 penknife Posts: 85
7/8/2016
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I'm really pleased to see the Seekers finally able to finish the SMEN storyline. I've never wanted my character to Seek the Name, but it's fun to watch other people having fun. A reckoning will not be postponed indefinitely!
I do have to say, though, it's weird-feeling right now that SMEN has provided the game with its only actual ending. If you're a stat-capped player, and you want closure or to finish the game or to see all the available content, you have to Seek the Name. And that's not an ending I'm ever going to enjoy pursuing. I don't want to destroy the character I've been playing for years, and it's not in-character for them to sacrifice everything to pursue the Name.
I don't know if there will eventually be other actual endings, or if the Destinies are as close as it'll be possible for other players to get. I suspect eventually being able to actually finish an Ambition will provide more of a sense of closure, even if it doesn't stop characters from continuing to play. And I expect there is more new content coming for "endgame" players (but is there really an endgame?)
But right now, there's a bit of a melancholy feel to knowing that I'm actively choosing not to finish the game, if finishing it means finishing SMEN. That I am locking myself out of content. And maybe that's intended. It's just not entirely comfortable.
-- http://fallenlondon.storynexus.com/Profile/Penknife Most social actions welcome, no SMEN or Boxed Cats please.
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 tsukinofaerii Posts: 56
7/8/2016
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I think that for a lot of Seekers, it's either an excuse to start anew or an excuse to walk away. Some people are simply finished. They've done all there is to do. Playing feels like a grind now, or they've simply moved on. But there's a feeling of incompleteness—it feels wrong to walk away and leave an account hanging, game forever unfinished. Seeking is a way to end the character you currently have, to give them closure, even if it is a terrible sort of closure.
Similarly, if you've been playing for a significant length of time, you'll find the opening content has changed a bit. The structure is new, there are new qualities and perhaps even new stories that we missed on the first whirl around the Neathy merry-go-round. If you want to start fresh, Seeking is a way to do it.
On both of these, you could just walk away from the previous character, but it feels empty. For all that it's just a game, that's a lot of time, effort, emotion and sometimes real life money to leave on the table. Better to burn it all down than abandon it. And of course, there are those who can't resist doing anything they've been told not to do. Adventure seekers, people who are determined to collect every last bit of story, those who find pleasure in wrecking something they've built. It takes all sorts.
-- A lady who is infrequently present, but always hungry.
Currently: Circling the b----y well
Find me.
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 Barse Posts: 706
7/9/2016
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For me it was all about the journey. I started not long after original SMEN was retired, and have been waiting patiently for its return ever since. That said, I've been having a great time playing this game, and like An_Ocelot said I never really expected there to be a true "ending", as such, to an online multiplayer game whose entire business, almost, relies on subscriptions.
I turned back at the Gate and could not be happier with my choice. I got to experience one of the most intense and wildest rides in Fallen London, and I get to carry on playing to experience everything else this game will have to offer in the future. My thinking is that most players don't want a true "End", at least not until there is no more content left to be written, but having the option there, and having it be both so punishing and so much fun, is both a surprising decision and one that I am very happy was made. edited by Barselaar on 7/9/2016
--
The Scorched Sailor, up for most social actions and RP. Not as scary as he looks.
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 Jolanda Swan Posts: 1783
7/11/2016
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Seeking will never be my endgame also. Not everyone fits the traits required from a Seeker. It would be beautiful if there were for or five endgame storylines for those who WANT their character's story to end at some point; some grandiose and dark, like Seeking, some simpler like a return to the Surface, some occult like ascending the Chain. I understand however that SMEN was a labor of love, a very specific idea - which seems to describe a lot of the content in Fallen London, by the way.
-- Lover of all things beautiful, secret admirer of ugly truths, fond of the Parabola Sun... and always delighted to role play. http://fallenlondon.com/profile/Jolanda%20Swan
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 Monogatari Posts: 19
7/8/2016
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But all shall be well, and all manner of thing shall be well. 
As someone who was in a similiar boat, wanting very much to see the end of Heart's Desire and the Parabola Base Camp and bring my character towards where Destiny had been leading him...the destruction of everything that has been built up over about 12-18 months has been incredibly satisfying. For me, it wasn't so much that it was creating an Ending, so much as realising there was a point where I'd wake up and drop my 20-40 actions into the Flit for Tales of Terror and then head off to work. It was just an efficient grind for time/click, because until the next monthly story? I'd been there and done *almost* everything within reason.
Hell, SMEN gave me the realisation that I could actually afford a Übergoat once I stopped hoarding for the rain day Perhaps even two or three if I'd not turned it into an awful lot of Secrets and Rats.
Taking Monogatari beyond the Avid Horizon was one of the best decisions I think I've actually made in this game and not turning around (though I remain tempted by the Grieve/Hate options... /sigh). I've tentatively made a new account, and just little things when starting I'd forgotten all about when re-reading the Lore. Of different decisions made (*this* time, the Contessa lives...), and trying things again. Reading the stories anew rather than simply clicking the button over and over again for the most efficient echo and click sink. A break will likely be needed, but I cannot see myself staying gone for long either.
Having finished SMEN, you're not locking yourself out of *that* much that you cannot read through echoes. Holding out for a different sort of horizon is almost certainly going to result in a worthwhile wait - but in the meantime, I strongly advise simply reading and enjoying things for so long as you can.
-- Monogatari of Fallen London. SMEN. Who Is Salt? / But all shall be well, and all manner of thing shall be well.
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 Kade Carrion (an_ocelot) Posts: 1372
7/9/2016
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penknife, that's really interesting and I definitely get what you're saying. It made me realize, though, that I never expected FL to _have_ an end: complete the Ambitions, sure, but the idea that you could deliberately write "The End." under your character, I never thought that was coming--mostly from a business standpoint, I admit, but also it just never _felt_ like it was going toward something that the game would treat as definitive, as opposed to the character or the player deciding it was.
(I'm Seeking because I want to know All the Things and because I really do want to re-experience the game fresh, so I'm doing it now rather than wait until the Ambitions are done. Also because I do want to know what taking Cider NORTH will do, though I'm fairly sure the answer is "nothing.")
-- Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!
Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
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 Lisbella Peridot Posts: 138
7/9/2016
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I don't think SMEN should be the default ending for anyone who ran out of content, though, but I am glad they are willing to write an ending for SMEN instead of making it a destiny with hoops to jump through to get.
-- Anatasia Swansong - fencing prodigy, extraordinary beauty, and very stubborn Welcoming friends of all sorts! All independent now.
Kelly Siniature - grinning, deranged, elegant child of indistinct gender Kelly is taking a long break on isolation.
I also play Town of Salem and a few other games - still Lisbella Peridot! I finally regained stable internet access, so I should be around more often...
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 Arandia Posts: 127
7/24/2016
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ggscv wrote:
I don't think we will see another "hard" ending like SMEN, simply because of the logistics of the game. People have spent vast amounts of time and possibly money into their characters and to have an option which stops play or retires your character would be tough from both an emotional investment standpoint and from a business standpoint. The closest thing to an ending you will probably get is the end of ambitions (whenever they arrive), but even then I am almost certain you will be able to continue playing after completing your ambition.
I am probably being insanely completionist, but I actually even hope that we will be able to take up another ambition once we finish the first one, and maybe even go after all four of them one after the other ...
-- Arandia van Graeff, Midnighter and crazy cat lady: http://fallenlondon.storynexus.com/Profile/Arandia Horace Glendower, a Seeker: http://fallenlondon.storynexus.com/Profile/Horace%20Glendower
Looking for plant battles! Always happy to partake in social actions. No Affluent Photographer, no chess and no coffee invitations, please!
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 absimiliard Posts: 759
7/9/2016
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I'm actually thrilled that there's an Ending. My character is all about Endings and that's partly because I'm obsessed with them myself. That I can now tell a complete arc from beginning to end is so very nice.
That said, I'm nowhere near that point in my character's arc, not yet.
But just knowing it exists is nice. That it is gloriously self-destructive -- casting bits and pieces of yourself aside in a nearly suicidal obsession with forbidden knowledge -- terrible, forbidden knowledge -- just, just wow. (Also, just 'Ow!')
When my Abs tires of FL, when they have seen everything they want to see, I am so Ending them. Just gonna be a while.
-- "Because, Parabola!" -- the Curious Captain Eating nightmares from friends -- and I'm easy to befriend. Absimiliard: the Black Rose of Wolfstack Docks
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 dov Posts: 2580
7/9/2016
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I was also very surprised that the game now has a "Game Over" state. I fully expected Seeking to continue indefinitely. For me, it was about the road, not about the destination.
I still treat it this way. I'll advance SMEN most of the way, but won't go NORTH yet. (I've started Seeking alts in order to eventually know what's at the end)
For me, Seeking is a combination of an Ambition and a Destiny. It's as character-defining and consuming as any of the Ambitions (if not more so), and it gives you a glimpse of where you are headed, even if it would take years (like some of the Destinies).
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Catherine Raymond Posts: 2518
7/24/2016
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Part of the reason I don't want to Seek with my main character is that I don't want to end my life in Fallen London. Playing, and reading the Forums, seems like returning over and over to the same Internet cafe time and again. It's familiar, and, despite its oddity, friendly, to me.
On the other hand, the echoes I've seen of the Eaten storyline clearly are among the best writing Alexis has ever done, and I want to experience them in context, once.
-- Cathy Raymond http://fallenlondon.com/Profile/cathyr19355
Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
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 Paflick Posts: 29
7/24/2016
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I agree with that sentiment! Logging in to Fallen London, flipping through my cards, seeing what's going on in the IRC; it's all become a part of my routine. A major part of my life would be gone if I ended it all, at least on Paflick!
I intend to make an alt with the intentions of Seeking at some point, because I do want the lore. That will come in good time, though. I'd like to stay in London for a good long while. edited by Paflick on 7/24/2016
-- Pleased to make your acquaintance! A party made up of Paflick, Wilmont, Thaddeus Dorschine, and The Abominable Autophage
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 Julius Stokes Posts: 113
7/24/2016
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Me, personally. I don't crave closure like many others. In fact, I hate closure. Closure is the last thing I want. I want this game to never end, to keep being updated with new content until there's literally nothing else that can be added. I hate goodbyes.
-- http://fallenlondon.storynexus.com/Profile/Julias~Stokes - A revolutionary of his own sort, who has devoted his life to overthrowing the Bazaar, ascending to godhood, and saving London. Doesn't have to be in that order. I'll accept any social actions - except maybe suspicious loitering.
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 ggscv Posts: 25
7/24/2016
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I don't think we will see another "hard" ending like SMEN, simply because of the logistics of the game. People have spent vast amounts of time and possibly money into their characters and to have an option which stops play or retires your character would be tough from both an emotional investment standpoint and from a business standpoint. The closest thing to an ending you will probably get is the end of ambitions (whenever they arrive), but even then I am almost certain you will be able to continue playing after completing your ambition.
-- https://www.fallenlondon.com/profile/ggscv
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 Shadowcthuhlu Posts: 1557
7/24/2016
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Arandia wrote:
ggscv wrote:
I don't think we will see another "hard" ending like SMEN, simply because of the logistics of the game. People have spent vast amounts of time and possibly money into their characters and to have an option which stops play or retires your character would be tough from both an emotional investment standpoint and from a business standpoint. The closest thing to an ending you will probably get is the end of ambitions (whenever they arrive), but even then I am almost certain you will be able to continue playing after completing your ambition. I am probably being insanely completionist, but I actually even hope that we will be able to take up another ambition once we finish the first one, and maybe even go after all four of them one after the other ...
Someone suggested the idea of secondary ambitions that build upon the first one which I'm rather fond of. Maybe something that builds upon a the end of two ambitions - Nemesis and Vake Hunting seems like they have some thematic overlap from what little I've seen.
-- https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
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