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Enthusiastic Urchin: A Box of Possibilities Messages in this topic - RSS

Eric Larrieu-let
Eric Larrieu-let
Posts: 16

6/11/2016
I voted for the Sunless Sky game option ("My current state is 42" heh heh, nice reference).

However, the rat game also sounded mighty interesting, and about that lorebook... will it feature pictures of the masters of the bazaar without their cloaks, or will that be the one million pounds strech goal?
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Corran
Corran
Posts: 401

6/12/2016
I really wanted to vote for all four as all the ideas seem like a lot of fun and I'll definitely kickstart whichever one will be chosen.

I voted for the RPG book as I've been thinking about running a Fallen London RPG for a very long time now. As it happens, my 11+ year D&D campaign is slowly nearing its end so the timing is quite nice. (Though I doubt my players would pick Fallen London as the first option from the ten or so ideas I have for the next campaign.)

I do agree with other people in this thread that the RPG might be the least commercially successful (sadly).

If you do go for an RPG book I would suggest not investing much time in creating an actual RPG system to go with it but to make it a pure lore book. There are more than enough RPG systems out there and whatever you create will make some people happy and others less so. It should not be that hard to do conversions as most of Fallen London is pretty straightforward (by RPG terms).

Related to that; I would also like to suggest that everyone who kickstarts/buys a paper copy of the book also receives a pdf version (because that is text searchable and can be patched/updated if any errors, etc. turn up). Add to that a dedicated forum/website where people can post conversions (I'll gladly do some) and other ideas and you've got a pretty perfect system as far as I am concerned.

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Anne Auclair
Anne Auclair
Posts: 2215

6/12/2016
I think Sunless Sky would be the best project for the following reasons ^_^

1. Just as Sunless Sea naturally grew out of Fallen London's Wolfstack Docks and the Broad Underzee, so Sunless Sky naturally follows Sunless Sea and Fallen London. Fallen London and Sunless Sea are both brimming with little glimpses of, meetings with, and references to the powers of the High Wilderness. While the chain imprisons and oppresses all, it also seamlessly links everything together through its myriad effects. I came to Fallen London through Sunless Sea and I can say that I was startled and then thrilled to realize there was more to the FL world than an underground city and zee. There were worlds elsewhere, places behind mirrors, seas more sunless, and the kingdom of the stars, so close yet so far. All very cool, it made everything feel so much bigger and deeper, and I think Sunless Sky would continue that.

2. Fallen London and Sunless Sea have endings, or things very much like endings, which [spoiler]directly involve the High Wilderness: Yearning Burning, the Merchant Venturer, an Eastward Journey, A Chilly Future.[/spoiler] So Sunless Sky would be the spiritual continuation of these storylines.

3. Sunless Sea and Zubmariner have given Failbetter lots of experience with this sort of exploration and adventure game. They know what features of Sunless Sea work wonderfully and which are necessary evils which might be improved upon or switched out for something new. They also have a large number of Sunless Sea players they can poll if necessary.

4. This game would literally be reaching for the stars. Who doesn't want that? ^_^
edited by Anne Auclair on 6/12/2016

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http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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