 Anne Auclair Posts: 2215
7/19/2016
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What we just experienced was the bare bones of the Election festival to come, the most essential elements. Just as the Feast of the Exceptional Rose started out in a very Spartan fashion and grew into the extravaganza it is now, so will the Mayoral Elections of the future! In the spirit of progress I would like to suggest the following features for future consideration.
1. A None of the Above Career Option Over the course of the election some players (not me!) became very disenchanted with their options and expressed the opinion that none of the candidates were worthy of their support. However, there was no mechanical option allowing them to act on these sentiments, forcing them to either do gamey things like intentionally tank their support by repeated switching or try to profit from the election through bribes (more on this below). Then there are players who would rather focus on profiting than campaigning.
I think an easy way to resolving this would be to add a fourth career option: The Cynic. A cynic is someone who observes and tries to profit from the election, but does not support any of the candidates. If you become a cynic you lose whatever career ranks you possessed and lose your candidate support quality. As a cynic you can't advance your career at all because you aren't working to get out the vote (you're a party of one who has decided to be a nullity). Also, no after-election reward for you, as you didn't earn one, and the game will not record that you "participated in the election," because you didn't actually participate, you dirty cynic. Participation and rewards are for those who worked to make a difference!
2. A Bribery Mechanic As mentioned above, some of the frustrated players decided to try selling their votes on the forum. I'm not sure whether or not they succeeded, but their creativity is to be applauded. Vote buying was a big part of 19th and early to mid 20th century elections (for example, in Boss Hague's Jersey City the going rate was five dollars a vote - his organization lost when, among other things, a rebel group splurged on fifteen dollars a vote). More importantly, mercenary campaign staff,and tricksters are a ubiquitous feature of democracy. So I think the player should have the option of bribing other players to support this or that candidate through a social action.
This shouldn't be cheap though. You're not just bribing a single voter. You're bribing someone who is getting out the vote and, presumably, getting some of these voters to switch sides with him, and each player can have up to 34 voters attached to them at any point. I think the item required for this should be the comprehensive bribe. First, it's a comprehensive bribe, something that "would tempt a judge. Even an honest one." so it's the perfect item to use. Second, there aren't all that many uses for a comprehensive bribes right now and most of those are non-repeatable story options.
This is how I picture it working. Player A will attempt to influence Player B to support Candidate Y by sending Player B an X number of comprehensive bribes. If Player B accepts the bribes he will earn a large number of echoes, a new quality "bribed to support Candidate Y," automatically switch to supporting said candidate, earn some turncoat [Edit: or something like Turncoat, see posts 2 & 3], and get a large increase in suspicion and scandal. If Player B switches candidates again or accepts another bribe he will earn considerable turncoat, which would seriously inconvenience him in the rest of the election (like, among other things, a certain amount of turncoat could mean a switch from one candidate to another loses all progress, not just half and maybe activate some seasonal menace cards?). If Player B refuses the bribe, Player A gets really big suspicion and scandal penalties. One bribe gone wrong too many and its off to New Newgate or the Tomb Colonies for them.
3. Dangerous Options for Agitators Agitators are street fighters - rotten eggs, barricades, provocation, that sort of thing. One player who initially chose Agitator commented that he was disappointed that there weren't any dangerous things for him to do and everything involved stealth or persuasion. Seems a shame that there aren't any opportunities for Agitators to get their knuckles bloody.
4. Non-Fate Items in Mr. Mirrors Election Market I loved all the items for sale at the market! I bought five and will certainly buy some more next year (namely the wax boots). But it was disappointing that there weren't any non-fate items to purchase. The Feast of the Exceptional Rose has companions that can be acquired without paying fate and it would be nice if the election market had something similar. Like, they don't have to be particularly good items, stat wise, just interesting. We're talking campaign swag, the late 19th century equivalent of posters and t-shirts: hats, signs, soap boxes, knick knacks. The Contrarian's campaign used quite a few election themed props, among them a scare crow of Sinning Jenny. I would love to have a scare crow of Sinning Jenny and would pay a fair number of echoes for one :P edited by Anne Auclair on 7/19/2016
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Estelle Knoht Posts: 1751
7/19/2016
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Comprehensive Bribes sound nice, except it is far too easy to exploit - just pick a side you don't want, collaborate with each other and send each other bribe once. Just like that, you and your friend each converted one bribe to several hundred echoes, and on a side you choose.
An overly complicated bribery mechanic might be too distracting from the election proper.
Since people are complaining about Career Levels providing meagre rewards, perhaps letting them trade in Career Levels for useless souvenirs will help. Like buying "slightly less dubious scarlet stockings" or something silly. Doesn't even have to draw new art, and if you like profit it is plenty viable to ignore Career Levels and just do your own things.
-- Estelle Knoht, a juvenile, unreliable and respectable lady. I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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 Passionario Posts: 777
7/20/2016
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Reposting from the winner announcement thread:
While making the festival a resource sink rather than a resource faucet was a good game design decision, it can only pay off in full if the players are aware of the fact when they make their choices.
If raising one's campaign career is profitable, or if the players perceive it as such, then the election is reduced to a popularity contest. Since the optimal strategy in that case is to maximize one's career for a big payout, then it's impossible for the most popular candidate to lose, unless supporters of their rivals manage to sway enough players to their cause.
On other hand, if the players are aware that the strategy which helps their candidate the most is not the one that helps themselves the most, it opens up room for a lot of interesting choices, mind games and brinkmanship. "Can I maximize my career level?" becomes "Should I raise my career level, and if yes, how high?". Everyone will have an incentive to pursue a selfish approach, whether 'because we'll lose anyway' or 'because we'll win anyway". The interim announcement changes from a mere indicator of popularity to an informative signal for those who choose to exercise patience and sit on their banked resources before deciding whether to commit them to a campaign or spend them on themselves. And since success is determined not only by numbers, but also by the level of commitment, agitating one's own side becomes just as important as luring away people from the rivals' camps.
TL;DR: Keep elections unprofitable, but advertise them as such: it makes for a better game.
-- Passionario: Profile, Story, Ending Passion: Profile, Appearance
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 Vavakx Nonexus Posts: 892
7/22/2016
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Unless Jenny doesn't support her promises, I doubt it'd be a good idea, as there'll be a group of supporters based on her year of majoring around (and she already's quite overpopular).
-- Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.

Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.

Charlotte and the Caretaker: A family?
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 Koh Kai Ying Posts: 110
8/8/2016
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I agree, we need some commentary from fellow citizens (That aren't players).
-- Illyria K is your friend!!
More active nowadays. Eager for any social actions including Loitering!
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 Harlocke Posts: 506
7/20/2016
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I'm not sure a dedicated bribery mechanic is a good idea. The concept is interesting, but turning the election into an opportunity for profit could mess up what I think is more interesting, an in game popular vote having an actual consequence. It would be a shame if the more popular candidate lost because people cared more about chasing profit. A bribery mechanic might also allow some unsavory ways of transferring wealth from alts. I'm not opposed to the idea of bribery, but I think that can be handled through the gift opportunity card or first city coins. That's also a bit more interesting because the briber has to trust that the recipient will vote the way they promise, without a quality forcing them to uphold their end of the deal.
If there is bribery, I think it should be more about cool gifts to build goodwill for your candidate than exchanging actual wealth. Something like the rose feast is a good model, where you can exchange neat presents, but you aren't shipping rostygold or diamonds to people. Personally, I'd much rather get collectible campaign items from supporters, like a Sinning Jenny For Mayor pin or a Jovial Contrarian pamphlet, even if they are useless, than just swap money.
-- I welcome social actions, and can visit your salon as an author.
http://fallenlondon.storynexus.com/Profile/Harlocke
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 Jolanda Swan Posts: 1784
7/21/2016
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I really liked that after reaching level 20, you were free to grind resources... but I would not mind the opportunity for more lore either. What if we had the chance to unearth some hidden aspect of our chosen candidate (and our chosen candidate only) as level 20 professionals? This would feel like an adittional reward for reaching the cap - a storytelling reward, instead of more resources.
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 MidnightVoyager Posts: 858
7/20/2016
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How about "Fewer really angry forum rants," is that a feature?
I enjoyed the festival itself fine, but trying to watch the forums for stuff like text changes was an exercise in irritation and depression. Every thread mentioning it turned hostile and ranty immediately. It was utterly not fun.
-- Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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 Pnakotic Posts: 266
7/20/2016
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I'd be ok with more rants, less anger.
I love me some good theorycrafting, but I prefer to be able to do so without hazarding being unfavorably compared to Hitler.
-- J. Ward Dunn, Glassman
Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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 Neonir Posts: 118
7/19/2016
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Anne Auclair wrote:
3. Dangerous Options for Agitators Agitators are street fighters - rotten eggs, barricades, provocation, that sort of thing. One player who initially chose Agitator commented that he was disappointed that there weren't any dangerous things for him to do and everything involved stealth or persuasion. Seems a shame that there aren't any opportunities for Agitators to get their knuckles bloody.
This was possibly me and I approve of this message.
-- http://fallenlondon.storynexus.com/Profile/Lord%20Gregory
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 Parelle Posts: 1084
7/19/2016
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I would recommend some caution in the delightful Agitator menace mucking: assuming Flash Lays are here to stay, anything but Wounds would make those difficult if not impossible to start. They'll make things painfully annoying, particularly for newer players.
To expand off what I said earlier, I would love to have different layers of information for each candidate (a marker like the Myrrh scented Roses would work). Perhaps if you finish the entire sequence (7 or so investigations/flash lays focusing on this campaign) you would have the option to join this candidate for no cost (or leave your current candidate)
I'd also vastly prefer to have the campaigns as flash lay targets a la the setup in the main game where you pick your target before going in. This could come with personalized obstacles relating to each one (I mean, is Your Mark Jenny hersel? What kind of entertaining? Does the Bishop employ a manservant?) how do you get information out of a Ninja Nun?
And I'm definitely for using the Pickpocket's Promenade for Dirty Secrets! That's a vastly underused system.
-- Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous. pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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 Parelle Posts: 1084
7/19/2016
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One thing which surprised me is that there is no cost to backing a candidate: the game text speaks of Society disapproving of Jenny: shouldn't that result in CP lost? Shouldn't leaving the Bishop result in Church loss (or joining result in Hell loss?) Yes, we want to it be as open as it can be to new players, but thematically it would make sense (maybe have this type of hit happen at POSI level?)
I would have also loved more text (more text!) or different text depending on your role/faction: The more often you do a Flash Lay, the deeper in you get.
-- Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous. pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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 Estelle Knoht Posts: 1751
7/20/2016
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I have very little to add to this (I hate crunching numbers), but Grenem, you are a generous soul that tends to drop bags of coin on random newcomers. The opportunity cost from that alone is enough to kill you stone dead thrice and over for you to feel pain about the opportunity cost of Election.
-- Estelle Knoht, a juvenile, unreliable and respectable lady. I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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 Pnakotic Posts: 266
7/19/2016
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Grenem wrote:
Pnakotic wrote:
Tbh, I like the election a lot more the way it is currently than turning it into a cash-cow event financially encouraging players to just skunk the whole process.
I do agree that Agitators would benefit from some more "dangerous" choices for their career path. But unfortunately the only real Dangerous grinds are things like Dueling the Black Ribbon or hunting dangerous game, neither of which play well for this purposes (and are mechanically identical to the Big Score for Shadowy). Compare with Investigations (Watchful), Writing (Persuasive), Flash Lays (Shadowy and Persuasive), and Heists (Shadowy). Maybe adding some more hard-boiled options to investigations to allow players to break some heads to get information would help... but I think it points out a lack of satisfying Dangerous content compared to the other attribute-linked pursuits.
I also think the turn-in value for short stories needs to be evaluated, as the action and item cost compared to doing made it a very unattractive choice compared to doing Flash Lays (which were themselves considerably more action-intensive than the investigation option, though the overall benefits made them worthwhile). edited by Pnakotic on 7/19/2016 TBH, that's what my angry diatribe on the forums was- I want voting to be as viable as scrapping the materials for echoes, so that voting isn't commiting to spend [effectively, compared to 380 echoes from cash-ins] 215 echoes for a lv.20 vote.
Aren't the investigations non-viable for gathering votes? i mean, they only provide one type of material. unless you're getting the public attention from parties (20 echoes less payout for what looks like the same value) or from newspapers (break-even [well, 9.4 echoes profit if you got it from docks and didn't get the alt failure, -0.6 echoes if you got it from the bazaar] with 1 attention for 13 actions, plus the action to get to spite- each time, unless you're doing a mass batch.), you still need to do something else for actual votes. I mean, if you're after echoes, they are probably the best option, but they only provide one type of material. edited by Grenem on 7/19/2016 Ultimately, you could progress any career with minimal expenditures (beyond the opportunity cost of actions) just by using Flash Lays and Investigations. I didn't consider parties for public attention. Overall I managed 20 levels plus grinding notability from level 6 to 10 in two weeks without expending anything more expensive than the few Tales of Terror I invested in writing tow stories before deciding they weren't worth the investment of items and actions for either campaign material or making waves. I didn't have many actions left over for other pursuits, but I can sacrifice that for two weeks of exploring new content. Would I necessarily want to again in future for minimal rewards? Hard to say. I'd certainly head in with higher Notability if possible, which would make everything else that much easier.
-- J. Ward Dunn, Glassman
Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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 colinsapherson Posts: 191
7/22/2016
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Big thumbs up to Grenem and Anne Auclair's new ideas, some of which I was coming on to suggest myself. The biggest downside to the election for me was that it felt very single-player, whereas elections are by their nature interactive. More changes to engage with other players or even factions/London residents would be great.
In particular, I support:
1. Opportunities on faction cards regarding the election (hat-tip: Grenem). As we move towards more factions having Favour and Renown, this will also mean that using a Favour-granting card for electoral purposes will be more of an opportunity cost and therefore difficult decision.
2. Leafleting (hat-tip: Anne Auclair). These should entirely be like Christmas cards, so that you can't not receive them. You get lots of election literature shoved through your door in real life, but that doesn't mean you have to read it. The ideas for opting out were great too.
2b. Leafleting random Londoners. This could be a repeatable storylet that has lots of random outcomes as you go round knocking on doors: getting chased by a dog, pelted with eggs, a long day's successful slog with no discernible impact, and, rarely, something that gives electoral benefits.
3. Heists to steal secrets (hat-tip: Grenem). Good alternative to Flash Lays, and has the bonus of enabling us to do our own Watergate-style break-ins.
Really looking forward to this festival next year - it has so many possibilities!
-- http://fallenlondon.storynexus.com/Profile/Colin%20Sapherson%2c%20Lord%20President%20of%20the%20Council Available for Knife & Candle Moon League matches, Tournaments of lilies and other social actions (including boxed cats and photographers). http://fallenlondon.storynexus.com/Profile/Strangewheys~Wandering http://fallenlondon.storynexus.com/Profile/RUSKIN~WARE
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 Grenem Posts: 2067
7/19/2016
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Here's some other suggestions, though these are probably obvious and generic, feel free to ignore:
-Direct campaigning. (public attention)
Rather than just printing newpapars, books, and talking at parties, this goes into the roots of your factions to complete them. This would be a cycle for public attention. Based on airs, it selects a favors-and-renown faction. You have an option for those with 0 favors and no renown, an option for those with renown above X, an option for those with renown above Y, and an option for those with favors, which consumes them. Each has a persusasive check of increasing difficulty. the no renown option is worst, and the favor option is best, but the cheapest route is high renown.
So, say, for docks, you give a speech on your candidate's virtues in the (correct me if i have the name wrong) Blind Helmsman. if you succeed the check, you get three different texts with different levels of acknowledgement and acceptance, which progress you towards the payout. The favors option, though, is a completely different plan. Maybe you hire a docks' worker to escort one of your more eloquent speakers to give a speech in spite, and ensure he doesn't get shanked or robbed in the process.
For Rubberies, either they aren't involved, or you hire them to put up posters or something similar, since i doubt they get a vote- unless this is masters run event, i guess. Either way, once you hit a certain number, you can claim a public attention.
-Stealing evidence. (dirty secrets and possibly the other two.)
A standard, triple-bolted heist that gives a payout in dirty secrets, with a bonus convincing rhetoric on either a rare or more significant success.
Alternatively, you could make the options either draw attention to its theft- bonus suspicion for a public attention on a shadowy/dangerous hybrid challenge- or you can fuse the evidence into your arguments- bonus suspicion for a convincing rhetoric on a watchful/persuasive challenge.
-Hunting out secrets (Rhetoric or/and secrets)
A rip-off of the quirks challenge from fruits of zee, you are, in-story, hunting down supporters and trying to get info out of them. unlike the other options, this rewards you with the public opinion of a faction, and more details of what, exactly, "X" is proposing to the public, or practicalities of the campaign.
Using theoretical examples from this festival- the bishop is going to set a price-floor on soul-sales and increase the taxes/fees more, as well as reducing the number of infernal passports accepted in the future. Jenny has already bribed the urchin gangs to peace for the duration of the festival with a hefty amount of food, worth hundreds or thousands of echoes, in a mixture of politics- helping the poor is a lot more appealing when they aren't waging war on your rooftops- and actual charity. The contrarian has been discussing policy late into the night with various supporters, and has publicly announced [Relatively minor policy that manages to touch on both sides of the issue, to use clay men. "Should I become mayor, Killing clay men will be considered permanent murder, and will be punished to the full extent of the law, but they will not have a right to vote, nor the protection of wage-laws, should any exist, as they do not share all the needs humans do."]
EDIT: Formatting edited by Grenem on 7/19/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Grenem Posts: 2067
7/19/2016
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Is there a reason why cynics can't claim a more lucrative election reward from the ministry or something similar? A mercenary version of the careers where rather than trying to support a candidate, they try to air as much dirty laundry and unpleasant truths as possible? I mean, the careers are a pretty big part of election gameplay, cutting them away stinks- but i don't know, maybe it's fine.
I can say at least one person succeeded in vote selling (not me) though they have not been fully paid off yet, they have gotten about two-thirds of the payment already. A more convenient way to bribe people would be nice, though, if we're going to allow it.
Turncoat for bribes seems inconsistently punishing- it might be worth it, but it's really impossible for pre-POSI players to heal- you'd need either a seasonal cure, or for the bribed party to be willing and able to sacrifice either revolution or masters connection. The options are semi-trivial, actually, but it's impossible to cure pre-box. [and to make matters worse, there are other ways to get turncoat. in normal gameplay, the box is the only thing affected, so a wise/unwise player can gather lots of it using criminal favors on betrayals. But during the election, it'll lock you out of stuff, even if all you did was constantly take a mission to beat up a politician and saved him instead.]
I would suggest making a new quality for bribes instead, since turncoat doesn't fit right, and is actually pretty trivial to deal with if it's possible at all. (7 actions and 7 suspicion, if the numbers are right.). Something like, for the purposes of this discussion, bribed. lv. 1 is mostly trivial. it will, however, lock faction swapping. once you're bought, you stay bought unless someone else offers a bribe for another faction. it will, however, label you as taken, and mean that all people who try to bribe you know they're buying traitors, or not buying individuals who stay bought. lv. 2 is traitor. This will do- let's say four, theoretically- things. You're still bribed, and can be bribed again.
however, A- the option for bribing/making traitors is clearly seperate and labeled- so no one will be fooled again. It also gives you less resources for each bribe type.
B- you gain a substantial quantity of wounds, nightmares and suspicion upon betraying another, and gain it again every time, if you
C- An autofire menace card is added to your deck. Every time you draw it, you have to take your pick of social penalty actions for someone you betrayed. You must send them a gift of some sort, or suffer many penalties. this will eventually pay off by removing the card, and better gifts will remove it faster, but the menace will restock any time you betray again.
D- The betrayed will be notified of your betrayal after the first social action, and may well decide to poison you, send a "cat box", or have friends or allies do the same. edited by Grenem on 7/19/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Morkan Kassington Posts: 261
7/19/2016
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Neonir wrote:
Anne Auclair wrote:
3. Dangerous Options for Agitators Agitators are street fighters - rotten eggs, barricades, provocation, that sort of thing. One player who initially chose Agitator commented that he was disappointed that there weren't any dangerous things for him to do and everything involved stealth or persuasion. Seems a shame that there aren't any opportunities for Agitators to get their knuckles bloody.
This was possibly me and I approve of this message.
It might have been me, too, guv. Strength in numbers.
-- Ladies of the Neath, here comes Morkan Kassington, the gem among gentlemen (He is actually a self-centered and foolish braggart, but he means no harm. Hit him up for social actions or dangerous lessons! Or just flirt.)
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 A Dimness Posts: 613
7/19/2016
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I like most of it, but using Comprehensive Bribes as, well, bribing materials would greatly inconvenience newer pre-PoSI players, because the materials required for it aren't exactly cheap. How about having the required bribery material scale to how much you're contributing to the vote?
-- A truth so strange it can only be lied into existence
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 Grenem Posts: 2067
7/19/2016
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Vavakx Nonexus wrote:
Anne Auclair wrote:
Estelle Knoht wrote:
Comprehensive Bribes sound nice, except it is far too easy to exploit - just pick a side you don't want, collaborate with each other and send each other bribe once. Just like that, you and your friend each converted one bribe to several hundred echoes, and on a side you choose.
An overly complicated bribery mechanic might be too distracting from the election proper. Huh, hadn't thought about that. Yeah, that would be a problem. I suppose one way of dealing with it would be to make the costs of sending the bribe far outweigh the profit one would make from getting a bribe. So the only way to make a profit would be to receive bribes, not send them. Two players who sent bribes to each other would then be worse off than two players who had done nothing.
Though I think it would have to be way more than one comprehensive bribe. Bribes can be sold on the Bazaar for 12 echoes, so to get 100 echoes worth you'd have to send ten of the things. There could be other costs as well, like use of villains. The more expensive the better.
I'd have to disagree with "The more expensive the better." idea, as I feel like it greatly limits one's abilities to enjoy the content in full. I understand where you're coming from, with the bribe being seductive, but kind of sub-optimal to trade with someone. What I don't want is option lock-down. What happened at Serpentine Arrangements is already pretty disappointing, with 2 out of 4 (and 1 lost only due to it's feline nature.) votes going to the same bidder. Making the base requirements even harsher would not even come close to solving this problem, as some have stockpiled a large amount of almost every resource, and others being forced into FW to get enough to battle the veteran. In fact, I'd like to see more bribery options. Less-than-serious catbox bribes. Token amount of Rostygolds bribes. Medium-level bribes of some kind and, finally, the Bribe-bribes. I'd suggest making that option available only for bribing people with more than, let's say, 25 Voting Power, and the other bribes taking other, lower power levels. It's been mentioned before that normal votes were being bought 5 Dollars per, and 1 Career is basically that - Just a vote. I still wonder as to how might this system be set up in a possible to execute way. Maybe, something like Moon League, with back-and-forth as to the amount of money your vote will cost? edited by Vavakx Nonexus on 7/19/2016 A counterpoint- one vote is worth 20 echoes in normal gameplay, less the reward for supporting a faction- leaving it at something like 12 echoes. What would be optimal is a lot of different bribe types, bribes being stackable, and a way to know exactly how many votes you were buying. A fair price for Buying 20 votes is 215 echoes- as in, that's the cost in election materials of what they gave up. [plus, the notability could drive it higher.]
That said, you do realize the main problem with the bribes last time was twofold- some people felt bribing was unethical, and it's darn near impossible to get transferable currencies, right? most of the paragons of the community could easily dump echoes into getting comprehensive bribes, but there's basically no good coin sources for players without heart's desire. Gift boxes rely on card draw. something that's untied to card luck is going to be far more effective.
Still, a non-POSI locked option might be nice.
edited by Grenem on 7/19/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Vavakx Nonexus Posts: 892
7/19/2016
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Anne Auclair wrote:
Infinity Simulacrum wrote:
I like most of it, but using Comprehensive Bribes as, well, bribing materials would greatly inconvenience newer pre-PoSI players, because the materials required for it aren't exactly cheap I don't think there's anything we can do about this. Newer players will always be at a material and stat disadvantage. For example, the campaign resource card offers election supplies for a price that an experienced POSI would find trivial but a newer character daunting.
As for newer players not having access to the Bazaar Side Streets, and hence unable to make comprehensive bribes and use of villains, that could be easily remedied by a seasonable option allowing the construction of comprehensive bribes/villains outside the Bazaar Side Streets. edited by Anne Auclair on 7/19/2016
I have already made my suggestion, that being a less linear bribe scaling, with 1-votes being buyable purely through election material (so that newbie fixers get to have a bit of fun as well), and the higher-votes getting the actual bribes from PoSIs.
-- Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.

Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.

Charlotte and the Caretaker: A family?
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 Grenem Posts: 2067
7/20/2016
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Anne Auclair wrote:
Grenem wrote:
...but assuming you don't want the worst-off campaign to be bleeding voters, i'd rather campaigning against a near-unstoppable tide wasn't analogous to throwing items down a well. The Bishop's campaign did not bleed voters. We were true to the end :P Not this time, at least- or not much, there were defintiely a few, though mostly ones who thought the contrarian had better odds of beating her.
Anne Auclair wrote:
Grenem wrote:
The only other way to ensure that is to ensure the candidates are more balanced in popularity before-hand with, say, a pre-vote on which candidates to use, so that we don't have another jenny, or the new one is at least less crushingly popular. I think she became popular only after she started running for Mayor on her platform of "For the People." Don't approve of culling popular candidates - there's no good way to figure out who is really popular until they run and players figure out who they want to vote for. edited by Anne Auclair on 7/19/2016 I meant, like, a poll on who gets to run, since next time they'll have more than three canidates they could develop, i hope- not culling the popular, but the unpopular, so that there is at least a higher chance of balanced popularity. [i.e. of these six candidates, which one do you think should be mayor and/or run?] And yeah, she changed some things, but a lot of people always were bound to vote for her unless she was behind, say, the orphanage- as the others had rather controversial backers. edited by Grenem on 7/20/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Shadowcthuhlu Posts: 1557
7/21/2016
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Generic suggestion - a hunt is on! mechanic for taking out rival campaign managers.
-- https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
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 Hazel Posts: 69
3/26/2017
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Tying in newspapers is an excellent idea. I think there could also be advantage to linking election careers to the players' major laterals and POSI items, if they have them. If you run an orphanage or are a member of a high-class club, that should open up more particular options. There's a rich vein of story to mine, there. Invite an agitator to lecture your orphans about the importance of civic involvement. Host a fund-raiser on your yacht. Gather the Young Stags to disrupt your oopponent's rally. Endless possibilities, in either direction.
-- "I can walk in the Mirror-Marches at the edge of dreams as easily as I might promenade in Tyrant's Gardens."
Skymaw & Belle Dame
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 Hazel Posts: 69
3/27/2017
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Your burglar husband could steal your rival candidates' plans for you.
-- "I can walk in the Mirror-Marches at the edge of dreams as easily as I might promenade in Tyrant's Gardens."
Skymaw & Belle Dame
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 Grenem Posts: 2067
7/22/2016
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Anne Auclair wrote:
Perhaps a bribe for those at 10, another bribe for those at 15, and the largest bribe for those at 20? Notability should be ignored altogether. But I think the profit ratio of accepting a bribe at level 10 should be the same as accepting one at level 20, otherwise no one will take a bribe at level 10. Well, one of the most common concerns when i hear objections to bribe proposals other than "You've made a bribe system why exactly?"- which is- well, exactly as unhelpful as it sounds- is "it'll leave new players out." A bribery option for low players should be availible, which would be cheaper but also with a shared cap, and an effectively lower one. New players can bribe the lazy, while older players bribe the competent. setting it up for recruiting something like level 5 campaigners would be ideal- the recipient would need [80] echoes minimum, which is expensive but possible for new players.
Or just say, "You didn't say that about hallowmas, you don't get to complain now." That works too. edited by Grenem on 7/22/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Blaine Davidson Posts: 388
3/20/2017
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One mechanic that I would love to see again is that of sabotaging fellow players. I joined approximately when Seeking went on hiatus and was never able to see or experience players hampering each other's progress from the background.
Some form of communal projects where players commit actions and resources to further their candidate, or perhaps bring ruin to another one. Campaigners perhaps could only contribute and maybe Agitators could only attack? Forcing players to carefully chose how they want to influence the election.
Of course, I have no idea how the mechanics of this could work. And I can also see a lot of bad blood forming on the forums when person X singlehandedly foils Candidate Y's platform yet again. edited by Blaine Davidson on 3/20/2017
-- Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
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 Grenem Posts: 2067
7/21/2016
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Vavakx Nonexus wrote:
Jolanda Swan wrote:
I really liked that after reaching level 20, you were free to grind resources... but I would not mind the opportunity for more lore either. What if we had the chance to unearth some hidden aspect of our chosen candidate (and our chosen candidate only) as level 20 professionals? This would feel like an adittional reward for reaching the cap - a storytelling reward, instead of more resources.
Maybe something like a meeting with them, where they talk about their plans for the future, their problems (or they wrestle you). I feel like there's already enough espionage and digging being done to fit in anything meaningful, and the candidates would like to talk with their main supporters. I'd have liked a third lore route somewhere, which revealed something positive or mostly positive about each candidate, and always did. How they're implementing their plans, policy changes for the better, actions they've taken during the election.
Say, that sinning jenny bribed the urchins with a large amount of food each- hundreds or thousands of echoes worth- to make peace for the duration of the election. That was her only terms for enough food to feed all the urchin colonies for a month.
The Bishop has been buying souls in the bazaar, and donating them to the shepherds for return to their rightful owners. [whether for years, or a shorter span of time.]
Stuff like that. No intruiges, no hidden underdepths, just a good deed from each candidate, and how they've done it.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Grenem Posts: 2067
7/21/2016
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Morkan Kassington wrote:
Grenem wrote:
I'd have liked a third lore route somewhere, which revealed something positive or mostly positive about each candidate, and always did. How they're implementing their plans, policy changes for the better, actions they've taken during the election.
Say, that sinning jenny bribed the urchins with a large amount of food each- hundreds or thousands of echoes worth- to make peace for the duration of the election. That was her only terms for enough food to feed all the urchin colonies for a month.
The Bishop has been buying souls in the bazaar, and donating them to the shepherds for return to their rightful owners. [whether for years, or a shorter span of time.]
Stuff like that. No intruiges, no hidden underdepths, just a good deed from each candidate, and how they've done it.
Not a bad idea, but the road to hell is paved with good intention (pun intended). The Bishop financing the Soul Trade might drive off his core supporters instead. Really? the four pence ones that always get sold in the end? I don't understand the church. Well, i never did, but even less now.
Losing the immortal soul is a tragedy beyond repair- okay, you can fix it for someone with four pence- but that'd be buying souls, and that's slightly wrong?
ugh. Then what would be an objectively good deed for the bishop, if restoring eternities isn't?
Anne Auclair wrote:
Here's an idea, a new social activity for people who take the Campaigner career: pamphleting.
Election pamphlets will sort of be like Christmas cards. If you are a Campaigner, you can pay whispered hints, appalling secrets and a certain amount of echoes/rustygold/brass/whatever to print and send a certain number of election pamphlets to fellow players each day/week. The cards will contain information about the election. Positive pamphlets will cost whispered hints, boost the candidate by providing positive information and give the receiving player whispered hints. Negative pamphlets will cost appalling secrets, rubbish the opposing candidates and supply the receiving players with appalling secrets.
Naturally, some players might not want to receive tons of election related mail, so there will be two ways of escaping the flood. The first will be to stay at a remote lodging. Remote lodgings are too remote for election related soliciting. The second choice, if you don't have a remote lodging or prefer your city residence, is to pay a few echoes to buy a Ferocious Polythreme Letterbox at Mr Mirror's Election Market. Specially trained to savage all but the postman's hands, it will take a bite out of unwelcome soliciting. Literally :P edited by Anne Auclair on 7/21/2016 It's a good idea, but that the candidate gets auto-boosted just for sending seems kind of powerful, if that's what you mean. If not, do they give a trite anti-x phrase every time, or do you get to write it, or either or? [random phrases are impossible, i believe.] I'd also make it auto-receive, so that players who would be buried in election social actions aren't.
And I'd say that random distribution is impractical and/or impossible, but that'd be the best way to implement it. since that's not an option... I'd say the payout is a pittance for the recipient, but offers stat boosts or second chances like christmas cards, or that there's a cap on how many you can receive. [or it's card-based, like give a gift, if more frequent, so that you can't just spam them all day.] edited by Grenem on 7/21/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Wicked Wonderland Posts: 13
7/22/2016
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One suggestion I had, though it may be already in the works for all I know: re-election. People are talking about 3 new candidates next year, but it's more common for a person to attempt multiple successive terms in office. If the term limits aren't set (and even if they are, but are more than one), it only makes sense for Jenny to attempt to retain her hold on FL for as long as possible. She isn't going to give up after a single year if she doesn't /have/ to. edited by Wicked Wonderland on 7/22/2016
-- http://fallenlondon.storynexus.com/Profile/Wicked~Wonderland
Looking for new friends, but not invitations for second chances at the moment. Terribly sorry. I can help with menace reduction if you will return the favor.
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 Anne Auclair Posts: 2215
8/8/2016
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Lord Gazter had a really good suggestion on the future candidate thread: Lord Gazter wrote:
I do think the next election could be very interesting if some of the groups within London pledged their support to candidates for example: the tomb colonists, the rubbery men, the Brass Embassy, and so on and so forth. Which I'd like to take and run with. London's various groups are a bit too disparate and unorganized to offer anything as formal as an endorsement - but they can collectively offer the player advice and opinions!
At the beginning of an election it would be interesting to hear what the leading members of the group you are Closest To has to say about the respective candidates. For example, if you're currently closest to the Bohemians, then you'll hear who and what the Bohemians are talking about. Essentially you'd be hearing what your NPC friends and social network have to say, said social network being made up of people from the group you're Closest To. They might be completely united in sentiment or they might be utterly divided, enthusiastic or apathetic, it would depend on the election and the candidates.
This would make the Closest To decision more consequential and further encourage player communication. A player who is Closest To Hell might want to know what a player who is Closest To Society is hearing and vice a versa. It will further election debates by providing more to talk about and simulate London's rumor networks as players pass information back and forth. edited by Anne Auclair on 8/10/2016
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Grenem Posts: 2067
8/29/2016
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Anne Auclair wrote:
So I now have a newspaper, which I didn't have when the election happened. Could someone tell me what the election newspaper mechanics were? Not having a paper I didn't pay much attention to them. Newspapers are rich with future possibilities. You needed to write a paper. this is relatively, inherently, unprofitable. Specifically, you need a relatively low number of scandalous and meritous copy- 24 of each. in return, you get ~52 echoes in items and a public attention.
If you can use wiki, wiki-link: http://fallenlondon.wikia.com/wiki/Publish_a_special_Election_edition_for_Public_Attention
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Grenem Posts: 2067
8/29/2016
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Anne Auclair wrote:
Grenem wrote:
Anne Auclair wrote:
So I now have a newspaper, which I didn't have when the election happened. Could someone tell me what the election newspaper mechanics were? Not having a paper I didn't pay much attention to them. Newspapers are rich with future possibilities. You needed to write a paper. this is relatively, inherently, unprofitable. Specifically, you need a relatively low number of scandalous and meritous copy- 24 of each. in return, you get ~52 echoes in items and a public attention.
If you can use wiki, wiki-link: http://fallenlondon.wikia.com/wiki/Publish_a_special_Election_edition_for_Public_Attention So was the same process as a normal paper, only with a special election option? yes. and it's less-than-profitable no matter how you go about it. well, if it goes perfectly it's got a decent epa, but only decent- 67 echoes [from robbing the till and a 10 echo estimate of public attention] isn't bad, but less than amazing when compared to 53.33 echoes for 13 actions less if you spend your dramatic tension on collated research instead of a whirring contraption
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Grenem Posts: 2067
7/20/2016
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MidnightVoyager wrote:
How about "Fewer really angry forum rants," is that a feature?
I enjoyed the festival itself fine, but trying to watch the forums for stuff like text changes was an exercise in irritation and depression. Every thread mentioning it turned hostile and ranty immediately. It was utterly not fun. Well, If next time we have less causes, then between that and the lowered expectations, it should work better. This election was not only about the three candidates- a cause for debate, but something no one actually was that attached to going in- but also at least two causes, probably three and theoretically four. The war on hell, the quest to destroy the vake, and the revolution with or without liberation, all could be called causes, and all had pre-extant believers, which meant, even upon entry, lots of people were loyal beyond reasonable levels for someone who's just discovered the faction, or abhored candidates in the same way.
Either way, sorry for my part in that mess.
Pnakotic wrote:
I'd be ok with more rants, less anger.
I love me some good theorycrafting, but I prefer to be able to do so without hazarding being unfavorably compared to Hitler.
I'd like to believe that was on the things Hitler was good at- i.e. "You have less political power than Hitler did.", "you command less troops than hitler did", or something similar- but it wasn't, i'm sure. My condolences. edited by Grenem on 7/20/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Vavakx Nonexus Posts: 892
7/20/2016
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MidnightVoyager wrote:
How about "Fewer really angry forum rants," is that a feature?
I enjoyed the festival itself fine, but trying to watch the forums for stuff like text changes was an exercise in irritation and depression. Every thread mentioning it turned hostile and ranty immediately. It was utterly not fun.
No, that is not a feature that anyone can directly implement.
-- Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.

Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.

Charlotte and the Caretaker: A family?
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 Vavakx Nonexus Posts: 892
7/19/2016
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Anne Auclair wrote:
Vavakx Nonexus wrote:
Anne Auclair wrote:
Infinity Simulacrum wrote:
I like most of it, but using Comprehensive Bribes as, well, bribing materials would greatly inconvenience newer pre-PoSI players, because the materials required for it aren't exactly cheap I don't think there's anything we can do about this. Newer players will always be at a material and stat disadvantage. For example, the campaign resource card offers election supplies for a price that an experienced POSI would find trivial but a newer character daunting.
As for newer players not having access to the Bazaar Side Streets, and hence unable to make comprehensive bribes and use of villains, that could be easily remedied by a seasonable option allowing the construction of comprehensive bribes/villains outside the Bazaar Side Streets. edited by Anne Auclair on 7/19/2016
I have already made my suggestion, that being a less linear bribe scaling, with 1-votes being buyable purely through election material (so that newbie fixers get to have a bit of fun as well), and the higher-votes getting the actual bribes from PoSIs. Don't think campaign resources should be used for bribes. Bribes should be money-like resources: rustygold, brass, amber, jade, and, of course, the comprehensive bribe. This, among other things, would provide an incentive to stockpile them, rather than sell them on the Bazaar.
Oh, sorry. I was unclear. I was referring to the resource cash-in items. Muscaria Brandies, Identities and Collated Research.
-- Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.

Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.

Charlotte and the Caretaker: A family?
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 Grenem Posts: 2067
7/19/2016
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Pnakotic wrote:
Grenem wrote:
Pnakotic wrote:
Tbh, I like the election a lot more the way it is currently than turning it into a cash-cow event financially encouraging players to just skunk the whole process.
I do agree that Agitators would benefit from some more "dangerous" choices for their career path. But unfortunately the only real Dangerous grinds are things like Dueling the Black Ribbon or hunting dangerous game, neither of which play well for this purposes (and are mechanically identical to the Big Score for Shadowy). Compare with Investigations (Watchful), Writing (Persuasive), Flash Lays (Shadowy and Persuasive), and Heists (Shadowy). Maybe adding some more hard-boiled options to investigations to allow players to break some heads to get information would help... but I think it points out a lack of satisfying Dangerous content compared to the other attribute-linked pursuits.
I also think the turn-in value for short stories needs to be evaluated, as the action and item cost compared to doing made it a very unattractive choice compared to doing Flash Lays (which were themselves considerably more action-intensive than the investigation option, though the overall benefits made them worthwhile). edited by Pnakotic on 7/19/2016 TBH, that's what my angry diatribe on the forums was- I want voting to be as viable as scrapping the materials for echoes, so that voting isn't commiting to spend [effectively, compared to 380 echoes from cash-ins] 215 echoes for a lv.20 vote.
Aren't the investigations non-viable for gathering votes? i mean, they only provide one type of material. unless you're getting the public attention from parties (20 echoes less payout for what looks like the same value) or from newspapers (break-even [well, 9.4 echoes profit if you got it from docks and didn't get the alt failure, -0.6 echoes if you got it from the bazaar] with 1 attention for 13 actions, plus the action to get to spite- each time, unless you're doing a mass batch.), you still need to do something else for actual votes. I mean, if you're after echoes, they are probably the best option, but they only provide one type of material. edited by Grenem on 7/19/2016 Ultimately, you could progress any career with minimal expenditures (beyond the opportunity cost of actions) just by using Flash Lays and Investigations. I didn't consider parties for public attention. Overall I managed 20 levels plus grinding notability from level 6 to 10 in two weeks without expending anything more expensive than the few Tales of Terror I invested in writing tow stories before deciding they weren't worth the investment of items and actions for either campaign material or making waves. I didn't have many actions left over for other pursuits, but I can sacrifice that for two weeks of exploring new content. Would I necessarily want to again in future for minimal rewards? Hard to say. I'd certainly head in with higher Notability if possible, which would make everything else that much easier.
You're right, but i meant the comparative payouts. 38 election materials -> 380 echoes, vs. 20 election levels -> 165 echoes. total difference: 215 echoes, or ~11 echoes a vote. It's fine if they want sitting it out to be the most profitable, but assuming you don't want the worst-off campaign to be bleeding voters, i'd rather campaigning against a near-unstoppable tide wasn't analogous to throwing items down a well. The only other way to ensure that is to ensure the candidates are more balanced in popularity before-hand with, say, a pre-vote on which candidates to use, so that we don't have another jenny, or the new one is at least less crushingly popular.
Personal preference, feel free to ignore.
edited by Grenem on 7/19/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Morkan Kassington Posts: 261
7/19/2016
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Don't beat yourself up too often about opportunity costs. These punches hurt, takuza!
-- Ladies of the Neath, here comes Morkan Kassington, the gem among gentlemen (He is actually a self-centered and foolish braggart, but he means no harm. Hit him up for social actions or dangerous lessons! Or just flirt.)
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 Grenem Posts: 2067
7/19/2016
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Pnakotic wrote:
~snip~ It isn't. but it's the difference between playing with a chance of victory, and playing with 30% of the playerbase against 45% [generous contrarian/bishop estimates, ungenerous jenny estimates.] The opurtunity costs of the game are the same, but one can actually achieve the desired result, and one has very low odds, if they're not completely doomed. more likely, they are completely doomed. [and there is a 215 echo oppurtunity cost, and hence next time, i'll make sure to mention to any newish players that there's more echoes in it for them for just turning in election materials.]
hopefully, next time, the majority can be measured in single digit percentages, so more dedication will make up for popularity. If the popularities wind up closer to balanced, I'll probably campaign, but if they don't, i'll probably sit it out. it's a choice between personal profit and partisianship, and if it's deliberate, it's fair. I do feel the most profitable option being sitting out encourages players to ignore or outright skunk the whole process, though. EDIT: Anne Auclair wrote:
Not everyone values echoes and actions the same way. Anyway, we're all getting off topic. Features, this thread is about future features :P right, sorry. shouldn't have gone off topic. argh, i keep saying stupid things that get me into these debates edited by Grenem on 7/19/2016 edited by Grenem on 7/19/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Grenem Posts: 2067
7/19/2016
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Anne Auclair wrote:
Grenem wrote:
Something like, for the purposes of this discussion, bribed. lv. 1 is mostly trivial. it will, however, lock faction swapping. once you're bought, you stay bought unless someone else offers a bribe for another faction. I don't agree with this. I think we should leave the door open to be as treacherous as possible :P
Grenem wrote:
D- The betrayed will be notified of your betrayal after the first social action, and may well decide to poison you, send a "cat box", or have friends or allies do the same. Maybe we could have a "break legs" social action. Though to use it you'd have to be an Agitator and have Use of Villains. I think at least that backstabbing immediately moves you to bribed 2 even if you weren't bribed. we don't want it to be too trivial, or it's not worth paying a large sum, rather than offering a pittance in coins to newbies. [which is a thing i could have done but didn't.]
I also think for a whole "use of villians", (22 echoes) the thing better hit really hard. I mean, while normal poison can be dodged, it gives 10 cp wounds for 1 action. what we've got here is a nice little 13 action bundle if we're generous. Otherwise, i'd suggest we use one of its components instead, if a near or actually lethal option is too over-the-top. [or give a whole menace bundle. 10 cp each is pretty nasty- with undodgable, it's probably going to send someone to their menace area, even if which one is in doubt. maybe not worth 22 echoes, but who can put a price on painful vengance?]
Anne Auclair wrote:
Grenem wrote:
Is there a reason why cynics can't claim a more lucrative election reward from the ministry or something similar? A mercenary version of the careers where rather than trying to support a candidate, they try to air as much dirty laundry and unpleasant truths as possible? I mean, the careers are a pretty big part of election gameplay, cutting them away stinks- but i don't know, maybe it's fine. Well, the campaign career mechanic is about assembling votes for your candidate by persuasion, trickery, or public agitation. Your career score goes towards the final outcome. If you don't want to contribute to the final outcome, why have a score at all? As for the MoPD reward - they'd be getting some pretty big payouts for the election resources. Yeah, but... idk, leveling a campaign feels meaningful and worth doing. I mean, if faction Q wants to spread dissatisfaction, they could well support cynics. hell, the revolution, the masters. A cynic's job is to convince people "They're all terrible". edited by Grenem on 7/19/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Pnakotic Posts: 266
7/19/2016
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Tbh, I like the election a lot more the way it is currently than turning it into a cash-cow event financially encouraging players to just skunk the whole process.
I do agree that Agitators would benefit from some more "dangerous" choices for their career path. But unfortunately the only real Dangerous grinds are things like Dueling the Black Ribbon or hunting dangerous game, neither of which play well for this purposes (and are mechanically identical to the Big Score for Shadowy). Compare with Investigations (Watchful), Writing (Persuasive), Flash Lays (Shadowy and Persuasive), and Heists (Shadowy). Maybe adding some more hard-boiled options to investigations to allow players to break some heads to get information would help... but I think it points out a lack of satisfying Dangerous content compared to the other attribute-linked pursuits.
I also think the turn-in value for short stories needs to be evaluated, as the action and item cost compared to doing made it a very unattractive choice compared to doing Flash Lays (which were themselves considerably more action-intensive than the investigation option, though the overall benefits made them worthwhile). edited by Pnakotic on 7/19/2016
-- J. Ward Dunn, Glassman
Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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 Vavakx Nonexus Posts: 892
7/19/2016
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Grenem wrote:
A counterpoint- one vote is worth 20 echoes in normal gameplay, less the reward for supporting a faction- leaving it at something like 12 echoes. What would be optimal is a lot of different bribe types, bribes being stackable, and a way to know exactly how many votes you were buying. A fair price for Buying 20 votes is 215 echoes- as in, that's the cost in election materials of what they gave up. [plus, the notability could drive it higher.]
That said, you do realize the main problem with the bribes last time was twofold- some people felt bribing was unethical, and it's darn near impossible to get transferable currencies, right? most of the paragons of the community could easily dump echoes into getting comprehensive bribes, but there's basically no good coin sources for players without heart's desire. Gift boxes rely on card draw. something that's untied to card luck is going to be far more effective.
Still, a non-POSI locked option might be nice.
edited by Grenem on 7/19/2016
Sadly, you're mostly right on the transferrable currencies thing. (I am sure quite a lot of forum-goers have alts that busy themselves with Heart's Desire and can do the FCC grind.) I assumed that we already were talking about making new options for bartering in terms of votes, and we will have to do with what we have until new options appear.
I'd like to also remind you that the first point in your career is given to you for absolutely free, and I feel like deciding vote price using the resources needed to get to that level is not appropriate, due to...
The Bribees. (Those devils. All for a pun.) I feel like the core audience for bribes would be the sort of people that are disappointed by campaign revelations from the half-way renovation/beginning investigations, as I was, and do not wish to destroy their career. Their votes are not worth the tens of echoes to them, and therefore could be bought at a reduced price. In my opinion, either the resource cash-in rewards have to be lower (from 10 to 5 echoes, for example), or being a bribery target from the beginning would be all sorts of unustainable, but I may be proven wrong.
Now, mechanical idea:
Pick a partner for Vote Trading. (Choose a person. You get 'Partner's Potential', which is Career level + Notability and marks which person is the Partner (Like Seen With... or Pacts of Glass in Old K&C), and the Partner is notified. After, letters ensue, or the sender moves on to another Partner.)
Partner's Potential unlocks a list of social actions, all of them scaled bribery options, example:
The Cheapest Gift: A Bag of Rostygolds for [Candidate] that gives 1000*PP in Rostygolds to the Partner and removes PP from the Sender. If it is accepted, A Betrayer's Arrangement is given to the Partner, marking which candidate they should now follow. They cannot participate until they change candidate or take the harsh punishment, but they can ask for more bribes via letters. and they get the Rostygolds. Refusal gives back the Rostygolds to the sender.
This is fairly basic, and I am unsure how this might work, but it is a fairly good plan for an actual set of actions. If Storynexus still allowed worldmaking, I'd test this in a separate world, but, for now, we have to do with writing here.
EDIT: Working on it RN. May get results. edited by Vavakx Nonexus on 7/19/2016
-- Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.

Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.

Charlotte and the Caretaker: A family?
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 Vavakx Nonexus Posts: 892
7/19/2016
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Anne Auclair wrote:
Estelle Knoht wrote:
Comprehensive Bribes sound nice, except it is far too easy to exploit - just pick a side you don't want, collaborate with each other and send each other bribe once. Just like that, you and your friend each converted one bribe to several hundred echoes, and on a side you choose.
An overly complicated bribery mechanic might be too distracting from the election proper. Huh, hadn't thought about that. Yeah, that would be a problem. I suppose one way of dealing with it would be to make the costs of sending the bribe far outweigh the profit one would make from getting a bribe. So the only way to make a profit would be to receive bribes, not send them. Two players who sent bribes to each other would then be worse off than two players who had done nothing.
Though I think it would have to be way more than one comprehensive bribe. Bribes can be sold on the Bazaar for 12 echoes, so to get 100 echoes worth you'd have to send ten of the things. There could be other costs as well, like use of villains. The more expensive the better.
I'd have to disagree with "The more expensive the better." idea, as I feel like it greatly limits one's abilities to enjoy the content in full. I understand where you're coming from, with the bribe being seductive, but kind of sub-optimal to trade with someone. What I don't want is option lock-down. What happened at Serpentine Arrangements is already pretty disappointing, with 2 out of 4 (and 1 lost only due to it's feline nature.) votes going to the same bidder. Making the base requirements even harsher would not even come close to solving this problem, as some have stockpiled a large amount of almost every resource, and others being forced into FW to get enough to battle the veteran. In fact, I'd like to see more bribery options. Less-than-serious catbox bribes. Token amount of Rostygolds bribes. Medium-level bribes of some kind and, finally, the Bribe-bribes. I'd suggest making that option (The Bribe-bribe) available only for bribing people with more than, let's say, 25 Voting Power, and the other bribes taking other, lower power levels. It's been mentioned before that normal votes were being bought 5 Dollars per, and 1 Career is basically that - Just a vote. I still wonder as to how might this system be set up in a possible to execute way. Maybe, something like Moon League, with back-and-forth as to the amount of money your vote will cost? edited by Vavakx Nonexus on 7/19/2016
-- Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.

Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.

Charlotte and the Caretaker: A family?
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 Grenem Posts: 2067
7/19/2016
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Anne Auclair wrote:
Estelle Knoht wrote:
Comprehensive Bribes sound nice, except it is far too easy to exploit - just pick a side you don't want, collaborate with each other and send each other bribe once. Just like that, you and your friend each converted one bribe to several hundred echoes, and on a side you choose.
An overly complicated bribery mechanic might be too distracting from the election proper. Huh, hadn't thought about that. Yeah, that would be a problem. I suppose one way of dealing with it would be to make the costs of sending the bribe far outweigh the profit one would make from getting a bribe. So the only way to make a profit would be to receive bribes, not send them. Two players who sent bribes to each other would then be worse off than two players who had done nothing.
Though I think it would have to be way more than one comprehensive bribe. Bribes can be sold on the Bazaar for 12 echoes, so to get 100 echoes worth you'd have to send ten of the things. There could be other costs as well, like use of villains. The more expensive the better. Well, there are really two options- you can make the bribes go for half your construction materials [3 love stories, 15 memories of the surface, 150 romantic notions]- (so it's a good way of disposing of a stockpile from FW, with mutual bribery, but otherwise is only good for actual bribing- since it costs 60 echoes to make, but only rewards 30.)- or you can make the bribe something else. I don't know.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Anne Auclair Posts: 2215
7/19/2016
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Grenem wrote:
Is there a reason why cynics can't claim a more lucrative election reward from the ministry or something similar? A mercenary version of the careers where rather than trying to support a candidate, they try to air as much dirty laundry and unpleasant truths as possible? I mean, the careers are a pretty big part of election gameplay, cutting them away stinks- but i don't know, maybe it's fine. Well, the campaign career mechanic is about assembling votes for your candidate by persuasion, trickery, or public agitation. Your career score goes towards the final outcome. If you don't want to contribute to the final outcome, why have a score at all? As for the MoPD reward - they'd be getting some pretty big payouts for the election resources. Grenem wrote:
Turncoat seems punishing- it might be worth it, but it's really hard to cure in normal gameplay- you'd need either a seasonal cure, or for the bribed party to be willing and able to sacrifice either revolution or masters connection. The options are semi-trivial, actually, but it's impossible to cure pre-box. [and to make matters worse, there are other ways to get turncoat. in normal gameplay, the box is the only thing affected, so a wise/unwise player can gather lots of it using criminal favors on betrayals.]
I would suggest making a new quality for bribes instead, since turncoat doesn't fit right. Hmmmm, good point. Okay, it should be something like turncoat, but not actually turncoat.
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Anne Auclair Posts: 2215
7/19/2016
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Grenem wrote:
Something like, for the purposes of this discussion, bribed. lv. 1 is mostly trivial. it will, however, lock faction swapping. once you're bought, you stay bought unless someone else offers a bribe for another faction. I don't agree with this. I think we should leave the door open to be as treacherous as possible :P
Grenem wrote:
D- The betrayed will be notified of your betrayal after the first social action, and may well decide to poison you, send a "cat box", or have friends or allies do the same. Maybe we could have a "break legs" social action. Though to use it you'd have to be an Agitator and have Use of Villains.
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Grenem Posts: 2067
7/19/2016
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Pnakotic wrote:
Tbh, I like the election a lot more the way it is currently than turning it into a cash-cow event financially encouraging players to just skunk the whole process.
I do agree that Agitators would benefit from some more "dangerous" choices for their career path. But unfortunately the only real Dangerous grinds are things like Dueling the Black Ribbon or hunting dangerous game, neither of which play well for this purposes (and are mechanically identical to the Big Score for Shadowy). Compare with Investigations (Watchful), Writing (Persuasive), Flash Lays (Shadowy and Persuasive), and Heists (Shadowy). Maybe adding some more hard-boiled options to investigations to allow players to break some heads to get information would help... but I think it points out a lack of satisfying Dangerous content compared to the other attribute-linked pursuits.
I also think the turn-in value for short stories needs to be evaluated, as the action and item cost compared to doing made it a very unattractive choice compared to doing Flash Lays (which were themselves considerably more action-intensive than the investigation option, though the overall benefits made them worthwhile). edited by Pnakotic on 7/19/2016 TBH, that's what my angry diatribe on the forums was- I want voting to be as viable as scrapping the materials for echoes, so that voting isn't commiting to spend [effectively, compared to 380 echoes from cash-ins] 215 echoes for a lv.20 vote.
Aren't the investigations non-viable for gathering votes? i mean, they only provide one type of material. unless you're getting the public attention from parties (20 echoes less payout for what looks like the same value) or from newspapers (break-even [well, 9.4 echoes profit if you got it from docks and didn't get the alt failure, -0.6 echoes if you got it from the bazaar] with 1 attention for 13 actions, plus the action to get to spite- each time, unless you're doing a mass batch.), you still need to do something else for actual votes. I mean, if you're after echoes, they are probably the best option, but they only provide one type of material. edited by Grenem on 7/19/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Grenem Posts: 2067
7/20/2016
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Passionario wrote:
Reposting from the winner announcement thread:
While making the festival a resource sink rather than a resource faucet was a good game design decision, it can only pay off in full if the players are aware of the fact when they make their choices.
If raising one's campaign career is profitable, or if the players perceive it as such, then the election is reduced to a popularity contest. Since the optimal strategy in that case is to maximize one's career for a big payout, then it's impossible for the most popular candidate to lose, unless supporters of their rivals manage to sway enough players to their cause.
On other hand, if the players are aware that the strategy which helps their candidate the most is not the one that helps themselves the most, it opens up room for a lot of interesting choices, mind games and brinkmanship. "Can I maximize my career level?" becomes "Should I raise my career level, and if yes, how high?". Everyone will have an incentive to pursue a selfish approach, whether 'because we'll lose anyway' or 'because we'll win anyway". The interim announcement changes from a mere indicator of popularity to an informative signal for those who choose to exercise patience and sit on their banked resources before deciding whether to commit them to a campaign or spend them on themselves. And since success is determined not only by numbers, but also by the level of commitment, agitating one's own side becomes just as important as luring away people from the rivals' camps.
TL;DR: Keep elections unprofitable, but advertise them as such: it makes for a better game. Good point. I feel adding in-game bribery is the natural extension of that, as it makes it profitable for profiteers and takes more funds away from the dedicated- adding to the value of dedication. i could be mistaken, delusional, or otherwise crazed, though.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Pnakotic Posts: 266
7/19/2016
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Grenem wrote:
Pnakotic wrote:
Grenem wrote:
Pnakotic wrote:
Tbh, I like the election a lot more the way it is currently than turning it into a cash-cow event financially encouraging players to just skunk the whole process.
I do agree that Agitators would benefit from some more "dangerous" choices for their career path. But unfortunately the only real Dangerous grinds are things like Dueling the Black Ribbon or hunting dangerous game, neither of which play well for this purposes (and are mechanically identical to the Big Score for Shadowy). Compare with Investigations (Watchful), Writing (Persuasive), Flash Lays (Shadowy and Persuasive), and Heists (Shadowy). Maybe adding some more hard-boiled options to investigations to allow players to break some heads to get information would help... but I think it points out a lack of satisfying Dangerous content compared to the other attribute-linked pursuits.
I also think the turn-in value for short stories needs to be evaluated, as the action and item cost compared to doing made it a very unattractive choice compared to doing Flash Lays (which were themselves considerably more action-intensive than the investigation option, though the overall benefits made them worthwhile). edited by Pnakotic on 7/19/2016 TBH, that's what my angry diatribe on the forums was- I want voting to be as viable as scrapping the materials for echoes, so that voting isn't commiting to spend [effectively, compared to 380 echoes from cash-ins] 215 echoes for a lv.20 vote.
Aren't the investigations non-viable for gathering votes? i mean, they only provide one type of material. unless you're getting the public attention from parties (20 echoes less payout for what looks like the same value) or from newspapers (break-even [well, 9.4 echoes profit if you got it from docks and didn't get the alt failure, -0.6 echoes if you got it from the bazaar] with 1 attention for 13 actions, plus the action to get to spite- each time, unless you're doing a mass batch.), you still need to do something else for actual votes. I mean, if you're after echoes, they are probably the best option, but they only provide one type of material. edited by Grenem on 7/19/2016 Ultimately, you could progress any career with minimal expenditures (beyond the opportunity cost of actions) just by using Flash Lays and Investigations. I didn't consider parties for public attention. Overall I managed 20 levels plus grinding notability from level 6 to 10 in two weeks without expending anything more expensive than the few Tales of Terror I invested in writing tow stories before deciding they weren't worth the investment of items and actions for either campaign material or making waves. I didn't have many actions left over for other pursuits, but I can sacrifice that for two weeks of exploring new content. Would I necessarily want to again in future for minimal rewards? Hard to say. I'd certainly head in with higher Notability if possible, which would make everything else that much easier.
You're right, but i meant the comparative payouts. 38 election materials -> 380 echoes, vs. 20 election levels -> 165 echoes. total difference: 215 echoes, or ~11 echoes a vote. It's fine if they want sitting it out to be the most profitable, but assuming you don't want the worst-off campaign to be bleeding voters, i'd rather campaigning against a near-unstoppable tide wasn't analogous to throwing items down a well. The only other way to ensure that is to ensure the candidates are more balanced in popularity before-hand with, say, a pre-vote on which candidates to use, so that we don't have another jenny, or the new one is at least less crushingly popular.
Personal preference, feel free to ignore.
edited by Grenem on 7/19/2016 I think the way the initial election information was presented could have been better balanced, but FB may have overestimated the general reading comprehension of the playerbase.
But I still don't see how a two week grind that doesn't force you to actually spend any resources amounts to "throwing items down a well"... or how it was any less costly for the players who picked the "winning" candidate and got the same rewards.
-- J. Ward Dunn, Glassman
Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
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 Grenem Posts: 2067
7/20/2016
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Estelle Knoht wrote:
I have very little to add to this (I hate crunching numbers), but Grenem, you are a generous soul that tends to drop bags of coin on random newcomers. The opportunity cost from that alone is enough to kill you stone dead thrice and over for you to feel pain about the opportunity cost of Election.  True. It's more that i'm over-analyzing- but also that there are people involved who went that high and can't afford that. I know for first, second and third month me, 215 echoes would have been a vast windfall, and i've seen people who got much higher than was wise for their level/stats/gear, even if they didn't hit 20. [and a bribery system lets people spend even more on votes- making it even more about dedication, since you can keep trying to buy votes all the festival.] idk, making a mountain out of a molehill, i suppose
still, it's the devs choice, and their design isn't bad. I'd love a more viable way to bribe or be bribed than we had this year, but it ultimately doesn't matter. edited by Grenem on 7/20/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Anne Auclair Posts: 2215
8/29/2016
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Grenem wrote:
Anne Auclair wrote:
Grenem wrote:
Anne Auclair wrote:
So I now have a newspaper, which I didn't have when the election happened. Could someone tell me what the election newspaper mechanics were? Not having a paper I didn't pay much attention to them. Newspapers are rich with future possibilities. You needed to write a paper. this is relatively, inherently, unprofitable. Specifically, you need a relatively low number of scandalous and meritous copy- 24 of each. in return, you get ~52 echoes in items and a public attention.
If you can use wiki, wiki-link: http://fallenlondon.wikia.com/wiki/Publish_a_special_Election_edition_for_Public_Attention So was the same process as a normal paper, only with a special election option? yes. That is really underdeveloped. And this is a shame, because newspapers were the main medium of information before the advent of radio, motion pictures, television, and the internet - hence the importance of the hired gun newspaperman and the press baron.
Like, ideally, publishing an election edition of the newspaper would have its own process, distinct from the process of producing a normal edition. So, like, instead of writing up articles on Blackwings Absinthe and Jack of Smiles, you'd be writing up articles on, I don't know, campaign events and Jack of Smiles election related violence (all those pamphleteers making the rounds would make for some pretty tempting targets). Provided the various cards are non-specific enough, they could be passed from election to election with minimal changes ("Candidate A has rally in Tyrants Garden!") or no changes at all. And instead of asking people for interviews based on their ambitions, you could ask them to contribute based on election profession and/or candidate.
Newspapers could also be used to further distinguish the professions, having different requirements and rewards for campaigners, fixers, and agitators.
Like, campaigners are all about straightforwardly persuading people to vote for their candidate over another. Their publications would be some combination of credible information and propaganda (candidate hagiography, character assassination, catchy campaign songs). This would require a combination of meritorious copy and salacious copy.
Fixers are all about subtle and dishonest manipulation, so they would create editions were truth and fiction, fact and rumor, the educational and the entertaining, are deliberately, seamlessly and persuasively blended together as required. Meritorious and outlandish copy.
Agitators couldn't care less about whether they're believed or not. Their focus is on getting people worked up through deliberate provocation! Blatant lies, outrageous accusations, nonstop invective, tabloid journalism, ribald jokes! Outlandish and salacious copy.
Further variety could be added by having two possible texts/rewards upon publication. Like, a campaigner paper would have an X chance of giving you public attention and an smaller chance of giving you convincing rhetoric. A Fixer's paper would have an X chance of giving you convincing rhetoric and an smaller chance of providing dirty secrets. And an Agitator's paper would have an X chance of giving you public attention and a smaller chance of dirty secrets.
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Mr Sables Posts: 597
8/29/2016
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Anne Auclair wrote:
That is really underdeveloped. And this is a shame, because newspapers were the main medium of information before the advent of radio, motion pictures, television, and the internet - hence the importance of the hired gun newspaperman and the press baron.
Like, ideally, publishing an election edition of the newspaper would have its own process[...]
Newspapers could also be used to further distinguish the professions, having different requirements and rewards for campaigners, fixers, and agitators
See, I think this is an amazing idea, but I'm not sure it could work . . .
Everything you said would be fascinating, fun to play, and something original, except . . . I can't speak for everyone, but I think the presses tend to be very, very neglected once a player obtains them. I know - in my case - I haven't touched them since I got my press. I just went on the Wiki, and you have to sink a lot of actions just for a reward gain of jade or 'journals of infamy', for the most part, and you can get those easily enough elsewhere in the game (seems to be good for quirk changes, though).
I'd imagine FBG intended to have the press used for a variety of things, such as how you can expose the masters using it, during one specific storyline, but it's been vastly underused since then . . . imagine being able to use it to expose other people, take a new option on EF stories or regular stories, or having unique options for top-tier professions, it'd be pretty awesome (and entice people back to playing the presses).
The problem is the sheer time and effort this takes; especially when FBG have to churn out a story each month, festivals several times a year, and the bigger demand seems to be for the end to ambitions and other content.
Like, it's a great idea, but I'm not sure they have the staff size to implement it, as I can't picture it being a priority feature :-/
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 Grenem Posts: 2067
7/21/2016
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Anne Auclair wrote:
Vavakx Nonexus wrote:
I have already made my suggestion, that being a less linear bribe scaling, with 1-votes being buyable purely through election material (so that newbie fixers get to have a bit of fun as well), and the higher-votes getting the actual bribes from PoSIs. I've given this some thought and I think a scale system would be too complicated and not worth the effort. Failbetter can only do so much coding so the simpler the system, the better. And how many players will really take the early bribes? Why settle for a small payment when a little effort and patience can get you a big payout? I think a simple, one size fits all Election Bribe mechanic is the best way to go. Here’s how I imagine it. A bribe can only be sent to someone with ten or more campaign career levels, as bribes aren't for nobodies and it’s not just to convince the player's character but also some of his voters. When you accept a bribe you lose half your campaign career, as if you switched normally (this to stop the mechanic from being abused by players who want to switch without losing campaign career). The bribe is roughly 200 to 300 echoes worth of comprehensive bribes, rustygold, brass, jade, glim, amber, moon pearls, greyfields, a bottle of broken giant, and a use of villains (the alcohol and villains are the tools of negotiation and delivery, respectively). The player accepting the bribe only gets a certain percentage of the bribe’s original value (50%? 75%?). Accepting a bribe earns you a special quality, which can lead to problems if you accept further bribes or betray your word. Here’s how a straightforward case would go. Say Player 1 has a campaign career of 20 + 5 Notability and he is supporting Candidate A. Player 2 is supporting Candidate B and sends Player 1 a bribe to switch to supporting Candidate A. Player 2 accepts the bribe, and so he switches, going from 20 to 10 campaign career. Even if Player 1 shrugs off future campaigning and focuses on profiting off the election resources, Candidate B has gained 15 votes, while Candidate B has lost 25. If this is done enough it could tip an election. I also think you should be able to bribe someone who is already supporting your candidate to make sure they do not accept a bribe to switch sides. So Player 1 and Player 2 are supporting Candidate A. But Player 1 is interested in a bribe. So stop Player 1 from switching to Candidate B or Candidate C, Player 2 bribes Player 1 to stay with Candidate A. Furthermore, I think sending out bribes should be limited to Fixers, as it’s exactly the sort of thing they get up to. Bonus story material: if a majority of competing players accept bribes than the election's overall story could shift to how the election is being tainted by widespread vote buying. If most competing players refuse bribes than the story could be about how unexpectedly clean things are (relatively speaking). This is well thought out- a quick calculation, just for numbers estimation:
- 1 lv. vote = 20 echoes to aquire (ignoring notability) - +1 lv vote payout = 5 echoes.
Therefore, for bribing to be effective, you must at least enable transfer of 160 echoes for a 10-vote bribe, or more. As such, I think adding a small scale bribe as well is a good idea, for 16 echoes received per instance sent- which can stack, up to a point. This would be possible to send only to people below X levels.
I also think there should be a bribe cap, but it should be pretty high. at 16 echoes per vote, a player could receive 560 echoes, and if you want them to go back to 20, 720 echoes. Capping it at either ~160 if you receive exclusively 16 echo bribes, or ~1440 if you receive exclusively the big ones, would work out to leave non-posi echo transfer inferior-or-not-much-superior to standard alt abuse, and posi echo transfer would get really expensive to send that much, even if you put in the effort just to transfer currency.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Anne Auclair Posts: 2215
7/21/2016
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Here's an idea, a new social activity for people who take the Campaigner career: pamphleting.
Election pamphlets will sort of be like Christmas cards. If you are a Campaigner, you can pay whispered hints, appalling secrets and a certain amount of echoes/rustygold/brass/whatever to print and send a certain number of election pamphlets to fellow players each day/week. The cards will contain information about the election. Positive pamphlets will cost whispered hints, boost the candidate by providing positive information and give the receiving player whispered hints. Negative pamphlets will cost appalling secrets, rubbish the opposing candidates and supply the receiving players with appalling secrets.
Naturally, some players might not want to receive tons of election related mail, so there will be two ways of escaping the flood. The first will be to stay at a remote lodging. Remote lodgings are too remote for election related soliciting. The second choice, if you don't have a remote lodging or prefer your city residence, is to pay a few echoes to buy a Ferocious Polythreme Letterbox at Mr Mirror's Election Market. Specially trained to savage all but the postman's hands, it will take a bite out of unwelcome soliciting. Literally :P edited by Anne Auclair on 7/21/2016
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Morkan Kassington Posts: 261
7/21/2016
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Grenem wrote:
I'd have liked a third lore route somewhere, which revealed something positive or mostly positive about each candidate, and always did. How they're implementing their plans, policy changes for the better, actions they've taken during the election.
Say, that sinning jenny bribed the urchins with a large amount of food each- hundreds or thousands of echoes worth- to make peace for the duration of the election. That was her only terms for enough food to feed all the urchin colonies for a month.
The Bishop has been buying souls in the bazaar, and donating them to the shepherds for return to their rightful owners. [whether for years, or a shorter span of time.]
Stuff like that. No intruiges, no hidden underdepths, just a good deed from each candidate, and how they've done it.
Not a bad idea, but the road to hell is paved with good intention (pun intended). The Bishop financing the Soul Trade might drive off his core supporters instead.
-- Ladies of the Neath, here comes Morkan Kassington, the gem among gentlemen (He is actually a self-centered and foolish braggart, but he means no harm. Hit him up for social actions or dangerous lessons! Or just flirt.)
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 Vavakx Nonexus Posts: 892
7/21/2016
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Jolanda Swan wrote:
I really liked that after reaching level 20, you were free to grind resources... but I would not mind the opportunity for more lore either. What if we had the chance to unearth some hidden aspect of our chosen candidate (and our chosen candidate only) as level 20 professionals? This would feel like an adittional reward for reaching the cap - a storytelling reward, instead of more resources.
Maybe something like a meeting with them, where they talk about their plans for the future, their problems (or they wrestle you). I feel like there's already enough espionage and digging being done to fit in anything meaningful, and the candidates would like to talk with their main supporters.
-- Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.

Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.

Charlotte and the Caretaker: A family?
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 Anne Auclair Posts: 2215
3/29/2017
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Hazel wrote:
Your burglar husband could steal your rival candidates' plans for you. And maybe their election supplies. Say one of the candidates is having a big party with high rolling donors and trying to win them over with lots of wine. Maybe your husband can grab you some bottles of the really good stuff as well.
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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