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June Exceptional Story: Five Minutes to Midday Messages in this topic - RSS

Cash DeCuir
Cash DeCuir
Posts: 22

5/26/2016
The Exceptional Story for June is here.



Five Minutes to Midday: being the story of a man with a bomb, his political vendetta, and no small number of goats.

Change takes time. Ever since he set foot back in London, he has fought to end the injustice he suffered. The press may be mute, the public may be deaf, and the devils may be cruel - but change will come.

Any minute now.

Play An Exceptional Story: Thunder and Hell! to begin, available throughout London.

Five Minutes to Midday was written by Cash DeCuir. Editing, QA and special thanks: Heather McLellan, Chris Gardiner, James Chew and Olivia Wood.
Art by Saskia Otten. Check out her website here: http://chrispistols.com/

EXCEPTIONAL FRIENDSHIP

In addition to a new, substantial, stand-alone story every month, Exceptional Friends enjoy:
  • Access to the House of Chimes: an exclusive private member's club on the Stolen River, packed with content
  • An expanded opportunity deck: of ten cards instead of six!
  • A second candle: Twice the actions! 40 at once!

This is the first story in the Revolutions season. Finishing the stories in this season will make you eligible for an additional opportunity, to follow.
    If you want to keep an Exceptional Story beyond the month it’s for, you must complete the related storylet in the House of Chimes. This will save it for you to return to another time.
    edited by Cash DeCuir on 5/26/2016
    edited by babelfishwars on 6/24/2016

    --
    Failbetter Writer! @CashDeCuir on Twitter.
    +3 link
    genesis
    genesis
    Posts: 924

    5/27/2016
    I've now finished. Liked it a lot. I didn't *love* it. But I liked it a lot.

    To be honest, I don't really understand the critique that many players raised... The outcome they seem to have wanted was available. It was available under what to me seems like the most obvious option. That they looked for it under a different option.. well it's not really a *weakness* or *flaw* of the story design however frustrating the outcome may have been, in my opinion.

    I also disagree that the story was standalone and didn't contribute to lore. With the exception of Flint, ES generally do not contribute to lore in flashy and obvious ways. But they do contribute in small tantalising ways and this story was no exception. We learned:

    [spoiler]
    1. that devils can change their faces, 2. that the Foreign Office has *some* leverage over the Brass Embassy, 3. more insight into the afterlife in the Neath (the permanently dead huddling on some shore), 4. that (contrary to things we learned in Discernment) some devils can be very callous about souls (this is not new as we have seen this during Christmas but it's interesting to have it re-confirmed after Discernment). I almost wonder whether part of the reason for the Season of Revolutions was over the attitude to/treatment of souls. Somehow I dount the aristocracy of Brimstone Convention tosses souls into fireplaces)
    [/spoiler]

    The mechanics weren't the most innovative but not every story has to have complicated mechanics. It certainly wasn't linear as some people suggested - the five different outcomes clearly play off various combinations of early choices. Plus the Hell/Docks card mechanics are new and interesting.

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    Optimatum
    Optimatum
    Posts: 3666

    5/27/2016
    I would assume the difference is whether you're sincere when drinking with him, yes. I got a Searing Enigma from bombing so I'd assume you got something similarly valuable. Practically every story has had a 62.5 echo item as the final reward.

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    Passionario
    Passionario
    Posts: 777

    5/27/2016
    Robin Mask wrote:
    You say there's a lore reason why the devils don't get involved? I must have missed that. Can you tell me why?

    From what I understand, it's

    [spoiler]insurance fraud writ large. If the Embassy gets bombed on Masters' watch, they can extract a lot of concessions in return.

    That's why the Constables' branch warns you not to let the plan succeed: the devils "can't be allowed that kind of leverage". [/spoiler]

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    genesis
    genesis
    Posts: 924

    5/27/2016
    Robin Mask wrote:

    Yeah, I took the first option on both (to sincerely toast).


    See my comment above. You have literally told the game that you do not want to go through with any backstabbing. The game wasn't asking you whether you want to *pretend* to be sincere. The game was asking you whether you actually were sincere.

    I'm not sure why that would end me up with the Docks, when they Docks seemingly had nothing to do with this story, but . . . hey-ho.


    The Docks is just a convenient and thematic place to place a branch. This approach has been used in *many* stories.

    [spoiler]
    The ramifications of your actions are that even though the protester failed in his primary goal, his broader objective is advancing. It stands to reason that the people this is targeted at are the people associated with the docks. Not necessarily sailors and not the revolutionaries who have a very different object of their ire, but ordinary working people you can find round the docks. The card is being used as a proxy for "working class" here, I think.
    [/spoiler]
    edited by genesis on 5/27/2016

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    Corran
    Corran
    Posts: 401

    5/28/2016
    I think, for me at least, I want always to be given the option to change my mind at the very last moment.

    In this specific story I did not have enough information to make up my mind till I knew all the details and saw the situation at the location the day of the bombing. I was not sure at all if I was going to betray him or not, certainly not at the first toast and not even at the second.

    I think there lies the problem; some see it as a cop-out to be able to change your mind at the very end and want you to commit early on.

    For me it just doesn't work that way; lots of things could sway your mind/opinion/etc.

    It's always dangerous to bring the 'real world' into things like this but there's been examples enough of people who were completely convinced they were going to do A and then at the moment supreme did B.

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    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    5/30/2016
    Given that it already check for the Regretful Soldier inside the House of Chimes, I am surprised it doesn't further give a little nod to the relevant storyline or Diocesan Intrigue.

    I liked the story in general, but here's my major beef with this story and Trade in Faces - it really sucks to have to rely on faction cards to continue the story.

    Luckily it is not so severe here because it is just the aftermath and it sort of made sense, although I would have liked an additional entry to that via the Embassy lodging card. It's been a few days and I just can't draw the Hell card, just like how I got stuck on Trade in Faces because I need to draw specific faction cards to progress so I get stuck for weeks.

    Would be nice to know what the Protester are up to after this, though. Saying thank you and disappearing seems oddly underdeveloped given his prominence.

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    +5 link
    Ian Hart
    Ian Hart
    Posts: 437

    5/31/2016
    Very cool story, loved all the lore hints. One thing I was disappointed in though, was the absence of any acknowledgement of my room and sanctum at the embassy. Even just as a one-off storylet, it'd be nice to mention that you aren't bombing your own room, or gain a little advantage in getting inside or setting up the scheme.

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    Optimatum
    Optimatum
    Posts: 3666

    5/27/2016
    Robin Mask wrote:
    I'm not sure this forum has a multi-quote system, so forgive me for answering two people at once . . .

    I can't remember the exact wording, so I can't comment too precisely on that, but the options were basically: "toast sincerely" and "make enough noise people notice the toast". The latter seemed to imply a loss of his trust, as well as potential obstacles, while the former seemed to make more sense to me, as you would want to gain someone's trust in order to learn more (and stop their plan). You can't really stop someone, if they don't trust you and you have no idea what they're up to and they bugger off on their own without you.

    I also think it directly contradicts the earlier choice; if the constables or devils know, it shouldn't matter how much the bloke trusts you (or how much you may have changed your mind, which - if anything - would show you fickle and potentially able to change it back), because these guys ought to know and ought to be able to stop you/him . . . not to mention, they already know and you already showed allegiance to them, so you ought to have the choice to turn to them accordingly. Well, just the devils, I'll admit, but it'd be cool if the constables were an option, too, at the end.

    You say there's a lore reason why the devils don't get involved? I must have missed that. Can you tell me why? I find it extremely odd that I can tell them everything, but that they just ignore it (especially after - for some people - there may have already been trouble in their embassy, leaving it in disarray from another story, which should put them on high alert).

    I understood the toast options to be "toast sincerely" and "toast ambiguously". For example in the second toast the second option was toasting to subterfuge, which the protestor would clearly interpret in his favor but for the player could be interpreted in any way chosen. The second toast was also in his own house, so getting people's attention wouldn't really be relevant. I'm pretty sure it's also completely possible to side with the Constables overall and completely prevent the bombing given the right sequence of choices. (Is it possible to side with Hell initially then betray him to stop the bomb?)

    I think part of the problem is the ease of going along with the plan vs the difficulty of stopping it. I wanted to do the bombing so I enjoyed the story; it fit what I intended. You wanted to stop him, but didn't realize the intended sequence of events to prevent it; therefore the story didn't go along with your goal on a meta level. I guess my suggestion here would be to add game notes to the toasts and the initial choice that the decision would have consequences, though a way to betray to a different faction after the plan's details were known would be ideal.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

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    Sir Joseph Marlen
    Sir Joseph Marlen
    Posts: 575

    5/27/2016
    Wait, so is bombing the Embassy really a loss or a gain for the devils? If that's the case, then my only complaint for this otherwise enjoyable ES would be that they need to make that more clear for those wishing to stay loyal to the Protester. From a narrative perspective, it sounds like the damage alone from planning out the bombing was a damage to Hell, or at the very least a sore thorn in their side. That added with the fact that you can bomb important sections of the Embassy crucial to Hell, wouldn't that cost be worth it in the end? Or at the very least, if not, shouldn't that be somehow made known?
    edited by Sir Joseph Marlen on 5/27/2016

    --
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    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    5/26/2016
    Sir Joseph Marlen wrote:
    Has anyone yet recorded what happens when you admire the explosion on the beginning storylet "Thunder and Hell!"?


    25 Romantic Notion, Hedonist Boost, Austere Drop.

    If only the Protester'd turn around and face the camera. Daaaaaaaaaaaaaa-yum.
    edited by Estelle Knoht on 5/26/2016

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    Mr Sables
    Mr Sables
    Posts: 597

    5/26/2016
    Ruddertail wrote:
    I'm wondering, does going through with the plan delete your Connected: Hell?



    The cynical part of me is going to say 'no' . . .

    There's a big disconnect between your choices and the story in this one; example, after comparing notes, your initial choices make zero difference to story and gameplay, and another example is how siding with the devils has zero impact on anything, creating an outright bizarre plot-hole where they know the revolutionary is creating a bomb and let you go ahead with it, making no attempt to stop you (even letting you set it off, should you choose) . . . bizarre. Nothing I did had an impact on Hell connection one way or another, or my Revolutionaries, for that matter (that I remember), making everything . . . self-contained and with no greater impact.

    I'm being harsh, but . . . the more I process this story, the less I like it :-S
    +5 link
    genesis
    genesis
    Posts: 924

    5/26/2016
    Ok, it's the Revolution seasons. It does say that at the top but the paragraph breaks make it hard to see.

    I've only just started playing but my first (and intermitently persistent) gripe with some ES is again relevant here. Please, have a warning once the story goes into a sequence of Must Urgency storylets. I am not always able to play the whole story or a major chunk through in one sitting.

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    Kylestien
    Kylestien
    Posts: 749

    5/26/2016
    Are we not supposed to get a nice extra short bit for the last three storoes? But liking this so far.

    also, can someone send me what rewards are at the end and how it affects things? I very much have a desre to blow some devils to kingdom come, but I also take some lodgeings there and I dount I would be popular if caught.
    edited by Kylestien on 5/26/2016

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    +4 link
    genesis
    genesis
    Posts: 924

    5/27/2016
    Robin, a lot of the issues you raise are explicitly or implicitly addressed in the story itself.

    [spoiler] Trust is used to determine how much the protester will tell you. This is clear during the first round of drinking when all the things you may want to ask require higher levels of trust and the game explicitly tells you that you'll be back later to ask more. At no point is there any indication whatsoever that Trust is used for anything else. I think part of the reason why it may not be clear is that the game is relying on your familiarity with the engine to know how qualities work and to extract meta information from quality unlocks. This trick has been used by many authors including Alexis and (if I am not misremembering) Emily.

    The reason you are not able to tip the devils off is because you told the game you are sincere in your support for the protester. The game gives you two opportunities to flag that you have ulterior motives. If you don't indicate this at the second opportunity then you are telling the game that you do not intend to betray him. The game *explicitly* flags the option that you should pick if you want to prevent the bombing later.It literally says: "Perhaps you also intend to stop him."

    The *lore* reason why the devils do not go through on your tip off by themselves is also made explicit and explained.

    When you make your final choice (from those that are available to you) you get your actual reward worth 62.5 echoes. Again the game is *explicit* that this is the end. You should not be expecting anything substantively material after this point.

    You do get an epilogue of sorts (in your case, the Docks card) to explain what the consequences of your actions are. Almost all ES have such epilogues and as far as I can recall none have substantive material rewards. This is made all the more clear in the game instructions when you are given your final reward and in the quality descriptions of this final new quality.
    [/spoiler]

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    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    5/27/2016
    Robin Mask wrote:
    So, is that why - having gained his trust - I was locked into the ending, unable to tell the devil's? I'm guessing this author hasn't heard of 'betrayal' or 'double-agent', then, which would have made more sense than the devils totally ignoring what I told them in the start . . . and - that being the case - I'd expect bigger ramifications for having betrayed the guy.


    I ratted him out at every opportunity while still picking the options labeled as generating more trust from him as I went. At the end, I was allowed to hand him over to the devils with one minute to spare on the timer. Sorry that you didn't get the ending that you'd hoped for.

    I'm going to have to start remembering the authors' names and only buying those I generally like.

    Well, my topic "Fallen London Stories & the Responsible Miscreants" might prove helpful for you; it lists the Exceptional Stories (and Sunless Sea Islands) and their authors.

    --
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    +4 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    5/26/2016
    I respect the responses of those who felt the story did not properly acknowledge their desire to have their characters halt the bombing. It must be frustrating to attempt to stop a pivotal event in a story with no satisfying story reason for the failure.

    However, my tastes, and my character's objectives, are very different. My main character (my alt will not be doing this one) wanted the bombing to proceed, particularly since it was to proceed in a way that would distribute information about the particular Hellish crime that led the Bomber to do it. So I personally found the story satisfying. In addition, I'd like to note [spoiler] that this is the first story that gives any tidbit of information about the fate of the permanently dead. [/spoiler]
    edited by cathyr19355 on 5/26/2016

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    5/27/2016
    I didn't have any trouble with the toasts. First you're given a choice on who to tell, which establishes your initial loyalties. Then you're given the opportunity to toast in an honest or dishonest way. Then later you're given a second opportunity to make another such toast. So, like, that's three opportunities to commit or change your mind. Am I missing something?

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    5/28/2016
    Huh.

    [spoiler]So the Bishop of Southwark and the Brass Embassy both want to sharpen the divide. Interesting. Maybe they both want another war and are independently arranging things to get one.[/spoiler]
    edited by Anne Auclair on 5/28/2016

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    5/28/2016
    Jeremy Avalon wrote:
    I think what's going on is some people are having the opposite problem from the previously-criticized "unmarked quirk loss" storylets -- that the telegraphs feel too on-the-nose, so much so that it seems difficult to disbelieve that the Protestor wouldn't immediately catch on, or at least that they're presented in such a way. This is probably exacerbated by the fact that you do have to make the toasts out loud, so it seems odd that he wouldn't catch on to what "a toast to intrigue" means.

    Well, he does catch on. That's why you don't get trust from doing that. He's desperate for a second pair of hands though, hence why he's willing to work with someone he doesn't trust and who could easily be a double agent.

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    +3 link
    Natan
    Natan
    Posts: 10

    6/1/2016
    Mysterion wrote:
    I loathe the devils. Do I really need to help the devils rebuild the embassy if I want to see the end of this story? Will I want to?


    [spoiler]Coming from someone who also despises the devils, I think that you'll enjoy the end of the story, that is, the third time you "help" with the repairs. I think that the devils got a little bit more than they bargained for with their insurance fraud scheme. :^)

    If they knew about the bombing beforehand anyway without the player having to tell them, which, judging from what other people ITT who informed the devils have said, I would guess that they did, then that's one thing. However, if they actually knew about the Protestor's plans to spread the pamphlets after the explosion, then they have foolishly underestimated the of public opinion, and the irrepressible power of truth.[/spoiler]

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    Optimatum
    Optimatum
    Posts: 3666

    5/27/2016
    neongrey wrote:
    I don't necessarily love 'what are you actually thinking here' options but that would have felt a lot more preferable to me than 'slyly toast to something that suggests you're not on board here'.
    edited by neongrey on 5/27/2016

    I thought that's what it was? I don't remember the exact wording but I interpreted it as toasting to something he'd interpret as fitting the bomb plot but ambiguous enough you aren't really supporting him. For the second one I believe it was subterfuge, which applies to the plot but also attempts to undermine it.

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    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +3 link
    neongrey
    neongrey
    Posts: 29

    5/27/2016
    The second is 'a sly toast to intrigue' which strikes me as really inappropriate for 'yes i am on board with your bombing plot' and when you do it he side-eyes you before running with it. I forget specifically what the first one was but I recall that I wasn't willing to entertain it because it would have pretty much entirely given away the farm and I was trying to milk the guy for information.

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    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    5/27/2016
    ochrasy wrote:
    well, I have to say one thing I didn't like:

    [spoiler]An Account of the Souls Aboard Hell's Triremes[/spoiler]

    is a quality and not an item. unless it will be used again (it has a number following it), I hope it gets changed to an item soon.


    *coughs apologetically* Look again.

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    +3 link
    Professor Strix
    Professor Strix
    Posts: 616

    5/27/2016
    Just remember that building his trust enough to learn everything means siding with him and taking the most expensive options in all interactions with him. I was hesitant in two instances and couldn't read the last option (about the bomb) when drinking with him.

    --
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    Mr. Secrets
    Mr. Secrets
    Posts: 101

    5/27/2016
    So in the end I chose to let the bomb go off and I'm rather surprised to have taken a Magnanimous Drop. I guess it makes sense since there were casualties but I chose to help the guy get revenge on the Devils. I could have stopped the plot easily, but I chose to help the guy out instead of reporting him to authority. I don't know, it seems weird. Like maybe another quirk change but not a Mag drop, since no matter which way you look at it you are helping someone.

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    +3 link
    suinicide
    suinicide
    Posts: 2409

    5/26/2016
    Honestly I'm starting to think even Failbetter is having trouble coming up with a use for the items.
    (I kid)

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    +3 link
    Art Shrival
    Art Shrival
    Posts: 51

    5/26/2016
    As a player whose character bears particular malice for the target of the bomber's vendetta, I was glad to have content that explored those interests.

    However, I really wish there was more information regarding the immediate consequences of ending the story [spoiler]when I made a choice that endangered the lives of innocents and no further mention was made of them afterwards.[/spoiler]
    edited by Art Shrival on 5/26/2016
    +3 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    5/31/2016
    Yeah, that's not it. My beef with the ending where he gets away is that he shakes your hand and thank you and what not but the game neglects to elaborate on that. He is fine at the end, but the game just say "this is the end" after he thanks you.

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    +3 link
    Tyrone
    Tyrone
    Posts: 79

    6/3/2016
    I liked it, but wish we could've explored more of the Brass Embassy and learn about Hell proper.
    +3 link
    Trodgmey
    Trodgmey
    Posts: 164

    6/4/2016
    Like many others, I'm still grinning about the fact that I just blew up their whole accursed beehive.

    I guess there's more in the content cards to come, but for now, the hell with the devils. wink

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    +2 link
    suinicide
    suinicide
    Posts: 2409

    5/31/2016
    I mean, thats only the end of the epilogue. There's really no pressure to play it, you even get the rewards before that.

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    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    6/18/2016
    You get another chance to ask questions near the end.

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    Mr Sables
    Mr Sables
    Posts: 597

    5/26/2016
    Kylestien wrote:
    also, can someone send me what rewards are at the end and how it affects things? I very much have a desre to blow some devils to kingdom come, but I also take some lodgeings there and I dount I would be popular if caught.
    edited by Kylestien on 5/26/2016


    Unless someone has much better luck than me, it may take a long while . . .

    I thought there was just one opportunity card to wait for, but it seems like there's three. I got a really lousy item, if that was the final one, but it took 10 from some quality or other, leaving me with 20 . . . so I have to wait for the same card to appear twice more, in an already full deck, and so I am less than amused. It peeves me off no end when EF stories make use of opportunity cards, let alone when the epilogue relies on three.

    If I get a card to rate this story, I'm tempted to knock a point off for such an infuriating feature.

    Edit: I'm being told that's just a new option that opens on the card, not an epilogue. If that's the case, I don't think the story has any sense of closure for the ending and I don't recall getting anything I can't easily get in-game (items such as sworn statements and quirk changes). I know someone else got a pretty good item for their option chosen, but . . . eh.
    edited by RobinMask on 5/27/2016
    +2 link
    Art Shrival
    Art Shrival
    Posts: 51

    5/26/2016
    Robin Mask wrote:

    Really? Mine told me explicitly to wait for the Docks card - had a new option, gave me a pretty lousy 'reward', took off the quality as I said, and the implication seemed to be that there'd be another two to wait for (due to the quality remaining, but said quality being tied specifically to the story itself and not one that applies anywhere else in FL).

    Would it be okay to ask what route you took? To me it felt like the game railroaded me into one option, despite what I chose and how those choices had nothing to do with the path I was put on :-S I didn't think other routes existed.


    No problem! I sent you a PM with a few details about my route.
    +2 link
    Vavakx Nonexus
    Vavakx Nonexus
    Posts: 892

    5/26/2016
    Overall, I would say the story is highly disappointing. As mentioned above, it feels disconnected from the overall game and, what's even worse, is plain not interesting. Right after hearing the plan, I already knew what would happen: [Insert Spoilers here], [More Spoilers over here, please] and we would go on our merry ways. The text in itself also did not provide any entertainment, as it contained no new lore(except, possibly, the quirks of demonic usage of fireplaces). The Beard-man's (Can't even remember how to call him on the very same day of playing this ES) story wasn't half bad, but the tiniest amount of specificity on geographical location would be highly appreciated.
    Admittedly, I haven't played the Embassy in Repair content, but I doubt it would turn out to be anything particularly interesting either.
    Overall, I would say that this ES deserves a 2/5, for at least having a semi-decent biographical story from the Beard-man.

    --
    Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.


    Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.


    Charlotte and the Caretaker: A family?
    +2 link
    Stygota
    Stygota
    Posts: 64

    5/26/2016
    Ybea wrote:
    How do I talk to the Protester about his motivations again? The first time I didn't have enough trust that he would open up to me, and now that I'm helping him prepare I have the trust, but no... storylet? Does it come up later, or is it an opportunity card?


    [spoiler]You should get the opportunity to carouse and converse after preparations are complete[/spoiler]
    edited by Stygota on 5/26/2016

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    Vavakx Nonexus
    Vavakx Nonexus
    Posts: 892

    5/27/2016
    Optimatum wrote:
    I would assume the difference is whether you're sincere when drinking with him, yes. I got a Searing Enigma from bombing so I'd assume you got something similarly valuable. Practically every story has had a 62.5 echo item as the final reward.



    I got a Brass Skull for siding with Hell.

    --
    Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.


    Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.


    Charlotte and the Caretaker: A family?
    +2 link
    Sir Joseph Marlen
    Sir Joseph Marlen
    Posts: 575

    5/27/2016
    Robin Mask wrote:
    Mordaine Barimen wrote:


    I ratted him out at every opportunity while still picking the options labeled as generating more trust from him as I went. At the end, I was allowed to hand him over to the devils with one minute to spare on the timer. Sorry that you didn't get the ending that you'd hoped for.

    I'm going to have to start remembering the authors' names and only buying those I generally like.

    Well, my topic "Fallen London Stories & the Responsible Miscreants" might prove helpful for you; it lists the Exceptional Stories (and Sunless Sea Islands) and their authors.



    Thanks, I've bookmarked that thread right now smile

    Haha, ironically, this author wrote another story I disliked . . . in the other, I maintain a choice should have been made to tip the guy off (instead of just reconciling them or letting him die, making a complex case of abandonment a childish black-and-white mentality). I think I'll avoid him 100% in future, wherever possible. I do hope for more from Emily and Richard, though, and I'm so sad Alexis has gone :'(
    edited by RobinMask on 5/27/2016

    Wait, how is it that you both did the exact same things and yet you got two different endings? Or did I just misunderstand something?

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    Optimatum
    Optimatum
    Posts: 3666

    5/27/2016
    Yeah, some issue with that one result it seems.

    Harlocke wrote:
    If there's a not too spoiler heavy way to do it, can anyone explain how the whole "embassy in repair" thing works? Can you still get lodgings at the embassy if you blow it up? No other devil related opportunities get closed off either? And is it worth getting quarters at the embassy before playing the story, for additional options or lore?

    Embassy in Repair is a temporary quality; the story explains how to remove it. I haven't seen anything related to having the lodgings.

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    ochrasy
    ochrasy
    Posts: 169

    5/27/2016
    well, I have to say one thing I didn't like:

    [spoiler]An Account of the Souls Aboard Hell's Triremes[/spoiler]

    is a quality and not an item. unless it will be used again (it has a number following it), I hope it gets changed to an item soon.

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    Mr Sables
    Mr Sables
    Posts: 597

    5/26/2016
    I wasn't too keen on this one . . .

    It was interesting to get a mild bit of insight regarding the devil's, but my choices felt . . . meaningless. [spoiler]I chose to tell the devil's about the plot very early on; at the end, I couldn't work with them, so my only options were to betray the guy or work with the guy (which made no sense when the devil's already knew about all of this). [/spoiler]

    It was also over with pretty quickly (I noticed the conversation used action points, and I think that might have been to possibly slow down the pace that one played, due to a lack of content). It felt like I was just reading a story, with each click being like turning a page.

    It wasn't *bad*; it was well-written, mildly interesting, and killed some time, but . . . I wouldn't pay to play it again, and I wouldn't recommend it to new players. I'd give it 3/5.

    Edit:

    To make a point about how irrelevant the choices were, and how pointless:

    "I know some choices will be illusions in these things, for practicality reasons, but the whole story - including mechanics - was identical [despite what you choose] . . . to the point the story contradicts the choice itself, such as me telling the devils "yo, you got a bomb about to blow yo' place up" and them seemingly just going: "it's cool, bro, you go plant that bomb and let it explode, we'll just pretend you never told us".
    edited by RobinMask on 5/26/2016
    +2 link
    genesis
    genesis
    Posts: 924

    5/26/2016
    Curiously, the options the first time you drink with him are duds. The two drinking storylets are different if you look carefully.

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    Appolonia
    Appolonia
    Posts: 248

    5/27/2016
    [spoiler]I am beginning to worry there is simply a glitch or bug. I have tried to confirm how to prevent the bombing, talking to folks off-line and am told just pick the stop him option on both toasts. That is exactly what I did. I picked 'perhaps you want to stop him'. Twice! And then, for me, the embassy blew up. Others tell me they did the same thing and prevented the bombing. It sounds like folks are picking the same option, but getting different endings. Is there some other factor? I think the issue is that if you tip off the Embassy (which you have no reason to think would not lead them to partner with you in stopping it) that it doesn't then matter that you pick 'you want to stop him' every time. Is there a third variable? Does it matter how much trust you build up, for reasons obscure? Again, I thought building trust helped prevent it, but maybe not?[/spoiler]

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    Lamia Lawless
    Lamia Lawless
    Posts: 604

    5/27/2016
    I loved it. No surprises there.

    I feel like we finally got a big, juicy hint about some aspect of the lore that hasn't been uncovered by any of our lore experts yet.

    And it was nice, as a roleplayer, to get plenty of details about what the Embassy looks like, how it functions, and so on.

    Whoever got enough of the protester's trust to find out how he got the bomb, I'll be poring through your snippets. Also, anyone who chose to work with the constables.

    --
    The Harmonic Hellfarer
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    Vavakx Nonexus
    Vavakx Nonexus
    Posts: 892

    5/27/2016
    Appolonia wrote:
    [spoiler]I am beginning to worry there is simply a glitch or bug. I have tried to confirm how to prevent the bombing, talking to folks off-line and am told just pick the stop him option on both toasts. That is exactly what I did. I picked 'perhaps you want to stop him'. Twice! And then, for me, the embassy blew up. Others tell me they did the same thing and prevented the bombing. It sounds like folks are picking the same option, but getting different endings. Is there some other factor? I think the issue is that if you tip off the Embassy (which you have no reason to think would not lead them to partner with you in stopping it) that it doesn't then matter that you pick 'you want to stop him' every time. Is there a third variable? Does it matter how much trust you build up, for reasons obscure? Again, I thought building trust helped prevent it, but maybe not?[/spoiler]



    If you tell the Embassy and betray the bomber, they bomb still blows up, but in a way that gives Devils a diplomatic advantage.

    --
    Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.


    Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.


    Charlotte and the Caretaker: A family?
    +2 link
    suinicide
    suinicide
    Posts: 2409

    5/27/2016
    The first one was screaming that you were going to bomb the devils at the top of your lungs, or something close to it. He was rather bothered by it.
    edited by suinicide on 5/27/2016

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    RIP suinicide, stuck in a well. Still has it under control.
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    Jeremy Avalon
    Jeremy Avalon
    Posts: 345

    5/27/2016
    I think what's going on is some people are having the opposite problem from the previously-criticized "unmarked quirk loss" storylets -- that the telegraphs feel too on-the-nose, so much so that it seems difficult to disbelieve that the Protestor wouldn't immediately catch on, or at least that they're presented in such a way. This is probably exacerbated by the fact that you do have to make the toasts out loud, so it seems odd that he wouldn't catch on to what "a toast to intrigue" means.

    For what it's worth, for as clearly signposted as they were, I was very surprised that toasting chaos and intrigue did not drop Steadfast.

    --
    How we must glow; yes, I bet we look like snow.
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    Kukapetal
    Kukapetal
    Posts: 1449

    5/28/2016
    Loved it loved it loved it! My character loathes devils, so he was pretty much dying with joy the entire time. It felt so nice to actually be doing something tangible against a serious menace too...so much so that that even the "OMG stop this! You're going to harm innocents!" part at the end wasn't enough to give me pause, and my character is usually Mr. Magnanimous (though finding out the devils might actually benefit from my actions does kinda stick in my craw :P ).

    I didn't have trouble with any of the options available, although I was playing a very straightforward path (sided wholeheartedly with the Protester from beginning to end) so that was probably why. I found the mechanics enjoyable and had a lot of fun with this one.

    Kudos to the writers! It was nice to have fun with an exceptional story again after one of the more recent ones practically destroyed my character and almost made me quit. I knew you guys could win me back! wink



    I also fail to see how any of this warrants a downvote :P
    edited by Kukapetal on 5/28/2016

  • edited by Kukapetal on 5/28/2016
  • +2 link

    Guest

    6/2/2016
    Hm. I'm not a grass to go running to the coppers, but I didn't want to let the bomb go off either, so I tipped off the devils, and... well, I suppose that's what I get for trusting devils, but I had thought that I would have an opportunity to use the whole thing to my advantage, and I ended up being used by devils instead.

    Nice story, but it didn't feel as if there was a lot for me to do. Just follow the Protester's orders, then either sell him out to the constables, or to the devils, or continue to do as he says. No room for being clever!
    +2 link
    Zakator
    Zakator
    Posts: 5

    6/2/2016
    Kukapetal wrote:
    Loved it loved it loved it! My character loathes devils, so he was pretty much dying with joy the entire time. It felt so nice to actually be doing something tangible against a serious menace too...so much so that that even the "OMG stop this! You're going to harm innocents!" part at the end wasn't enough to give me pause, and my character is usually Mr. Magnanimous (though finding out the devils might actually benefit from my actions does kinda stick in my craw :P ).

    I didn't have trouble with any of the options available, although I was playing a very straightforward path (sided wholeheartedly with the Protester from beginning to end) so that was probably why. I found the mechanics enjoyable and had a lot of fun with this one.

    Kudos to the writers! It was nice to have fun with an exceptional story again after one of the more recent ones practically destroyed my character and almost made me quit. I knew you guys could win me back! wink



    I also fail to see how any of this warrants a downvote :P
    edited by Kukapetal on 5/28/2016


    This was far and away the best story so far for me, but it could be because both me and my character loathes the devils with a vengeance - so much so that I was literally jumping up and down in my seat and giggling with excitement because I was finally allowed to deliver a righteous smackdown to those smug devils (literally wink ). Was wholeheartedly in on the plan from beginning to end, chose every option to gain maximum trust with the protestor and made sure to choose the options that seemed to cause the most destruction and mayhem. In the end, I was quite pleased with my results, and even a bit disappointed that the whole embassy didn't go up in smoke but only parts of it. Then again, I was lured to become a subscriber/pay for storylets after the Trade in Souls storyline moved me so much that it felt worth it. I am now a proud Shepherd of Souls and regularly go out of my way to cheat, steal from and lure devils for their souls, which I promptly hand over to the relevant people to restore them to their rightful owners. You gotta have morals and principles, and for this one, I have both wink 5/5, would play again just for the giddy satisfaction of a well executed plot right where they least expect it. ^^

    Also visited the Iron Republic not just once, but twice. Love it for its madness, not so fond of the devils. But to each their own I guess. wink

    --
    The accomplished correspondent, Zakator
    +2 link
    Optimatum
    Optimatum
    Posts: 3666

    5/27/2016
    Appolonia wrote:
    Had there been 3 toast options, labeled "toast sincerely and look forward to setting the bomb off" "toast him knowing you intend to betray him even as you let the bomb explode" "toast him hiding the fact that you intend to prevent the bombing", it would prevent the issues flagged.

    Can anyone see a reason that level of clarity about your own intentions would not improve the experience?


    Having three separate options like that seems both more confusing and slightly spoilers for what might come, but mostly just makes changing your mind harder. Currently the betrayal option is just that you might betray him, but it isn't written to decide your choice then and there - it just leaves your options open differently.

    --
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    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +2 link
    Gonen
    Gonen
    Posts: 817

    5/28/2016
    My thoughts on this months ES:
    I do not think it was THAT terrible, as pages 1-3 on this topic say. It wasn't terrible at all. A nice monthly story.
    I do, however, think there was a pretty interesting and exciting lore and stories that were missed out. The story of the bomber, his past, Hell's dreadful ships, those awful things which reminds us the great war between humanity and Hell (remember this year's Hallowmas confession of.. who was it?.. with the burning roses and his platoon?). This lore is blood pumping! invigorating! Let us have more of this! Instead all I got was walking inside the embassy, doing quite mundane things for 3/4 of the story. That missed the target, in my opinion.

    Another thing. Could you be more clear with quirks changes? It is not the first story that people post a surprise about a certain change in quirks. The magnanimous drop on a certain last choice. A Heartless (I think) change in last story of 7 Days Reign when helping your companion against another at a certain struggle, etc.
    Perhaps a bold line which specify the outcome?
    It did bother me that no option at the beginning was Quirk-free, either. I could not enter the story without a quirk change. And again - who would have imagine staring at the flames would change Hedonist/Austere?

    --
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    On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
    +2 link
    Natan
    Natan
    Posts: 10

    5/28/2016
    Passionario wrote:
    Robin Mask wrote:
    You say there's a lore reason why the devils don't get involved? I must have missed that. Can you tell me why?

    From what I understand, it's

    [spoiler]insurance fraud writ large. If the Embassy gets bombed on Masters' watch, they can extract a lot of concessions in return.

    That's why the Constables' branch warns you not to let the plan succeed: the devils "can't be allowed that kind of leverage". [/spoiler]


    Ooooo, that's really interesting. Kind of a powerplay situation between the different forces in london. Who has sway over who and all that

    --
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    +2 link
    Natan
    Natan
    Posts: 10

    5/28/2016
    Personally, I loved this ES. I really liked the lore tidbit about

    [spoiler] how the pipework, specifically where you can plant the bomb, was in a honeycomb formation.

    I chose to blow the damned place sky-high because
    • I didn't want to betray the bomber, I grew to like him by the end
    • My main man The Bishop of Southwark approved this plan
    • I hate the devils, those slimy bastards (or should I say buzzing bastards? :^) )
    The only thing I didn't really like about this story was the aftermath. I really, really wanted to know what happened to the bomber. Was he OK? Did he die in the explosion? Was he captured by the devils? I was dying to know

    PS: I played CS:GO right before finishing up this ES and I heard "The bomb has been planted" in my head at the end lol

    Also, can anybody tell me what happens in the

    "Burning Shadows: the Devils of London" storylet, in the "on-going repairs" option? Does choosing "give your consultation" immediately help Hell, or is there an option to try to deliberately hinder their progress on repairs?
    [/spoiler]
    edited by Natan on 5/28/2016

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    Vavakx Nonexus
    Vavakx Nonexus
    Posts: 892

    5/28/2016
    Natan wrote:
    Personally, I loved this ES. I really liked the lore tidbit about

    {SPOILERS}
    edited by Natan on 5/28/2016



    [spoiler]It lowers Embassy in Repair, but you really aren't doing much helping in it text-wise.[/spoiler]
    edited by Vavakx Nonexus on 5/28/2016

    --
    Amets Estibariz, the Moulting Eidolon: Cradled by a sun all their own.


    Blabbing, the Hobo Everyone Knows: The One Who Pulls The Strings. A Clarity In The Darkness.


    Charlotte and the Caretaker: A family?
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    suinicide
    suinicide
    Posts: 2409

    5/28/2016
    Your new thing is on the hell card I believe.
    edited by suinicide on 5/28/2016

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    An Individual
    An Individual
    Posts: 589

    5/29/2016
    It sounds like maybe there were some changes in the back end at some point because I...

    [spoiler]...didn't tip anyone off. Gained his maximum trust. Always picked the option that said I was absolutely on board with his plan and was totally going to go through with it. And then shanked him at the last moment figuring he wasn't going to tell anyone anything new and wouldn't achieve anything beyond killing some innocent people (and also possibly stick me with a hefty cleaning bill for my sanctum). Then I disabled the device and that was that. Maybe if you warn the Devils they make sure it goes off no matter what?

    Overall I thought the story was nice. Not spectacular or anything but I enjoyed it. The one thing that felt weird to me were the toasts. They were a weird place to be making choices about betrayal. I always gave the positive response because I felt strange picking an option that indicated I was actually against him when I was trying to gain his trust. I also would have liked to have the option to tip off the constables or hell the night before the bombing so they could be in place to stop him. It would have felt more spycrafty an given you the opportunity to take a moral stance after learning the circumstances.[/spoiler]

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    MadmanAtW
    MadmanAtW
    Posts: 231

    5/29/2016
    I will say that regardless of how it worked behind the curtain, the fact that you decide at the end whether or not to let him go through with the plan made me feel like the decisions made at the toasts had been meaningless. Come the end there was nothing notable that obviously came as a result of those choices- the Constables were ready because I had tipped them off at the beginning, and it didn't happen because I chose to prevent it at the end.
    Overall I enjoyed it well enough, though. Snippets of lore are always appreciated. smile

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    Optimatum
    Optimatum
    Posts: 3666

    5/31/2016
    Professor Strix wrote:
    Sure, just <spoiler tag>

    Doesn't work. [spoiler]The Embassy has to pay for repairs as usual, but they still gain the political leverage. Public awareness of the issue heightens and they can't arrange things as neatly as they might like, but the Embassy still got bombed in the Bazaar's London and that gives quite a bit of pressure they can exert.[/spoiler]

    Estelle Knoht wrote:
    Would be nice to know what the Protester are up to after this, though. Saying thank you and disappearing seems oddly underdeveloped given his prominence.

    I assumed he either died in the explosion or was captured by Devils.

  • edited by Optimatum on 5/31/2016

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    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
  • +1 link
    Johnny Felix
    Johnny Felix
    Posts: 180

    5/27/2016
    I liked this month's story. It might not have been the best story ever, but the fun glimpse inside the enigmatic Brass Embassy was worth it alone.
    I didn't have a real problem with the choices presented; I felt it was rather clear which choice lead to what consequences. Sure, there could always have been 'more' opportunities to rethink, but that's a moot discussion. Also, a protagonist is not always a hundred percent in control of events, that would be unrealistic itself.

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    neongrey
    neongrey
    Posts: 29

    5/27/2016
    More or less I thought it was all right, but the thing that stuck out at me that I was really very unhappy with was that the only ways (besides immediately running to tell someone, and then you only have the once chance that I saw to do this) to indicate that you intended on double-crossing the Protestor was to literally indicate this to the Protestor.

    I don't necessarily love 'what are you actually thinking here' options but that would have felt a lot more preferable to me than 'slyly toast to something that suggests you're not on board here'.
    edited by neongrey on 5/27/2016

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    Mr Sables
    Mr Sables
    Posts: 597

    5/27/2016
    I'm not sure this forum has a multi-quote system, so forgive me for answering two people at once . . .

    I can't remember the exact wording, so I can't comment too precisely on that, but the options were basically: "toast sincerely" and "make enough noise people notice the toast". The latter seemed to imply a loss of his trust, as well as potential obstacles, while the former seemed to make more sense to me, as you would want to gain someone's trust in order to learn more (and stop their plan). You can't really stop someone, if they don't trust you and you have no idea what they're up to and they bugger off on their own without you.

    I also think it directly contradicts the earlier choice; if the constables or devils know, it shouldn't matter how much the bloke trusts you (or how much you may have changed your mind, which - if anything - would show you fickle and potentially able to change it back), because these guys ought to know and ought to be able to stop you/him . . . not to mention, they already know and you already showed allegiance to them, so you ought to have the choice to turn to them accordingly. Well, just the devils, I'll admit, but it'd be cool if the constables were an option, too, at the end.

    You say there's a lore reason why the devils don't get involved? I must have missed that. Can you tell me why? I find it extremely odd that I can tell them everything, but that they just ignore it (especially after - for some people - there may have already been trouble in their embassy, leaving it in disarray from another story, which should put them on high alert).
    +1 link
    Appolonia
    Appolonia
    Posts: 248

    5/27/2016
    Had there been 3 toast options, labeled "toast sincerely and look forward to setting the bomb off"; "toast him knowing you intend to betray him even as you let the bomb explode"; "toast him hiding the fact that you intend to prevent the bombing", it would prevent the issues flagged.

    Can anyone see a reason that level of clarity about your own intentions would not improve the experience?

    --
    http://fallenlondon.storynexus.com/Profile/Appolonia%20VonRavenscroft
    +1 link
    Shadowcthuhlu
    Shadowcthuhlu
    Posts: 1557

    5/26/2016
    I pretty meh on this story this month. . .
    [spoiler]My character was trying to just bomb the deserted area to make a symbolic point rather then harm anyone. When I realized it would still cost lives, I stopped the bomb. He was angry at me, but at least he escaped. But I was frustrated that my choice of location didn't seem to make a change in the outcome of the explosion.
    Also, would've it be more effective to get a crew together to take out the brass triremes? Now that would be an adventure I could get behind. Maybe the Bishop would help with that. . .
    [/spoiler]
    Also, since I messed up on gaining his trust, can someone PM me on who tipped him off to see if my guess is right?

    --
    https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
    +1 link
    suinicide
    suinicide
    Posts: 2409

    5/27/2016
    I Did, but that was the only place thankfully.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    5/27/2016
    I haven't drawn the faction card for the denouement, but the bomb just went off, so I'm practically finished with the tale.

    I enjoyed the story. I especially enjoyed the lack of a Flash lay. In fact, there seemed a small nod to not having one in the hover text descriptor of the Case for the keys. thank you, FBG for this.

    --
    I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

    If you still need help, try the IRC channel.
    +1 link
    genesis
    genesis
    Posts: 924

    5/26/2016
    Is this story the beginning of a new three-story season or standalone?

    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +1 link
    suinicide
    suinicide
    Posts: 2409

    5/26/2016
    ... But you can stop the bomb? I mean, I did it so I know it is possible.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    Blaine Davidson
    Blaine Davidson
    Posts: 388

    5/26/2016
    It appears I was right in being paranoid and always [spoiler] choosing the option to potential betray the plot[/spoiler] when possible.

    I guess my character got lucky. She doesn't like to commit herself entirely if it isn't necessary and gives herself as many chances to back out of possible.

    --
    Blaine Davidson, a reserved and sensible woman with a fondness of collecting rarities.
    +1 link
    Zephyrmoth
    Zephyrmoth
    Posts: 22

    5/26/2016
    Yeah, honestly as my first completed Exceptional Story, I would have rather just spent the subscription money and bought Fleet Street or something of the sort. I can understand the reasoning for the way Hell acted somewhat, but it does still feel like there was no real purpose to my actions except [spoiler] saving a few buerecrats who would have taken the course of action they planned on anyways [/spoiler]

    --
    Call on me here
    In search of the Marvellous and "kicks" as the kids call them
    +1 link
    suinicide
    suinicide
    Posts: 2409

    5/26/2016
    I really thought I'd have more than one chance to go to the devils. In the middle of the Brass Embassy. This choice is a bit harder than it should be now.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    winrarphile
    winrarphile
    Posts: 34

    5/26/2016
    I was not surprised as to who nudged the man off to go bomb the place, not in the slightest, but I did enjoy the story, albeit it being a bit light on content.

    --
    Quiller June, the Cheery Crooked-Cross
    +1 link
    Art Shrival
    Art Shrival
    Posts: 51

    5/26/2016
    suinicide wrote:
    I would also appreciate a PM about that route.
    (Also I can't find the season item with this story. Any help there?)
    edited by suinicide on 5/26/2016


    Sent.
    +1 link
    Sir Joseph Marlen
    Sir Joseph Marlen
    Posts: 575

    5/26/2016
    Has anyone yet recorded what happens when you admire the explosion on the beginning storylet "Thunder and Hell!"?

    --
    Sir Joseph Marlen - The Romantic Sophist
    Alexus Harven - The Defiant Fatalist
    Rose Reinhelm - The Respectful Revolutionary
    Cappuccino - The Perfidious Spycraft


    Available for any and all social actions.
    +1 link
    Art Shrival
    Art Shrival
    Posts: 51

    5/26/2016
    Robin Mask wrote:
    Kylestien wrote:
    also, can someone send me what rewards are at the end and how it affects things? I very much have a desre to blow some devils to kingdom come, but I also take some lodgeings there and I dount I would be popular if caught.
    edited by Kylestien on 5/26/2016


    Unless someone has much better luck than me, it may take a long while . . .

    I thought there was just one opportunity card to wait for, but it seems like there's three. I got a really lousy item, if that was the final one, but it took 10 from some quality or other, leaving me with 20 . . . so I have to wait for the same card to appear twice more, in an already full deck, and so I am less than amused. It peeves me off no end when EF stories make use of opportunity cards, let alone when the epilogue relies on three.

    If I get a card to rate this story, I'm tempted to knock a point off for such an infuriating feature.


    Hm, my route didn't require waiting for any opportunity cards at all, although it has an outcome that affects one of them after the story.
    +1 link
    Kylestien
    Kylestien
    Posts: 749

    5/26/2016
    I know who supplied the device in question by the way if anyone is curious.

    [spoiler]Take three guesses. Go on. Guess. [/spoiler]
    edited by Kylestien on 5/26/2016

    --
    I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien

    Persuasive patron. You want a lesson, send me a message asking for one.
    +1 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    6/28/2016
    I never got a visit from the urchin and its a shame because I really, really, really liked this story. It was action packed and intense, yet at the same time incredibly layered, with so much behind the scenes activity. The Subdued Protester was such a great character, probably one of my favorite characters so far. I loved the look we got into the inner workings of the Brass Embassy's vast bureaucracy, Hell's Revolution, London's diplomacy, and [spoiler]the Bishop's Revanchism.[/spoiler]

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +1 link

    Guest

    6/4/2016
    I'm surprised at so much hatred for the devils. I myself have a great deal of sympathy for them. I like their republicanism, their enmity toward rules, their wealth and taste. One thing puzzles me though...
    +1 link




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