For the discussion of our Sunless Skies, released January 2019.
Pre-production Blog: Looking to the Skies
 Hannah Flynn Administrator Posts: 491
1/5/2017
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Here's Paul with a look at how he's been concepting the world of the High Wilderness, enjoy! edited by h4nchan on 1/5/2017
-- Wields the news canon, aboard the hype train.
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+5
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 Barse Posts: 706
1/5/2017
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This artwork is gorgeous! Signal boxes and art nouveau have got me very excited indeed.
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The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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+1
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 Captain Maddhart II Posts: 19
1/5/2017
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Since the Neath has Devils will those Skies be inhabited by cosmic angels who are as equal or even more cruel than their infernal counterparts?
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0
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 John Moose Posts: 276
1/5/2017
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Sounds great, I think Paul is doing great so far.
There's quite a lot of expectations to meet since we've had so long to build up all kinds of expectations for how bizarre HW is, but this sounds great. I personally would prefer it if the world was made as big as possible. Even if it means having long distances and maybe filler planets with nothing on them except maybe a small shop and one "something awaits you" action I'd prefer it to having a space the size of the unterzee. To me a big part of HW's allure is its endlessness - the final, endless frontier where you'll never run out of things to discover, and the duration of a trip is measured in decades. The parallax sounds great for creating a sense of vastness, I'm excited to see how that'll turn out!
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