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A game of survival, trade and exploration in the universe of Fallen London

Question on Wrecking Mechanics Messages in this topic - RSS

Scienceandponies
Scienceandponies
Posts: 247

10/17/2016
So you can both go lure victims to Wrack and warn them away. Luring gets you scrap for Tether tasting and warning gets you a small pittance of a echoes. Do either of these actually affect the city? There seems to be some kind of status saying "Wrack in in want" which seems to hint that you can help or the city prosper or hurt it, but it doesn't seem to change one war or the other when I lure a bunch of victims or warn them away.

Edit: So, now that I'm paying more attention, I see that there is a numerical value attached. The option that opens shop access says "available when < 16 (you have 7)" When warning victims, it says it remains unchanged because it's < 10, and when luring victims it remains unchanged because it's > 6. Is this a bug? A feature yet to be fully implemented? Did I somehow miss an event that stuck it this way?
edited by Scienceandponies on 10/17/2016
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