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Feeling a bit Directionless; Would Like Advice Messages in this topic - RSS

Malcolm Harris
Malcolm Harris
Posts: 35

12/30/2016
The game was much simpler when there were just four districts and Mrs. Plenty's Carnival to visit. Since them, the game has expanded massively as I've moved my skills past 50. I get very particular, obsessive, and systematic when there are long lists of things to do, and my actions only allow me to make a tiny dent in it all.

As of now, there's:
- Wolfstack Docks
- the Shuttered Palace
- the Forgotten Quarter
- the Flit
- my Ambition, Heart's Desire
- a whole bunch of opportunity cards
- the current Exceptional Story
- Lost in Reflections
- Flint
- 44 additional Fate to potentially spend, I want to see where the Christmas fate-locked option and the decommissioned Steamer's story lead for 39 of it

I'm currently clearing out my opportunity deck and trying to get a first theft done in the Flit, but I feel really uncertain about where to start.

For long-term goals, I got into this universe from Sunless Sea, so I'm curious as to what the Iron Republic or Polythreme would look like up close.
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Shadowcthuhlu
Shadowcthuhlu
Posts: 1557

12/30/2016
Well, the first thing you need is a ship for your long-term goals. If you don't mind using the wiki, you can browse the requirements and decide on what ship you would like. However, you may need stats at 100 for that - If I remember correctly.

--
https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
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Ragnar Degenhand
Ragnar Degenhand
Posts: 197

12/30/2016
What kind of a person is your character? What kind of projects and actions would he prefer? Appearance suggests a focus on the adventure and exploration side (Wolfstack, Forgotten Quarter) rather than the intrigue and society elements (Shuttered Palace). I'm still busy at the Palace, but mainly because I prefer dealing with other matters. Over time, some opportunity cards automatically become discards because the rewards are trivial or even negative. Don't be overwhelmed!

--
https://www.fallenlondon.com/profile/Ragnar%20Degenhand
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Malcolm Harris
Malcolm Harris
Posts: 35

12/30/2016
I've mostly developed my persuasive and watchful - early on, Veilgarden proved to be the most interesting and surprising location I went through. Malcolm is attracting to exciting ventures, seeking to return to the Zee, but the cultured life has proven surprisingly pleasant. Thanks for the pointers. I think I'll focus thieving in the Flit for now, dealing with the Fate stories in between.
edited by Malcolm Harris on 12/30/2016
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Optimatum
Optimatum
Posts: 3666

12/31/2016
If you're looking for specific paths to pursue, the Making Your Name trackers are always a good bet. Each one ties together multiple separate storylines and goals; there's one for each stat and they end at 7.

  • Watchful goes through Ladybones, the Forgotten Quarter, and the University.
  • Persuasive goes through Veilgarden, the Shuttered Palace, and the Court.
  • Shadowy goes through Spite, the Flit, and Mahogany Hall.
  • Dangerous goes through Watchmaker's Hill, Wolfstack Docks, and the Labyrinth of Tigers.


--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Siankan
Siankan
Posts: 1048

12/31/2016
Optimatum wrote:
If you're looking for specific paths to pursue, the Making Your Name trackers are always a good bet. Each one ties together multiple separate storylines and goals; there's one for each stat and they end at 7.

  • Watchful goes through Ladybones, the Forgotten Quarter, and the University.
  • Persuasive goes through Veilgarden, the Shuttered Palace, and the Court.
  • Shadowy goes through Spite, the Flit, and Mahogany Hall.
  • Dangerous goes through Watchmaker's Hill, Wolfstack Docks, and the Labyrinth of Tigers.

It's also worth noting that the Making Your Name storylines (with rare exception) unlock the relevant areas for free once you get to the appropriate point in the story. That can save an appreciable amount of resources when you're early in the game. (Now, from your list at the beginning, it seems you've already unlocked a lot of this, so I don't know how much will be useful to you. However, I'm sure someone else will read this down the pike, so I'll say it anyway.)

Also, the Elder God up there is correct: You will need to become a Person of Some Importance before you can set out to Zee, and that will require all of your stats to reach 100 (or at least be able to get there with equipment). Focus on what interests you, by all means, but also look for opportunities to exercise those attributes that you don't use too often. It'll save you from grinding so much later.

Finally: Although your character might not care much for the goings-on at the Shuttered Palace, the results of the persuasive Making Your Name path might prove a very interesting twist for him indeed. (No spoilers.) Just don't rush the final bit.

--
Prof. Sian Kan, at your service.
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Optimatum
Optimatum
Posts: 3666

1/2/2017
Forum note: Marking a post as the accepted answer turns it bright green and makes it almost unreadable. There's a browser extension to fix it, but it's not a feature worth using. (So you may want to mark this unimportant post as the accepted answer instead, so the one with information is more readable.)

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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