 Anne Auclair Posts: 2215
7/20/2016
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Getting off topic again :P
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Grenem Posts: 2067
7/20/2016
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MidnightVoyager wrote:
How about "Fewer really angry forum rants," is that a feature?
I enjoyed the festival itself fine, but trying to watch the forums for stuff like text changes was an exercise in irritation and depression. Every thread mentioning it turned hostile and ranty immediately. It was utterly not fun. Well, If next time we have less causes, then between that and the lowered expectations, it should work better. This election was not only about the three candidates- a cause for debate, but something no one actually was that attached to going in- but also at least two causes, probably three and theoretically four. The war on hell, the quest to destroy the vake, and the revolution with or without liberation, all could be called causes, and all had pre-extant believers, which meant, even upon entry, lots of people were loyal beyond reasonable levels for someone who's just discovered the faction, or abhored candidates in the same way.
Either way, sorry for my part in that mess.
Pnakotic wrote:
I'd be ok with more rants, less anger.
I love me some good theorycrafting, but I prefer to be able to do so without hazarding being unfavorably compared to Hitler.
I'd like to believe that was on the things Hitler was good at- i.e. "You have less political power than Hitler did.", "you command less troops than hitler did", or something similar- but it wasn't, i'm sure. My condolences. edited by Grenem on 7/20/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Harlocke Posts: 506
7/20/2016
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I'm not sure a dedicated bribery mechanic is a good idea. The concept is interesting, but turning the election into an opportunity for profit could mess up what I think is more interesting, an in game popular vote having an actual consequence. It would be a shame if the more popular candidate lost because people cared more about chasing profit. A bribery mechanic might also allow some unsavory ways of transferring wealth from alts. I'm not opposed to the idea of bribery, but I think that can be handled through the gift opportunity card or first city coins. That's also a bit more interesting because the briber has to trust that the recipient will vote the way they promise, without a quality forcing them to uphold their end of the deal.
If there is bribery, I think it should be more about cool gifts to build goodwill for your candidate than exchanging actual wealth. Something like the rose feast is a good model, where you can exchange neat presents, but you aren't shipping rostygold or diamonds to people. Personally, I'd much rather get collectible campaign items from supporters, like a Sinning Jenny For Mayor pin or a Jovial Contrarian pamphlet, even if they are useless, than just swap money.
-- I welcome social actions, and can visit your salon as an author.
http://fallenlondon.storynexus.com/Profile/Harlocke
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 Shadowcthuhlu Posts: 1557
7/21/2016
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Generic suggestion - a hunt is on! mechanic for taking out rival campaign managers.
-- https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
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 Grenem Posts: 2067
7/21/2016
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Harlocke wrote:
I'm not sure a dedicated bribery mechanic is a good idea. The concept is interesting, but turning the election into an opportunity for profit could mess up what I think is more interesting, an in game popular vote having an actual consequence. It would be a shame if the more popular candidate lost because people cared more about chasing profit. A bribery mechanic might also allow some unsavory ways of transferring wealth from alts. I'm not opposed to the idea of bribery, but I think that can be handled through the gift opportunity card or first city coins. That's also a bit more interesting because the briber has to trust that the recipient will vote the way they promise, without a quality forcing them to uphold their end of the deal.
If there is bribery, I think it should be more about cool gifts to build goodwill for your candidate than exchanging actual wealth. Something like the rose feast is a good model, where you can exchange neat presents, but you aren't shipping rostygold or diamonds to people. Personally, I'd much rather get collectible campaign items from supporters, like a Sinning Jenny For Mayor pin or a Jovial Contrarian pamphlet, even if they are useless, than just swap money. The more popular candidate would only lose if their faction didn't care about victory as much as the less popular candidate. in my opinion, that's the way it should be- real, wholehearted, "i will throw my soul down a well for you" dedication [bishop supporters, i'm watching you~] should be able to significantly trump the "meh, I want to campaign, and they're slightly /less terrible/more good/", [As I know a few supporters of all sides said.] Supporters who would take a payment to campaign for someone they don't believe in having the option is perfectly reasonable. At least, considering we're representing campaigning efforts and not just a private little voting ballot. If the dedication levels are the same for both sides, then the more popular candidate will still win, and if the losing side is only a little more dedicated, or the popularity gap is vast enough, popularity without dedication will still carry through.
it just means that the type of person who decides to go all-in actually counts for more than the person who does a half-hearted job- or counts for more by a higher margin, and that you can go further all-in. Unsavory means of transferring wealth have always existed, though. i mean, it's not exactly hard to abuse heart's desire, and you can definitely set up a coin+package generation alt farm. I trust the devs could handle that, and i trust they can handle this.
Alternatively, you could make it a stat-locked (what's reasonable is up for debate) option to spend actions to do the same thing, with no echoes involved, so the wealthy actually can't do that much more than the poor. And while a theoretical fate whale's new account could do crazy things with fate, that's true now with election material bundles, too. ("I'll provide you with 19 bundles of materials, if you'll vote "X" with them. You'll get 190 echoes from the leftover material, and 165 echoes from the final payout. not bad for about twenty actions, right?" Anything a free player can do, a fate player who's willing to burn it like water can do better.)
I disagree with your conclusions- different priorities and/or different desires- but all your points are both valid and accurate.
That said, the collectibles should be at least feast levels of useful. Making them mediocre gear (analogous to an inferior alternative to what you could buy with the money, and never best-in slot. i.e. a 25 echo badge might be persuasive +3, or dangerous +4, shadowy and persuasive -1) would work for this purpose, as would making them above-average hindering gear- a "bishop for mayor hat" cutting shadowy by 5, or a "Contrarian for mayor badge" making people avoid you for fear of nasty debate- cutting persuasive.
Either way, in addition to the collector value, they have an inherent value as well. Shadowcthuhlu wrote:
Generic suggestion - a hunt is on! mechanic for taking out rival campaign managers.
Good suggestion, or at least not bad- though i'd change the lore to major campaigners, instead. If I interpreted the lore correctly, there's only one campaign manager per campaign, and xe directs everyone who's actually taking orders from the candidate, as opposed to action on their own. So either you're doomed to fail, or you're doomed to not actually achieve anything- or they'd have absurd turnover. edited by Grenem on 7/21/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Jolanda Swan Posts: 1784
7/21/2016
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I really liked that after reaching level 20, you were free to grind resources... but I would not mind the opportunity for more lore either. What if we had the chance to unearth some hidden aspect of our chosen candidate (and our chosen candidate only) as level 20 professionals? This would feel like an adittional reward for reaching the cap - a storytelling reward, instead of more resources.
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 Vavakx Nonexus Posts: 892
7/21/2016
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Jolanda Swan wrote:
I really liked that after reaching level 20, you were free to grind resources... but I would not mind the opportunity for more lore either. What if we had the chance to unearth some hidden aspect of our chosen candidate (and our chosen candidate only) as level 20 professionals? This would feel like an adittional reward for reaching the cap - a storytelling reward, instead of more resources.
Maybe something like a meeting with them, where they talk about their plans for the future, their problems (or they wrestle you). I feel like there's already enough espionage and digging being done to fit in anything meaningful, and the candidates would like to talk with their main supporters.
-- Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.

Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.

Charlotte and the Caretaker: A family?
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 Grenem Posts: 2067
7/21/2016
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Vavakx Nonexus wrote:
Jolanda Swan wrote:
I really liked that after reaching level 20, you were free to grind resources... but I would not mind the opportunity for more lore either. What if we had the chance to unearth some hidden aspect of our chosen candidate (and our chosen candidate only) as level 20 professionals? This would feel like an adittional reward for reaching the cap - a storytelling reward, instead of more resources.
Maybe something like a meeting with them, where they talk about their plans for the future, their problems (or they wrestle you). I feel like there's already enough espionage and digging being done to fit in anything meaningful, and the candidates would like to talk with their main supporters. I'd have liked a third lore route somewhere, which revealed something positive or mostly positive about each candidate, and always did. How they're implementing their plans, policy changes for the better, actions they've taken during the election.
Say, that sinning jenny bribed the urchins with a large amount of food each- hundreds or thousands of echoes worth- to make peace for the duration of the election. That was her only terms for enough food to feed all the urchin colonies for a month.
The Bishop has been buying souls in the bazaar, and donating them to the shepherds for return to their rightful owners. [whether for years, or a shorter span of time.]
Stuff like that. No intruiges, no hidden underdepths, just a good deed from each candidate, and how they've done it.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Anne Auclair Posts: 2215
7/21/2016
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Here's an idea, a new social activity for people who take the Campaigner career: pamphleting.
Election pamphlets will sort of be like Christmas cards. If you are a Campaigner, you can pay whispered hints, appalling secrets and a certain amount of echoes/rustygold/brass/whatever to print and send a certain number of election pamphlets to fellow players each day/week. The cards will contain information about the election. Positive pamphlets will cost whispered hints, boost the candidate by providing positive information and give the receiving player whispered hints. Negative pamphlets will cost appalling secrets, rubbish the opposing candidates and supply the receiving players with appalling secrets.
Naturally, some players might not want to receive tons of election related mail, so there will be two ways of escaping the flood. The first will be to stay at a remote lodging. Remote lodgings are too remote for election related soliciting. The second choice, if you don't have a remote lodging or prefer your city residence, is to pay a few echoes to buy a Ferocious Polythreme Letterbox at Mr Mirror's Election Market. Specially trained to savage all but the postman's hands, it will take a bite out of unwelcome soliciting. Literally :P edited by Anne Auclair on 7/21/2016
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Morkan Kassington Posts: 261
7/21/2016
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Grenem wrote:
I'd have liked a third lore route somewhere, which revealed something positive or mostly positive about each candidate, and always did. How they're implementing their plans, policy changes for the better, actions they've taken during the election.
Say, that sinning jenny bribed the urchins with a large amount of food each- hundreds or thousands of echoes worth- to make peace for the duration of the election. That was her only terms for enough food to feed all the urchin colonies for a month.
The Bishop has been buying souls in the bazaar, and donating them to the shepherds for return to their rightful owners. [whether for years, or a shorter span of time.]
Stuff like that. No intruiges, no hidden underdepths, just a good deed from each candidate, and how they've done it.
Not a bad idea, but the road to hell is paved with good intention (pun intended). The Bishop financing the Soul Trade might drive off his core supporters instead.
-- Ladies of the Neath, here comes Morkan Kassington, the gem among gentlemen (He is actually a self-centered and foolish braggart, but he means no harm. Hit him up for social actions or dangerous lessons! Or just flirt.)
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 Grenem Posts: 2067
7/21/2016
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Morkan Kassington wrote:
Grenem wrote:
I'd have liked a third lore route somewhere, which revealed something positive or mostly positive about each candidate, and always did. How they're implementing their plans, policy changes for the better, actions they've taken during the election.
Say, that sinning jenny bribed the urchins with a large amount of food each- hundreds or thousands of echoes worth- to make peace for the duration of the election. That was her only terms for enough food to feed all the urchin colonies for a month.
The Bishop has been buying souls in the bazaar, and donating them to the shepherds for return to their rightful owners. [whether for years, or a shorter span of time.]
Stuff like that. No intruiges, no hidden underdepths, just a good deed from each candidate, and how they've done it.
Not a bad idea, but the road to hell is paved with good intention (pun intended). The Bishop financing the Soul Trade might drive off his core supporters instead. Really? the four pence ones that always get sold in the end? I don't understand the church. Well, i never did, but even less now.
Losing the immortal soul is a tragedy beyond repair- okay, you can fix it for someone with four pence- but that'd be buying souls, and that's slightly wrong?
ugh. Then what would be an objectively good deed for the bishop, if restoring eternities isn't?
Anne Auclair wrote:
Here's an idea, a new social activity for people who take the Campaigner career: pamphleting.
Election pamphlets will sort of be like Christmas cards. If you are a Campaigner, you can pay whispered hints, appalling secrets and a certain amount of echoes/rustygold/brass/whatever to print and send a certain number of election pamphlets to fellow players each day/week. The cards will contain information about the election. Positive pamphlets will cost whispered hints, boost the candidate by providing positive information and give the receiving player whispered hints. Negative pamphlets will cost appalling secrets, rubbish the opposing candidates and supply the receiving players with appalling secrets.
Naturally, some players might not want to receive tons of election related mail, so there will be two ways of escaping the flood. The first will be to stay at a remote lodging. Remote lodgings are too remote for election related soliciting. The second choice, if you don't have a remote lodging or prefer your city residence, is to pay a few echoes to buy a Ferocious Polythreme Letterbox at Mr Mirror's Election Market. Specially trained to savage all but the postman's hands, it will take a bite out of unwelcome soliciting. Literally :P edited by Anne Auclair on 7/21/2016 It's a good idea, but that the candidate gets auto-boosted just for sending seems kind of powerful, if that's what you mean. If not, do they give a trite anti-x phrase every time, or do you get to write it, or either or? [random phrases are impossible, i believe.] I'd also make it auto-receive, so that players who would be buried in election social actions aren't.
And I'd say that random distribution is impractical and/or impossible, but that'd be the best way to implement it. since that's not an option... I'd say the payout is a pittance for the recipient, but offers stat boosts or second chances like christmas cards, or that there's a cap on how many you can receive. [or it's card-based, like give a gift, if more frequent, so that you can't just spam them all day.] edited by Grenem on 7/21/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Anne Auclair Posts: 2215
7/21/2016
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Vavakx Nonexus wrote:
I have already made my suggestion, that being a less linear bribe scaling, with 1-votes being buyable purely through election material (so that newbie fixers get to have a bit of fun as well), and the higher-votes getting the actual bribes from PoSIs. I've given this some thought and I think a scale system would be too complicated and not worth the effort. Failbetter can only do so much coding so the simpler the system, the better. And how many players will really take the early bribes? Why settle for a small payment when a little effort and patience can get you a big payout? I think a simple, one size fits all Election Bribe mechanic is the best way to go. Here’s how I imagine it. A bribe can only be sent to someone with ten or more campaign career levels, as bribes aren't for nobodies and it’s not just to convince the player's character but also some of his voters. When you accept a bribe you lose half your campaign career, as if you switched normally (this to stop the mechanic from being abused by players who want to switch without losing campaign career). The bribe is roughly 200 to 300 echoes worth of comprehensive bribes, rustygold, brass, jade, glim, amber, moon pearls, greyfields, a bottle of broken giant, and a use of villains (the alcohol and villains are the tools of negotiation and delivery, respectively). The player accepting the bribe only gets a certain percentage of the bribe’s original value (50%? 75%?). Accepting a bribe earns you a special quality, which can lead to problems if you accept further bribes or betray your word. Here’s how a straightforward case would go. Say Player 1 has a campaign career of 20 + 5 Notability and he is supporting Candidate A. Player 2 is supporting Candidate B and sends Player 1 a bribe to switch to supporting Candidate A. Player 2 accepts the bribe, and so he switches, going from 20 to 10 campaign career. Even if Player 1 shrugs off future campaigning and focuses on profiting off the election resources, Candidate B has gained 15 votes, while Candidate B has lost 25. If this is done enough it could tip an election. I also think you should be able to bribe someone who is already supporting your candidate to make sure they do not accept a bribe to switch sides. So Player 1 and Player 2 are supporting Candidate A. But Player 1 is interested in a bribe. So stop Player 1 from switching to Candidate B or Candidate C, Player 2 bribes Player 1 to stay with Candidate A. Furthermore, I think sending out bribes should be limited to Fixers, as it’s exactly the sort of thing they get up to. Bonus story material: if a majority of competing players accept bribes than the election's overall story could shift to how the election is being tainted by widespread vote buying. If most competing players refuse bribes than the story could be about how unexpectedly clean things are (relatively speaking).
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Grenem Posts: 2067
7/21/2016
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Anne Auclair wrote:
Vavakx Nonexus wrote:
I have already made my suggestion, that being a less linear bribe scaling, with 1-votes being buyable purely through election material (so that newbie fixers get to have a bit of fun as well), and the higher-votes getting the actual bribes from PoSIs. I've given this some thought and I think a scale system would be too complicated and not worth the effort. Failbetter can only do so much coding so the simpler the system, the better. And how many players will really take the early bribes? Why settle for a small payment when a little effort and patience can get you a big payout? I think a simple, one size fits all Election Bribe mechanic is the best way to go. Here’s how I imagine it. A bribe can only be sent to someone with ten or more campaign career levels, as bribes aren't for nobodies and it’s not just to convince the player's character but also some of his voters. When you accept a bribe you lose half your campaign career, as if you switched normally (this to stop the mechanic from being abused by players who want to switch without losing campaign career). The bribe is roughly 200 to 300 echoes worth of comprehensive bribes, rustygold, brass, jade, glim, amber, moon pearls, greyfields, a bottle of broken giant, and a use of villains (the alcohol and villains are the tools of negotiation and delivery, respectively). The player accepting the bribe only gets a certain percentage of the bribe’s original value (50%? 75%?). Accepting a bribe earns you a special quality, which can lead to problems if you accept further bribes or betray your word. Here’s how a straightforward case would go. Say Player 1 has a campaign career of 20 + 5 Notability and he is supporting Candidate A. Player 2 is supporting Candidate B and sends Player 1 a bribe to switch to supporting Candidate A. Player 2 accepts the bribe, and so he switches, going from 20 to 10 campaign career. Even if Player 1 shrugs off future campaigning and focuses on profiting off the election resources, Candidate B has gained 15 votes, while Candidate B has lost 25. If this is done enough it could tip an election. I also think you should be able to bribe someone who is already supporting your candidate to make sure they do not accept a bribe to switch sides. So Player 1 and Player 2 are supporting Candidate A. But Player 1 is interested in a bribe. So stop Player 1 from switching to Candidate B or Candidate C, Player 2 bribes Player 1 to stay with Candidate A. Furthermore, I think sending out bribes should be limited to Fixers, as it’s exactly the sort of thing they get up to. Bonus story material: if a majority of competing players accept bribes than the election's overall story could shift to how the election is being tainted by widespread vote buying. If most competing players refuse bribes than the story could be about how unexpectedly clean things are (relatively speaking). This is well thought out- a quick calculation, just for numbers estimation:
- 1 lv. vote = 20 echoes to aquire (ignoring notability) - +1 lv vote payout = 5 echoes.
Therefore, for bribing to be effective, you must at least enable transfer of 160 echoes for a 10-vote bribe, or more. As such, I think adding a small scale bribe as well is a good idea, for 16 echoes received per instance sent- which can stack, up to a point. This would be possible to send only to people below X levels.
I also think there should be a bribe cap, but it should be pretty high. at 16 echoes per vote, a player could receive 560 echoes, and if you want them to go back to 20, 720 echoes. Capping it at either ~160 if you receive exclusively 16 echo bribes, or ~1440 if you receive exclusively the big ones, would work out to leave non-posi echo transfer inferior-or-not-much-superior to standard alt abuse, and posi echo transfer would get really expensive to send that much, even if you put in the effort just to transfer currency.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Anne Auclair Posts: 2215
7/21/2016
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Perhaps a bribe for those at 10, another bribe for those at 15, and the largest bribe for those at 20? Notability should be ignored altogether. But I think the profit ratio of accepting a bribe at level 10 should be the same as accepting one at level 20, otherwise no one will take a bribe at level 10.
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Grenem Posts: 2067
7/22/2016
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Anne Auclair wrote:
Perhaps a bribe for those at 10, another bribe for those at 15, and the largest bribe for those at 20? Notability should be ignored altogether. But I think the profit ratio of accepting a bribe at level 10 should be the same as accepting one at level 20, otherwise no one will take a bribe at level 10. Well, one of the most common concerns when i hear objections to bribe proposals other than "You've made a bribe system why exactly?"- which is- well, exactly as unhelpful as it sounds- is "it'll leave new players out." A bribery option for low players should be availible, which would be cheaper but also with a shared cap, and an effectively lower one. New players can bribe the lazy, while older players bribe the competent. setting it up for recruiting something like level 5 campaigners would be ideal- the recipient would need [80] echoes minimum, which is expensive but possible for new players.
Or just say, "You didn't say that about hallowmas, you don't get to complain now." That works too. edited by Grenem on 7/22/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Anne Auclair Posts: 2215
7/22/2016
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Are there really that many players who are that lazy though? Getting to ten is not hard. Why take a poor man's bribe, a bribe that does not equal the profit from selling the election resources, when an iota of effort can net you a rich one that covers your costs and then some?
New players will always be at a disadvantage in a festival. Their characters have subpar stats, they have subpar items, they have few resources, fewer ways of acquiring resources, no notability, few qualities and completed stories, and few connections and contacts. To be honest, a brand new player should probably be receiving a bribe rather than sending one. 160 echoes would be a major windfall for a player who is just starting out. They could get a lot of good stuff.
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 Anne Auclair Posts: 2215
7/22/2016
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Grenem wrote:
Anne Auclair wrote:
Here's an idea, a new social activity for people who take the Campaigner career: pamphleting.
Election pamphlets will sort of be like Christmas cards. If you are a Campaigner, you can pay whispered hints, appalling secrets and a certain amount of echoes/rustygold/brass/whatever to print and send a certain number of election pamphlets to fellow players each day/week. The cards will contain information about the election. Positive pamphlets will cost whispered hints, boost the candidate by providing positive information and give the receiving player whispered hints. Negative pamphlets will cost appalling secrets, rubbish the opposing candidates and supply the receiving players with appalling secrets.
Naturally, some players might not want to receive tons of election related mail, so there will be two ways of escaping the flood. The first will be to stay at a remote lodging. Remote lodgings are too remote for election related soliciting. The second choice, if you don't have a remote lodging or prefer your city residence, is to pay a few echoes to buy a Ferocious Polythreme Letterbox at Mr Mirror's Election Market. Specially trained to savage all but the postman's hands, it will take a bite out of unwelcome soliciting. Literally :P edited by Anne Auclair on 7/21/2016 It's a good idea, but that the candidate gets auto-boosted just for sending seems kind of powerful, if that's what you mean. If not, do they give a trite anti-x phrase every time, or do you get to write it, or either or? [random phrases are impossible, i believe.] I'd also make it auto-receive, so that players who would be buried in election social actions aren't.
And I'd say that random distribution is impractical and/or impossible, but that'd be the best way to implement it. since that's not an option... I'd say the payout is a pittance for the recipient, but offers stat boosts or second chances like christmas cards, or that there's a cap on how many you can receive. [or it's card-based, like give a gift, if more frequent, so that you can't just spam them all day.] edited by Grenem on 7/21/2016 The candidate wouldn't get any mechanical boost, they'd just get their message out - some players might be persuaded to support them. *shrugs* The pamphlet's text would be written by Fallen London's writers and provide additional election information, though the player could also add an adjoining message if they are so inclined. Presumably the pamphlets will change on the second week like the investigation texts. The receiver would get the whispered hints (positive) or appalling secrets (negative) that the pamphlet contains, as they're receiving the information within it. Maybe the act of sending postcards can provide some trivial stat boost, I don't know, it's not really the main thing. The pamphlets would of course be auto received. Opting out of getting them would be easy - just buy the letterbox or move into your seashell house. edited by Anne Auclair on 7/22/2016
-- http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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 colinsapherson Posts: 191
7/22/2016
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Big thumbs up to Grenem and Anne Auclair's new ideas, some of which I was coming on to suggest myself. The biggest downside to the election for me was that it felt very single-player, whereas elections are by their nature interactive. More changes to engage with other players or even factions/London residents would be great.
In particular, I support:
1. Opportunities on faction cards regarding the election (hat-tip: Grenem). As we move towards more factions having Favour and Renown, this will also mean that using a Favour-granting card for electoral purposes will be more of an opportunity cost and therefore difficult decision.
2. Leafleting (hat-tip: Anne Auclair). These should entirely be like Christmas cards, so that you can't not receive them. You get lots of election literature shoved through your door in real life, but that doesn't mean you have to read it. The ideas for opting out were great too.
2b. Leafleting random Londoners. This could be a repeatable storylet that has lots of random outcomes as you go round knocking on doors: getting chased by a dog, pelted with eggs, a long day's successful slog with no discernible impact, and, rarely, something that gives electoral benefits.
3. Heists to steal secrets (hat-tip: Grenem). Good alternative to Flash Lays, and has the bonus of enabling us to do our own Watergate-style break-ins.
Really looking forward to this festival next year - it has so many possibilities!
-- http://fallenlondon.storynexus.com/Profile/Colin%20Sapherson%2c%20Lord%20President%20of%20the%20Council Available for Knife & Candle Moon League matches, Tournaments of lilies and other social actions (including boxed cats and photographers). http://fallenlondon.storynexus.com/Profile/Strangewheys~Wandering http://fallenlondon.storynexus.com/Profile/RUSKIN~WARE
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+5
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 Wicked Wonderland Posts: 13
7/22/2016
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One suggestion I had, though it may be already in the works for all I know: re-election. People are talking about 3 new candidates next year, but it's more common for a person to attempt multiple successive terms in office. If the term limits aren't set (and even if they are, but are more than one), it only makes sense for Jenny to attempt to retain her hold on FL for as long as possible. She isn't going to give up after a single year if she doesn't /have/ to. edited by Wicked Wonderland on 7/22/2016
-- http://fallenlondon.storynexus.com/Profile/Wicked~Wonderland
Looking for new friends, but not invitations for second chances at the moment. Terribly sorry. I can help with menace reduction if you will return the favor.
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+2
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 Vavakx Nonexus Posts: 892
7/22/2016
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Unless Jenny doesn't support her promises, I doubt it'd be a good idea, as there'll be a group of supporters based on her year of majoring around (and she already's quite overpopular).
-- Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.

Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.

Charlotte and the Caretaker: A family?
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+7
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