played some amazing EF stories in the past, I would also be one who seriously reconsidered my EF subscription, because this was the antithesis to everything I've enjoyed about FL so far . . . I'm actually going to keep a very close eye on the writers and next few stories, as I may just stop subscribing if they're anything like this. I just . . . can't. I really can't endure another one of these.
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 Hattington Posts: 210
1/27/2017
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Robin Alexander wrote:
*bangs head on wall*
I'll refrain from further grumbling, but . . .
What rewards did people get? I got a 'personal recommendation', which felt like a huge slap on the face for all I've suffered and the massive action-sinks toward the end . . . I wouldn't have minded as much not getting a great item/reward, but I felt like there was no real story and infuriating mechanics, and this was time I could have spent grinding my connections for the next conversion.
Did anyone else get any half-decent rewards?
Edit: Prepares to get downvoted for not liking the story :P Oh well :P edited by Robin Alexander on 1/26/2017
That's FAR more than what I got. Couple of making waves.
Bloody cheapstake Traitor Empress. That'll learn me to break a honest deal with Hell in the future.
Edit: I forgot-I did keep the brass skull, actually.
edited by Hattington on 1/27/2017
-- The Dawnburnt Vake-Rider: https://www.fallenlondon.com/Profile/Hattington
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 Little Fran Posts: 15
1/27/2017
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PSGarak wrote:
I actually really like the way the Expo unfolded. The mechanics and story-telling very much matched the feeling I've had in person at such events: Wandering from place to place, encountering different things, wanting to partake, following one direction of interest and being pulled from another, having to double back and finding a place you've been and getting to see something you were forced to miss... It seemed like how you would go about trying to pursue an actual goal in such a situation. Wandering around, and seeing the sights, and being "led" in a fashion but not a linear fashion. Top-notch use of using game mechanics to establish setting and mood. I am just at the beginning of the story, wandering the Exhibition, and this is my sentiment exactly! I love the feeling of actually being at this crowded, a bit chaotic place, having so many different choices and trying to see everything there is at once; the pace of the story feels very realistic so far )
-- Ms Lyra - Revolutionaries and snakes The Rhymer - A scandalous and magnificent asshole Hooded Figure - Too mysterious for this signature Isabelle Moreau - A lady on a mission Little Fran - A sacrificial lamb
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 Zeug Posts: 8
1/27/2017
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A few people mentioned the "hidden counter" at the beginning - could you please tell me where it is? I've been wandering the exhibits, and seem to have visited them all, but can't progress.
Update: Ah, after many repeat visits to various exhibit I seem to have triggered something. Phew!
(By the way, I am open for pretty much any social interaction invitations, as are my siblings Flug, Spiel and Silber - invite away!) edited by Zeug on 1/27/2017
-- http://fallenlondon.storynexus.com/Profile/Zeug
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 Kylestien Posts: 749
1/26/2017
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So, question for anyone who had completed the story (please keep it as spoiler free as possible though the nature of it means it probably won't):
[spoiler]If we picked certain option here, and the last two exceptional stories, can we use it to major advantage? It is just that ever since I spared a certain person 2 stories ago, I was wondering if I could use a certain thing to my advantage should the option arise. The power to maniupulate all of London at my fingertips... I could be quite the Moriarty.
Alas, I expect that du e to balance/coding/the devs having some kind of sense, the "manipulate Lodon to your whims" options does not exist, though that one hint one guy gave 2 months ago kept my hopes up [/spoiler]
-- I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien
Persuasive patron. You want a lesson, send me a message asking for one.
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 Arika Ferenczy Posts: 7
1/26/2017
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Longes wrote:
The big question I have is "Now what?". I have all three items and the Study is promising me extra content for enduring this torture. Is it going to be released later? Am I missing something?
I'm wondering the same. I have checked all three items repeatedly, but those are the only options I have in the study. Two options per item, and the opportunity to go back to London. edited by Arika Ferenczy on 1/26/2017
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 babelfishwars Administrator Posts: 1152
1/26/2017
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suinicide wrote:
I liked this story, though I do admit the part Robin is talking about was confusing. I would also like to report a typo at the end "An acquaintance with burnt-away eyebrows gasp excitedly".
Squashed. Thanks
-- Mars, God of Fish; Leaning Tower of Fish
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 suinicide Posts: 2409
1/26/2017
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I liked this story, though I do admit the part Robin is talking about was confusing. I would also like to report a typo at the end "An acquaintance with burnt-away eyebrows gasp excitedly".
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 Hattington Posts: 210
1/26/2017
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D*mn it all, I know it would've been a doomed effort but I'd have really wanted an option to
[spoiler]keep the Wind for myself [/spoiler]
If nothing else, it would've paired tastefully with all the other trinkets I've collected so far this season.
Oh well. May Her Majesty put it to better use in the upcoming Sunless Skies game. I don't suppose when, like the Season of Wrecks' little conclusion with a certain envoy, this season's storylets will get a proper conclusion? I'm hoping for a proper visit to/from the mysterious mastermind.
-- The Dawnburnt Vake-Rider: https://www.fallenlondon.com/Profile/Hattington
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 Kukapetal Posts: 1449
1/26/2017
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There's actually another typo in that second passage.
"His bones – suddenly brittle with age – can no linger support him."
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 Catherine Raymond Posts: 2518
1/26/2017
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Hattington:
[spoiler] Speaking purely for my character/s, I would rather not keep the Wind. The last thing I want to risk is a lifetime of decrepitude for a moment's carelessness.[/spoiler]
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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 Mr Sables Posts: 597
1/26/2017
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*bangs head on wall*
I'll refrain from further grumbling, but . . .
What rewards did people get? I got a 'personal recommendation', which felt like a huge slap on the face for all I've suffered and the massive action-sinks toward the end . . . I wouldn't have minded as much not getting a great item/reward, but I felt like there was no real story and infuriating mechanics, and this was time I could have spent grinding my connections for the next conversion.
Did anyone else get any half-decent rewards?
Edit: Prepares to get downvoted for not liking the story :P Oh well :P edited by Robin Alexander on 1/26/2017
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 dov Posts: 2580
2/26/2017
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Meradine Heidenreich wrote:
Or perhaps it shouldn't be so tricky to unlock them properly? I presume the reason we had the thread on exceptional stories and where to find them is precisely because people are losing access to stories they have paid for. Not everyone wants to play them at once. Some people, including me, don't want to play a substantial chunk and then let it lie and fade in the memory. Some people want to play all the stories in a season together. People play this game in all kinds of ways. And though House of Chimes is apparently off the table permanently, there was never a problem when all you had to do was swing through there.
Some comments:
- I agree completely the it should be less tricky to unlock, given that every month there are a few posts from people who are confused as to why they can't play the previous month's story which they apparently never actually unlocked.
- I don't see how the new "Exceptional Stories and where to find them" will change things. This is just describing how things have been since there were seasonal hubs (which means for the past 6 months), and obviously some are still confused by it.
- You don't need to play "a substantial chunk" of a story to unlock it. Just to start it. This is because being an Exceptional Friend is a monthly subscription and you can only get the new story in that same month. It's not a system in which anyone subscribed is eligible for this story whenever they choose (even a year later). I'm not arguing if this is best, just that that's what the subscription means.
- Having Seasons indeed confused some people, who believed that they can play all 3 stories whenever they want (or, at least, until the season ends). However, these are still 3 separate stories, just linked with a common theme. Each must be started in its own subscription month (though you really don't have to advance in it at all).
- The House of Chimes was really no different than the current system. There was still a promo universal storylet announcing the new story, and playing it the game told you to go to the House of Chimes to unlock the new story, exactly how the promo storylet of the new stories today tell you to go to your Breakwater-House/your Study/etc. to unlock it.
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 dov Posts: 2580
2/28/2017
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Rayhne wrote:
How do I contact support? support@failbettergames.com
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 dov Posts: 2580
2/28/2017
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Meradine Heidenreich wrote:
@dov I see we disagree on what "a substantial chunk" is. For me, the palaver with the arm was too much; not in the sense of too many actions, but in the sense that it lays out the exposition and the problem, which really need to be fresh in the memory for the story as a whole to make sense and be coherent and enjoyable. (I've actually started saving exceptional stories off line because trawling the diary for the bits works so badly.) I haven't played yet this month's story so I can't comment on it specifically. But in all the Exceptional Stories that I remember from the past months, it only took a singe action inside the seasonal hub to unlock the story. (now, it sometimes required 3-4 actions to unlock the seasonal hub itself, which might be the source of confusion. But this had nothing to do with the actual monthly story).
I agree that if you unlock it now and play it in 6 months you might not remember the context. As I said, I'm not arguing that the current system is ideal. But FBG have chosen a subscription method in which each story is tied to a specific month. They could have made it so that you have to complete it in a given month and that's it, but they know some people will take their time and some will want to level up or get items/qualities before progressing. So they made it that you have to start it in that particular month.
The alternative is that people can come a year later and claim that since they used to be an Exceptional Friend the year before they should now be able to start those older Exceptional Stories for free. It's a valid approach (i.e. use some quality to track in which months you had been an EF), but this isn't the model that FBG are using. Therefore, since you have to start the story in the given month, then by necessity you'll be missing some context if you only continue it after a few months (especially since the journal system is really bad).
Meradine Heidenreich wrote:
And as far as I recall, House of Chimes was a couple of screens at most. Simply having access, of course, identified you as an EF. So a simple, elegant solution has been given up in place of something people find hard to navigate. The House of Chimes was actually often worse. You had to have a long conversation with someone there before unlocking the story. Only in the latest of stories it was one or two actions to unlock.
Meradine Heidenreich wrote:
Plus, as I mentioned in my first post above, changes in the coding can result in properly triggered stories becoming unavailable. That's not satisfactory for the player, and it's unnecessary work for the support desk. These are bugs that indeed should be fixed.
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Skinnyman Posts: 2133
3/5/2017
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Haha, lovely one! Waste of AP, but mostly to check everything out to make sure I didn't miss anything! Well, I can spend many hours in a museum (RL) and enjoy every bit even if it consumes my energy!
After the Wind is released and before heading back to the exhibits for means of help, there was another option that required Investigation (?) level 30, but didn't picked it. Coffee didn't kicked it and I thought that option will advance the story, not the other one.
Thanks in advance!
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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 Waterpls Posts: 322
3/6/2017
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Can somebody PM me how to progress through the first part of the story, please?
-- Long grinds: Heptagoat 100/180; Cider Done; Correspondence 21/21; Paramount 4/4.
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 suinicide Posts: 2409
3/6/2017
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You need to choose the airs dependent "investigate the crowds".
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 Arandia Posts: 127
3/15/2017
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I fear this may be a terribly silly question, but ... having just finished both The Century Exhibition and the Twelve Fifteen from Moloch Street, where is that "Study" of mine where I can examine the evidence? Having finished the first story of the season right after it came out, I dimly recall there being a storylet in my Lodgings, but that is no longer there. All I am seeing is the three-item trade-in storylet, but that is telling me to go examine the items in my study first.
EDIT: I ended up contacting FBG about this. It was indeed a bug, and they squashed it in record time. edited by Arandia on 3/16/2017
-- Arandia van Graeff, Midnighter and crazy cat lady: http://fallenlondon.storynexus.com/Profile/Arandia Horace Glendower, a Seeker: http://fallenlondon.storynexus.com/Profile/Horace%20Glendower
Looking for plant battles! Always happy to partake in social actions. No Affluent Photographer, no chess and no coffee invitations, please!
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 rahv7 Posts: 294
1/31/2017
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Anne Auclair wrote:
Anyone who only scanned the air descriptions really missed out.
Let me know if I missed any!
I've got one more for "The Wind of Ages": The Wind howls, far away. You can barely hear the screams of the crowd above it (Interestingly I got that with an Airs-value above 100 when all the other results were in the [1:90]-range.)
-- It's possible people have forgotten that there is an actual devil in the actual Lord Mayor's office. A devil who is promising to look after people's souls. What is wrong with everybody?
https://www.fallenlondon.com/profile/rahv7
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 Nikita Nopants Posts: 18
1/27/2017
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Played through the story and got the item at the end. Now what to do with it? If I keep considering what I've learned in my study, will another option open up at some point? Also finished December's story and January's story, and I'm still not sure where to go from where I am now. Any hints?
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 Saklad Posts: 528
1/28/2017
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I liked being able to wander around the Exhibition: the mechanics really reinforced the chaotic meandering of a convention or fair, along with the sudden delight of finding something unexpected. Who could have guessed the White-and-Gold would attend‽
-- Saklad5, a man of many talents
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 Artful Posts: 48
1/28/2017
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Akernis wrote:
Odd, it was quite profiting for me. A bass skull (60 echoes), five Aeolian Screams (12.5 echoes), 10-15 incindiary gossip or equivalent (5-7.5 echoes). And that is not counting various other small things here and there. That is about 2 epa. Not too bad.
If you guessed correctly at the end who to side with, you got a 60+ reward item (2 out of 3 choices). If not, you got a 6 echo reward. If I was not a stat capped PoSI, the Personal Recommendation would be useful. As it is, I do not know of a guaranteed way to turn a PR into 60 echos. Maybe once Society converts to Favours the private Auction could be profitable, but it is not right now
-- A Penultimate Paramount Presence waiting for the ability to overcap stats before crossing the threshold. http://fallenlondon.storynexus.com/Profile/Artful
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 Trilby Posts: 290
1/29/2017
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Pnakotic wrote:
Trilby wrote:
Does anyone have echoed the option for going with hell's confinement method? edited by Agent 'Trilby' on 1/29/2017
Of course.
Why would I not now pick the train? I mean really? Hells secret divice is an Avid Cleaner? A Well Vacuum? That's the best hell can do? I am very disappointed. edited by Agent 'Trilby' on 1/29/2017
-- ___________________________ |`````````````````````| |```````/^\``/^\```````| |`````,_/```\/```\_,````| |````^"""""""""""""""""""'^```| |__________________________|
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