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A game of survival, trade and exploration in the universe of Fallen London

Map image - any ideas? Messages in this topic - RSS

Chrysoprace
Chrysoprace
Posts: 9

1/9/2017
Hello!

I am considering running a Fallen London/Sunless Sea tabletop RPG at some point in the future. Not sure what system I will use yet, but the old Star Wars system seems like it would adapt easily.

Anyway, what I want to do is get a map of the entire game world. Not the map you see when you push "M", but rather a huge image of the entire actual game area, preferably without lighting effects so everything is completely visible as it would be under one's bridge light. I would be using the Roll20 site, either online or as a tabletop supplement, for the map, which would allow me to use lighting effects to recreate something very similar to actually sailing in the game by setting the entire area to be very dark, and then manually putting lights on all of the things that are lit on the map, along with a conical light on the player's ship. It would be a lot of work, but would also be super cool.

Optimally, somehow extracting the actual file from the game would be perfect, but I have no idea how to begin to do that. As a bonus, if I don't like the particular layout of the map I get from this particular captain, I could rearrange it manually or just make new captains until I get one that I like. It seems like this may be difficult as this could be construed as cheating to look at the map without exploring and they may have taken measures to prevent this.


Or, if there is already an image of that sort available somewhere, I could just download it, but preliminary Google searches turned up nothing.

I could of course just go around the entire map taking screenshots and cobble them together into a map, but that would leave most of the map dark with no way to light it and, for example, have the players be able to see the faces around Polythreme as they sail near. This would also take quite a bit of effort because I would need multiple shots of every area to cut out my ship on top of the time required to patch them all together seamlessly.

Does anybody have any ideas or advice for how I might manage this?

I think this could be really cool, because as far as I know only one person in my play group has any familiarity at all with Fallen London or Sunless Sea, and there are so many stories already in the game to build on to make a very interesting world to play around in.
edited by Chrysoprace on 1/9/2017
edited by Chrysoprace on 1/9/2017
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Captain Maddhart II
Captain Maddhart II
Posts: 19

1/9/2017
Here you go!

Full Map:
https://hydra-media.cursecdn.com/sunlesssea.gamepedia.com/7/7f/MapZubmariner.png

Chartographic map:
https://hydra-media.cursecdn.com/sunlesssea.gamepedia.com/a/ab/Kickstarter_map.jpg
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Optimatum
Optimatum
Posts: 3739

1/9/2017
You probably would need to manually sail around every tile and patch the map together from screenshots. Since the map is randomly generated, most tiles have multiple possible layouts, and some tiles vary between runs, there's no way to get a screenshot of the entire game world. (It would be an impractically big file anyways.)

I'm pretty sure the game doesn't have image files for the map either, just for the individual map elements like islands and visual effects - the json files record the positions of each element in each tile. In theory you might be able to edit a save and move elements around, then get screenshots of isolated elements and put those images on top of a tiled background section. It would be a ton of work, but you could make a completely customized map, and you wouldn't have to erase your ship from all the images. (You might still need to line up screenshots - the bigger islands and coastal areas might not fit on screen completely, so you'd need to put them in an empty area and take multiple pictures from different sides.) The end result likely wouldn't be fully identical to the in-game layout, though, if that's important.

One other issue is the lighting engine. As far as I can tell, the switch to Unity 5 with Zubmariner has caused some lighting issues. The islands seem darker, and it's much more difficult to make out the details on some. (This might be specific to my computer, but who knows.) The only solution I can think of is using an old non-Steam copy of the game executable from before that update. I *might* be able to help you there, if you'd be interested in trying this.


Good luck with this! If you end up with a cohesive map, I'd love to see the final product.

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Kukapetal
Kukapetal
Posts: 1454

1/10/2017
Those two maps are really cool...and they're quite different as well. Which one is more accurate?
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Chrysoprace
Chrysoprace
Posts: 9

1/10/2017
Since the map is somewhat randomized for each game it is impossible to say. The Dawn Machine, for example, will always be in the SW corner, and the islands will always be in roughly the same area (Polyhreme fairly far to the east for example), but a truly accurate map is unique to each captain.
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