Here you can speculate on the game’s plot, discuss its characters, and compare notes with other players.
The Lack of a Soul
 Victoria Astra Ludlow Posts: 26
7/22/2016
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Miss Ludlow was an unapologetic hedonist, much like Mr. McCreedy. The loss of her soul was a gut punch. Nothing seemed to matter anymore. She used to be fascinated by the devils, wanted to know more about them and fell in love with the Quiet Deviless. I don't know if it was hubris oder love, that led her believe that the Deviless wouldn't take her soul... After a brief period of depression, nightmares and a gallon of honey, she eventually got it back. She is now a fierce supporter of the church. She became a soul shepard and does everything she can to undermine the work of the devils. So yes, the lack of a soul affected my roleplay deeply.
On another note, the loss itself was one of the most immersive situations that I experienced in Fallen London. Imho that says a lot about the game and the excellent writing.
-- Please contact Victoria Astra Ludlow, The Rebellious Flâneuse, a Glasslady and Insurgent for compulsory nanty narking.
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 Pnakotic Posts: 266
7/22/2016
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Skinnyman wrote:
Uhh, very shinny diamond! Let's open many boxes; probably it's in one. Weird writing, something poisonous, dead rats from the Duchess, purple secretary, some documents, some wine. Nop, no soul. Meh, maybe some day... I found mine lying around in a bundle of old rags once. Souls turn up in the oddest places...
-- J. Ward Dunn, Glassman
Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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