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Things broken by Renown Messages in this topic - RSS

maleclypse
maleclypse
Posts: 259

6/9/2016
After looking into the Tomb Colonist's Dogs and seeing that a card only accessible with Dangerous 81-118 now requires Tomb Colonist Renown 15. Which judging by how long it's taken to get to 10 right now as a POSI suggests to me that almost no one will ever see that again without lots of shenanigans being required to just to potentially see the card. So this got me thinking, are there any other cards and options now that require renown levels that is out of whack with when the action is available?

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Maintaining a controlling interest in my soul requires a pretty constant negotiation between the various shareholder interests. Thankfully the Fingerkings 23% control makes a pretty good foil to unite the other factions enough to get to 51%.

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dov
dov
Posts: 2580

6/9/2016
Yes, but both "A Merry Sort of Crime" and "Trouble Up the Belfry" are generally accessible, once you raised your Renown high enough.

I think that what maleclypse asked was about actions with other requirements besides Renown, such that they are unlikely to be accessible to anyone.

"The Tomb-Colonist's Dogs" requires both a high level of Renown, and a middle level of Dangerous, making it unlikely for most players to meet both requirements.

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Jermaine Vendredi
Jermaine Vendredi
Posts: 588

6/9/2016
"A Matter of Business" (rubbery action) locks at Persuasive 118 and requires renown 10. It will presumably be playable for people who start afresh with renown and build it alongside their stats. But anyone whose levels of rubbery connections were converted will have problems without the use of rats.

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No plant battles, please.
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Kaigen
Kaigen
Posts: 530

6/9/2016
I can see the potential problem, but I would point out that favours are easily obtainable from day one, and there is not much to do with Tomb Colonist favours aside from dangerous training until much later in the game. And considering how long it takes to level stats in that 80-100 range, it's feasible that even a completely uninformed player might see the card at Dangerous 81 and grind up their renown before they hit Dangerous 118.

Really, though, I would argue the problem here is not the renown requirement, but that the card is still unlocked by a stat range and not a certain value of "A Name Scrawled in Blood."

--
Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.

"One must remember that the impossible is, alas, always possible."
-Jacques Derrida
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Parelle
Parelle
Posts: 1084

6/9/2016
th8827 wrote:
Hmm... It is not much, but there is an option at the Empress' Court that requires Tomb Colonist 4 to use. You can get locked out of it if you finish the Court too soon.



Reknown 4 is obtainable at the Carnival, which is freely available, so that really shouldn't be a problem.

--
Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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knguy
knguy
Posts: 70

6/9/2016
Sent, DRS

Personally I think nature is the best one

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"Knguy" - a rich, well connected, and steadfast gentleman. Terribly indulgent. Cunningly charming. Prone to zeezickness.

"No CP waste."
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Grenem
Grenem
Posts: 2067

6/9/2016
Pretty sure that's the only one that's properly broken. All the others are restricted, and at worst, not worth it, but still not broken. Besides conversion trees, i guess.
edited by Grenem on 6/9/2016

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