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A game of survival, trade and exploration in the universe of Fallen London

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Hazel
Hazel
Posts: 69

10/15/2016
I failed to engage with a new Mutton Island story line and now the whole port is inaccessible to me, other than routine port reports. This does not appear to be Zubmariner content, as near as I can tell. Will it remain inaccessible indefinitely/until my next captain? Have I locked myself out of all Mutton Island stories? Or is there something I can do to end the blockade?

--
"I can walk in the Mirror-Marches at the edge of dreams as easily as I might promenade in Tyrant's Gardens."

Skymaw & Belle Dame
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Frenzgyn
Frenzgyn
Posts: 186

10/15/2016
Unfortunately, it seems so. I am not sure there is a "correct" choice that don't make the port inaccessible.

--
http://fallenlondon.com/Profile/Frenzgyn
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MidnightVoyager
MidnightVoyager
Posts: 822

10/15/2016
What story do you mean?

--
Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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Xenu's Paradox
Xenu's Paradox
Posts: 18

10/16/2016
As far as I know, the blockade is permanent. Apparently the Royal Navy is bl___y terrible at its job.
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Sir Goomy
Sir Goomy
Posts: 111

10/16/2016
Aye, for the moment it's a dead port. Of course, I'm sure we'll be getting a story expanding or even resolving the situation in a month or so (I also have a weird feeling that all this may play a role in next month's exceptional story...just a hunch though, that's all).

--
Social actions, invites, roleplaying and general merrymaking is more than welcomed!

http://fallenlondon.storynexus.com/Profile/Sir~Goo
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th8827
th8827
Posts: 823

10/16/2016
For me, the Fruits of the Zea festival happened, then the town was mysteriously abandoned. No blockade or anything.

  • edited by th8827 on 10/17/2016

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
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    Anne Auclair
    Anne Auclair
    Posts: 2215

    10/17/2016
    Xenu's Paradox wrote:
    As far as I know, the blockade is permanent. Apparently the Royal Navy is bl___y terrible at its job.

    Isn't it their job to blockade things? :P

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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    MidnightVoyager
    MidnightVoyager
    Posts: 822

    10/17/2016
    What's this new Mutton island storyline? I don't think I've seen anything new there.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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    th8827
    th8827
    Posts: 823

    10/17/2016
    Visit there several times, and a new story triggers.

    From what I can tell, there are several different possible stories, involving the Navy or the Khanate or the Festival/Seekers.

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
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    MidnightVoyager
    MidnightVoyager
    Posts: 822

    10/17/2016
    th8827 wrote:
    Visit there several times, and a new story triggers.

    From what I can tell, there are several different possible stories, involving the Navy or the Khanate or the Festival/Seekers.

    Maybe I misunderstood, but OP said he failed to start some kind of story on Mutton Island and -then- it was blockaded?

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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    th8827
    th8827
    Posts: 823

    10/17/2016
    When you visit Mutton Island, you will notice that there is a Time Passing quality, which was not there previously.

    Each visit increases this (I think(, and once it gets high enough, the next visit will trigger a new story.

    The OP got the Navy storyline, and I got the Festival storyline.

    Based on the quality's mouseover, it implies that there is a Khanate invasion storyline, too.

    I don't know if there is a success/failure possibility, but I seemed to have failed the festival miserably, with no logical options that I could figure out for success...

    --
    http://fallenlondon.storynexus.com/Profile/th8827

    Gone NORTH. It's nice here.
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    tbeaz161
    tbeaz161
    Posts: 29

    10/17/2016
    I've gotten one with the dawn machine taking over and one with the khanate taking over.
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    MidnightVoyager
    MidnightVoyager
    Posts: 822

    10/17/2016
    th8827 wrote:
    When you visit Mutton Island, you will notice that there is a Time Passing quality, which was not there previously.

    Each visit increases this (I think(, and once it gets high enough, the next visit will trigger a new story.

    The OP got the Navy storyline, and I got the Festival storyline.

    Based on the quality's mouseover, it implies that there is a Khanate invasion storyline, too.

    I don't know if there is a success/failure possibility, but I seemed to have failed the festival miserably, with no logical options that I could figure out for success...

    If we're talking about that, then no, they all "fail", and I think normal Time Passing increases it. I got it when I had barely visited the island before.

    There's also one about cannibals.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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    Hazel
    Hazel
    Posts: 69

    10/17/2016
    Second time around, I got the Fruits of the Zee version. It does have a storylet for swapping zee-stories for tales of terror, but then, I'm usually more interested in the reverse trade. They mentioned something interesting about a deal with the Fathomking. I'm assuming they all became drownies.

    If my captains keep croaking at a steady rate, I expect to see every variation, eventually.

    --
    "I can walk in the Mirror-Marches at the edge of dreams as easily as I might promenade in Tyrant's Gardens."

    Skymaw & Belle Dame
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    Scienceandponies
    Scienceandponies
    Posts: 234

    10/19/2016
    th8827 wrote:
    When you visit Mutton Island, you will notice that there is a Time Passing quality, which was not there previously.

    Each visit increases this (I think(, and once it gets high enough, the next visit will trigger a new story.

    The OP got the Navy storyline, and I got the Festival storyline.

    Based on the quality's mouseover, it implies that there is a Khanate invasion storyline, too.

    I don't know if there is a success/failure possibility, but I seemed to have failed the festival miserably, with no logical options that I could figure out for success...


    I don't think I got any of those.

    I just had the text for the port report gathering switch to something like "oh no, nothing interesting going on around here", and apparently lost the ability to wander the shore with SAY. I can visit the top of the hill, but it just mentions how they apparently boarded up their well (and added a convenient bench to the hill top). It doesn't seem like much of a storyline, and it feels like I missed something important.
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    vandersell
    vandersell
    Posts: 16

    10/20/2016
    This port is closed to me too. It happened quite interestingly:
    I entered port and noticed that no one was around anymore. Got an option to investigate and found out that the whole population was inside tavern having a big party. In the center of the activity was a human corpse that everyone seemed to enjoy eating. I got an option to flee or participate (i had the peckish quality from Church of Light). After that I left the port and it was blockaded right after that. The whole affair was disturbing.
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