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A game of survival, trade and exploration in the universe of Fallen London

Stat: Veils is working against us! (please fix) Messages in this topic - RSS

Nephandus
Nephandus
Posts: 3

10/20/2016
I noticed it in my two past captains - the more I raised my veil, the harder MY OWN SHIP could initiate combat as well. So, if you want to hunt things, having a high veil forces me to basically get EXTREMELY near the creature - now think of that when hunting Mt. Nomad, for example. He doesnt see me until I'm right into his nose. That's not a good thing. Veils should not make ME see harder.

The stat says in its description that it will make harder for my enemies to spot me. But it is also making harder for me to spot my enemies!

Plus, when I get my veils higher and higher, zee-monsters also start disappearing unless Im in close range (like crabs and lorn-flukes). Notice that when I get my veils down, they immediatelly reappear, so Im very sure that MY veils is working to make MY ENEMIES hidden from me as well.

So you should change it. Make it so that I can still "open" my weapons from a fair distance, and not having to almost touch them so I can fire...

Anyone else having the same problems? Do the devs check these forums?
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ggscv
ggscv
Posts: 25

10/20/2016
Have you tried using the mouse to click the monster? I have very high veils and that is how I initiate combat.

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https://www.fallenlondon.com/profile/ggscv
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John Moose
John Moose
Posts: 276

10/20/2016
Also, I'm not sure if this is part of your issue, but zee-monsters can dive under the surface from time to time. This is the use of Strange Catches in combat - luring them back up. (I have noticed being able to shoot them with a normal gun when they're underwater, though.) So, if a crab or fluke suddenly seems to have become invisible in the middle of combat, it's just diving.
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th8827
th8827
Posts: 823

10/21/2016
Press H to Honk your horn and get their attention.

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http://fallenlondon.storynexus.com/Profile/th8827

Gone NORTH. It's nice here.
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