 Mr Sables Posts: 597
8/26/2016
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Ah, thanks guys for letting me know . . .
That's just bizarre, as both of those have a resale value of 62.50, but a whirring contraption is just 6.00 . . . I'm half-wondering if I'm missing an epilogue card or something, as it seems disproportionately unfair else on those who made the same choice that I did :-S
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+5
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 DeserterKalak Posts: 94
8/26/2016
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Don't know if it's already been mentioned, but to my fellow monster hunters: you will NOT be able to collect a Plated Seal on this particular voyage, like normal. Deliberately raising your Troubles Waters quality will serve only to make your life more difficult and your voyage more expensive.
-- https://www.fallenlondon.com/profile/DeserterKalak
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+6
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 RandomWalker Posts: 948
8/26/2016
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Robin Alexander wrote:
Ah, thanks guys for letting me know . . .
That's just bizarre, as both of those have a resale value of 62.50, but a whirring contraption is just 6.00 . . . I'm half-wondering if I'm missing an epilogue card or something, as it seems disproportionately unfair else on those who made the same choice that I did :-S
[Comment deleted, because I was wrong. Nothing to see here. Please move along] edited by RandomWalker on 8/26/2016
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 suinicide Posts: 2409
8/26/2016
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I think Whirring contraptions have been confused with collections of curiosities, which are what you can trade with the tomb colonists. The main benefit of having a whirring contraption is that they are a pain to get otherwise.
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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+2
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 lady ciel Posts: 2548
8/26/2016
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I know Collections of Curiosities can be traded to the Tomb Colonists on their card but I don't remember seeing an option that uses Contraptions.
As far as I know Whirring Contraptions are used to start the presses if you have a Newspaper; crafting a Zubmarine or to play a certain fate-locked option on the Decommissioned Steamer card.
-- ciel
Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.
No Calling Cards or boxed cats please. Will take dupes on the affluent photographers. Other social invitations welcome. Parabolan Kittens usually available, send me an in-game social action saying you want one and I will get one to you as soon as possible.
storynexus name - reveurciel
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 RandomWalker Posts: 948
8/26/2016
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lady ciel wrote:
I know Collections of Curiosities can be traded to the Tomb Colonists on their card but I don't remember seeing an option that uses Contraptions.
As far as I know Whirring Contraptions are used to start the presses if you have a Newspaper; crafting a Zubmarine or to play a certain fate-locked option on the Decommissioned Steamer card.
D'oh! Sorry guys - brain not work good.
Yeah, contraptions have a higher action cost than CoCs, but are less generally useful. Apologies.
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 penknife Posts: 85
8/26/2016
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I enjoyed this story, but it seems to peter out abruptly at the end. I got a Whirring Contraption for my choice, was honest rather than lying to the Severe Bluejacket, and then the story just ... stopped, without anything that felt like an ending. I feel like some kind of "okay, that's the end for now!" text would have been useful, because I was honestly left wondering if there was somewhere else I was supposed to go for the next storylet.
(Also ... one Whirring Contraption, seriously? For a story that took two days to play? I don't expect Exceptional Stories to be super lucrative, but that's just painful.)
-- http://fallenlondon.storynexus.com/Profile/Penknife Most social actions welcome, no SMEN or Boxed Cats please.
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+7
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 Skinnyman Posts: 2133
8/26/2016
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I don't remember anything implying that a story, even ES, a festival or anything else will have a great reward (hundreds and hundreds of E) at the end. I find a contraption enough rewarding as FL isn't pay to win. Pity to see that the reward is more important than a story! There are enough (repeatable) Fate options which have a big EPA. So there's always an option! Let's enjoy the stories and worry less about Echoes! edited by Skinnyman on 8/26/2016
-- ESs items and quality requirements sheet. Please check if there are errors or if something is missing Achievement list if you're feeling bored! I am accepting Plant battles, Neath's Mysteries card, Starveling Cats and boxed cats. No suppers, no second chances gain and no need to cure my menaces!
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 penknife Posts: 85
8/26/2016
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Skinnyman wrote:
Pity to see that the reward is more important than a story!
I don't think anyone's said that. I don't play Exceptional Stories for the Echoes -- I play them for the writing, and I enjoyed this one. But it's still a little painful to feel penalized for choosing to pay for the Exceptional Stories by spending many, many actions for essentially no concrete reward. It means that in addition to the cost in real money, there's a big opportunity cost in Echoes lost by choosing to play these stories when they don't pay out anywhere near the EPA I could expect from normal play. I'm willing to do it for new content, and I like the content of this story, but spending that many actions on something with such a tiny EPA return is still frustrating.
-- http://fallenlondon.storynexus.com/Profile/Penknife Most social actions welcome, no SMEN or Boxed Cats please.
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+4
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 Mr Sables Posts: 597
8/26/2016
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Skinnyman wrote:
I don't remember anything implying that a story, even EFs, a festival or anything else will have a great reward at the end. Pity to see that the reward is more important than a story! There are enough (repeatable) Fate options which have a big EPA. So there's always an option! Let's enjoy the stories and worry less about Echoes! edited by Skinnyman on 8/26/2016
I kind of agree and disagree . . .
I think it unfair that people are having different level of rewards, despite spending the same real-life money and real-life time, and there were issues with this story that made a reward somewhat . . . necessary.
I can't comment on the story personally, because the mechanics were so bad for me that I stopped reading, just becoming intent on getting to the end. I wasted nearly 20 action at zee, just to get to my goal. I had to spend actions again and again to get to the wreck (despite how logically it made no sense to 'forget' the way). I spent actions rebuilding case notes just to find and talk to people and meet them. Like, I have nothing against using action points, but . . . it all felt like filler here. 2/3 of gameplay was spent basically using action points unnecessarily, without any new content or in-game reason in the process ('new content' as in customised Zee voyage, or changes to building up the route to the wreck, just the same monotonous grinds).
It costs money to refresh actions and money to play this story. If I'm paying real-life money, I expect to be able to play the story I pay for . . . not waiting hours for action refreshes, because no one thought to put in a 'ticket' system to the wreck or 'remember' the way to the wreck once on the lifeburg . . . I felt like I was paying money just to be stalled at every moment, when I was paying for the story. Heck, I couldn't even access my items or cards, so no coffee or aunt to help me along!
As such, if the mechanics were fixed, I will pay again to replay this . . .
People have amazing things to say about it, saying the story is great, but for me the frustration overshadowed this to the extent I simply stopped reading and was just desperate for it to end . . . I didn't explore all option at the wreck, as I just wanted to get out. I have grinds back in London waiting for me, and I didn't want to spend days unnecessarily at Zee, just because of shady mechanics.
I went through all that frustration, real-life money and time, then find out I get a reward a huge percentage less than other players? Yeah, I'm a bit miffed. It feels like I wasted my time and money.
In this case, the lack of a material payout was . . . frustrating.
edited by Robin Alexander on 8/26/2016
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+3
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 penknife Posts: 85
8/26/2016
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Robin Alexander wrote:
Like, I have nothing against using action points, but . . . it all felt like filler here. 2/3 of gameplay was spent basically using action points unnecessarily, without any new content or in-game reason in the process ('new content' as in customised Zee voyage, or changes to building up the route to the wreck, just the same monotonous grinds).
Yeah, that's the other thing I found frustrating. It's one thing to spend actions experiencing new content with a tiny EPA return. It's another thing to have to slog through grinds with nothing new to read and still not be earning any meaningful EPA. I'd feel a lot better if it had been possible to just burn through the new content without spending so many actions on repetitive grinds, or -- if the grind on the lifeberg was necessary for pacing and atmosphere -- if the story paid out commensurate to the actions spent.
I wonder, though, if one of the problems here is balancing the story for both new and late-game players? I couldn't fail any of the stat checks on the lifeberg, so there wasn't any element of balancing risk against how long to stay, just a frustrating grind to see each new section of the story. At the same time, playing the regular storylets in the game has a regular return of >1 EPA for me, and I don't have much to do in the regular game right now but grind Echoes for an Ubergoat, so getting hit with "okay, you spent a huge number of actions on this, here's your 6 Echo item" was painful. A starting player who's used to a tiny EPA, who's struggling to pass the stat checks and racking up Terror in the process, and whose game isn't mostly focused on grinding for expensive items might have a very different experience.
On the other hand, I don't get why there's a big difference in rewards for the different choices in this story. That wasn't signaled anywhere, and I'm not sure it particularly makes sense that the option I chose would be less lucrative than the other two. Oh, well.
-- http://fallenlondon.storynexus.com/Profile/Penknife Most social actions welcome, no SMEN or Boxed Cats please.
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+5
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 Vavakx Nonexus Posts: 892
8/26/2016
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penknife wrote:
Robin Alexander wrote:
Like, I have nothing against using action points, but . . . it all felt like filler here. 2/3 of gameplay was spent basically using action points unnecessarily, without any new content or in-game reason in the process ('new content' as in customised Zee voyage, or changes to building up the route to the wreck, just the same monotonous grinds).
Yeah, that's the other thing I found frustrating. It's one thing to spend actions experiencing new content with a tiny EPA return. It's another thing to have to slog through grinds with nothing new to read and still not be earning any meaningful EPA. I'd feel a lot better if it had been possible to just burn through the new content without spending so many actions on repetitive grinds, or -- if the grind on the lifeberg was necessary for pacing and atmosphere -- if the story paid out commensurate to the actions spent.
I wonder, though, if one of the problems here is balancing the story for both new and late-game players? I couldn't fail any of the stat checks on the lifeberg, so there wasn't any element of balancing risk against how long to stay, just a frustrating grind to see each new section of the story. At the same time, playing the regular storylets in the game has a regular return of >1 EPA for me, and I don't have much to do in the regular game right now but grind Echoes for an Ubergoat, so getting hit with "okay, you spent a huge number of actions on this, here's your 6 Echo item" was painful. A starting player who's used to a tiny EPA, who's struggling to pass the stat checks and racking up Terror in the process, and whose game isn't mostly focused on grinding for expensive items might have a very different experience.
On the other hand, I don't get why there's a big difference in rewards for the different choices in this story. That wasn't signaled anywhere, and I'm not sure it particularly makes sense that the option I chose would be less lucrative than the other two. Oh, well.
In addition, most Fate stories end up rewarding you with a 62.5 item, like a Night-Whisper or a Searing Enigma, so this particular ES having a 10 times smaller reward is extremely strange.
-- Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.

Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.

Charlotte and the Caretaker: A family?
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+4
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 Blaine Davidson Posts: 388
8/26/2016
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Am I the only one who didn't mind the slog through the Lifeberg? Thematically it made sense and it added to the atmosphere. You're supposed to hate being on this near-corpse of a beast, it's supposed to be a pain to move around on it. It drains the life of your crew and I think it was an apt way to "drain" the player metaphorically and literally.
I also didn't mind the lack of a proper reward (Whirring Contraption earned here). That's what makes your decisions have weight. I chose my option because it fit my character, not because I wanted more Echoes towards my Heptagoat. That's what the Fidgeting Writer is for.
This has been my favourite Exceptional Story since Flint. A lot of them have been fairly forgettable for me, like the one where you bombed the embassy. I couldn't even remember the name of it or the unique item from said story.
-- Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
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+10
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 Dean Lee Posts: 133
8/26/2016
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The Severe Bluejacket is a great character, and I felt that my actions are gonna have true emotional resonance over this season.
Edit: totally agree with you Blaine! edited by Dean Lee on 8/26/2016
-- A list of credentials
A Business Card
Research progress: 77 volumes of cryptopaleontoligy 77 volumes of Prelapsarian archeology 77 volumes of theosophistry.
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 Dean Lee Posts: 133
8/26/2016
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Also, hate to turn to mechanical questions, but anyone know what [spoiler] telling him his son is alive and showing a fake corpse gives in seeing to his affairs? [/spoiler] I'm rather worried about this old man.
-- A list of credentials
A Business Card
Research progress: 77 volumes of cryptopaleontoligy 77 volumes of Prelapsarian archeology 77 volumes of theosophistry.
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 Gonen Posts: 817
8/26/2016
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I love the idea of the bonus for the season (3 EF stories) that comes BEFORE the stories and unlocks bit by bit. Excellent! Other than that, I have no comments on the story yet, since did not start it. But the intro sounds very exciting. Looking forward to this story, and to this season at that.
Another question, for the players. Quirks is important for me. Can someone tell me, please (PM or here with spoiler) which quirks is LOWERED when choosing the second option, at the introduction storylet: "Study the gory details" (blood stain picture)? Thank you!
--
The Ashen Anesthesiologist - Paramount Londoner
Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.
The long journey to eccentricity: On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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 Trilby Posts: 290
8/26/2016
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Any unique items or cards to be gained?
-- ___________________________ |`````````````````````| |```````/^\``/^\```````| |`````,_/```\/```\_,````| |````^"""""""""""""""""""'^```| |__________________________|
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 Barse Posts: 706
8/26/2016
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Nothing unique yet, apart from some leftover qualities and the quality you get upon finishing - Putting the Bluejacket's Affairs in order - which I suspect will have something to do with the end-of-season cash-in.
--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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 Trilby Posts: 290
8/26/2016
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Blaine Davidson wrote:
Am I the only one who didn't mind the slog through the Lifeberg? Thematically it made sense and it added to the atmosphere. You're supposed to hate being on this near-corpse of a beast, it's supposed to be a pain to move around on it. It drains the life of your crew and I think it was an apt way to "drain" the player metaphorically and literally.
I also didn't mind the lack of a proper reward (Whirring Contraption earned here). That's what makes your decisions have weight. I chose my option because it fit my character, not because I wanted more Echoes towards my Heptagoat. That's what the Fidgeting Writer is for.
This has been my favourite Exceptional Story since Flint. A lot of them have been fairly forgettable for me, like the one where you bombed the embassy. I couldn't even remember the name of it or the unique item from said story. There was a unique item from that? As in an actual bit of equipment?
-- ___________________________ |`````````````````````| |```````/^\``/^\```````| |`````,_/```\/```\_,````| |````^"""""""""""""""""""'^```| |__________________________|
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 Barse Posts: 706
8/26/2016
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Trilby wrote:
Blaine Davidson wrote:
A lot of them have been fairly forgettable for me, like the one where you bombed the embassy. I couldn't even remember the name of it or the unique item from said story. There was a unique item from that? As in an actual bit of equipment? I suspect this person was talking about the Account of Hell's Triremes (probably not exactly the name of item, but close enough) that is the unique reward from the Embassy ES which will - hopefully soon - along with 2 other items grant access to last season's cash-in story.
--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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+2
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