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Negative 2 billion opportunity cards? Messages in this topic - RSS

LawrenceKeyworth
LawrenceKeyworth
Posts: 73

11/16/2016
I've submitted a ticket to support, but I'm curious to know if I'm the only one having this issue.
My opportunity deck says I have negative 2 billion some odd cards. I've logged in and out and switched browsers to no avail.

Here's a screenshot, just for your amusement at the absurdity:



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http://fallenlondon.storynexus.com/Profile/LawrenceKeyworth
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 Saklad
Saklad
Posts: 528

11/18/2016
For those curious, this is called an integer overflow. Most numbers in programs are stored as 32-bit integers, which can hold any whole number from -2,147,483,647 to 2,147,483,647. (There is a reason that such an weird number is the limit, but it involves semi-esoteric math).

If you try to go above or below that limit, the number will "overflow" and suddenly go to the opposite extreme. Clearly that happened here.

I suspect Failbetter's code was treating the infinite card decks as a finite deck holding 2,147,483,647 cards, and you happened to get a new action/card while you were in the middle of moving to a place with a finite deck. Since that is WAY outside the expected range of deck values, nothing kicked in to catch the error.

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Saklad5, a man of many talents
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Optimatum
Optimatum
Posts: 3666

11/17/2016
The theory I've heard for this issue is the transition from an infinite deck to a finite one. The zee has an infinite deck, so presumably visiting the Chapel and other locations at zee leaves the deck in infinite mode, as cards aren't relevant. The issue is that activities at the Chapel transport the player directly home, which presumably is missing some relevant code that the regular return-from-zee option has.

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Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
+8 link
Salt
Salt
Posts: 20

11/20/2016
Quick calculations have indicated that you'd be getting your next opportunity card in about 40,857.86699 years! Have a nice day!
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LawrenceKeyworth
LawrenceKeyworth
Posts: 73

11/20/2016
Salt wrote:
Quick calculations have indicated that you'd be getting your next opportunity card in about 40,857.86699 years! Have a nice day!


Thank you for doing the math!
... Thank you also for the unexpected contemplation of the briefness of my own life! (I jest).
Even the Bazaar could not be quite so patient between cities!

Thinking over such long timescales though makes me wonder just when the Bazaar first went to Axile and how old it truly is.

Thank you as well to everyone who added explainations for how and why the quirk can occur!
edited by LawrenceKeyworth on 11/20/2016

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http://fallenlondon.storynexus.com/Profile/LawrenceKeyworth
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ForScience
ForScience
Posts: 69

11/17/2016
Optimatum wrote:
The theory I've heard for this issue is the transition from an infinite deck to a finite one. The zee has an infinite deck, so presumably visiting the Chapel and other locations at zee leaves the deck in infinite mode, as cards aren't relevant. The issue is that activities at the Chapel transport the player directly home, which presumably is missing some relevant code that the regular return-from-zee option has.


It'd be funnier (and more thematically appropriate) if it's done on purpose, though.

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http://fallenlondon.storynexus.com/Profile/ForScience - The Intrepid Scholar. A dauntless scientist.
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earthbourn
earthbourn
Posts: 149

9/21/2017
I ran into this bug a few weeks ago after leaving the Chapel, and I was convinced it was a feature. I wasn't even that fazed. Just "oh, I guess that's Seeking for you. You got me again, SMEN."

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Tenterhook - A sun-seared creature learning to be human.
The Mechanist, L. - Found what she was looking for. Gone now.
+3 link
suinicide
suinicide
Posts: 2409

11/16/2016
I see someone's almost ready to go north! (Use an option that takes you to a place with a different deck, like the nadir or the pickpockets promenade to fix it)

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http://fallenlondon.storynexus.com/profile/sunnytime
A gentleman seeking the liberation of knowledge, with a penchant for violence.
RIP suinicide, stuck in a well. Still has it under control.
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LawrenceKeyworth
LawrenceKeyworth
Posts: 73

11/16/2016
suinicide wrote:
I see someone's almost ready to go north! (Use an option that takes you to a place with a different deck, like the nadir or the pickpockets promenade to fix it)


Thank you! I'll try that now smile
Yes, I have only to lose my head now. Though I may tarry here for a bit before I depart.

ETA - You were absolutely right, thank you, suinicide!
edited by LawrenceKeyworth on 11/17/2016

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http://fallenlondon.storynexus.com/Profile/LawrenceKeyworth
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Optimatum
Optimatum
Posts: 3666

11/18/2016
Possibly, but given Alexis had to restructure the entirety of Seeking in a week it's almost certainly an oversight. In addition to major bugs when it first relaunched, some things went quite a while before getting caught, like one Marsh-Mired option not having a SMEN cap and a different one giving quirk gains past 15. (And there are other things that may not be fixed even now, like drowning secrets consuming an extra 77 secrets on success.)

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
+1 link
Onionald
Onionald
Posts: 11

8/10/2017
The bug still exists - it happened to me when I returned from the Chapel yesterday.

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http://fallenlondon.storynexus.com/Profile/Onionald
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Tystefy
Tystefy
Posts: 450

8/10/2017
Some people have too much time.

Some people have too much knowledge.

Some people have too much money.

Some people have too much- er, too many action cards.

I will bet you absolutely nothing that all those cards have been laced with Irrigo.

--
Will sometimes return to post absurdity.
+1 link
Pumpkinhead
Pumpkinhead
Posts: 516

8/11/2017
Onionald wrote:
The bug still exists - it happened to me when I returned from the Chapel yesterday.

I'm pretty sure the chapel is the thing that causes it most often. Something about immediately going back to London.

--
McGunn/Bsymstad is on the slow boat, waiting to see if he can find out what death is. (I'm done with London for now. Thanks for everything!)
Amanda Albright is a *spoiler* now, like she always wanted.
+1 link
annalibertas
annalibertas
Posts: 161

9/23/2017
earthbourn wrote:
I ran into this bug a few weeks ago after leaving the Chapel, and I was convinced it was a feature. I wasn't even that fazed. Just "oh, I guess that's Seeking for you. You got me again, SMEN."

Honestly i'm still not entirely convinced that it isn't a feature

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https://www.fallenlondon.com/profile/Anna%20Libertas
Accepting all social actions & boxed cats

https://www.fallenlondon.com/profile/Julliah%20Randolph
Alt, will accept all social actions whenever I log on
+1 link




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