Powered by Jitbit .Net Forum free trial version.

HomeFallen London » The Salons

Here you can speculate on the game’s plot, discuss its characters, and compare notes with other players.

Fallen London RPG? Messages in this topic - RSS

Bluebeard
Bluebeard
Posts: 25

9/26/2016
I was thinking that Failbetter should definetely consider publishing a Fallen London tabletop RPG manual, comprised of artwork and everything.

Please, it's my wet dream.

--
Dark Blot - A not very gentlemanly gentlething
+2 link
A Dimness
A Dimness
Posts: 613

9/26/2016
Hannah Flynn wrote:
Cthonius wrote:
There's a high chance it will come to be, but first they're doing Sunless Skies (which was also an option on the survey iirc)



It's unlikely to come to fruition unless we are approached by a credible commercial partner.

I'm representing Simulacrum Inc.(finity), which as a whole represents the audience of Fallen London. Our business proposal is as such: we, the fanbase, throw lots and lots of money at you, and you produce a Fallen London tabletop ruleset with accompanying art.

--
A truth so strange it can only be lied into existence
+7 link
ProfessorDetective
ProfessorDetective
Posts: 50

8/22/2017
Well, this setting for Fate Core called 'PRISM' just came out.(http://www.drivethrurpg.com/product/218544/) It's a game about lucid dreamers entering the Collective Unconscious and parallel universes to acquire impossible colors that can infuse raw emotion into their artwork and create portals into said dreams and parallels. Change some terms and this sounds like a rejected premise for an Exceptional Story, doesn't it?

--
Contact: The Academic Investigator. Call ahead. Lodgings disorderly.
+4 link
Hannah Flynn
Hannah Flynn
Administrator
Posts: 491

9/26/2016
Cthonius wrote:
There's a high chance it will come to be, but first they're doing Sunless Skies (which was also an option on the survey iirc)



It's unlikely to come to fruition unless we are approached by a credible commercial partner.

--
Wields the news canon, aboard the hype train.
+4 link
Edward Frye
Edward Frye
Posts: 263

9/26/2016
Both.

--
My profile, http://fallenlondon.storynexus.com/Profile/Edward~Frye
Edward Frye's Appearance http://community.failbettergames.com/topic9363-your-characters-appearances.aspx?Page=7
My alt http://fallenlondon.storynexus.com/Profile/Ulysses~Beechworth
My Mr. Eaten profile http://fallenlondon.storynexus.com/profile/Laurens~Haymore
Edward Frye is currently open to pretty much any social options except loitering.
+2 link
GeorgeEarlslight
GeorgeEarlslight
Posts: 27

9/26/2016
I've actually sent an email suggesting that, about a year ago or so.
The reply was something about lacking manpower and/or resources to manage so many projects. FBG likes to go slow and steady, but this could come to fruition in the future.

--
George Earlslight, Advocate
Available for Salon orations.
+1 link
Sam Stephens
Sam Stephens
Posts: 73

2/10/2018
Hello all! Sorry it's been so long without an update from me. I've been continuing work on my project on and off of my blog. As we discussed earlier, version 0.2 was similar to Blades in the Dark and Apocalypse World, with a small number of playable classes with a few moves apiece. But over the past week, I've been researching a fantasy RPG called Zweihänder, which uses a large number of classes (over a hundred) each with one unique move, plus a few extra moves that are shared between classes. It's also got systems for psychological as well as physical damage, and uses d100, which is pretty similar to Fallen London's stat system, don't you think? I'm thinking of using Zweihänder as my muse, at least until I get a playable prototype. It'll require some work to convert from "grim and perilous" to "deep, dark, and marvelous," but I feel more confident in adapting Zweihänder than I do with Blades in the Dark. What do you guys think?

--
Hello, delicious friends! I can be found here: http://fallenlondon.storynexus.com/Profile/Sam%20Stephens

I'm open to all non-menacing social actions. I particularly enjoy a good mystery. I'm also a Corespondent who can teach at your Orphanage.
+1 link
Tystefy
Tystefy
Posts: 450

2/10/2018
You want a Fallen London RPG tabletop game?


Okay. Here's how you do it:


1) Get some Call of Cthulhu character sheets together, or some other game with similarly-extensive character sheets. I'm not talking Dungeons and Dragons 5th Edition sheets, no. You need some hardcore ones for this.


2) Inevitably ask people on this forum to write up the plotline and Game Master Guide to said plotline... since these people are probably Failbetter writers in disguise.

3) All your efforts will be wasted if you can't find some real-life people to sit down with and play. *sideways glance at my crate of various board games I purchased in my early youth*

=
edited by Tystefy on 2/10/2018

--
Will sometimes return to post absurdity.
+1 link
Tyrconnell
Tyrconnell
Posts: 271

1/26/2017
There was an attempt years ago by two very high-profile game designers, John Harper (of Lady Blackbird fame) and Vincent Baker (Apocalypse World, Dogs in the Vineyard, others). It was Powered by the Apocalypse and never really got off the ground, but you can see the wreckage on the forums.

On the other hand, John Harper's current project, Blades in the Dark, has clear Fallen London influence. You play as scoundrels in a dim, ghost-ridden city. I'd say it's perfect for Fallen London, particularly the Shadowy and Watchful bits.

It's been in the works since a Kickstarter a few years ago but should be actually released soon. The quickstart, which is a fully functional game mostly missing the setting that you don't particularly need for Fallen London anyway, is already for sale.

--
Tyrconnell, a gentleman and doctor of diverse interests and multifarious proclivities
+1 link
Jolanda Swan
Jolanda Swan
Posts: 1783

1/26/2017
I did use Fallen London in my Changeling The Lost RPG game. It fits perfectly and my players are thrilled. I would definitely support such a game in a Kickstarter, but I am also guessing it is going to be some time since we get the chance!

--
Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play.
http://fallenlondon.com/profile/Jolanda%20Swan
+1 link
Remeus Hawke
Remeus Hawke
Posts: 1

2/22/2017
Edward Frye wrote:
Both.

This is the correct answer. FL, but with Unterzee expac. With new Zailor class!

--
Remeus Hawke: Zailor and aspiring Captain.Always ready to share a drink (or a brawl) with you.

Reginald Salman: Former priest...now desperate to Seek anything that gives him something to believe in. Even if it costs him everything.
+1 link
ProfessorDetective
ProfessorDetective
Posts: 50

2/25/2017
First things first: what system would we use? Not D20 or 5E, too combat heavy. GUMSHOE? No, too combat light. GURPS? No, too complicated. We need something that can do political intrigues, monster hunting, forensic investigations and big, sneaky heist stories with equal competence while being able to keep tensions and instill horrified dread in the players. FATE Core, perhaps?

--
Contact: The Academic Investigator. Call ahead. Lodgings disorderly.
+1 link
Mordaine Barimen
Mordaine Barimen
Posts: 670

3/6/2017
I'd much rather use an ORE system like A Dirty World or an Apocalypse Engine variant before a FATE shell.

--
I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

If you still need help, try the IRC channel.
+1 link
Anchovies
Anchovies
Posts: 421

3/8/2017
Fallen London's challenge mechanics would be too clunky in a tabletop game. Each task requires setting a difficulty value, using the difficulty value and the tested quality to calculate success chance with one of two equations, and generating a random percentile value against the success chance. Keeping track of the change points on each of a potentially very large number of qualities would be a significant bookkeeping task. In storynexus the computer handles the accounting work, and interacting with the mechanical systems from the outside is very smooth, but crunching all the numbers with a calculator and percentile dice would make the game less about mysterious adventures in a subterranean Victorian city and more about trying to arbitrarily assign difficulty values for whatever actions the players want to attempt.

Converting the setting of Fallen London to a tabletop game setting would mean putting everything in an orderly arrangement and publishing it in a "guide to Fallen London". That, of course, runs contrary to the entire style of Fallen London, i.e. learning about a world by starting with scattered crumbs of story and background and gradually assembling them into larger chunks, rather than starting at the big picture and choosing a smaller area to focus on. Has the game told me where the Rattus Faber come from? No, not in Fallen London or in Sunless Sea. My first encounter with them showed just what I needed to know for the moment, that they're rats who know how to use tools and build stuff. Subsequent interactions built on and expanded from there, and I think that storytelling approach is a big part of what makes FL so compelling as a game and as a world. Compiling a gazetteer of Fallen London would result in a book for a game about Fallen London, but I think it wouldn't be a Fallen London game.

A good tabletop approximation of the Fallen London challenge system would be a dice-pool system along the lines of the Mouse Guard RPG (an adaptation of Burning Wheel which I think surpasses its parent system) or the old World of Darkness games. I'll give an example of what I mean, using the core Fallen London qualities.

Each character has a numerical value for each of Watchful, Shadowy, Dangerous, and Persuasive. When attempting a challenge, they roll a number of dice (I'll use 6-sided in this example) equal to their score in the relevant quality. Any dice showing a certain value or above (usually the top half of possible results, which is 4-6 for 6-sided dice) is counted as a 'success', and passing a challenge will require a number of successes based on its difficulty as set by the GM. This allows for variable player skill, variable difficulty, and success chances which do not scale perfectly linearly with player skill. It would reflect Fallen London's conflict resolution mechanic, but with smaller numbers and significantly less arithmetic.

It would also be important to ensure that player characters can be different from one another in ways other than just core stat numbers. Here I think it'd be good to crib a page from Apocalypse World's book by dividing characters into archetypes, each with exclusive abilities tailored to the setting which the other character types can't access. In Fallen London, an obvious go-to for this would be the assorted Tier 1+ Professions and their associated "Connected" qualities: Campaigner (Church or Revolutionaries), Trickster (Hell or the Urchins), Journalist (Bohemians), Watcher (Constables or Great Game), Enforcers (Revolutionaries or Criminals), and Ratcatchers (Docks). If each profession has the unique ability to call in favors, seek information, access facilities, or do other special actions among their particular connected group, then party composition would have a huge impact on how exactly the PCs would go about solving problems in Fallen London and the surrounding Neath.
edited by Anchovies on 3/9/2017

--
Perhaps our role on this planet is not to worship God — but to create Him.
—Sir Arthur C Clarke

Lionel Anchovies. Character on indefinite hiatus.
+1 link
Henry 0th
Henry 0th
Posts: 27

3/10/2017
If you get to choose your race in any theoretical game I would obviously be a blemmigan. If you don't I would less obviously be 7 blemmigans in a trench coat, a big scarf a very large hat.

As the Neath has sapience being granted all over the place their should be some sort of heuristic method for converting "monsters" into playable characters that are at least sensibly (if not fairly) balanced with humans. I wanted to be able solve mysteries with a team of a spider council, a cat, a blemmigan and a raven.
+1 link
Tyrconnell
Tyrconnell
Posts: 271

4/17/2017
I would still say that Blades in the Dark, which is inspired by the Powered by the Apocalypse genre but isn't one of those games itself, takes you a lot closer to where you probably want to go for a Fallen London game.

Get rid of the ghosts and electroplasm with Parabola and Correspondence and you're very close.

[Edit: I see you've noticed Blades yourself from your blog posts. As a Blades GM, I definitely think it's pretty close to perfect for the setting and the feel of the game. Just the idea of working as a party/crew is fairly different from Fallen London, but having companions or even, dare I say, a gang of hoodlums fits well enough.]
edited by Tyrconnell on 4/17/2017

--
Tyrconnell, a gentleman and doctor of diverse interests and multifarious proclivities
+1 link
Aberrant Eremite
Aberrant Eremite
Posts: 362

4/17/2017
Damn it, every time I look at this thread I end up blowing another twenty bucks at DriveThruRPG! I'm going to see if I can get my players to try out Blades in the Dark next weekend.

--
Hieronymus Drake: Gentleman scholar, big-game hunter, scar-faced aristocrat. Remarkably sane, all things considered.
Tanith Wyrmwood: Longshanks cat-burglar; Bohemian author; now, perhaps, something more. Bubbly, expressive, and affectionate. It’s not only still waters that run deep.
Telemachia Lee: Gentle lady by birth, brawling Docker by choice. Good company in the drunk tank.
+1 link
ProfessorDetective
ProfessorDetective
Posts: 50

6/5/2017
Looks like someone on Reddit's is following a similar line as we are. https://www.reddit.com/r/FATErpg/comments/6f4gqk/sunless_fate_character_sheets_for_a_fate/

--
Contact: The Academic Investigator. Call ahead. Lodgings disorderly.
+1 link




Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software