This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.
Disappearing opportunity cards
 kiriel62 Posts: 3
1/18/2017
|
Is anyone else having the problem of cards disappearing? It happens when I open the card, then switch to Myself and change my outfit, then switch back to Story. I just noticed this happening yesterday and was thinking I must have been mistaken but it has happened now about 8 times and I am no longer thinking I was mistaken.
Where do I post a bug report?
|
|
|
0
link
|
 PerspicaciousAdmin Posts: 13
1/18/2017
|
The cards you opened may have had some stat requirements, e.g., Watchful 100. After changing your outfits you may not have met these requirements (*either* min or max), and thus these cards would disappear. So I'd recommend keeping track of what cards you've opened before switching outfits, and noting what stats have changed after that too.
|
|
|
+1
link
|
 Pumpkinhead Posts: 516
1/18/2017
|
If the FL script is still anything like the StoryNexus one, it's possible that some of the cards are set to discard themselves when their conditions are not longer met while others are set to stick around but be unusable (the setting is called "transient event" in SN). I'm fairly certain I've encountered both kinds in FL. If the original poster has lower stats, there are quite a few cards that have min/max stat requirements. I'd guess that they're drawing these, seeing a dangerous (just an example; other stats would be the same) challenge, equipping their dangerous gear to make it easier, and getting ejected because they go over the level cap [Edit: I meant max stat requirement for the card]. 8 times doesn't seem too frequent to me. edited by Pumpkinhead on 1/19/2017
-- McGunn/Bsymstad is on the slow boat, waiting to see if he can find out what death is. (I'm done with London for now. Thanks for everything!) Amanda Albright is a *spoiler* now, like she always wanted.
|
|
|
+1
link
|