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Vavakx Nonexus
Vavakx Nonexus
Posts: 892

7/19/2016
Anne Auclair wrote:
Infinity Simulacrum wrote:
I like most of it, but using Comprehensive Bribes as, well, bribing materials would greatly inconvenience newer pre-PoSI players, because the materials required for it aren't exactly cheap

I don't think there's anything we can do about this. Newer players will always be at a material and stat disadvantage. For example, the campaign resource card offers election supplies for a price that an experienced POSI would find trivial but a newer character daunting.

As for newer players not having access to the Bazaar Side Streets, and hence unable to make comprehensive bribes and use of villains, that could be easily remedied by a seasonable option allowing the construction of comprehensive bribes/villains outside the Bazaar Side Streets.
edited by Anne Auclair on 7/19/2016


I have already made my suggestion, that being a less linear bribe scaling, with 1-votes being buyable purely through election material (so that newbie fixers get to have a bit of fun as well), and the higher-votes getting the actual bribes from PoSIs.

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Anne Auclair
Anne Auclair
Posts: 2215

7/19/2016
Grenem wrote:
Pnakotic wrote:
Tbh, I like the election a lot more the way it is currently than turning it into a cash-cow event financially encouraging players to just skunk the whole process.

I do agree that Agitators would benefit from some more "dangerous" choices for their career path. But unfortunately the only real Dangerous grinds are things like Dueling the Black Ribbon or hunting dangerous game, neither of which play well for this purposes (and are mechanically identical to the Big Score for Shadowy). Compare with Investigations (Watchful), Writing (Persuasive), Flash Lays (Shadowy and Persuasive), and Heists (Shadowy). Maybe adding some more hard-boiled options to investigations to allow players to break some heads to get information would help... but I think it points out a lack of satisfying Dangerous content compared to the other attribute-linked pursuits.

I also think the turn-in value for short stories needs to be evaluated, as the action and item cost compared to doing made it a very unattractive choice compared to doing Flash Lays (which were themselves considerably more action-intensive than the investigation option, though the overall benefits made them worthwhile).

  • edited by Pnakotic on 7/19/2016

    TBH, that's what my angry diatribe on the forums was- I want voting to be as viable as scrapping the materials for echoes, so that voting isn't commiting to spend [effectively, compared to 380 echoes from cash-ins] 215 echoes for a lv.20 vote.

    I don't want the election to become a cash cow event either. That's why I don't want the post-election reward increased :P For those who play the election straight and focus on supporting their candidate, the greatest joy should be in participating (well, also winning, but there's a two out of three chance that won't happen).

    But if people want to cynically opt out or bribe each other, I say let them. FL can be very cynical and the election is overtly corrupt, so it totally fits the game.

    The main highlight of the cynic is that they don't support anyone, so players who don't feel any of the candidates deserve their support aren't forced to vote for a candidate but can instead go "a plague on all your houses." They'd do election resource gathering instead, but right now the game allows players to shirk election career raising and instead profit off campaign resources if they are so inclined, so nothing would change in that respect. But I don't think cynics should get participation or a campaign reward because they didn't really participate :P Maybe they could get "you cynically refused to participate in the 1895 election" or something like that.
    edited by Anne Auclair on 7/19/2016

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    Pnakotic
    Pnakotic
    Posts: 266

    7/19/2016
    Grenem wrote:
    Pnakotic wrote:
    Tbh, I like the election a lot more the way it is currently than turning it into a cash-cow event financially encouraging players to just skunk the whole process.

    I do agree that Agitators would benefit from some more "dangerous" choices for their career path. But unfortunately the only real Dangerous grinds are things like Dueling the Black Ribbon or hunting dangerous game, neither of which play well for this purposes (and are mechanically identical to the Big Score for Shadowy). Compare with Investigations (Watchful), Writing (Persuasive), Flash Lays (Shadowy and Persuasive), and Heists (Shadowy). Maybe adding some more hard-boiled options to investigations to allow players to break some heads to get information would help... but I think it points out a lack of satisfying Dangerous content compared to the other attribute-linked pursuits.

    I also think the turn-in value for short stories needs to be evaluated, as the action and item cost compared to doing made it a very unattractive choice compared to doing Flash Lays (which were themselves considerably more action-intensive than the investigation option, though the overall benefits made them worthwhile).

  • edited by Pnakotic on 7/19/2016

    TBH, that's what my angry diatribe on the forums was- I want voting to be as viable as scrapping the materials for echoes, so that voting isn't commiting to spend [effectively, compared to 380 echoes from cash-ins] 215 echoes for a lv.20 vote.

    Aren't the investigations non-viable for gathering votes? i mean, they only provide one type of material. unless you're getting the public attention from parties (20 echoes less payout for what looks like the same value) or from newspapers (break-even [well, 9.4 echoes profit if you got it from docks and didn't get the alt failure, -0.6 echoes if you got it from the bazaar] with 1 attention for 13 actions, plus the action to get to spite- each time, unless you're doing a mass batch.), you still need to do something else for actual votes. I mean, if you're after echoes, they are probably the best option, but they only provide one type of material.
    edited by Grenem on 7/19/2016

    Ultimately, you could progress any career with minimal expenditures (beyond the opportunity cost of actions) just by using Flash Lays and Investigations. I didn't consider parties for public attention. Overall I managed 20 levels plus grinding notability from level 6 to 10 in two weeks without expending anything more expensive than the few Tales of Terror I invested in writing tow stories before deciding they weren't worth the investment of items and actions for either campaign material or making waves. I didn't have many actions left over for other pursuits, but I can sacrifice that for two weeks of exploring new content. Would I necessarily want to again in future for minimal rewards? Hard to say. I'd certainly head in with higher Notability if possible, which would make everything else that much easier.


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    Anne Auclair
    Anne Auclair
    Posts: 2215

    7/19/2016
    Vavakx Nonexus wrote:
    Anne Auclair wrote:
    Infinity Simulacrum wrote:
    I like most of it, but using Comprehensive Bribes as, well, bribing materials would greatly inconvenience newer pre-PoSI players, because the materials required for it aren't exactly cheap

    I don't think there's anything we can do about this. Newer players will always be at a material and stat disadvantage. For example, the campaign resource card offers election supplies for a price that an experienced POSI would find trivial but a newer character daunting.

    As for newer players not having access to the Bazaar Side Streets, and hence unable to make comprehensive bribes and use of villains, that could be easily remedied by a seasonable option allowing the construction of comprehensive bribes/villains outside the Bazaar Side Streets.
    edited by Anne Auclair on 7/19/2016


    I have already made my suggestion, that being a less linear bribe scaling, with 1-votes being buyable purely through election material (so that newbie fixers get to have a bit of fun as well), and the higher-votes getting the actual bribes from PoSIs.

    Don't think campaign resources should be used for bribes. Bribes should be money-like resources: rustygold, brass, amber, jade, and, of course, the comprehensive bribe. This, among other things, would provide an incentive to stockpile them, rather than sell them on the Bazaar.

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    Vavakx Nonexus
    Vavakx Nonexus
    Posts: 892

    7/19/2016
    Anne Auclair wrote:
    Vavakx Nonexus wrote:
    Anne Auclair wrote:
    Infinity Simulacrum wrote:
    I like most of it, but using Comprehensive Bribes as, well, bribing materials would greatly inconvenience newer pre-PoSI players, because the materials required for it aren't exactly cheap

    I don't think there's anything we can do about this. Newer players will always be at a material and stat disadvantage. For example, the campaign resource card offers election supplies for a price that an experienced POSI would find trivial but a newer character daunting.

    As for newer players not having access to the Bazaar Side Streets, and hence unable to make comprehensive bribes and use of villains, that could be easily remedied by a seasonable option allowing the construction of comprehensive bribes/villains outside the Bazaar Side Streets.
    edited by Anne Auclair on 7/19/2016


    I have already made my suggestion, that being a less linear bribe scaling, with 1-votes being buyable purely through election material (so that newbie fixers get to have a bit of fun as well), and the higher-votes getting the actual bribes from PoSIs.

    Don't think campaign resources should be used for bribes. Bribes should be money-like resources: rustygold, brass, amber, jade, and, of course, the comprehensive bribe. This, among other things, would provide an incentive to stockpile them, rather than sell them on the Bazaar.



    Oh, sorry. I was unclear. I was referring to the resource cash-in items. Muscaria Brandies, Identities and Collated Research.

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    Charlotte and the Caretaker: A family?
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    Grenem
    Grenem
    Posts: 2067

    7/19/2016
    Pnakotic wrote:
    Grenem wrote:
    Pnakotic wrote:
    Tbh, I like the election a lot more the way it is currently than turning it into a cash-cow event financially encouraging players to just skunk the whole process.

    I do agree that Agitators would benefit from some more "dangerous" choices for their career path. But unfortunately the only real Dangerous grinds are things like Dueling the Black Ribbon or hunting dangerous game, neither of which play well for this purposes (and are mechanically identical to the Big Score for Shadowy). Compare with Investigations (Watchful), Writing (Persuasive), Flash Lays (Shadowy and Persuasive), and Heists (Shadowy). Maybe adding some more hard-boiled options to investigations to allow players to break some heads to get information would help... but I think it points out a lack of satisfying Dangerous content compared to the other attribute-linked pursuits.

    I also think the turn-in value for short stories needs to be evaluated, as the action and item cost compared to doing made it a very unattractive choice compared to doing Flash Lays (which were themselves considerably more action-intensive than the investigation option, though the overall benefits made them worthwhile).

  • edited by Pnakotic on 7/19/2016

    TBH, that's what my angry diatribe on the forums was- I want voting to be as viable as scrapping the materials for echoes, so that voting isn't commiting to spend [effectively, compared to 380 echoes from cash-ins] 215 echoes for a lv.20 vote.

    Aren't the investigations non-viable for gathering votes? i mean, they only provide one type of material. unless you're getting the public attention from parties (20 echoes less payout for what looks like the same value) or from newspapers (break-even [well, 9.4 echoes profit if you got it from docks and didn't get the alt failure, -0.6 echoes if you got it from the bazaar] with 1 attention for 13 actions, plus the action to get to spite- each time, unless you're doing a mass batch.), you still need to do something else for actual votes. I mean, if you're after echoes, they are probably the best option, but they only provide one type of material.
    edited by Grenem on 7/19/2016

    Ultimately, you could progress any career with minimal expenditures (beyond the opportunity cost of actions) just by using Flash Lays and Investigations. I didn't consider parties for public attention. Overall I managed 20 levels plus grinding notability from level 6 to 10 in two weeks without expending anything more expensive than the few Tales of Terror I invested in writing tow stories before deciding they weren't worth the investment of items and actions for either campaign material or making waves. I didn't have many actions left over for other pursuits, but I can sacrifice that for two weeks of exploring new content. Would I necessarily want to again in future for minimal rewards? Hard to say. I'd certainly head in with higher Notability if possible, which would make everything else that much easier.

  • You're right, but i meant the comparative payouts. 38 election materials -> 380 echoes, vs. 20 election levels -> 165 echoes. total difference: 215 echoes, or ~11 echoes a vote. It's fine if they want sitting it out to be the most profitable, but assuming you don't want the worst-off campaign to be bleeding voters, i'd rather campaigning against a near-unstoppable tide wasn't analogous to throwing items down a well. The only other way to ensure that is to ensure the candidates are more balanced in popularity before-hand with, say, a pre-vote on which candidates to use, so that we don't have another jenny, or the new one is at least less crushingly popular.

  • Personal preference, feel free to ignore.

  • edited by Grenem on 7/19/2016

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    7/19/2016
    Grenem wrote:
    ...but assuming you don't want the worst-off campaign to be bleeding voters, i'd rather campaigning against a near-unstoppable tide wasn't analogous to throwing items down a well.

    The Bishop's campaign did not bleed voters. We were true to the end :P

    Grenem wrote:
    The only other way to ensure that is to ensure the candidates are more balanced in popularity before-hand with, say, a pre-vote on which candidates to use, so that we don't have another jenny, or the new one is at least less crushingly popular.

    I think she became popular only after she started running for Mayor on her platform of "For the People." Don't approve of culling popular candidates - there's no good way to figure out who is really popular until they run and players figure out who they want to vote for.
    edited by Anne Auclair on 7/19/2016

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    Pnakotic
    Pnakotic
    Posts: 266

    7/19/2016
    Grenem wrote:
    Pnakotic wrote:
    Grenem wrote:
    Pnakotic wrote:
    Tbh, I like the election a lot more the way it is currently than turning it into a cash-cow event financially encouraging players to just skunk the whole process.

    I do agree that Agitators would benefit from some more "dangerous" choices for their career path. But unfortunately the only real Dangerous grinds are things like Dueling the Black Ribbon or hunting dangerous game, neither of which play well for this purposes (and are mechanically identical to the Big Score for Shadowy). Compare with Investigations (Watchful), Writing (Persuasive), Flash Lays (Shadowy and Persuasive), and Heists (Shadowy). Maybe adding some more hard-boiled options to investigations to allow players to break some heads to get information would help... but I think it points out a lack of satisfying Dangerous content compared to the other attribute-linked pursuits.

    I also think the turn-in value for short stories needs to be evaluated, as the action and item cost compared to doing made it a very unattractive choice compared to doing Flash Lays (which were themselves considerably more action-intensive than the investigation option, though the overall benefits made them worthwhile).

  • edited by Pnakotic on 7/19/2016

    TBH, that's what my angry diatribe on the forums was- I want voting to be as viable as scrapping the materials for echoes, so that voting isn't commiting to spend [effectively, compared to 380 echoes from cash-ins] 215 echoes for a lv.20 vote.

    Aren't the investigations non-viable for gathering votes? i mean, they only provide one type of material. unless you're getting the public attention from parties (20 echoes less payout for what looks like the same value) or from newspapers (break-even [well, 9.4 echoes profit if you got it from docks and didn't get the alt failure, -0.6 echoes if you got it from the bazaar] with 1 attention for 13 actions, plus the action to get to spite- each time, unless you're doing a mass batch.), you still need to do something else for actual votes. I mean, if you're after echoes, they are probably the best option, but they only provide one type of material.
    edited by Grenem on 7/19/2016

    Ultimately, you could progress any career with minimal expenditures (beyond the opportunity cost of actions) just by using Flash Lays and Investigations. I didn't consider parties for public attention. Overall I managed 20 levels plus grinding notability from level 6 to 10 in two weeks without expending anything more expensive than the few Tales of Terror I invested in writing tow stories before deciding they weren't worth the investment of items and actions for either campaign material or making waves. I didn't have many actions left over for other pursuits, but I can sacrifice that for two weeks of exploring new content. Would I necessarily want to again in future for minimal rewards? Hard to say. I'd certainly head in with higher Notability if possible, which would make everything else that much easier.

  • You're right, but i meant the comparative payouts. 38 election materials -> 380 echoes, vs. 20 election levels -> 165 echoes. total difference: 215 echoes, or ~11 echoes a vote. It's fine if they want sitting it out to be the most profitable, but assuming you don't want the worst-off campaign to be bleeding voters, i'd rather campaigning against a near-unstoppable tide wasn't analogous to throwing items down a well. The only other way to ensure that is to ensure the candidates are more balanced in popularity before-hand with, say, a pre-vote on which candidates to use, so that we don't have another jenny, or the new one is at least less crushingly popular.

  • Personal preference, feel free to ignore.

  • edited by Grenem on 7/19/2016

    I think the way the initial election information was presented could have been better balanced, but FB may have overestimated the general reading comprehension of the playerbase.


    But I still don't see how a two week grind that doesn't force you to actually spend any resources amounts to "throwing items down a well"... or how it was any less costly for the players who picked the "winning" candidate and got the same rewards.

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    Morkan Kassington
    Morkan Kassington
    Posts: 261

    7/19/2016
    Don't beat yourself up too often about opportunity costs. These punches hurt, takuza!

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    Grenem
    Grenem
    Posts: 2067

    7/19/2016
    Pnakotic wrote:
    ~snip~

    It isn't. but it's the difference between playing with a chance of victory, and playing with 30% of the playerbase against 45% [generous contrarian/bishop estimates, ungenerous jenny estimates.] The opurtunity costs of the game are the same, but one can actually achieve the desired result, and one has very low odds, if they're not completely doomed. more likely, they are completely doomed. [and there is a 215 echo oppurtunity cost, and hence next time, i'll make sure to mention to any newish players that there's more echoes in it for them for just turning in election materials.]

    hopefully, next time, the majority can be measured in single digit percentages, so more dedication will make up for popularity. If the popularities wind up closer to balanced, I'll probably campaign, but if they don't, i'll probably sit it out. it's a choice between personal profit and partisianship, and if it's deliberate, it's fair. I do feel the most profitable option being sitting out encourages players to ignore or outright skunk the whole process, though.
    EDIT:
    Anne Auclair wrote:
    Not everyone values echoes and actions the same way. Anyway, we're all getting off topic. Features, this thread is about future features :P

    right, sorry. shouldn't have gone off topic. argh, i keep saying stupid things that get me into these debates
    edited by Grenem on 7/19/2016
    edited by Grenem on 7/19/2016

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    7/19/2016
    Not everyone values echoes and actions the same way. Anyway, we're all getting off topic. Features, this thread is about future features :P

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    Grenem
    Grenem
    Posts: 2067

    7/19/2016
    Here's some other suggestions, though these are probably obvious and generic, feel free to ignore:

    -Direct campaigning. (public attention)

    Rather than just printing newpapars, books, and talking at parties, this goes into the roots of your factions to complete them. This would be a cycle for public attention. Based on airs, it selects a favors-and-renown faction. You have an option for those with 0 favors and no renown, an option for those with renown above X, an option for those with renown above Y, and an option for those with favors, which consumes them. Each has a persusasive check of increasing difficulty. the no renown option is worst, and the favor option is best, but the cheapest route is high renown.

    So, say, for docks, you give a speech on your candidate's virtues in the (correct me if i have the name wrong) Blind Helmsman. if you succeed the check, you get three different texts with different levels of acknowledgement and acceptance, which progress you towards the payout. The favors option, though, is a completely different plan. Maybe you hire a docks' worker to escort one of your more eloquent speakers to give a speech in spite, and ensure he doesn't get shanked or robbed in the process.

    For Rubberies, either they aren't involved, or you hire them to put up posters or something similar, since i doubt they get a vote- unless this is masters run event, i guess. Either way, once you hit a certain number, you can claim a public attention.

    -Stealing evidence. (dirty secrets and possibly the other two.)

    A standard, triple-bolted heist that gives a payout in dirty secrets, with a bonus convincing rhetoric on either a rare or more significant success.

    Alternatively, you could make the options either draw attention to its theft- bonus suspicion for a public attention on a shadowy/dangerous hybrid challenge- or you can fuse the evidence into your arguments- bonus suspicion for a convincing rhetoric on a watchful/persuasive challenge.

    -Hunting out secrets (Rhetoric or/and secrets)

    A rip-off of the quirks challenge from fruits of zee, you are, in-story, hunting down supporters and trying to get info out of them. unlike the other options, this rewards you with the public opinion of a faction, and more details of what, exactly, "X" is proposing to the public, or practicalities of the campaign.

    Using theoretical examples from this festival- the bishop is going to set a price-floor on soul-sales and increase the taxes/fees more, as well as reducing the number of infernal passports accepted in the future. Jenny has already bribed the urchin gangs to peace for the duration of the festival with a hefty amount of food, worth hundreds or thousands of echoes, in a mixture of politics- helping the poor is a lot more appealing when they aren't waging war on your rooftops- and actual charity. The contrarian has been discussing policy late into the night with various supporters, and has publicly announced [Relatively minor policy that manages to touch on both sides of the issue, to use clay men. "Should I become mayor, Killing clay men will be considered permanent murder, and will be punished to the full extent of the law, but they will not have a right to vote, nor the protection of wage-laws, should any exist, as they do not share all the needs humans do."]

    EDIT: Formatting
    edited by Grenem on 7/19/2016

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    Passionario
    Passionario
    Posts: 777

    7/20/2016
    Reposting from the winner announcement thread:

    While making the festival a resource sink rather than a resource faucet was a good game design decision, it can only pay off in full if the players are aware of the fact when they make their choices.

    If raising one's campaign career is profitable, or if the players perceive it as such, then the election is reduced to a popularity contest. Since the optimal strategy in that case is to maximize one's career for a big payout, then it's impossible for the most popular candidate to lose, unless supporters of their rivals manage to sway enough players to their cause.

    On other hand, if the players are aware that the strategy which helps their candidate the most is not the one that helps themselves the most, it opens up room for a lot of interesting choices, mind games and brinkmanship. "Can I maximize my career level?" becomes "Should I raise my career level, and if yes, how high?". Everyone will have an incentive to pursue a selfish approach, whether 'because we'll lose anyway' or 'because we'll win anyway". The interim announcement changes from a mere indicator of popularity to an informative signal for those who choose to exercise patience and sit on their banked resources before deciding whether to commit them to a campaign or spend them on themselves. And since success is determined not only by numbers, but also by the level of commitment, agitating one's own side becomes just as important as luring away people from the rivals' camps.

    TL;DR: Keep elections unprofitable, but advertise them as such: it makes for a better game.

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    Grenem
    Grenem
    Posts: 2067

    7/20/2016
    Passionario wrote:
    Reposting from the winner announcement thread:

    While making the festival a resource sink rather than a resource faucet was a good game design decision, it can only pay off in full if the players are aware of the fact when they make their choices.

    If raising one's campaign career is profitable, or if the players perceive it as such, then the election is reduced to a popularity contest. Since the optimal strategy in that case is to maximize one's career for a big payout, then it's impossible for the most popular candidate to lose, unless supporters of their rivals manage to sway enough players to their cause.

    On other hand, if the players are aware that the strategy which helps their candidate the most is not the one that helps themselves the most, it opens up room for a lot of interesting choices, mind games and brinkmanship. "Can I maximize my career level?" becomes "Should I raise my career level, and if yes, how high?". Everyone will have an incentive to pursue a selfish approach, whether 'because we'll lose anyway' or 'because we'll win anyway". The interim announcement changes from a mere indicator of popularity to an informative signal for those who choose to exercise patience and sit on their banked resources before deciding whether to commit them to a campaign or spend them on themselves. And since success is determined not only by numbers, but also by the level of commitment, agitating one's own side becomes just as important as luring away people from the rivals' camps.

    TL;DR: Keep elections unprofitable, but advertise them as such: it makes for a better game.

    Good point. I feel adding in-game bribery is the natural extension of that, as it makes it profitable for profiteers and takes more funds away from the dedicated- adding to the value of dedication. i could be mistaken, delusional, or otherwise crazed, though.

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    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    7/20/2016
    I have very little to add to this (I hate crunching numbers), but Grenem, you are a generous soul that tends to drop bags of coin on random newcomers. The opportunity cost from that alone is enough to kill you stone dead thrice and over for you to feel pain about the opportunity cost of Election. wink

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    Grenem
    Grenem
    Posts: 2067

    7/20/2016
    Estelle Knoht wrote:
    I have very little to add to this (I hate crunching numbers), but Grenem, you are a generous soul that tends to drop bags of coin on random newcomers. The opportunity cost from that alone is enough to kill you stone dead thrice and over for you to feel pain about the opportunity cost of Election. wink

    True. It's more that i'm over-analyzing- but also that there are people involved who went that high and can't afford that. I know for first, second and third month me, 215 echoes would have been a vast windfall, and i've seen people who got much higher than was wise for their level/stats/gear, even if they didn't hit 20. [and a bribery system lets people spend even more on votes- making it even more about dedication, since you can keep trying to buy votes all the festival.] idk, making a mountain out of a molehill, i suppose

    still, it's the devs choice, and their design isn't bad. I'd love a more viable way to bribe or be bribed than we had this year, but it ultimately doesn't matter.
    edited by Grenem on 7/20/2016

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    Grenem
    Grenem
    Posts: 2067

    7/20/2016
    Anne Auclair wrote:
    Grenem wrote:
    ...but assuming you don't want the worst-off campaign to be bleeding voters, i'd rather campaigning against a near-unstoppable tide wasn't analogous to throwing items down a well.

    The Bishop's campaign did not bleed voters. We were true to the end :P

    Not this time, at least- or not much, there were defintiely a few, though mostly ones who thought the contrarian had better odds of beating her.

    Anne Auclair wrote:
    Grenem wrote:
    The only other way to ensure that is to ensure the candidates are more balanced in popularity before-hand with, say, a pre-vote on which candidates to use, so that we don't have another jenny, or the new one is at least less crushingly popular.

    I think she became popular only after she started running for Mayor on her platform of "For the People." Don't approve of culling popular candidates - there's no good way to figure out who is really popular until they run and players figure out who they want to vote for.
    edited by Anne Auclair on 7/19/2016

    I meant, like, a poll on who gets to run, since next time they'll have more than three canidates they could develop, i hope- not culling the popular, but the unpopular, so that there is at least a higher chance of balanced popularity. [i.e. of these six candidates, which one do you think should be mayor and/or run?] And yeah, she changed some things, but a lot of people always were bound to vote for her unless she was behind, say, the orphanage- as the others had rather controversial backers.
    edited by Grenem on 7/20/2016

    --
    Married!:http://fallenlondon.storynexus.com/Profile/takuza
    I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters.
    On psudeo-hiatus. Will be inactive and active and fluctuate without warning.
    Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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    MidnightVoyager
    MidnightVoyager
    Posts: 858

    7/20/2016
    How about "Fewer really angry forum rants," is that a feature?

    I enjoyed the festival itself fine, but trying to watch the forums for stuff like text changes was an exercise in irritation and depression. Every thread mentioning it turned hostile and ranty immediately. It was utterly not fun.

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    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +6 link
    Vavakx Nonexus
    Vavakx Nonexus
    Posts: 892

    7/20/2016
    MidnightVoyager wrote:
    How about "Fewer really angry forum rants," is that a feature?

    I enjoyed the festival itself fine, but trying to watch the forums for stuff like text changes was an exercise in irritation and depression. Every thread mentioning it turned hostile and ranty immediately. It was utterly not fun.



    No, that is not a feature that anyone can directly implement.

    --
    Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.


    Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.


    Charlotte and the Caretaker: A family?
    +2 link
    Pnakotic
    Pnakotic
    Posts: 266

    7/20/2016
    I'd be ok with more rants, less anger.

    I love me some good theorycrafting, but I prefer to be able to do so without hazarding being unfavorably compared to Hitler.

    --
    J. Ward Dunn, Glassman

    Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
    +6 link




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