 Early Posts: 196
2/4/2012
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I would imagine, given how many intelligent and dedicated Fallen Londoners there are, that someone has probably taken it upon themselves at some point to test the specific odds of success for each category (straightforward, low-risk, modest, chancy, high-risk, and almost impossible). Since it seems rather a waste to do the necessary testing myself if it's already been done, I thought I'd ask here.
The other statistic of interest is the "rare" successes found in certain stories, including most of the new item uses. In particular, I'm wondering if the chance of getting a rare success is the same for every action that has them (for example, if the chance of getting a rare success when talking to Mr. Sacks' orphans is the same as the chance of getting a rare success when trading Third City Relics), or if it can be different. Has anyone done any digging into this?
-- http://fallenlondon.storynexus.com/Profile/Early
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 Urthdigger Posts: 939
2/4/2012
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Regarding the chances to succeed, I believe I saw it listed as 100% for straightforward, 90% for low-risk, 70% for modest, 50% for chancy, 30% for high-risk, and 10% for almost impossible.
-- Looking for second chances to maximize your loot output from those troublesome storylets? Check out our handy gang of volunteers in this thread, or even volunteer yourself!
@Urthdigger on twitter
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 Patrick Reding Posts: 440
2/4/2012
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I`m reasonably certain from my experience that the lower success cap is 10%, the upper cap is 100%, and outside of these you gain 10% success rate per level. Rare successes have a flat 10% chance. The textual descriptions are:
100% - straightforward 90% - low-risk 80% - low-risk 70% - modest 60% - modest 50% - chancy 40% - chancy 30% - high-risk 20% - high-risk 10% - almost impossible
-- http://echobazaar.failbettergames.com/Profile/Yana
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+1
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 Alexis Kennedy Posts: 1374
2/5/2012
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We used to be public about the difficulty % numbers: we aren't any more
(i) in case we need to tweak them (ii) because when we were, someone would mail us on average once a week after a run of bad luck to complain that our random number generator was faulty. :-)
...but the assumptions the community's made are broadly correct.
However, rare successes aren't a flat 10%: they vary by story and circumstance.
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+2
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 Dave Posts: 215
2/5/2012
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Alexis Kennedy wrote:
We used to be public about the difficulty % numbers: we aren't any more
(i) in case we need to tweak them (ii) because when we were, someone would mail us on average once a week after a run of bad luck to complain that our random number generator was faulty. :-)
...but the assumptions the community's made are broadly correct.
However, rare successes aren't a flat 10%: they vary by story and circumstance.
That explains my results. I collected the results of a few thousand clicks and poured in some statistical voodoo; but the results never quite converged the way I wanted. If the chances of success for each level of difficult aren't always identical, that would make sense. They did tend to be within certain ranges though.
-- The Dave, a terrifying, lethal, inescapable and sagacious gentleman
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 Early Posts: 196
2/5/2012
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Aha, clever. I'll have to keep that in mind.
-- http://fallenlondon.storynexus.com/Profile/Early
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 streetfelineblue Posts: 1459
2/7/2012
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Also on the matter of CP gained per successful/unsuccessful Action: exactly, how many? I think I remember something like Straightforward - 1 CP for success/failure; Low-risk - 2 CP success, 1 CP failure; high-risk... Maybe 5 CP success, 3 CP failure? Can't even remember where I read that T.T
Does anybody have more precise numbers?
-- Twitter: @streetfelineblu Blue's LiveJournal Blue's Echo Bazaar profile Blue's Night Circus diary Link to Ocelot's Enigma Ambition hint page; PM for clarification. No direct solutions provided.
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 T WO Chandler Posts: 93
2/7/2012
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streetfelineblue wrote:
Also on the matter of CP gained per successful/unsuccessful Action: exactly, how many? I think I remember something like Straightforward - 1 CP for success/failure; Low-risk - 2 CP success, 1 CP failure; high-risk... Maybe 5 CP success, 3 CP failure? Can't even remember where I read that T.T
Does anybody have more precise numbers?
Straightforward and Low-Risk are 1 CP, Modest is 2, Chancy is 2-3, High Risk is 3 on a failure and 4 on a success, Nearly Impossible is 3 on a failure and 5 on a success.
-- For secrets are their own reward.
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+1
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 streetfelineblue Posts: 1459
2/7/2012
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Thank you very much!
-- Twitter: @streetfelineblu Blue's LiveJournal Blue's Echo Bazaar profile Blue's Night Circus diary Link to Ocelot's Enigma Ambition hint page; PM for clarification. No direct solutions provided.
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 Early Posts: 196
2/9/2012
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Anyone figured out the specific odds for "matters of luck"? Those Relickers are getting on my nerves. I swear, I've tried re-certifying scraps a good six or seven times now and have had one success.
-- http://fallenlondon.storynexus.com/Profile/Early
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 Urthdigger Posts: 939
2/9/2012
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"it could go either way" is supposedly 50%, but I've also had far less luck than that.
-- Looking for second chances to maximize your loot output from those troublesome storylets? Check out our handy gang of volunteers in this thread, or even volunteer yourself!
@Urthdigger on twitter
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 streetfelineblue Posts: 1459
2/9/2012
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It can happen... Just today, I failed some 7 modest challenges IN A ROW (That is, burned three Second Chances and still didn't get a positive result until the fourth try) T.T
-- Twitter: @streetfelineblu Blue's LiveJournal Blue's Echo Bazaar profile Blue's Night Circus diary Link to Ocelot's Enigma Ambition hint page; PM for clarification. No direct solutions provided.
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 KatarinaNavane Posts: 462
2/9/2012
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I've had horrible luck with the relickers as well, they always take my scraps. I've stopped trying to re-certify for that very reason.
-- Storynexus sn Katarina Navane.
My art page (much of which is dark, Victorian, and/or full of tentacles): http://www.facebook.com/demonkittydesigns
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 Little The Posts: 700
2/9/2012
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Even assuming you alternate between success and failure, on average you should make a profit of 2 scraps, since they take 2 less than they give...still, though, not really worth it, especially once you get higher-level lodgings.
-- A gentleman of numerous descriptors that change far too often. Second chance and menace reduction invites are welcome.
My journey to Seek the Name is recorded for posterity here. I asked "Who is Salt?"
I am a member of the Temple Club. If you would like an invitation, feel free to request one!
Fallen London is a game of choices. When you make an important one, you can record your rationale here.
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 Early Posts: 196
2/10/2012
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Little The wrote:
Even assuming you alternate between success and failure, on average you should make a profit of 2 scraps, since they take 2 less than they give...still, though, not really worth it, especially once you get higher-level lodgings.
That was my thought process, more or less. But it doesn't seem to be working out.
-- http://fallenlondon.storynexus.com/Profile/Early
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 SeanH Posts: 65
2/10/2012
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Little The wrote:
Even assuming you alternate between success and failure, on average you should make a profit of 2 scraps, since they take 2 less than they give...still, though, not really worth it, especially once you get higher-level lodgings.
1 scrap, I think. Assuming it's a 50% chance, say you recertify twice, once gaining 20 scraps and once losing 18. That's 2 in 2 actions, so 1 scrap/action - the same as the lowest-level lodgings.
I recertify, but only because I've got tons of scraps to chuck around so it doesn't bother me to lose a few.
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 Aspeon Posts: 311
2/11/2012
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SeanH wrote:
I recertify, but only because I've got tons of scraps to chuck around so it doesn't bother me to lose a few.
My rule is to recertify if losing will cause me to end up with more scraps than I need for my next planned exchange, otherwise take the menace reduction. (Been waiting for the Capering Relicker for a week or so now...)
-- A raccooning will not be postponed indefinitely.
http://fallenlondon.storynexus.com/Profile/Aspeon
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