 maleclypse Posts: 259
10/22/2016
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Snowskeeper wrote:
Snowskeeper wrote:
Unlocked the lifeberg story, then this one, then completed that one. I no longer seem to have the option to sail out and find the Conflagrati ship. Sailing out normally doesn't help, either, and there's nothing at Apis' Meet. Anyone know what happened?
Still need help with this.
Have you emailed support@failbettergames.com?
-- Maintaining a controlling interest in my soul requires a pretty constant negotiation between the various shareholder interests. Thankfully the Fingerkings 23% control makes a pretty good foil to unite the other factions enough to get to 51%.
http://fallenlondon.storynexus.com/Profile/Maleclypse
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 Jermaine Vendredi Posts: 588
10/22/2016
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Snowskeeper wrote:
Snowskeeper wrote:
Unlocked the lifeberg story, then this one, then completed that one. I no longer seem to have the option to sail out and find the Conflagrati ship. Sailing out normally doesn't help, either, and there's nothing at Apis' Meet. Anyone know what happened?
Still need help with this.
I am at a similar point, though I haven't tried to set sail yet (and am sadly at Corpsecage at the moment, so can't check). However, when I went to Breakwater House, I had a screen split with two storylets for this story at the top and assumed acting on one of those would take me onwards. Does that appear for you? Or are you beyond that point?
-- No plant battles, please. https://www.fallenlondon.com/profile/Jermion
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 Snowskeeper Posts: 575
10/22/2016
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There's only one option dedicated to this story when I visit Breakwater, and it's to talk to the Abiding Wife. That was where I got the idea that I might be supposed to go to Adam's Way.
-- S.F., a midnight midnighter and invisible eminence. Impossible to locate them, personally, but there are dead drops and agents.
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 Sir Polaroid Posts: 4
10/22/2016
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Gul al-Ahlaam wrote:
[spoiler] I may have to play the story again just to hang out more with the Abiding Wife.[/spoiler]
Do you imply that there is a way to replay exceptional stories? If so: How could I do that?
edited by Sir Polaroid on 10/22/2016
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 The Master Posts: 804
10/22/2016
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Sir Polaroid wrote:
Gul al-Ahlaam wrote:
[spoiler] I may have to play the story again just to hang out more with the Abiding Wife.[/spoiler]
Do you imply that there is a way to replay exceptional stories? If so: How could I do that?
edited by Sir Polaroid on 10/22/2016
When an exceptional story comes out on the fate page you can pay fate to replay it.
-- http://fallenlondon.storynexus.com/Profile/Lolwolfking A very ruthless and daring doctor of the neath.
No more gift exchanges, im getting too many and I can barely hold these. He has knowledge of a certain enigma, ask, you will get a clue.
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 WuffleFlump Posts: 2
10/28/2016
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I am a new player, and this was my first Exceptional story. There was a danger I would never pay for another story again if I thought they were all like this. Luckily, since it was on offer, I have been persuaded to try Waltz, and the two could not be more different.
I hated Pyres, to the point that in the end I just took as few actions as I thought would end the story so I could get out of there. This was mostly due to the mechanics, but there were issues with the story too, whcih have already been mentioned by others.
It's not obvious that you need to go through the evening rituals multiple times to progress. Once I found this out, it's very boring to read the same options again, and then do the same action again as an artificial way to extend time away. I'm used to it in other aspects of FL, of course, but I don't expect the same thing when I'm paying for it.
While I can see the potential advantage in being immersed in a storylet in another location, I found being forced out of London exacerbated the problem. So far I haven't been stuck in a story for more than a couple of actions in a row if I wasn't taken with it: here I had to grind through this painful mechanic just to be able to go and do something more interesting back in London.
Up until this point I hadn't realised the benefit of referring to characters by their traits e.g 'The Abiding Wife'. Here a couple of characters were referred to by real names, and I found I didn't know who was being referred to, and there was no way to go back and find out, because those actions were past. This further distanced me from the story.
As a new player the lore elements were new to me, and the New Sequencers seemed to make a lot more sense than the Conflagrati, and it seems that wasn't really intentional.
I agree with those who were upset that there was no 'inaction' option to resolve, for better or worse, but honestly by the time I got there I was so far from roleplaying this was a footnote.
By contrast in Waltz, it was almost all character all the time. I didn't know the background to the people I interacted with, but each was interesting in their own right. I gladly expended actions I didn't need to because I wanted to hear as much as possible from everyone I talked to. Though I didn't have to, I focused on resolving the story and didn't deviate for other actions because I was enthralled. I didn't have to repeat anything (well, a little at the end, but only to work out what my options were, not because it was necessary to progress).
I've heard 'story as reward' as an intention in the creation of FL, and Waltz was the embodiment of that for me. Pyres was a painful action-sink for little in-game reward, and a very poor introduction to the benefits of paying for content.
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 Pnakotic Posts: 266
11/4/2016
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I found this one pretty diappointing. It started off wonderfully, interesting new characters and factions were introduced, but once on the island I felt my decisions were a bit rushed [spoiler]3 days of observing the nightly festivities just wasn't enough time. I wanted to examine the sides in more depth, but I was quickly locked into siding with the wife and undermining both because I would have needed to choose a faction almost from the first night to do anything else. As a result I felt railroaded. The daytime events by themselves just weren't enough, and there wasn't any warning I'd only get the three evenings. (Or have to choose based on such limited infromation ahead of time.)[/spoiler]
Overall, this is my least favorite since the Seven-Day Reign just because I didn't feel like I could progress through it the way I wanted (in the case of the Reign, it was partly because of website bugs, which frustrated me to no end). It's really sa shame, too, because I found the Conflagrati really interesting, and I've always been intrigued by the New Sequence.
-- J. Ward Dunn, Glassman
Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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 genesis Posts: 924
11/6/2016
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I am replaying the Marsh-House and was surprised to realise that the Conflagrati were mentioned all the way then!
-- http://fallenlondon.com/Profile/mikey_thinkin
Keeping track of incomplete content and loose ends in Fallen London
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 malthaussen Posts: 1060
11/19/2016
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I was quite disappointed with this story, as I was forced to follow a given path because there was insufficient warning that certain actions would foreclose certain options. I would have chosen otherwise, had any alternatives been available.
-- Mal
-- "Of two choices, I always take the third." Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards. http://fallenlondon.storynexus.com/Profile/malthaussen
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 Odexios Posts: 35
12/13/2016
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Very disappointed in the outcome.
[spoiler]I spent the first night aiding the wife, the second one listening to the new sequencers and the third one helping the conflagrati, thinking I would have had the 4th night to decide who to help and leaning towards the conflagrati; I didn't expect at all I would be locked out of two options just because I wasn't willing to choose a faction from the start.[/spoiler]
I have half a mind of resetting the story when I can, but the other half thinks it wouldn't be the best of idea to pay for something I didn't appreciate.
The writing and the characters were interesting, though; what I didn't appreciate was the pacing. Mechanically speaking, at least there wasn't as much "filler" as in the previous story.
-- Odexios - A gentleman of a curious nature and a particular interest in souls. 78695 and counting!
fallenlondon.storynexus.com/Profile/Odexios
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 Tofan Bogdan Posts: 424
2/20/2017
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What rewards give Decide the fate of the Severe Bluejacket's Bequeathment? And if you complete it can you return to Breakwater's Parlour to grind those items like romantic notions,Intriguing Snippet?
-- My profile http://fallenlondon.storynexus.com/Profile/Tofan%20Bogdan I would love actions that increases making waves. I mean increases making waves. All other social outside of malus actions.
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 Absintheuse Posts: 348
2/20/2017
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Our Lady of Pyres is now available to purchase for Fate!
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 Arden Saint-Just Posts: 15
3/26/2017
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Sooo, this is one of those one-in-a-million errors, but just as I chose to end the story, my power went out. So I have the thing finished, I have my reward, I just didn't get to read that text and that's... tragic.
If anyone could echo the results of [spoiler]having the Bluejacket sign the bequeathment over to the Iconoclast in the event that one sided with the Conflagrati/the Iconoclast stayed on the Pyres[/spoiler] I would be most grateful.
-- Deacon and Decretist of Lebbaeus, Moondrunk and Plutonic
North and back again.
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 rahv7 Posts: 294
3/27/2017
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Arden Saint-Just wrote:
If anyone could echo the results ....
Take a look here.
-- It's possible people have forgotten that there is an actual devil in the actual Lord Mayor's office. A devil who is promising to look after people's souls. What is wrong with everybody?
https://www.fallenlondon.com/profile/rahv7
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 Anchovies Posts: 421
6/13/2017
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Several times in this thread, someone's asked how to get the Element of Dawn. Every time, the answer has been "sent you a PM". How terribly helpful. It'd be a shame if anyone other than those three people wanted to know the answer. Oh, wait, that's exactly what's happened. Who could've predicted that? [/sarcasm]
What's wrong with publicly outlining the necessary path, anyways? This is Fate-locked content, but stuff like "get quality x to level y and choose option z" is a far cry from copy-pasting blocks of story text. And so, I ask here:
What qualities and choices are necessary to acquire the Element of Dawn?
-- Perhaps our role on this planet is not to worship God — but to create Him. —Sir Arthur C Clarke
Lionel Anchovies. Character on indefinite hiatus.
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 Kukapetal Posts: 1449
6/13/2017
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Side with the Sear-Eyed Visionary's cult and you'll get an element of dawn (and a hug!)
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 Anchovies Posts: 421
6/14/2017
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Will the decision to take the Iconoclast to London or leave her at the wreck affect my ability to get an element of dawn? The Dawn Machine artwork is next to the option to leave her, but I don't see how letting her stay helps the New Sequence at all...
Edit: for posterity, I got the element by letting the Iconoclast stay at the wreck, advising the Visionary to stay at the wreck, and sending the bequeathment to the Visionary. edited by Anchovies on 6/14/2017
-- Perhaps our role on this planet is not to worship God — but to create Him. —Sir Arthur C Clarke
Lionel Anchovies. Character on indefinite hiatus.
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