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A game of survival, trade and exploration in the universe of Fallen London

Ultima Ratio Regum- A Weapon Mod Messages in this topic - RSS

Machallan
Machallan
Posts: 39

11/25/2016
Good evening zee-captains!

I have been shocked the day I discovered that there was a boarding mechanic in the game, and very sad when I discovered that it was nearly impossible to use under the current build. So I have been thinking, and I decided to make a weapon mod, balancing existing weapons and adding new ones.
The main idea, behind allowing boarding, was to have specialized weapons for Hull damage, for Life damage, and polyvalent but weaker ones. The torpedo weapons had been reworked with Zubmariner, so I mostly left them untouched. They are powerful polyvalent weapons, but need ammunition in order to work.

I also reworked boarding events to make them a bit more profitable, but always trying to keep things balanced.

What I need now are feedbacks and suggestion about the mod to improve it and correct any bugs left behind the first tests smile

Here is the link to the mod: http://www.nexusmods.com/sunlesssea/mods/3/?

Hope you will enjoy it!
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Machallan
Machallan
Posts: 39

4/8/2017
Hello fellow zee-charters!

Just a small message to say that the mod has been updated (maybe tweaked is more on point), featuring a more reliable way to burn-the-enemy-crew-but-not-their-ship.

Have a good week end smile
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CatLady
CatLady
Posts: 53

10/16/2017
Thank you for this (basically essential) SS mod!

Small suggestion about the heartmetal guns:
I've found their lore very fun (awesome how you included it such seamlessly, that I had to double-check if it is mod thing, or re-tweaked vanilla stuff), yet the guns themselves underwhelming, even if compared with available-from-start stuff in london. OTOH, just raising their stats would seem silly.

What about alternative - adding "suppression" stat to the higher tier heartmetal gun (that came to my mind instantly after reading its description about steel-bending coldness of it and necessity to place it next to ship's furnace)?

Apart from fitting in-lore, it would have nice effect from game-balance perspective - one could consider using weaker deck gun (heartmetal one) as a price paid for having aft slot for non-obvious use (rear gun OR any compartment instead of standard avid suppressor). In any case, AFAIK adding it would be as easy as copy-pasting the +supression related fields from suppressor.

Cheers,
/CatLady

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http://fallenlondon.storynexus.com/profile/CatLady_
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