 Poison Penny Posts: 12
12/13/2016
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I've been playing Fallen London for almost a year now, and only since making my second account (as well as joining the forums) have I really started to figure out who my character is. Sure, I knew she was a pretty Heartless individual who really had an ulterior motive for almost everything she did, and I made my choices as such, but once I made a new character who was much more Steadfast and interested in the common good did I see where my character work was really going. Now more than ever, whenever I make a decision I think, What are her motives for doing this?
I'm curious as to how much character lore and character building factor into the decisions you make when playing, or if you make a lot of decisions strategically based on furthering your progress in the game. Now that I know both of my characters a little better, there are actually a lot of things I would change about the choices my main made as she went through her time in Fallen London--including her Ambition (Nemesis - Death of a Brother). This Ambition fits my other character much better, and I've chosen it for them as well. Then again, perhaps the fact that her Ambition of revenge makes her a little more multidimensional than just a Thief Queen of the Flit (as I like to see her), as any interesting character is complex and doesn't make their choices based on one single trait...
Anyway, I'm rambling now, but I've been curious for a while to know how other people play the game re: character, if they would change anything, etc. Let me know, and don't worry about being too detailed--I love lore!!!
-- They say... "Her?"
Main: Poison Penny, the self-styled Thief Queen of the Flit http://fallenlondon.storynexus.com/Profile/avianpoetry Alt: Lieutenant-Colonel Elliot Hazel, a stalwart yet sometimes rash detective, and decorated veteran of the Great War, serving as Lieutenant-Colonel of the Seventh Squadron of Her Majesty's Royal Army http://fallenlondon.storynexus.com/Profile/elliot-hazel
please talk to me oh god I want FL friends
All social actions accepted, though Elliot will most certainly be nicer to you than Penny.
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 Siankan Posts: 1048
12/13/2016
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For me, the roleplaying is the primary draw of the game. I am interested in all the rest, of course, but that's what pulls it all together.
Mr. Kan's chief motive for coming to the Neath was curiosity - surely there are wonders upon unknown wonders down here, and there's no way to discover them unless I come! Therefore, I've always pushed him toward options that satisfy that curiosity and help unravel Neathy mysteries. His favorite acquisitions are Zee-Stories, Memories of Distant Shores, Mysteries of the Elder Continent, and any unusual item he can display in the dining salon. (I held onto an eyeless skull for *far* too long before finally surrendering it.) Also, however, he's kind and compassionate, and gets violently upset when the innocent are taken advantage of. He regularly inserts himself into situations where Clay Men or Rubbery Men are being attacked, and let's not talk about that fool who decided to have those urchins beaten up.
This led to an interesting character moment for me when he was kicked out of the University. When our old Detective friend asks why he searches for knowledge, I was at an impasse between two choices. The need for knowledge very much fit his original motivation for coming to the Neath, and he'd never consciously approached discovery with the idea of using his knowledge directly to benefit mankind. However, he'd also been increasing magnanimity, and it was pulling him in that direction. I actually called my wife in and talked it over with her for a while. We finally decided that his experiences in the University had convinced him that it wasn't enough simply to learn and know. He needed to put it to use. The question ended up becoming a dramatic and defining moment for the character.
A followup moment came when I recovered that blasted squeezebox. Three options were there: acquire some of this oddly Correspondence-like sculpture, ask my client what on earth he's been up to, or give it to him gratis. All three were attractive options for him, and it would help further define him and the choice he made earlier. Eventually, after another long chat with my wife, he decided to just surprise the guy and do the job for free. I suppose he's locked on the path of focusing on the greater good now. Not that that stops him from amassing his collections...
-- Prof. Sian Kan, at your service.
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 Valiant Posts: 127
12/14/2016
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I recently understood that I can’t get really interested in the game without being invested in my character.
I created my main, Valiant, quiet a long time ago, and he had outlines of personality and no backstory. I finished all available content and left the game for few years. However, after returning two years ago, I suddenly got an idea of what he is like, created his past and present, friends and foes… And now every choice I make is a lot more meaningful and I have a long list of goals for him.
Same thing on a smaller scale happened to Farshin. He was created to replay early game content, but in fact I just lazily clicked some buttons from time to time. But after playing Samsara on Storynexus, thanks to Phryne’s tip, he got much more depth, and now, when I know about his ambitions and desires, I can – and want – do so much!
By the way, it is quiet liberating to have two fully-fledged characters: now I can finally stop being a completionist at the expense of rp choices, and do what the character would really want – these two are almost complete opposites, and they perfectly split “achievements”.
-- Sir Valiant Carrington, a heartless hedonist and honorary governor of Port Carnelian. You can ask him for a sip of Cider (here's how by an_ocelot) if you catch him in London. Farshin Jarrah, merry trickster and incorrigible optimist. Serine, gone down the well but not forgotten.
Avatar artwork by lovely Farseer Drijya
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 Zoe DeGeest Posts: 104
12/27/2016
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If some actions are ooc but not recorded, I pretend they don't happen. If the game insist, I will worry later.
-- Zoe DeGeest, your humble churchgoing grocer, now respectable.
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 Harry P. Posts: 116
12/30/2017
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When I first started playing this game, I didn't fully understand what type of game Fallen London was, which is why my first account has such an odd name. I didn't fully appreciate the role-playing aspect of this game and made decisions based on the rewards I get and my desire to do everything. Story didn't matter, just how much I had seen did. Because of that, the game got boring quick. Then, while I was sending rats to complete strangers out of real-life boredom, I received a response stating it was an experience for him to be courted with dead rats. After that, we ended up sending more and more letters to each other. In order to have something to say, I had to think long and hard about what my character had done and why. Because he was roleplaying, I couldn't exactly break the 4th wall. Thankfully, my decisions, while mostly scattered, had as a whole some consistency due to my sense of self.
I decided to play my character off as a magnanimous hedonist who is also melancholic. He is always cautious and fears death, even in the Neath, and always tries to convince his friends not to be reckless. He is closest to the bohemians and to members of high society, but also to the constables and zailors as well. Despite this, he tries to be friendly and helpful with all factions, even opposing ones, and always tries to look for a solution that benefits everyone involved. He is a man who while enjoying life in the Neath, constantly misses the life he left behind on the Surface. He tries to drown his sorrow using hedonistic pursuits, but on occasion he'll let it slip. After he got his destiny, his backstory grew even more when his future self granted everyone immortality. Now he fears the death of himself and his friends so much as to seek an end to death. In the end, I even had it incorporated as the reason he came to the Neath in the first place by using the Heart's Desire Ambition and having immortality by the thing he had hoped to win all along.
When I made my second account, I did so to see the early-game content I had mostly skimmed due to lack of care for the story and made sure to have a backstory and character in mind when doing so. I decided to mix both my characters' backstory by having them been long-time friends until her brother's death. This event kickstarted the first one's quest for immortality and the second one's quest for revenge. She's ruthless at times, but has a heart of gold and a strong sense of justice. She was a loner until several calling cards coming her way forced her to make friends and suffers for it by being socially awkward. She's very curious about the Neath and never fails to hide her excitement and awe.
Making up backstories and coming up with justifications for why characters acted a certain way was incredible fun and revived my interest in Fallen London. I now really love roleplaying and wished I had started doing it earlier. Fallen London leaped to become I genuinely enjoyed and can't live without. I will forever be grateful towards the man who kickstarted my sense of roleplaying by responding to my rats. Wow, that's a weight off my chest. Sorry for ranting.
TLDR: At first, not much. Now, can't play without it.
-- Harry P.: http://fallenlondon.storynexus.com/Profile/HarryP22h A Magnanimous Gentleman Author with a tendency for melancholic monologues. Elizabeth K. Broker: http://fallenlondon.storynexus.com/Profile/Elizabeth%20K%20Broker A Socially-Awkward Dueling Trickster with a thirst for vengeance and a soft spot for urchins. If you are ever in need of any assistance, do not hesitate to ask either of them. The second one is still finicky, though.
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 Alysian Posts: 57
12/19/2016
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When I first started playing I would usually make my decisions based on what will progress me though the stories most efficiently, so I could keep soaking up the superb text.. As time has progressed and the stakes have gotten higher, I've noticed I am ever more likely likely to take the option that gives me the best objective outcome (in cases where such a thing exists.) However, I have also started to learn some things about myself that I hadn't really paid attention to before, by which I mean when I encounter a real conundrum I will hesitate and sometimes chose the less rewarding but morally superior option, even though I'm just sitting here playing a game where it makes no substantial difference, and I know the outcome for my character will be affected. During playthoughs of other roleplaying games I have always gravitated to the surest path to success, and while I am still definitely moving in that direction I find it funny that Fallen London is the only place I will sometimes shoot myself in the foot on purpose. It is really a testament to the world building. Along those lines, thinking back months ago I never thought I would find myself Seeking, but it's starting to look more and more like a possibility. Not for a while yet, though! Alysian still has too many things left to live for. But we'll see.
-- Alysian, gone North, grieved, gone.
Alybye, A Midnighter available for children's parties. No appointment necessary.
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 gronostaj Posts: 403
12/30/2017
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it used to be unimportant, much like the lore of one's avatar in cs:go is irrelevant to all the shooting. i played my character as a puppet-proxy for myself, and treated choices less like actual meaningful choices and more like a choice as to which segment of the interactive book will i see next.
but then i wanted to draw them, and i did, but you can only draw a character as a bandaged dementor for so long, before you feel like to give them a more characteristic look and, you know, an actual face. but what sort of look would suit this puppet-proxy with no agency and no personality of their own? so i grudgingly gave them some personality and history, loosely basing it off some of my main gameplay decisions. and then i suddenly discovered that it's... . actually..... fun.... who would've thought.
so, (like in case of many people here, i see as well) the lore and roleplaying just slowly grew on me with time.
-- Gronostaj (pl. Ermine), a decadent duellist of mysterious and indistinct gender. Seeker. Willing to die- but not of boredom. Open to all social actions, including the harmful ones. Soft-Spoken Surgeon, a doctor who owes an onerous debt. Professor of medicine at the University by day, at criminal employ by night. Open to all non-harmful social actions.
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 Polite Society Posts: 25
12/30/2017
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To echo some other fine gentlefolk here, when I first started I didn't really know what was going on. This is reflected in my original character name which is not lore friendly at all. Now I am older and wiser FL wise I still have no idea what's going on, but Polite Society was born as I thought the name better reflected the nature of the game I was getting more and more into.
As for Lore, my original character is basically me-ish, but far happier to take risks, kill people, steal and be nasty or generous to far further extremes than I would personally be ok with. She covers the spectrum end to end and so does whatever floats her boat at the time.
Polite Society is more RP - he is essentially a hardcore criminal and wannabee kingpin - happiest in the underground environs of the neath - murder, larceny, blackmail etc is just another days work for Polite. Strangely enough the game seems to play that way for Polite in that he has a ridiculously high renown with criminals despite generally working to build all the factions anyway (like 2-3x the others). Criminal cards just seem to rain on the guy and that's just the way he likes it. If you see Polite post on the forums chances are it will be in character (apart from this post, cough)
Mrs Eaten is my 3rd and last character - as you can probably guess she was built to be a seeker once I worked out what seeking was and decided I probably didn't want to kill my other characters but I was very interested in the mysterious storyline. She has but one goal - to find her lost love. Everything else is secondary and meaningless apart from that one purpose. This doesn't mean she doesn't get distracted however and her attention span can be quite short. Sadly she is not particularly adept at following the path or noticing there is a path, or staying on the path if she stumbles across it so I expect she will be seeking for quite a long time, Oh look, something shiny over there... oh dear here we go again...
-- Absolute gentle person and in no way associated with anything nefarious or villainous of any measure. Absolutely not. Anyone saying so will have a quiet chat with Big 'Arry n'the lads.
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 Addis Rook Posts: 125
12/31/2017
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It railroads you too hard into specific kinds of characters, but the situations it presents are very interesting.
I feel like you shouldn't treat the game proper as a roleplaying medium... per se. More like, a writing/brainstorming prompt for real roleplays in the setting.
I feel like the game/roleplay balance goes like a hill. At first, it's all about figuring out how your character fits into this incredible setting that slowly unfurls itself before you as you play and learn more about it, but then your character begins to mature, and you begin to realize that the choices are simply too limited to properly account for your developing characters decisions, and the nuances behind them, and so you slowly migrate them towards the roleplaying forum. Or supplement in copious amounts of headcanon while playing. Usually it's both. :P edited by Addis Rook on 12/31/2017
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 Jolanda Swan Posts: 1789
12/31/2017
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I agree with Addis Rook a lot. Given the game, you have to be a kleptomaniac daredevil on the wrong side of the law, not matter what character you might eventually roleplay with others. Sure, some stories ask you to make a moral choice, but if you fully role-played the game would be unplayable and/or you would miss half of it. I avoid cruelty or cowardice, and I am surprised of how many chunks of content get taken away for that (Velocipede squad, University department etc). All in all, I mostly roleplay Jolanda in my contacts with other players and when it comes to crucial decisions. The rest of the time, my artistic, spying, comfort loving Jolanda is for some esoteric reason doing Heists at the Flit.
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 Hotshot Blackburn Posts: 110
12/14/2016
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Hotshot Blackburn (who remains my only account aside from an alt I plan to turn Seeking because switching emails gets old) was very ill-defined in the beginning - and in fact made some choices early on that don't in fact match with his character at all anymore! Certainly due to the "do everything" nature of your character in Fallen London I tend to RP away a lot of stuff he's technically done as being more minor in scope - like the whole thing with the Empress's Court (he visited but was too unsubtly a revolutionary fop), the whole Master Thief storyline (he stole a few things here and there but never made a career or big heist out of things), the University (he's a guest lecturer occasionally for some esoteric beast and zee-stuff, the Correspondence is a curiosity rather than a drive), etc. I really wanted him to go Dangerous and so as a result, well, I focused mostly on all the Dangerous stories first! So character lore is important to me, but I also consider Fallen London's stories as more like....a starter. Good for the basics and the framework, but certainly not something you must necessarily limit yourself by if you don't want to strictly follow it. Strictly following it while RPing would also get pretty tricky considering you're replicating the same set of possible actions as every other main character in the game (we could probably go with a few university's dedicated solely to teaching the Correspondence, enough Monster Hunters to storm Mount Nomad and enough Glassmen to open up that darn base-camp by now)
There's a lot of directions he can go though because of the character background - an explorer, a revolutionary, a mercenary...so anything zee/mirror/space related lore I can justify (he explores!), anything revolutionary or companion related I can justify (he's a revolutionary! He's got a contact network of literally dozens of revolutionaries!) and anything involving weird beast stuff he can definately justify (all those animal companions!). And where they don't exactly match...well, that's where RP comes in to fill the gaps.
My biggest investement into character recently was honestly blowing most of an Overgoat into the Tree of Liberty. There's no reason to doing so other than vague gesture to symbolism, fake RP points and the novelty of constantly showing off those 777 sorrow-spiders on the mantelpiece because I didn't spend near 9000 echoes to let them sit around in my inventory alone, but...it was a legitimate thing in-character that if he could, and he would (regardless of if he should), Hotshot would jump at the chance to raise a spider-council. So...made own spider-council. Purely for in-character reasons.
But if I'd known one day I would be all about helping the Bishop kick some devil asses I probably wouldn't have helped them foil that raid way early on in the Watchful storyline. Just saying, the character's an evolving concept. edited by Hotshot Blackburn on 12/14/2016
-- Hotshot Blackburn: Messidor, Aspirant to the Calendar Council. Paramount Presence. Seeker of the Name. A firm believer in kindness, solidarity, and sufficient use of force and firepower.
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 Mr Sables Posts: 597
12/14/2016
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I started playing more for the story and as a sort of self-insert, not really too invested, but that kind of changed around the time I got my destiny . . .
It was then my character found a 'direction'; he started to flesh out, with a more 'chaotic neutral' vibe, so that he had a clear motivation and moral code . . . his past actions - while seemingly contradictory - are a part of his moral evolution, with him in constant guilt over accidentally killing a person in a permanent manner, and he's lived every action since then avoiding death (becoming magnanimous 15 in the process).
He's a character I have a massive amount of lore about, although I rarely role-play with him . . . I adore writing, but there's something very personal and self-exposing with role-play, and I'm way too self-conscious to leave myself open to judgement like that. So - yeah - most of Alex's lore/history stays mainly in my head . . .
I can't remember if I created Benjamin the same way, but he's basically the polar opposite of Alex in some respects . . . he's selfish, prone to acting more for the 'fun' of things, and doesn't really care who gets hurt, so long as it benefits him or his loved ones. His character allows me to explore the game in a very different way (like trying to regain access to the university, or not turning in the Rat and keeping him as an ally) . . . so the lore and motives are extremely important for both, as they dictate every choice I'd make and what I'd do in accordance.
That was partly why 'Long-Lost Daughter' fricked me off no end, as I was expecting clever writing - (on par with other fate-locked stories) - so maybe she was an adoptive daughter or foster daughter or a protege, etc., but instead it's like 'haha, no, you actually have a biological kid out there somewhere', and suddenly I was forced to change Alex's backstory to fit his overall personality, which is hard because . . . he's a very chaste character, to an extent, and most implications of sexual liaisons I have to loophole as 'not all the way' . . . in the end, I've taken to denial as in: "never happened". It's just easier . . . everything else fits into his canon, even stuff that seemingly doesn't on first glance, except that awful, awful story *coughs*
So - yeah - lore is everything to me as I play.
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 A Dimness Posts: 613
12/15/2016
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I don't really let my roleplaying shine (except for when I join roleplaying events, I suppose), but I do keep a sort of personal continuity in the back of my mind when I play.
I currently have four characters, which to me all coexist in a same instance of Fallen London- The Mirthless Colonist, my first character and initially just a way for me to play a snarky Tomb-Colonist; the only survivors of two alts I made simulteneously, the Callow Abettor; and the two alts I threw in recently, the Concise Scrivener and the Languid Bacchante. I'm supposed to write a bit of fluff about them sooner or later.
Really, every one of those four characters is just an excuse for me to focus on a single one of the four main attribute paths- the Colonist for Dangerous, the Abettor for Shadowy, the Scrivener for Watchful, the Bacchante for Persuasive. Their unique personalities allow me to justify different paths in the same quests, though, which is fun for me to see how things turn out differently. edited by Infinity Simulacrum on 12/15/2016
-- A truth so strange it can only be lied into existence
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 Kaijyuu Posts: 1047
12/15/2016
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I've got a little story for my character as well, being an uber hedonist and magnanimous individual who got a bit corrupted by wealth and power. I had several goals when first playing, such as kissing the head of john the baptist, and having fun on the empress's throne. After doing those, I shifted more toward gaining wealth, which seemed to imply to me that the more selfish parts of society were rubbing off on him.
-- Be of good cheer. Our contacts have assured us that your sins are forgiven.
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 Kukapetal Posts: 1449
12/14/2016
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It used to be really important to me, but has become less so over time. I was playing as a chaotic good character, but trying to stay in character just made me miserable because I constantly got thrown out of stories and areas, missed out on cool rewards, and made characters I adored hate me...and that's when I was allowed to make a moral choice at all.
It's gotten to the point where I'm just declaring stuff I don't like to be "noncanon" for my character, and am considering resetting stories just so I can get a better outcome, two thing I used to refuse to do because I thought it was "cheating" from an RPing standpoint.
In other words, it's gotten to the point where I can either RP or have fun, and I'm obviously leaning toward fun. I'm sure it won't be long before I give up the RPing entirely and just play as the self-serving amoral sociopath the game apparently wants me to be :P edited by Kukapetal on 12/14/2016
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 Felicity Anne Stratford Posts: 63
12/14/2016
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My character and her motives are very important to my enjoyment of the game! I created her originally as young and fairly naive so that when I made a mistake or forgot something it would be easy to just say that she was fooled or unaware. This is getting more difficult as she progresses in the game! But I still run across choices where she would not make either choice in a million years. But I got some good advice from another player who told me that i could add to the story so that it made sense for my character to make one of those choices. That has really made it a lot easier for me to figure out where to go and what to do! And that lets me enjoy my character more.
-- Looking for a roleplay partner with potential for Simone and maybe for Felicity. All genders considered.
Felicity Anne Stratford is a Correspondent and delighted to visit Orphanages or Salons or be interviewed! Scientific correspondence greatly appreciated. Please no Seeking or Photographer.
Simone Beaufort is a Midnighter and pleased to visit Orphanages or Salons or be interviewed! No Seeking or Photographer.
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 Poison Penny Posts: 12
12/14/2016
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Hotshot Blackburn wrote:
Strictly following it while RPing would also get pretty tricky considering you're replicating the same set of possible actions as every other main character in the game. edited by Hotshot Blackburn on 12/14/2016
That's what I was just thinking the other day before starting this thread! Like any story-driven game, no matter how many choices are, there are some main storylines that the game directs you towards following, and in the end we all become a respected University professor, a bubbly socialite at the Empress' court, a famed Monster Hunter at Watchmaker's Hill... and yet only some of these things I believe my main would actually do. But I think what you said about the character being an "evolving concept" and using RP to sort of "explain away" why your character makes the obligatory Big Game choices they do gives me a bit of comfort in that. After all, intelligent beings are complex and contradictory (in fact, I believe there's an FL achievement you can get that's something along the lines of "Contradictory" if you raise your Ruthless and Magnanimous to a certain level, say, or Hedonist and Austere. Don't quote me on that though.) And it makes it much more interesting when your character does make seemingly odd choices, as someone who only makes the "Obvious for their Own Gain" choices is a bit one-sided.
-- They say... "Her?"
Main: Poison Penny, the self-styled Thief Queen of the Flit http://fallenlondon.storynexus.com/Profile/avianpoetry Alt: Lieutenant-Colonel Elliot Hazel, a stalwart yet sometimes rash detective, and decorated veteran of the Great War, serving as Lieutenant-Colonel of the Seventh Squadron of Her Majesty's Royal Army http://fallenlondon.storynexus.com/Profile/elliot-hazel
please talk to me oh god I want FL friends
All social actions accepted, though Elliot will most certainly be nicer to you than Penny.
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 Siankan Posts: 1048
12/14/2016
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The game does push toward certain directions - particularly the four Making Your Name routes. However, it is not required to finish (or even start) them, though if you avoid one it does make becoming a Person of Some Importance a longer process. Mr. Kan is not going to go any further down the Shadowy path, because it's hard for an upholder of the law to go area-diving. If there were a convincing argument that I was somehow going undercover, maybe, but there isn't. He's also probably gone as far as he's going to down the Dangerous path, too; he entered one roof-top ring-fight right after the University fiasco, when he was quite unsettled in mind and plans, but a society whose only goal is the murder of its members is not something he really wants to involve himself in. A great deal of defining a character is simply choosing which storylines not to involve oneself in.
A lot of the writing in Fallen London implies rather than directly states; this gives a lot of wiggle room. What exactly happens between you and the Honey-Sipping Heiress? The writing drops some heavy hints, but it leaves just enough room for you to define for yourself how far the relationship went. Was it true (if temporary) love? A light fling? A farce for personal gain? Precisely how many pieces of your attire remained attached to your person in the process? That's pretty much up to your imagination.
-- Prof. Sian Kan, at your service.
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 Saklad Posts: 528
12/27/2016
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I try to play my character according to my own personal morality, allowing for minor deviations where necessary (helping to jailbreak criminals to gain Renown and steal Touching Love Stories is fine, but convincing a poor urchin to sell their soul or destroying others for curiosity alone is not). I try to find peaceful solutions whenever possible, so long as doing so is not immoral. I will gladly save an enemy so long as doing so is not a danger to others, and I prefer to incapacitate those that are given the choice. edited by Saklad5 on 12/27/2016
-- Saklad5, a man of many talents
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 Greenstar54 Posts: 27
12/28/2016
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@Poison Penny, I've run into the same situation as you! I started playing FL years ago and got fairly far into my ambition (Light Fingers 45) before taking a year and a half hiatus. Now I'm back, playing my main account and a new alt, which has made me much more aware of the differences between the two characters.
When I started, I was trying to see as much story content as possible, playing a self-insert style that ended up with a cunningly persuasive society lady that was clearly out for her own gain but also tended to stick with the more moral options. With my alt, I consciously decided to play a criminal shadowy character in order to experience FL in a new way (and also to take up Seeking without destroying my main account.) Playing these two characters suddenly has made character building much more important to me and enriched the game as a whole. I've realize that Light Fingers is much better suited to my shadowy criminal alt (who has also taken up Seeking, against all my instincts for self preservation), and now I'm just dying to play Heart's Desire on my main account.
Welp. Goodbye progress and hello Lethean Tea.
-- "My life is like a free online game, people always seem to be playing with it." -literarydevices.net "Sleep like nothing is watching. Gaze at the stars like it will never hurt." -Steven Kaas
http://fallenlondon.storynexus.com/Profile/Greenstar54 Accepting social invitations excluding the Affluent Photographer.
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 Ben Posts: 657
1/2/2017
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When things began, I had a diary of events from the character's POV written up. It lasted until just after POSI. I've not even looked at it in a year though. While I've got a general idea of how mad my character has been driven by things down here... it just does not seem to make sence to be written up anymore.
-- The wind has no destination. http://fallenlondon.storynexus.com/Profile/IcountFrom0
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 Tystefy Posts: 450
12/30/2017
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My character was spontaneous.
http://community.failbettergames.com/topic24496-just-a-dumb-post-to-allieve-election-heat.aspx I had already played Fallen London for perhaps a year or two before completely overhauling myself from a common lurker to... this.
This is my final form!
-- Will sometimes return to post absurdity.
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