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FotZF: Strange Catch Explainer (read OP) Messages in this topic - RSS

phryne
phryne
Posts: 1219

8/15/2016
Edit UPDATED FOR 2019!

Since this Festival can be a bit confusing the first time round, I thought I'd clarify the workings here. It's not very complicated at all:

1) Offer your Strange Catch to the Drownies to unlock your character's Destiny. You need SC 5 for this. In case you haven't unlocked your favourite Destiny yet or just can't decide, don't worry: similar options will open during the Halloween and Christmas festivals. Note that picking this sends you back to London! If you're thrifty with your actions you might want to save doing this for when you actually want to return there, saving the cost and actions for taking the ferry... wink

2) Offer a Hooded Lady your Strange Catch to go to the Wreckers' Cove. You can pick one of several equippable items there, some of which are more useful than others. Your SC value determines which items will be visible for you to pick from. (You can also buy previous years' equipment with Fate.)
[More detailed mechanics explanation: your SC value is randomly converted into a quality called "Picking through the Wreckers' Cove", so you'll never know exactly which items will be available before you enter the Cove. If you're looking to get the most valuable items it can be useful to enter with SC 8 or 9 or even more.]

3) Ask the Custodial Chef to prepare your Strange Catch if you have trouble with Wounds. Don't worry about letting them reach 6 or 7 - the Chef will usually give you a complete wipe, or nearly, depending on your SC value.
Note: Reaching Wounds 8 during the Festival doesn't kill you, it just sends you back to London - but you're going to lose at least 2 levels of Dangerous & Shadowy!

4) Give your Strange Catch to the Melancholy Curate if you have trouble with Nightmares. Don't worry about letting them reach 6 or 7 - the Curate will usually give you a complete wipe, or nearly, depending on your SC value.
Note: Reaching Nightmares 8 during the Festival won't send you to the usual menace zones, just back to London - but you're going to lose at least 2 levels of Watchful & Persuasive!

5) Throw it into the well to receive an assortment of goods. This is mostly useful for early-game players, if at all.

6) There's also a storylet concerning our new Lord Mayor. You'll know it when you see it wink
edited by phryne on 8/21/2019

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Parelle
Parelle
Posts: 1084

8/15/2016
Should you chose to offer your catch to a Hooded Lady, you're going to gain the quality "Picking through Wrecker's Cove" by exchanging your Strange Catch. This is may be as many as half of the Strange Catch you started with, so keep that you'll want to aim fairly high for the more valuable items.

(Edit to clarify: in 2015 decreases seemed to be limited to -3, there has been cases of losses down to half for 2016)
edited by Parelle on 8/17/2016

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genesis
genesis
Posts: 920

8/15/2016
Is there a lower bound on how much it can drop then? I thought it was PtWC was set to between 1 and SC, but you seem to be saying it's set to between SC-3 and SC?

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phryne
phryne
Posts: 1219

8/15/2016
UPDATED FOR 2019! (new items in bold)
  • Picking... 26+: A Submerged Rector (Companion, P+7 W+6)
  • Picking... 26-28: A Semi-Automated Mary Lloyd (Transport, D+4, Biz+3)
  • Picking... 22+: An Anonymous White Mask, Zee-Stained and Mildewy (Hat, S+6 Dre+2)
  • Picking... 22-24: A Cured Jillyfleur Cloak (Clothing, D+6 W+4 P-1)
  • Picking... 18-20: A Nuncian Pocket Watch (Weapon, S+6, Res+2)
  • Picking... 18-20: Wrecking Boots (Boots, S+6 D+4 P-1)
  • Picking... 14-16: A Faceted Decanter of Drownie Effluvia (Weapon, S+5 W+3 D-1)
  • Picking... 10-12: Scrimshander Carving Knife (Weapon, W+3 P+2 D-1)
Your Strange Catch value is - randomly - converted into a quality called "Picking through the Wreckers' Cove", so you'll never know which rewards will be available to you before entering the Cove.

SC/Picking conversion table:

[spoiler]Strange Catch 1 - Picking... 4
Strange Catch 2 - Picking... 6-8
Strange Catch 3 - Picking... 8-12
Strange Catch 4 - Picking... 10-16
Strange Catch 5 - Picking... 12-20
Strange Catch 6 - Picking... 14-24
Strange Catch 7 - Picking... 16-28
Strange Catch 8 - Picking... 18-32
Strange Catch 9 - Picking... 20-36
Strange Catch 10 - Picking... 22-40
Strange Catch 11 - Picking... 24-44
etc.[/spoiler]

previous years' equipment, still available for Fate:
  • 20 Fate: Pre-Emptive Guinea-Pig (Weapon, D+7 W+6)
  • 15 Fate: 'For Your Own Good' Compass (Weapon, W+6 S+4 D-1)
  • 15 Fate: Bloodstained Eolith (Weapon, W+5 D+4 P-1)
  • 10 Fate: Consignment of Scintillack Snuff (Weapon, D+5 P+3 S-1)
  • 10 Fate: Mutersalt (Weapon, D+3 S+2 W-1)
Legend:
D=Dangerous, P=Persuasive, S=Shadowy, W=Watchful
Biz=Bizarre, Dre=Dreaded, Res=Respectable
---
edited by phryne on 8/21/2019

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Barse
Barse
Posts: 705

8/15/2016
I'm almost certain it can be between half your level of Catch and your full level of Catch, and I'm pretty sure it's decided at random.
EDIT: "it" being the Wrecker's Cove value.
edited by Barselaar on 8/15/2016

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phryne
phryne
Posts: 1219

8/15/2016
Oh really? I've not seen more than 3 levels of difference so far myself...

OK, went from 10 to 6 right now, so the 50% loss possibility seems real enough.
edited by phryne on 8/15/2016

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MadmanAtW
MadmanAtW
Posts: 231

8/15/2016
Are there any new Strange Catches this year?

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Parelle
Parelle
Posts: 1084

8/15/2016
phryne wrote:
Oh really? I've not seen more than 3 levels of difference so far myself...

OK, went from 10 to 6 right now, so the 50% loss possibility seems real enough.
edited by phryne on 8/15/2016


Ah, I'm surprised too - I had only seen and remembered 3 Levels last year.

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pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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Cthonius
Cthonius
Posts: 362

8/15/2016
MadmanAtW wrote:
Are there any new Strange Catches this year?


Yes. Everything is new by what I'm reading, with old stuff being fate locked. As well with a Wreckers Cove of 7 you can get a piece of headwear relating to our mayor...
edited by Cthonius on 8/15/2016

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narcomanic
narcomanic
Posts: 64

8/16/2016
Raising the Strange Catch's quality over 6 seems heavily dependent on RNG. I've gone a few rounds of fishing, heaving my catch enough times to start with 3 Running Battle, but without the options to use items (zee-stories or partial maps) it seems impossible to raise it past 6 before your time is up. How on earth do you get it up to 10?

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Barse
Barse
Posts: 705

8/16/2016
You can choose to throw it back and keep some (I think half) of your Running Battle at the beginning of your next fishing run: that'll help.

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narcomanic
narcomanic
Posts: 64

8/16/2016
Barselaar wrote:
You can choose to throw it back and keep some (I think half) of your Running Battle at the beginning of your next fishing run: that'll help.

Yeah, that's how I got it to 3 at the start, but the quirk checks only give 2 CP, added up to 20 CP isn't enough to raise the SC's quality over 6. Not without getting the third options to use items for more CP, which is what I was wondering about.

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sosisqua
sosisqua
Posts: 120

8/16/2016
As far as i see, if you're going on a second round of fishing, running battle is "halved" quite approx. Had 8, got 4 on next round, had 7 - got 4 as well. It looks like it's the same mix of luck and RNG that would give you particularly good Airs

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narcomanic
narcomanic
Posts: 64

8/16/2016
Okay, I was worried SC 7 would get rounded down back to 3 again, so I bailed once I got it that high just to get something. Will have to try again once the Hooded Lady deigns to show up.

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phryne
phryne
Posts: 1219

8/16/2016
narcomanic wrote:
How on earth do you get it up to 10?
By using the item options over the quirky ones whenever possible, and by throwing my catches back quite often wink

Can now confirm that halving SC is real: just got 4 "Picking" from 8 SC.
edited by phryne on 8/16/2016

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A Dimness
A Dimness
Posts: 613

8/16/2016
It is indeed completely random, I got running battle 10 and it lowered me off to 8. Hoping the next one gets me Jenny's Wimple.

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narcomanic
narcomanic
Posts: 64

8/17/2016
When turning in your Strange Catches to the Chef or the Curate, does the catch level have any effect on the amount of each menace's CP removed?

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Appolonia
Appolonia
Posts: 248

8/17/2016
Can anyone clarify where/how you return the wimple to Jenny? Do you go back to London? I tried going to the Lighthouse, and also speaking to her when she appears at the meal with the Curate. But it doesn't seem to trigger any new dialogue related to the wimple.

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suinicide
suinicide
Posts: 2403

8/17/2016
Its an RNG option under fruits of the zee.

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phryne
phryne
Posts: 1219

8/17/2016
narcomanic wrote:
When turning in your Strange Catches to the Chef or the Curate, does the catch level have any effect on the amount of each menace's CP removed?
Yes, it does - slightly. You always lose a large chunk of the menace regardless, and I mostly got complete wipes.

Appolonia wrote:
Can anyone clarify where/how you return the wimple to Jenny? Do you go back to London? I tried going to the Lighthouse, and also speaking to her when she appears at the meal with the Curate. But it doesn't seem to trigger any new dialogue related to the wimple.
It's with the other Festival options, the Sights at the Festival value is the same as for the Hooded Lady (86-100).

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