Powered by Jitbit .Net Forum free trial version.

HomeStoryNexus » Creator Worlds: playtesting and announcements

What the community and third parties are building in StoryNexus

Lethophobia Messages in this topic - RSS

babelfishwars
babelfishwars
Administrator
Posts: 1152

9/10/2016
(This is me posting as me about a personal project; it's nothing to do with Failbetter. Started it way before joining, and didn't get a chance to work on it much since then, till recently.)

Hello people... My co-writer and I finally finished. Yes, it's been years. smile A few of you were kind enough to help answer various questions along the way, and get me from complete novice to dubiously competent with StoryNexus. Some even play tested, and helped make it a better game.

So, thank you. And if you're interested, the final game is here: http://lethophobia.storynexus.com/s If you try it, I hope you enjoy it. It's very different in style (and content) from Fallen London and it's fairly easy (I hope, I don't have the required distance) to complete. It's not open-ended.

Em Short was kind enough to do a brief analysis/review of it: https://emshort.wordpress.com/2016/09/09/lethophobia-olivia-wood-and-jess-mersky/ - but it does contain (very) minor spoilers.

That's it really - a thanks for all the fish, and a gentle nudge that if you're bored, I won't hate it if you gave it a look. Co-author is @notmoro on Twitter, I'm @babelfishwars - if you want to say nice things, yell at us?

--
Mars, God of Fish; Leaning Tower of Fish
+12 link
babelfishwars
babelfishwars
Administrator
Posts: 1152

9/14/2017
Gul al-Ahlaam wrote:
Thank you so much for the hint! I've just finished the game, and it had as wonderful an ending as I had hoped. I will definitely be playing it at least two more times. I said something to this effect in my previous post but this is the sort of ghost story I absolutely adore: dreamy, dusty, soft and grey, full of fairy-tale creatures and uncanny nostalgia. And most importantly, it made me feel things I hadn't expected: affection and longing and regret for childhood memories I hadn't thought about in a long time. I have never been accused of sentimentality, but somehow this game evoked in me a combination of emotions I had never felt before in my life, manifesting as a (frankly perilous) desire to send my childhood piano teacher a rambling apologetic letter. Lethophobia holds a special place in my heart. Thank you for making it. <3

  • I am so happy right now. smile smile smile (I've passed this onto my co-author.)

    --
    Mars, God of Fish; Leaning Tower of Fish
    +4 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    12/6/2017
    Snowskeeper wrote:
    Hush, flailing couch guy!
    Go back to sleep!
    The little spiders won't bite.
    They're nice, like sheep.


    This is quite possibly the best game ever made.


    Shucks! smile

    --
    Mars, God of Fish; Leaning Tower of Fish
    +4 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    12/18/2017
    I aint ded!
    There *is* something up, but I don't think it's in the content. Gonna test when I'm off duty and see what can be done.
    (I'll report back.)
    edited by babelfishwars on 12/18/2017

    --
    Mars, God of Fish; Leaning Tower of Fish
    +3 link
    Snowskeeper
    Snowskeeper
    Posts: 575

    12/5/2017
    Hush, flailing couch guy!
    Go back to sleep!
    The little spiders won't bite.
    They're nice, like sheep.


    This is quite possibly the best game ever made.

    --
    S.F., a midnight midnighter and invisible eminence. Impossible to locate them, personally, but there are dead drops and agents.
    +3 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    9/11/2016
    maricolous wrote:
    This is fantastic! I'm greatly enjoying the story so far. It's funny without being too flippant, and dark without being morbid. A good dose of things that go bump in the night smile

    (However I admit that right now I am utterly stuck trying to find something that fits the doll's head. I feel like I've been cycling though the house maybe three or four times to no avail... If anyone could lend a hand that would be awesome haha)


    You seem very sure of yourself. Admit doubt. Or go fishing.
    edited by babelfishwars on 9/11/2016

    --
    Mars, God of Fish; Leaning Tower of Fish
    +3 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    9/13/2017
    Gul al-Ahlaam wrote:
    Loving this game so far, it's AMAZING. I just adore ghost stories like these. However! For the last 20 minutes or so I've been futzing about looking for the fifth window. Does anyone know where they all are?



  • Quiet squeal of delight. Actually beaming. The FBGers will wonder what's wrong, I normally only smile when slaughtering puns.

    If you need a hand, PM me your character name and I can look and give a hint, but not during working hours, so it won't be for a while.

    --
    Mars, God of Fish; Leaning Tower of Fish
    +3 link
    Gul al-Ahlaam
    Gul al-Ahlaam
    Posts: 225

    9/13/2017
    Thank you so much for the hint! I've just finished the game, and it had as wonderful an ending as I had hoped. I will definitely be playing it at least two more times. I said something to this effect in my previous post but this is the sort of ghost story I absolutely adore: dreamy, dusty, soft and grey, full of fairy-tale creatures and uncanny nostalgia. And most importantly, it made me feel things I hadn't expected: affection and longing and regret for childhood memories I hadn't thought about in a long time. I have never been accused of sentimentality, but somehow this game evoked in me a combination of emotions I had never felt before in my life, manifesting as a (frankly perilous) desire to send my childhood piano teacher a rambling apologetic letter. Lethophobia holds a special place in my heart. Thank you for making it. <3


  • --
    The Uncanny Hierophant.
    The Jewel-Eyed Prince.
  • +3 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    9/13/2017
    Gul al-Ahlaam wrote:
    Lethophobia holds a special place in my heart. Thank you for making it. <3


    Hear hear! Lethophobia is really something special.

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +3 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    9/10/2016
    Barselaar wrote:
    at the prompting of a number of people in the IRC


    ... you guys! smile <3

    (And thank you!)

    --
    Mars, God of Fish; Leaning Tower of Fish
    +2 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    9/11/2016
    Infinity Simulacrum wrote:
    Just started playing and I'm enamored already. This is amazingly done. Failbetter should hire you and your co-writer.



    smile smile Heh! I'll tell her. They *did* hire me, but as editor not writer, and not off the back of this. If Failbetter wrote at the speed this was created, you guys would only log on twice a year!

    Thank you!

    --
    Mars, God of Fish; Leaning Tower of Fish
    +2 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    9/13/2016
    Robin Alexander wrote:
    Amazing writing and story smile

    I love the little twist about 1/4 way through, as I wasn't expecting the reasoning behind my character's amnesia to be what it was, and the mechanics are simple yet effective. It's fun to play, but the story especially drives it on and gives massive incentive to finish smile

    I do find it a little confusing at times; there's a lot of back-and-forth going through every room and option, as you seek for the one thing you might have missed or unlocked (some sort of clue system could be useful).

    I think I'm about 3/4 through so far; intent on finishing it, but a bit stuck at the moment (so just doing the back-and-forth again, lol).

    Loving it, though; fantastic work smile


    Aww, thank you! If you're stuck, my main clue is 'menace areas aren't that bad'? That might not be why you're stuck, of course - it could be the RNG hating you.

    --
    Mars, God of Fish; Leaning Tower of Fish
    +2 link
    Mr Sables
    Mr Sables
    Posts: 597

    9/13/2016
    babelfishwars wrote:

    Aww, thank you! If you're stuck, my main clue is 'menace areas aren't that bad'? That might not be why you're stuck, of course - it could be the RNG hating you.



    No, no. It was just a question of where to go.

    Luckily, the game is kind of the perfect mixture of challenging and forgiving; I was able to find the exact spot, get what I needed, then move forward to complete the game. I think I've spent a good few hours today in all, but it was very addictive and very much worth the long play-through wink I'm actually tempted to play again one day; there are a couple of unanswered questions, so I'm hoping to learn more with another play, in case I missed anything or other paths unlock more information smile

    Again, amazing game! Can't praise it enough smile
    +2 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    9/14/2017
    gronostaj wrote:
    My main criticism remains that in a game filled with animal friends; the cats, the miniature giant space hamsters, the spiders and their genteel king, the hedgehogs, the moths....- there's an alarming lack of a comforting canine presence. To put it plainly, there's not a single dog in the entire game.


    This is my main criticism too. I've managed to forgive myself, for it is not an oversight. A dog is a pure perfect being. It would never belong in a creepy house. Creepy house couldn't be creepy with a pure perfect being there.

    Thank you. I'm not going to answer your questions because [valid reason here], but I genuinely appreciate *all* your feedback. smile *Thank* you.

    --
    Mars, God of Fish; Leaning Tower of Fish
    +2 link
    cyberpunkdreams
    cyberpunkdreams
    Posts: 527

    12/1/2017
    Yes, there's a new bug affecting all SN games. You can't move areas, basically.

    --
    Seeking alpha testers for a new StoryNexus cyberpunk RPG.

    Welcoming friends, rivals, sightseers; a life of some importance in the Neath.
    +1 link
    gronostaj
    gronostaj
    Posts: 403

    9/14/2017
    I just played through lethophobia in one sitting and went on a rollercoaster of emotions. For something named after the fear of forgetting, the game certainly is very memorable and I keep thinking about it. It has made me feel things. Awfully nostalgic things. Sad, but not like horrible things like hungry orphans are sad, more like satysfying sad, like staring through a train window in a thick downpour of rain with appropriately sad music playing softly in the background.

    Right off the bat, with all that walking, exploring, picking up items and sniffing around an old house, it reminded me, very fondly, about text-based adventure games of old. Not to mention the delicious little references to other popular things; books, games. Boo.

    I also really liked the gameplay. Most of the time after finishing a task, a clue was provided as to where to go and what to do next, and it sparked such an "aha! i'm on a hunt" excitement. Very pleasant. The one time I got stopped for a longer while was the doll's head. The game told me to look to my right hand; I had superglue there, so instead of thinking I'm lacking something, I spent like 20 minutes perfectly sure that I could.... glue the pieces back together, somehow.

    The beginning was fascinating, the middle- most gripping and engaging, but the ending.... hm. Hmmm. I have strongly mixed feelings. Cannot decide whether I loved it or hated it with passion. That entirely depends on....- wait, huge ending spoilers;

    [spoiler]I chose to snap the lid on my child self, hoping that it might help my character to leave the past behind and no longer be bound to haunt his house like a decrepid spectre dripping spiders everywhere. Alas, the ending merely offered to wipe my stats and start again (and the narrator implied that I have killed the hedgehog. I will have you know that I did not kill the little critter, and that my ghost is a pure cinnamon roll, who was too good for this world, too pure, and a disney prince, friend to all woodland creatures.) which, at one hand, is genius. I have started the game locked up in a dark, tight place, I have nearly died in a tight, dark place, and to a dark, tight place I return. Again. It reminds me of a looping, cyclical plot of dark souls, and that is a good thing.

    But it also offers no clarity, no definitive ending, which feels a little unsatysfying. Have I collected all the shards of myself just to lose them again and again? That is not a good thing. That is a profoundly depressing thing.

    My decision on whether I love or hate this ending depends on whether, had I chose to take my child's self hand and pull him up to life, I would get any more substantial ending, or would it also loop me back to beginning. (Is the game depressing by design, or have I just made a bad choice?) Anyone who already played through this one can tell me?

    I also disliked how the tension, the entire build-up, seemed to dissolve after I climbed up to the attic. It was this foreboding door, always there, at the end of the corridor, at the edge of thoughts, and the secret behind it just didn't live up to the hype. The Sleeping Beauty and Princess Charming coming up to meet the moth-clad me was beautifully bittersweet, but it dissolved the tense atmosphere too early. I was expecting something horroresque behind that door, I really did. All those warnings, don't go to attic, don't even think about attic, there's a monster in the attic...-

    Cat and Boo coming to player's rescue during the showdown with the medium was a sweet thing, but it also ruined the entire mood. How could I possibly stay serious in any way, shape or form, while imagining a hamster riding joust on a cat. That was just..........- too much. [/spoiler]

    My main criticism remains that in a game filled with animal friends; the cats, the miniature giant space hamsters, the spiders and their genteel king, the hedgehogs, the moths....- there's an alarming lack of a comforting canine presence. To put it plainly, there's not a single dog in the entire game. And I looked! Oh, how I looked.

    --
    Gronostaj (pl. Ermine), a decadent duellist of mysterious and indistinct gender. Seeker. Willing to die- but not of boredom. Open to all social actions, including the harmful ones.
    Soft-Spoken Surgeon, a doctor who owes an onerous debt. Professor of medicine at the University by day, at criminal employ by night. Open to all non-harmful social actions.
    +1 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    1/4/2018
    Just a heads up - I think the area/setting change bug is now fixed.

    --
    Mars, God of Fish; Leaning Tower of Fish
    +1 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    9/13/2016
    Robin Alexander wrote:
    babelfishwars wrote:

    Aww, thank you! If you're stuck, my main clue is 'menace areas aren't that bad'? That might not be why you're stuck, of course - it could be the RNG hating you.



    No, no. It was just a question of where to go.

    Luckily, the game is kind of the perfect mixture of challenging and forgiving; I was able to find the exact spot, get what I needed, then move forward to complete the game. I think I've spent a good few hours today in all, but it was very addictive and very much worth the long play-through wink I'm actually tempted to play again one day; there are a couple of unanswered questions, so I'm hoping to learn more with another play, in case I missed anything or other paths unlock more information smile

    Again, amazing game! Can't praise it enough smile



    I. am. so. happy. smile
    (p.s. check out the telly for... vaguest hints)
    edited by babelfishwars on 9/13/2016

    --
    Mars, God of Fish; Leaning Tower of Fish
    +1 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    9/19/2016
    I find Lethephobia quite fun though occasionally frustrating--which means it's a good SN-style game!

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +1 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    10/16/2016
    Right - if you're having a problem finding the diary, go back to the hiding place. There was an issue where the hiding place locked off too early in some circumstances - this has been fixed and I've facepalmed till my forehead bruised. You can get back to it by the garden travel card. SORRY

    --
    Mars, God of Fish; Leaning Tower of Fish
    +1 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    11/17/2016
    Finally got to sitting down and playing this. I say sitting, because I played it in one of those, because no way could I stop. Extraordinary. "Haunting" is too obvious, and too literal, but... it's fascinating how A: English houses and gardens can be so similar to Australian houses and gardens, but just slightly different; B: reassuring cats and teddy bears and even spiders can be; C: what is clearly someone else's trauma and guilt and fear can somehow also be my trauma and guilt and fear, as though a game were written for me; D: important friends are; E: the Pun-Foe's mask can be torn away, revealing the Pun-Fiend.

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +1 link
    maximumstats
    maximumstats
    Posts: 2

    11/17/2016
    babelfishwars wrote:
    maximumstats wrote:
    I can't seem to acquire a Mystery Cube. i also recall seeing an option for channel five on the television, but i never had the chance to take it, and now it shows only 1 3 and 7 - but that might be intentional since i think its basically hints?



    If you DM me your character name I can have a look where you are, and give you a hint/check nothing's broken. Otherwise - have you been to the tunnel recently?



    That did it, and I finished the game. For some reason I had assumed the tunnel existed purely to get to the cellar and hadn't checked it. Very entertaining game, thank you!
    +1 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    11/18/2016
    Shadowcthuhlu wrote:
    I for one am a bit confused by the ending and would love to hear about the authorial intent. Even if I wasn't confused, I would love to hear about it. I like seeing the making sausage part of creative writing. I would love to discuss this on PM.



    Drop me a DM with what you think the ending may be about, and I'll attempt to expound. It may not help...

    --
    Mars, God of Fish; Leaning Tower of Fish
    +1 link
    Ludovico Santiago
    Ludovico Santiago
    Posts: 14

    11/18/2016
    I played this yesterday and really enjoyed it. I especially liked seeing how many spiders I could collect. Does this mean that I need to create a spider sending simulator? smile I will need to replay this to see the results of less charitable choices. Thanks for making this.

    --
    http://www.fallenlondon.com/Profile/Ludovico%20Santiago
    +1 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    11/18/2016
    Ludovico Santiago wrote:
    I played this yesterday and really enjoyed it. I especially liked seeing how many spiders I could collect. Does this mean that I need to create a spider sending simulator? smile I will need to replay this to see the results of less charitable choices. Thanks for making this.


    *happy dances at you* (I'm passing these onto @notmoro, btw)

    --
    Mars, God of Fish; Leaning Tower of Fish
    +1 link
    Sam Stephens
    Sam Stephens
    Posts: 73

    11/19/2016
    I haven't finished it yet, but I feel like I'm rather far along. It's pretty nicely written, and the story's intriguing enough to keep me going in spite of the repetitive "click to move to the next room" mechanic.

    [spoiler] It kind of reminds me of a certain HP Lovecraft story where a monster believes it's a human until it meets actual humans and sees their shock. Pretty neat. smile But like I said, I haven't finished yet, so maybe that feeling I'm getting is misleading. [/spoiler]

    Good job!

    --
    Hello, delicious friends! I can be found here: http://fallenlondon.storynexus.com/Profile/Sam%20Stephens

    I'm open to all non-menacing social actions. I particularly enjoy a good mystery. I'm also a Corespondent who can teach at your Orphanage.
    +1 link
    dov
    dov
    Posts: 2580

    11/20/2016
    I'm progressing slowly, but I love it so far!

    Lovely writing and atmosphere, and the mechanics are an interesting take on the Story Nexus interface.

    And I absolutely adore Dinsdale (even if the poor hedgehog doesn't get the reference itself :-))

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
    +1 link
    Jamilah S. Wolf
    Jamilah S. Wolf
    Posts: 122

    12/24/2016
    I'm really interested and enjoying the game. Love Le Petit Prince reference. Told me exactly what to do.
    edited by jamilah on 12/24/2016

    --

    Jamilah
    , a most fascinating Lady of the Neath who finds herself mingling with Society and aligning with Criminals. This Licentiate Extraordinaire would love to align with the Masters, given the chance. A Shattering Force.
    Huarwar Ceiswyr, a Welshman and detective lured to the Neath to Seek. The toll it has taken does not hide itself, nor does he bother to. On hiatus.

    Open to all actions, delicious friends. Messages required prior to harmful ones. PM for hints Enigmatic.

    She wishes for nothing more than to be close to the Masters, for who else can unlock the Mysteries of the Neath?
    +1 link
    Barse
    Barse
    Posts: 706

    9/10/2016
    I played through this the other day at the prompting of a number of people in the IRC and had a fantastic time! Extremely funny, intriguing and at times quite moving, and it makes great use of Storynexus' often quite obtuse toolset to boot.

    Thank you for making it! To everyone else, I very much recommend it.
    edited by Barselaar on 9/10/2016

    --
    The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
    +1 link
    Appolonia
    Appolonia
    Posts: 248

    9/10/2016
    Enjoying it very much so far! smile

    babelfishwars wrote:
    (This is me posting as me about a personal project; it's nothing to do with Failbetter. Started it way before joining, and didn't get a chance to work on it much since then, till recently.)

    Hello people... My co-writer and I finally finished. Yes, it's been years. smile A few of you were kind enough to help answer various questions along the way, and get me from complete novice to dubiously competent with StoryNexus. Some even play tested, and helped make it a better game.

    So, thank you. And if you're interested, the final game is here: http://lethophobia.storynexus.com/s If you try it, I hope you enjoy it. It's very different in style (and content) from Fallen London and it's fairly easy (I hope, I don't have the required distance) to complete. It's not open-ended.

    Em Short was kind enough to do a brief analysis/review of it: https://emshort.wordpress.com/2016/09/09/lethophobia-olivia-wood-and-jess-mersky/ - but it does contain (very) minor spoilers.

    That's it really - a thanks for all the fish, and a gentle nudge that if you're bored, I won't hate it if you gave it a look. Co-author is @notmoro on Twitter, I'm @babelfishwars - if you want to say nice things, yell at us?


    --
    http://fallenlondon.storynexus.com/Profile/Appolonia%20VonRavenscroft
    +1 link
    Mr Sables
    Mr Sables
    Posts: 597

    9/13/2016
    Amazing writing and story smile

    I love the little twist about 1/4 way through, as I wasn't expecting the reasoning behind my character's amnesia to be what it was, and the mechanics are simple yet effective. It's fun to play, but the story especially drives it on and gives massive incentive to finish smile

    I do find it a little confusing at times; there's a lot of back-and-forth going through every room and option, as you seek for the one thing you might have missed or unlocked (some sort of clue system could be useful).

    I think I'm about 3/4 through so far; intent on finishing it, but a bit stuck at the moment (so just doing the back-and-forth again, lol).

    Loving it, though; fantastic work smile
    +1 link




    Powered by Jitbit Forum 8.0.2.0 © 2006-2013 Jitbit Software