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Hallowmas Change Opinions Messages in this topic - RSS

Shadowcthuhlu
Shadowcthuhlu
Posts: 1557

11/8/2016
I for one wish to echo Note bite and for a chance to investigate that door. However, I'm going to continue looking forward for next year - maybe it will be more developed when it's not so close to the zubmariner release

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https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
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Mr. Secrets
Mr. Secrets
Posts: 101

11/8/2016
I would like to mention that my opinion of this season has soured somewhat by only being allowed to have ONE of my companions interviewed unless I got all of them. It rather upsets me because I went to quite some lengths to gather companions only for the majority of them to be ignored.

--
Mr. Secrets - We Are In Our Ascendance. There Will Be Ten And Then All Shall Be Well And All Shall Be Well And All Manner of Things Shall Be Well.

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Mr Sables
Mr Sables
Posts: 597

11/9/2016
I saw how the lack of alerts in the game itself caused some members to lose out on collecting companions . . . not everyone frequents social media, nor should be expected to do so, and so it might be good to have warnings in the banner concerning festival ends? Or leave people messages in their game inbox?
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Sandi Gummy
Sandi Gummy
Posts: 75

11/9/2016
I like the new companions! They are very cute and I am happy that I don't have to send things to many people xDD

The Whispered Hints are very useful too! Something special to do will be very cool but I am ok with playing the game normally with some gifts!

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th8827
th8827
Posts: 823

11/9/2016
As a player who started last year as Hallowmas was beginning, I found this year's Hallowmas much more approachable than last year.

I did not have any friends yet, so I was relegated to the special confessions, preventing me from making the most of my Holiday that year.

I can see this year's format being much more approachable to solo players, giving them a chance to get the top prize without requiring networking.

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Chronos
Chronos
Posts: 135

11/9/2016
I think this is my third Hallowmas. I totally skipped the first one because I don't like social actions specially when they are the main mechanic.
That's why, last year, I liked the confessions of notable characters since at least I could get some Spirit of Hallowmas.
Too bad this year not betraying them doesn't give any advantage and they didn't influence at all the Huffman part. The whole thing seemed just out of context this year.

I love companions (and weapons, but this is another story) so i loved the upgrades too. Too bad confessions were rare and the notability grind was too much for me. At the end of the festival I got all upgrades I wanted the most (tigress, rubbery, fabulous and esoteric accomplices, and the fish with my alt) but only due to the extra confession.

I expected The Unexpurgated Gazette quality to be under Accomplishment, but it is under Story instead. And no Hallowmas qualities under Seasonal?
edited by Chronos on 11/9/2016

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supremecuisine
supremecuisine
Posts: 4

11/9/2016
I like this hallowmas more. The idea of upgrading companions is fun, and the mechanics were not super action intensive unless you really were going for broke. In addition the whole thing was much more straightforward. You really needed a guide to work through the old hallowmas. The extra text this year was also nice.
I am a firm believer that games should be playable within the framework given, and previous hallowmas required far too much external use of gdocs and forums and such. A little of that is fine, but I shouldn't be spending more time on Gdocs than actually playing. Also getting hundreds of confessions makes each one seem effectively meaningless.
That said I do miss the drama associated with the confessions and betrayals and the fun of trying to efficiently farm menaces.
I would suggest that you use the profession system in some way. Say that people can collect one confession from other players per day, and then have the type of confession received be specific to the confessors profession. This makes every confession special while still allowing drama and intrigue

As a last comment, the flavor was not quite right on this hallowmas. The confessions just didn't feel confession-y. They could have been pretty much any item really. It would be nice to have something that makes them feel like confessions such as an extortion or some revenge for a betrayal. Also the logical connections between the confessions and the upgrades were sometimes a bit weak (the tigress being a notable exception). A little bit more spookiness would be nice too, but there is usually a good amount of that in fallen london, so that is low priority.

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Kukapetal
Kukapetal
Posts: 1449

11/10/2016
I enjoyed the new changes a lot. I'm not a huge lover of risky social actions, since I've been burned by them a lot in the past. But I LOVE Companions! So I really liked that that was the focus and all the new Companion upgrades offered were really cute and funny. I do wish that there had been the option to interview each companion individually rather than having it be all of them or one of them...although I was able to get them all, I know not everyone else was, but plenty of people still got as many as they could. Having each companion gained have their own interview and reward would have been better than treating someone who was able to get 9 companions the same as someone who was able to get only one. "The more you collect, the better the reward" seems more fair than "all or nothing."

The only other issue I had was a minor but still frustrating one. I don't think the Rubbery Bellringer should have been among the companions who could be upgraded. He's both expensive and hasn't been around very long, meaning many of us weren't even close to getting him by the time Hallowmas came around (I would grind for him every time the Rubbery card popped up but was still only at Renown 15).

This resulted in me spending most of the festival in Flute Street doing a really action intensive grind for favors...time that I much would have rather spent doing other Hallowmas related stuff. I also used up a lot of my Fate to increase favors too, fate I would have rather spent on getting more confessions or replaying the exceptional stories that were discounted.

Basically, having one of the upgrades be for a companion who is expensive and who I hadn't had a lot of time to "save up" for took a lot of the fun out of Hallowmas for me, eating up time and fate I would have rather spent on the festival for a long and expensive grind.

I'm not saying all the upgradable companions should be ones you can buy at the Bazaar for fifty cents, but the Rubbery Bellringer was just the wrong combination of "hard to get" combined with "recently introduced" that turned much of the holiday from "fun" to "a chore."

(That said, it was nice of the game to give us one of the upgradable human companions for free at the beginning of the festival)

All in all, I did love the major changes to the festival and I really appreciate the people behind the game being willing to try new stuff for these festivals. Whether next year's festival is like this year's, reverts to being like previous years', is completely new, or is some combination of all three, I'll be really glad we had this year's content.
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Ginneon Thursday
Ginneon Thursday
Posts: 265

11/10/2016
I do wish there were more incentive for social actions, other than ultimately trying to find people with rarer confessions, who had little incentive to trade them away. I think there probably is a more interesting social mechanic here somewhere.

That said, it is a bit of a relief to not have to grind menaces and trade confessions hundreds of times. And I liked the upgradable companions, as well as seeking confessions of notable characters.
edited by Ginneon Thursday on 11/11/2016

--
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MrBurnside
MrBurnside
Posts: 188

11/10/2016
Màiread wrote:
Snip
... Last year I read a review for some big release that talked about the idea of games respecting their player's time - increasingly, I feel FL does not, a feeling that is particularly acute this event - I've been looking forward to all the marvels and mysteries and player interractions for weeks, and instead of enjoying a break from the norm I find myself doing the same dull grind as ever. Old Hallowmas was iconic and exemplified everything that made FL mad bad and dangerous to know, for good and for ill. I can't imagine bothering with New Hallowmas next year.

I think I feel similarly. Some of the last festivals felt very... slight when it came to design choices made. This is something exacerbated by a lack of signposting and polish (in game) and almost no communication with the fanbase (outside of the game).

All festivals in FL change regularly of course. What happened last year is a poor indicator of what is coming this year and FBGs makes that exceedingly clear. But with such changes come a need for clarity.

Why were there two varieties of confession? Which confessions were used for Huffam? Was keeping them useful? Did they have to be spent before the 8th or simply gathered by then? Why make one of the upgradable companions only available during the FotER? (I know, now, that it could be gotten through Watchmaker's Hill, but, being fate-locked, this info was not available on the wiki.) Why was there no notes pointing out where all the different critters could be obtained?

The lack of signposting was here during the Election. It was a problem last year with the Nomen stuff.

When combined with a lack of out-of-game communication, it's hard to feel that our time is being respected. I seem to remember (FOUND! I don't want to take anything out of context so the whole post is here), after the Election, one of the staff mentioning that MVP (minimum-viable-product) was the goal for their new festivals. MVP may be a little too low a bar for my tastes, especially when fixing all the questions I listed above would have taken less then 200 words total. Adding a little overlap between the stages would have taken even less writing.
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dov
dov
Posts: 2580

11/10/2016
MrBurnside wrote:
(I know, now, that it could be gotten through Watchmaker's Hill, but, being fate-locked, this info was not available on the wiki.) Why was there no notes pointing out where all the different critters could be obtained?

I fully agree that a note that the Doll is available in Watchmaker's Hill would be better.

However, to be fair to the wiki, that information is there (and has been since this contract option was added 2 years ago).
It's listed as one of the potential sources for the Watchful Doll (though the details of the contract are of course not there because it's Fate-locked), and you can see it in either the Doll's wiki page, or its specific Sources page.

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Estelle Knoht
Estelle Knoht
Posts: 1751

11/10/2016
While I absolutely adore using the wiki, I have met a considerable amount of players who is more wary of browsing it.

Not to mention, people prefer asking questions first and looking it up second. If someone told them "nope, it is only a gift from others" they are very likely to stop looking for more information.

Generally speaking it is not that bad to have obscure stuff, but at the same time it is not that unreasonable that some people are slightly miffed at the requirement of Campanologist and Doll.

--
Estelle Knoht, a juvenile, unreliable and respectable lady.
I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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dov
dov
Posts: 2580

11/10/2016
Estelle Knoht wrote:
While I absolutely adore using the wiki, I have met a considerable amount of players who is more wary of browsing it.

Not to mention, people prefer asking questions first and looking it up second. If someone told them "nope, it is only a gift from others" they are very likely to stop looking for more information.

Generally speaking it is not that bad to have obscure stuff, but at the same time it is not that unreasonable that some people are slightly miffed at the requirement of Campanologist and Doll.

I absolutely agree. People shouldn't have to rely on the wiki to play, and a note in the game pointing (or hinting) that the Doll can be acquired in Watchmaker's Hill would have been welcome.

I just wanted to point out that the wiki *does* have this info in it, since several people have commented that because it's a Fate item they had no way to find this on the wiki.

--
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MrBurnside
MrBurnside
Posts: 188

11/10/2016
dov wrote:
Estelle Knoht wrote:
While I absolutely adore using the wiki, I have met a considerable amount of players who is more wary of browsing it.

Not to mention, people prefer asking questions first and looking it up second. If someone told them "nope, it is only a gift from others" they are very likely to stop looking for more information.

Generally speaking it is not that bad to have obscure stuff, but at the same time it is not that unreasonable that some people are slightly miffed at the requirement of Campanologist and Doll.

I absolutely agree. People shouldn't have to rely on the wiki to play, and a note in the game pointing (or hinting) that the Doll can be acquired in Watchmaker's Hill would have been welcome.

I just wanted to point out that the wiki *does* have this info in it, since several people have commented that because it's a Fate item they had no way to find this on the wiki.

I appreciate your doing so. I'm exactly as described. I was familiar with the doll from the FotER, and so made the mistake of assuming that, like so many other companions from that festival, it was festival specific.
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Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

11/10/2016
Next time, we'll definitely make a point of stating the date the festival ends on in the content, and give guidance on where to find the base companions.
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Myrto
Myrto
Posts: 209

11/11/2016
This was my third Hallowmas. My first was a month after opening my account with FBG, so it was a little bewildering. My second was a year later, so I was able to really enjoy it as a POSI.

My opinion is that while I understand the attraction of a less-intense holiday (as others have said above), I really did miss the total Wild West feeling of previous years. As some have also said, the old Hallowmas really felt like a wild party that spread throughout London.

Last year, I had a lot of fun trading confessions, betraying some, being betrayed, and amassing Spirit of Hallowmas. I'm not a hardcore enough player to have attained the max Spirit, but it was fun to try.

I also really loved the spirit of community last year. After I was pretty much done with my own grind, it was so cool to be able to help out other players who needed help with their grinds. It was a frantic, wild, hilarious time, and I do kind of miss it.

This year, I got most of the companions, but even though I'm a maxed-stat player who is mostly in end-game mode, I just couldn't bring myself to grind notability so intensely to get all the companions. I ran the notability grind a few times to get a few extra confessions, but it didn't really feel like a festival (though the Tigress is pretty awesome).

To be clear, I didn't hate this year's festival at all. I just kind of miss the craziness of last year.
edited by Myrto on 11/11/2016

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Myrto, a mysterious veteran spy who is only on their own side. Married to navchaa!
Edith Alpha Doyle, social climber with grand ambitions; Correspondent who would be happy to assist you in whatever way she can.
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Hammond
Hammond
Posts: 41

11/12/2016
I am deeply sorry for the length of this damn thing. Everyone is totally justified if "TLDR" is their response to this monstrosity . So please feel free to skip down to the ~ Skip to Here ~.

I have been trying to put my thoughts to words concerning this Hallowmas for awhile. My emotions are... mixed.

Personally, I am very satisfied with this Hallowmas. I like the companion enhancement, and I hope there is more of it in the future. I like the more relaxed nature of this Hallowmas, despite the the trove of confessions I collected last year going unused (a fair price I suppose), and I loved what my effort this year culminated into. I can't help but smile every time I read Mr Huffam's reaction to my Haunted Goldfish. I would almost say that this whole event was tailor made for me... and I will get to why that is a problem in a moment.

The sad, simple truth is that Hallowmas last year WAS NOT FUN, it simply wasn't. "Challenging", but not fun. In the end, and I will only speak for myself, I ended up with a contact list comprised of hundreds of people that I do not have any other meaningful contact with. Because of last year’s Hallowmas, my contact list went from about 15 people (occasional conversations to friendships) to hundreds. A petty gripe, but let me put it this way: I made sure I had enough confessions squirreled away so THAT I WOULDN'T HAVE TO DO IT THIS YEAR. I would of gotten my "Spirt of Hallowmas" as high as it needed to be without having to do the "Hallowmas Hokey Pokey", burning through hundreds and hundreds of actions accomplishing nothing but Hallowmas related maintenance.

All I can say about Hallowmas of years passed is this:
Thank you NiteBrite for making what would otherwise be an insufferable grind manageable, even entertaining. Through your powers of "Event Coordination" many were able to achieve the heights of Hallowmas, but hopefully your outstanding abilities won't be needed, or as needed, in the future.

Now for some truth: I am an aspiring Fallen London nerd. I started playing when it was still called "Echo Bazaar". I can almost pinpoint the EXACT HOUR I started playing: January 12, 2011, at around 9-10:30 PM, Pacific Standard Time. I made an acount WHILE watching the "Non-Combat Gaming" episode of "Extra Credits". I have been playing ever since. Every day. Checking hourly... and on occasion watching the timer tick down to the next action. I'm no Spacemarine9 or Nitebrite, not even close. I am a lore obsessed POSI who has gone to great lengths to posses as much of London as possible; weapons, clothing, houses, companions, random junk, Uber Treasures... I have been an Exceptional Friend since the days when "Exceptional Stories" were just weekly bite-sized chunks of lore available to everyone (and honestly... I wouldn't be too saddened to see that be a thing again). I battled with the old version of Notability to become a Midnighter. I paid Fate to get early access to "Knife and Candle" just so I could give a coin to my friend so they could start dueling. I have done every Fate locked story. I have spent hundreds of dollars during the "Feast of the Rose"... as I write this I realize a terrifying fact about myself: If FL was like any other "Free-to-Play" game I would be a "Whale". My long winded point being: I am a sucker for London. I have an unhealthy obsession with seeing the words and pictures that Failbetter offers. This Hallowmas I was more than prepared without knowing it.

I burned Notability for confessions. Bought extra companions so that I would have the new ones AND the old ones. I spent a total of 345.60 Echos (I have not bought a replacement Tigress yet). Forgive me if my math is wrong: It would take a total of 968.80 Echos to buy every, possible, companion from scratch, not including the one given to you for free. A possibly unfortunate incident if anyone chooses the Henchman or Urchin (28.80 Echos) over the Accomplice (115.20 Echos), I made this mistake, as I chose the Urchin, missing the chance to save 115.20 Echos. In addition to the price in Echos, there are two companions cost something far more substantial: The Watchful Doll (3-5 Fate) and The Rubbery Bellringer (Time and/or Fate).

I did not fully contemplate the implications of this until I saw the look of disappointment and frustration on my Fiancee’s face. There has been a lot of disappointment with the final reward; the interview with Huffam. It was exactly as I predicted it would be and I was ecstatic! Justification for collecting every companion. A great reward for my efforts, as I said, I still get a kick out of reading Huffam's reaction to my menagerie. But then I saw what my poor fiancée received... some Making Waves and... a... single... sworn statement. I looked back over my screenshot of the possible interviews and noticed for the first time that there is only ONE option that doesn't result in such a terrible reward: Mine. Where you had to have ALL the possible companions. No possible combinations of the two Accomplices or Urchins or Henchmen or the three Non-Human options. You either got one good FATE LOCKED reward or one of several, and let’s be perfectly blunt, crappy rewards. Unless I am wrong about the Weeping Doll. One could argue that the Companions are the reward themselves, I would not.

~ Skip to Here ~

In the previous years it was possible for anyone to reach the highest possible rewards of Hallowmas with enough grit and determination. It’s okay to have rewards that can’t be achieved by everybody, rewards that acknowledge those who have put more into the game or took different paths when playing. Again, I will only speak for myself, but I was happy to have a reward that could only be achieved because I have invested as much as I did in London. HOWEVER, the problem here is that all but the final option almost seem contemptuous, or at the very least indifferent. I tried justifying the logic for the lock-out on the final reward:

1) The Bengal Tigress is more of a lock-out than either the Rubbery Bellringer or the Watchful Doll, due to its cost.
2) If a player can't get enough Notability then they likely couldn't get enough confessions to get the final reward anyway. I’m not sure of how many one could just normally collect, however I wouldn't have had NEARLY enough if I had relied on the intermittent "free confessions".
3) Three Fate is nothing at all, you can get at least fifteen just by playing the game and reaching certain milestones.
4) The sheer amount of Echos required to buy the base companions needed is something that only a POSI could possibly achieve.
5) Nobody was trying to be malicious, both the Watchful Doll and Rubbery Bellringer are fairly interesting and should get a bit of attention (this could be said for almost all the companions). I immediately disregarded all of these after a minute. It's not fair that the biggest and best option of finale for Hallowmas was Fate Locked. It's not fair that ALL the other options are, let's face it, pointless and seem to be a total afterthought. Even the option for the Extravagantly-Titled Tigress is a joke. A single Sworn Statement and a pointless amount of Making Waves. The rewards of yesteryear might have been less substantial but at least they all reflected the amount of effort that one put into the event.

I am deeply enthused about enhancing/upgrading/evolving my companions and items and would love to see it happen more in the future. However, what I am deeply unenthused about is exclusivity. Everyone should have an equal chance or at least a reward that reflects their effort. There is no reason that there couldn't be tiered rewards like every previous Hallowmas. There is no reason that there could have been rewards for getting most of the companions or at least certain groupings. Why not have a reward for having just the two new henchmen? Or any of the other pairs? Why not make it so that the Tigress interview give a point of Notability and maybe a couple of Antique Mysteries? Honestly I am baffled by how frivolous the single companion interviews are. Lots of things have been vastly improved this year. I can say that I will barely miss the old Hallowmas mechanics... but sadly, a sour ending can easily spoil a good thing.

I WAS happy with my Hallowmas: a lot of new and good stuff, less stress, and everything is great up to... the interview with Huffam.

All in all this has been a vast improvement over last year, but there are still some things that need to be reworked. Hallowmas has always been an odd duck of an event, but it's getting better with every alliteration. Hopefully next year the whole buffet of goodness will end on a sweeter note.

--
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Felicity Anne Stratford
Felicity Anne Stratford
Posts: 63

11/12/2016
Hammond wrote:
I am deeply sorry for the length of this damn thing. Everyone is totally justified if "TLDR" is their response to this monstrosity


Thank you for writing this! As a new player, this thread does not seem to be asking for my opinion, but it does capture a little of how I felt about the end - I know there are lots of more experienced players and I have no issue with that. But the ending felt like it rubbed my face in that fact. I shrugged and went on with my life, but it was a disappointment after I spent around 45 Fate during the event. EDIT: I do love the new companions though! So obviously I am not completely annoyed or upset. Just let down at the end.
edited by Felicity Anne Stratford on 11/12/2016

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Felicity Anne Stratford is a Correspondent and delighted to visit Orphanages or Salons or be interviewed! Scientific correspondence greatly appreciated. Please no Seeking or Photographer.


Simone Beaufort is a Midnighter and pleased to visit Orphanages or Salons or be interviewed! No Seeking or Photographer.
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Chronos
Chronos
Posts: 135

11/13/2016
Hammond wrote:
3) Three Fate is nothing at all, you can get at least fifteen just by playing the game and reaching certain milestones.


It seems this isn't true anymore. I completed the "uncovering the secrets of the face-taylor" story with my alt and a choice that once gave you 3 fate now gives no fate instead.

Anyway I got the doll in my main, and the watchful doll's description is so much better than the weeping version I'm not really sure I want to "upgrade" it anymore. Neighter I feel like spending another 3 fate to get the doll back after the upgrade.
edited by Chronos on 11/13/2016

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Estelle Knoht
Estelle Knoht
Posts: 1751

11/13/2016
I think the intent behind the same rewards for individual companions is to ensure people can pick something they like without missing out on rewards. This year's One's Public have the same effectiveness regardless of levels, too.

It just doesn't come across very well because:
  • You are not told about that in the interview storylet
  • You are not told during the festival, so people could have went out of their way to collect more companions than just the ones they like
  • This lead to some disappointment if you collected multiples, but not all companions
  • Some companions are difficult to gain in a hurry, so it locked people out
  • It is difficult to plan for, since no one know how many free confessions they can get
  • The lack of information meant that people aren't curbing their expectations like previous Hallowmas
  • People who had no upgraded companions get to have an interview with equal rewards to those who participated
  • The rewards between top tier and others (130 Echoes + 2 Notability vs 36 Points of Making Waves and 2.5 Echoes) are too great
  • The 15-Fate random confessions are awkward - expensive but low and risky payoff for most players and unneeded by old players
Otherwise the new Hallowmas is certainly much nicer than Self Humiliation Simulator 2015. I know a lot of people said "but what about the social interaction!?" but trust me, when it comes to that grind you don't do "social". The only social part is the anxiety to do right by your fellow players by answering their confessions as fast as you can while hoping they will not let you down by not answering yours. Betrayal, you say? Good, more scandal for me to confess more!

--
Estelle Knoht, a juvenile, unreliable and respectable lady.
I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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