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Fallen London officially available on Android Messages in this topic - RSS

Absintheuse
Absintheuse
Posts: 348

8/31/2016
Delicious friends, today we’re thrilled to announce that Fallen London is officially available on Android!

You can download Fallen London on the Google Play store right now.

We hope you'll find this new way to visit the Neath to be a charming companion to the browser game.


Note: When playing across more than one platform, please manually sync your game in the app before switching to any other device/the browser! Otherwise you may lose progress. Manually sync by tapping the candle icon in the bottom centre of the screen, then tapping the 'Sync your progress' button. Any issues please send message to mobilesupport@failbettergames.com
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suinicide
suinicide
Posts: 2409

8/31/2016
That sounds like an exploit that can get your account banned.
edited by suinicide on 8/31/2016

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A gentleman seeking the liberation of knowledge, with a penchant for violence.
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phryne
phryne
Posts: 1351

8/31/2016
Alistair Cray wrote:
my question is whether it is somehow automatically mitigated (for example, the next attempt of a certain storylet is deterministic)
No, it isn't - not yet at least. Read more here.
edited by phryne on 8/31/2016

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dov
dov
Posts: 2580

9/1/2016
Yes, it's unbearably slow for me as well, using Nexus 5 running Android 6.0.1.

In fact, it's so slow it's not practically playable (I've never encountered such slowness in any other app. And it's not the network connection itself, since playing on my phone's browser (Chrome) is really fast.)

I hope I'll get around to sending formal bug reports later today.

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Blaine Davidson
Blaine Davidson
Posts: 388

9/1/2016
It's a touch slow. And as much as I love the music I'll likely stick to using the browser version when I'm in public and the app at home when I can indulge myself a little.

EDIT: On a personal note, I'd like to see how many items in total I have after an action.

Also, I don't know if it's intentional but the icon for Fallen London at the top of my phone is a simple square. Hopefully it'll be an Exceptional Hat in the future.
edited by Blaine Davidson on 9/1/2016

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Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
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Absintheuse
Absintheuse
Posts: 348

9/1/2016
Just a quick note on syncing.

The app versions sync automatically every ~10mins or so. The browser saves after every action played. This means if you're playing on the app and on the browser, it's possible to send conflicting information back to our servers.


For this reason, it's important not to have them open simultaneously, and to make sure you prompt a manual sync in the app before switching over to play in the browser.
edited by Absintheuse on 9/1/2016
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PJ
PJ
Posts: 210

9/1/2016
Blaine Davidson wrote:

EDIT: On a personal note, I'd like to see how many items in total I have after an action.


+1 to this. It's important in Port Carnilion to keep track of how much Imperial Legitimacy you have left.

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https://www.fallenlondon.com/profile/Peter%20James
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PJ
PJ
Posts: 210

9/2/2016
phryne wrote:
Alistair Cray wrote:
my question is whether it is somehow automatically mitigated (for example, the next attempt of a certain storylet is deterministic)
No, it isn't - not yet at least. Read more here.
edited by phryne on 8/31/2016


I was curious when I read that what the exploit was. Something clever, I assumed. After a few minutes with the app, it's quite obvious how it can be done. I can abide by the honor system, but it still feels like something that needs to be addressed.

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https://www.fallenlondon.com/profile/Peter%20James
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absimiliard
absimiliard
Posts: 759

8/31/2016
Yay! (wanders off to find their nexus....)

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"Because, Parabola!" -- the Curious Captain
Eating nightmares from friends -- and I'm easy to befriend.
Absimiliard: the Black Rose of Wolfstack Docks
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Alistair Cray
Alistair Cray
Posts: 114

8/31/2016
Absintheuse wrote:
Note: When playing across more than one platform, please manually sync your game in the app before switching to any other device/the browser! Otherwise you may lose progress. Manually sync by tapping the candle icon in the bottom centre of the screen, then tapping the 'Sync your progress' button.



Hypothetical scenario: there's a non-repeatable storylet with a 50/50 chance.
You try it in the app, fail, do something in the browser without syncing first, sync -> roll back the progress the app, try again.

Is this an exploit, or is it somehow deterministic so it won't change the result?

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