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writing a short story Messages in this topic - RSS

nathan7
nathan7
Posts: 40

11/6/2016
Why was the option to work with others on getting potential removed? Do we know when it will be returned?

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 Saklad
Saklad
Posts: 528

11/8/2016
YES!


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    An Individual
    An Individual
    Posts: 589

    11/7/2016
    I think there are 2 philosophies of thought on when to attempt to write a Classic Short Story.

    1) Wait until you're at 100% so you can't fail (334 potential)

    2) Go for it as soon as you meet the minimum requirements (200 potential)

    If you want to be absolutely certain of success, #1 is the best option. However, it requires 7-8 trade secrets (assuming you didn't spend the election farming case notes) to hit that 100% success rate. That's 4 attempts worth of trade secrets if you go for the minimum value. The minimum value has a success rate of 60% for a single attempt. Your probability of failing 3 times in a row (which is the maximum number of failures before you'll wish you'd just saved them all up and gone for the 100%) is 6.4% (0.4*0.4*0.4 = 0.064). Which is almost guaranteed. Almost. And if you have to go all the way up to 4 attempts where you'll have had to spend an equal number of trade secrets you only have a 2.56% chance of being very very sad.

    Given the numbers I'd say the minimum value approach is the best one. Unless the RNG really really hates you.

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    Optimatum
    Optimatum
    Posts: 3666

    11/7/2016
    An Individual wrote:
    I think there are 2 philosophies of thought on when to attempt to write a Classic Short Story.

    1) Wait until you're at 100% so you can't fail (334 potential)

    2) Go for it as soon as you meet the minimum requirements (200 potential)

    If you want to be absolutely certain of success, #1 is the best option. However, it requires 7-8 trade secrets (assuming you didn't spend the election farming case notes) to hit that 100% success rate. That's 4 attempts worth of trade secrets if you go for the minimum value. The minimum value has a success rate of 60% for a single attempt. Your probability of failing 3 times in a row (which is the maximum number of failures before you'll wish you'd just saved them all up and gone for the 100%) is 6.4% (0.4*0.4*0.4 = 0.064). Which is almost guaranteed. Almost. And if you have to go all the way up to 4 attempts where you'll have had to spend an equal number of trade secrets you only have a 2.56% chance of being very very sad.

    Given the numbers I'd say the minimum value approach is the best one. Unless the RNG really really hates you.

    The numbers for the minimum requirement are actually even better, if you plan things out well. Potential works like Taste of Lacre; both qualities increase by flat amounts if below a threshold. So if you can get the Potential to exactly 149, you can use a Blackmail Material to get the Potential to 161. Then two Trade Secrets brings Potential to 211, which is a 63.3% chance. This way the chances of failing the first three times is 4.9%, and the chance of failing a fourth time is only 1.81%.

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