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Jan ES: The Twelve-Fifteen from Moloch Street Messages in this topic - RSS

Dima Lazarev
Dima Lazarev
Posts: 172

12/29/2016
2. [spoiler]Nothing I have noticed.[/spoiler]

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DeserterKalak
DeserterKalak
Posts: 96

12/29/2016
I did not read the requirements specifically enough, so the train made it on time -even though I'd sabotaged the engine three times- because I spent one more turn exploring rather than leaving.

Like, I had the option to leave, and be late. But I waited. And therefore could only be on time.
.

I really, really want to have delayed the train, and hope there will be a option to reset this story with fate upset
edited by DeserterKalak on 12/29/2016

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DeserterKalak
DeserterKalak
Posts: 96

12/29/2016
Also, this story is so atmospheric and utterly chilling. The slow build of menace is terrific. No wonder FBG have been saving Moloch Station in a back pocket...
edited by DeserterKalak on 12/29/2016

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Prospero Rune
Prospero Rune
Posts: 68

12/29/2016
DeserterKalak wrote:
I really, really want to have delayed the train, and hope there will be a option to reset this story with fate upset
edited by DeserterKalak on 12/29/2016


As do I. I am looking forward to playing the whole season over again so that I can experience alternate endings.

--
Prospero Rune.
Alice Tintin-An Extraordinary Mind.
Claude Frollo-A Shattering Force.
Drake Maijstral-An Invisible Eminence.

Aardent Lore (Gone North).

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surreyjack
surreyjack
Posts: 105

12/30/2016
A wonderful story, I enjoyed the trip. Though the lack of choice in the mystery's resolution was moderately disappointing.
[spoiler] For those wishing to see what happened in hell or how the descent went, I have both echoed in my journal [/spoiler]
edited by surreyjack on 12/30/2016

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kiriel62
kiriel62
Posts: 3

12/30/2016
What is up with the commission?


Both options in the study seem to have the same information. I wasted about 4 actions clicking because I thought they must have reordered and I clicked the same one again. I realized that one had some additional information but since they were both labeled "The price" - once you clicked on it, it was confusing at first. So what is the point of there being two?
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DeserterKalak
DeserterKalak
Posts: 96

12/30/2016
I'm glad that wasn't just me. I thought I'd just hit the wrong one twice.

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Felicity Anne Stratford
Felicity Anne Stratford
Posts: 63

12/30/2016
I really enjoyed playing through this and having the chance to make decisions about my fellow passengers. Very creepy and old school mysterious! I am really looking forward to the next chapter!

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Looking for a roleplay partner with potential for Simone and maybe for Felicity. All genders considered.

Felicity Anne Stratford is a Correspondent and delighted to visit Orphanages or Salons or be interviewed! Scientific correspondence greatly appreciated. Please no Seeking or Photographer.


Simone Beaufort is a Midnighter and pleased to visit Orphanages or Salons or be interviewed! No Seeking or Photographer.
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Captain Blood Storm
Captain Blood Storm
Posts: 593

12/30/2016
Mr. Sails wrote:
Err, so is the interaction when entering *that place* bugged? I believe I gained something like 30+ levels shadowy, bringing me up to a slick 138


Also, any thoughts about the relevance of the [spoiler] greek imagery when descending, especially so Dionysus' Thyrsus and Zeuz's adamantium throne? Mentions of fallen princesses also point in the direction of our dear Traitor Empress Victoria[/spoiler]
edited by Cantankerous Captain on 12/29/2016



  • I find that especially intriguing in light of a certain Bloody-Handed Queen which can be rescued from a Destiny based the chess dreams. Except, I'm not sure if this is her when upon descending, she recognises you as not one of her own.

    I'm more alarmed at the fact that Hell can apparently smith Law. Also, in light of what process earthly bees are involved in to collect honey I find the idea that Devils feed on the red honey-distilled SELFHOOD convincing.

    Either way, between this, the Museum and a certain encounter in the Sunless Sea I'm beginning to see the Liberation of Night, like many revolutions, is just another proxy war that uses ideology to advance the hand of greater powers.

  • edited by Hattington on 12/30/2016

  • edited by Hattington on 12/30/2016

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    Captain Blood Storm, the Discordant and Twice-Dawnburnt Vake Rider https://www.fallenlondon.com/Profile/Hattington
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    Akernis
    Akernis
    Posts: 265

    12/30/2016
    Oh this was absolutely delightful. Exceptionally well-written, very atmospheric, and with a lot of memorable moments and and great mystery to solve. I am ecstatic.

    [spoiler]I especially enjoyed the little emergency stop in Henlys. I loved the mystery surrounding the Piper, now that is one of Hell's princesses I would most definitely like to see more of.[/spoiler]

    So far this has easily been my faovurite season, I can barely wait for the final story and then the thrilling conclusion.

    --
    Vena's profile - http://fallenlondon.com/Profile/Akernis
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    Indigo Clardmond
    Indigo Clardmond
    Posts: 63

    12/30/2016
    I'm rather annoyed by the fact that owing to a lack of clarity of the exact qualities needed and what action advanced each one that I not only missed the chance to sabotage the train, but also missed the chance to descend as well. And now I can never go back.


  • It really ruined my immersion into a story I was enjoying quite immensely, unfortunately. Hopefully it can be accessed again in future...

    --
    Indigo Clardmond - A kind-hearted Notary that is also a member of the C.V.R. Very close to the Rubberies. And an ally to the Urchins. A gentleman of many talents. He is most definitely not secretly an imp of an existential nature. That would just be silly.

    Vazio Solus - A broken, bitter Correspondent with a sick relationship to the Truth. Defiant to all, even in the end, as the Gate was opened.

    The Luminous Orphan - A dazzling young Doctor of legendary charisma, weaving powerful Celestial imagery while she studies the form...'a star' would certainly be an appropriate way to describe her.
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    MidnightVoyager
    MidnightVoyager
    Posts: 921

    12/30/2016
    [spoiler]It seems nothing comes of Descending at all. I do wish I could have sabotaged instead, that would have been much more satisfying.[/spoiler]

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    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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    Silverias
    Silverias
    Posts: 123

    12/30/2016
    Someone talk to me about the negotiations? Maybe even in PM. I'm curious where this will go, and my character is pro-hell.

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    Kukapetal
    Kukapetal
    Posts: 1454

    12/30/2016
  • I admit to being confused by people getting such different results during the emergency stop, because in my playthrough, I had plenty of time to do everything. I sabatoged the train 3 times, talked to everybody, sabatoged it one more time to use up an extra action, and then Descended. I wonder how we all ended up with such different results.

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    Trilby
    Trilby
    Posts: 290

    12/30/2016
    Dima Lazarev wrote:
    1. Mine were W215, S196 (or so), D200, P200.


    Dima Lazarev wrote:
    2. [spoiler]Nothing I have noticed.[/spoiler]


    Thanks.

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    Silverias
    Silverias
    Posts: 123

    12/30/2016
    I went into Hell. It was fun. We had tea, it had weird honey on it.

    It didn't increase my hellfarer though. 7/10, would recommend with caveats.

    --
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    Stop by and say hello, I'm a correspondent if you need someone to teach your kids.
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    Alysian
    Alysian
    Posts: 57

    12/30/2016
    Felicity Anne Stratford wrote:
    I really enjoyed playing through this and having the chance to make decisions about my fellow passengers. Very creepy and old school mysterious! I am really looking forward to the next chapter!


    I felt the same way, this was a great story that I thoroughly enjoyed. At the end I took the plunge and went through the gates of Hell, and was very pleasantly surprised with the results. I was expecting to end up paying for the experience rather than the other way around!

    --
    Alysian, gone North, grieved, gone.

    Alybye, A Midnighter available for children's parties. No appointment necessary.
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    Indigo Clardmond
    Indigo Clardmond
    Posts: 63

    12/30/2016
    Kukapetal wrote:
  • I admit to being confused by people getting such different results during the emergency stop, because in my playthrough, I had plenty of time to do everything. I sabatoged the train 3 times, talked to everybody, sabatoged it one more time to use up an extra action, and then Descended. I wonder how we all ended up with such different results.



  • It is because sabotaging it result requires EXACTLY 5 repair progress, 3 Sabotage progress and no more than 7 Drum progress. Descend will be locked if repair progress goes above a certain number, forget which.

    In my instance, owing to the fact I wanted to see every exploring flavour storylet before I let the sabotaged train go, I ended up accumulating one too many repair points, and then locked myself out of Descend by misunderstanding what had happened, trying to accumulate more repair points thinking Sabotage needed them built up more...and then basically locking myself into the most boring option of the train leaving on time.

    In addition to this, when I took up the Emissary's generous invitation, I received the rather irritating and confusing message that my Shadowy stat could not increase past 114, as it was higher than 137. I hope that this is a bug and I did not just miss out on 23 levels of increase on said stat...

    All in all a story I would've absolutely loved were it not for the confusing, harshly limiting nature of the emergency stop and the impact that had on the rest of it.

  • edited by Indigo Clardmond on 12/30/2016

    --
    Indigo Clardmond - A kind-hearted Notary that is also a member of the C.V.R. Very close to the Rubberies. And an ally to the Urchins. A gentleman of many talents. He is most definitely not secretly an imp of an existential nature. That would just be silly.

    Vazio Solus - A broken, bitter Correspondent with a sick relationship to the Truth. Defiant to all, even in the end, as the Gate was opened.

    The Luminous Orphan - A dazzling young Doctor of legendary charisma, weaving powerful Celestial imagery while she studies the form...'a star' would certainly be an appropriate way to describe her.
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    Hotshot Blackburn
    Hotshot Blackburn
    Posts: 110

    12/30/2016
    This was a highly enjoyable Exceptional Story, with some spooky yet amazing lore and implications for the setting! It's so good I'm actually kinda sad it's locked behind the Fate-Gate, but it's kinda like Sunless Sea I guess - you have to pay money to get the text of Sunless Sea that adds to the lore of Fallen London, and there are ways for people to reveal it.

    The imagery and little details were great. One in particular I haven't seen people bring up is the [spoiler]imagery of the Conductor whistling a tune where "the melody suggests a saxophone ought to be involved". Beautiful reference to the devil's aesthetic being loosely thirty years in the future or so.[/spoiler] Its the little things that really round out the Big Imagery and Literary References in my opinion and that keeps it from getting a little too abstract and impressionist.
    edited by Hotshot Blackburn on 12/30/2016

    --
    Hotshot Blackburn: Messidor, Aspirant to the Calendar Council. Paramount Presence. Seeker of the Name. A firm believer in kindness, solidarity, and sufficient use of force and firepower.
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    Mjonir
    Mjonir
    Posts: 2

    12/30/2016
    I really enjoyed this story. I think it's probably one of my all-time favorites. It was really well written, the rhythm was excellent and the setting extremely interesting.

    That said, I deplore a bit its linearity. I think this month's author wrote it as a single fiction, instead of the branching stories we are used to in FL, and its adaptation was only an afterthought. I first noticed it when some excerpts were felt "out of order", not remembering events that already happened order the way I chose to play them. The conclusion of the murder was also a bit of a letdown, I would have like to take a jab at finding the culprit myself and had already happily prepared a full page of notes (by the way, why does the contract reference its servantS when there is only the Nervous Hawker? That got me pretty confused as I had momentarily concluded that the Louche Bohemian also had to be a servant of his). But comparing with a friend, I feel that the choice of *not* sabotaging the train is there more as an illusion than as a real choice. It brings no content, and instead rushed past other interesting content. Even worse, I felt that the sabotage that *didn't occur* was referenced in the following snippets. I would have liked to see an epilogue similar to the sabotage ending, where we'd learn the pain the poor souls will have to go through when entering Hell. This would have given weight to the "evil" decision of not sabotaging the train and leading everybody to their planned doom instead of the "business as usual, nothing to see" ending I felt I got.
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