This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.
Benefits for increasing Menaces?
 Krieg Posts: 11
12/25/2016
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So after doing some research for the whole monster breeding thing, it turns out I need to head to the Tomb Colonies by jacking my Scandal waaaaay up. That got me wondering, is there any benefits for having your menaces at 7+ and getting shipped off somewhere (New Newgate, the Tomb Colonies, etc.)? I did stumble upon some Connected: Docks increasing things at Newgate but other than that...
-- My character: Krieg
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 Kaijyuu Posts: 1047
12/25/2016
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A handful. Menace areas are mostly bad but you need to go there for things like the Tomb Lion. New Newgate has the 40 renown:criminals reward, too.
-- Be of good cheer. Our contacts have assured us that your sins are forgiven.
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 dov Posts: 2580
12/25/2016
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Some of the Ambitions require you to go to certain menace areas. Also New New-Gate can get you the Forger as an acquaintance (quite profitable with the right lodgings).
The Tomb-Colonies can provide Tomb Colonists Favours, a monster to breed in the labyrinth and a possible continuation of the Once-Dashing Smuggler story.
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Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Optimatum Posts: 3666
12/25/2016
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If you need to increase menaces to visit one of said locations, there are assorted actions that are unusually profitable and balanced by menace gains.
-- Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.
Want a sip of Cider? Just say hi!
PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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