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June Exceptional Story: Five Minutes to Midday Messages in this topic - RSS

neongrey
neongrey
Posts: 29

5/27/2016
The second is 'a sly toast to intrigue' which strikes me as really inappropriate for 'yes i am on board with your bombing plot' and when you do it he side-eyes you before running with it. I forget specifically what the first one was but I recall that I wasn't willing to entertain it because it would have pretty much entirely given away the farm and I was trying to milk the guy for information.

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suinicide
suinicide
Posts: 2409

5/27/2016
The first one was screaming that you were going to bomb the devils at the top of your lungs, or something close to it. He was rather bothered by it.
edited by suinicide on 5/27/2016

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Anne Auclair
Anne Auclair
Posts: 2215

5/27/2016
I didn't have any trouble with the toasts. First you're given a choice on who to tell, which establishes your initial loyalties. Then you're given the opportunity to toast in an honest or dishonest way. Then later you're given a second opportunity to make another such toast. So, like, that's three opportunities to commit or change your mind. Am I missing something?

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Johnny Felix
Johnny Felix
Posts: 180

5/27/2016
I liked this month's story. It might not have been the best story ever, but the fun glimpse inside the enigmatic Brass Embassy was worth it alone.
I didn't have a real problem with the choices presented; I felt it was rather clear which choice lead to what consequences. Sure, there could always have been 'more' opportunities to rethink, but that's a moot discussion. Also, a protagonist is not always a hundred percent in control of events, that would be unrealistic itself.

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Jeremy Avalon
Jeremy Avalon
Posts: 345

5/27/2016
I think what's going on is some people are having the opposite problem from the previously-criticized "unmarked quirk loss" storylets -- that the telegraphs feel too on-the-nose, so much so that it seems difficult to disbelieve that the Protestor wouldn't immediately catch on, or at least that they're presented in such a way. This is probably exacerbated by the fact that you do have to make the toasts out loud, so it seems odd that he wouldn't catch on to what "a toast to intrigue" means.

For what it's worth, for as clearly signposted as they were, I was very surprised that toasting chaos and intrigue did not drop Steadfast.

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Kukapetal
Kukapetal
Posts: 1449

5/28/2016
Loved it loved it loved it! My character loathes devils, so he was pretty much dying with joy the entire time. It felt so nice to actually be doing something tangible against a serious menace too...so much so that that even the "OMG stop this! You're going to harm innocents!" part at the end wasn't enough to give me pause, and my character is usually Mr. Magnanimous (though finding out the devils might actually benefit from my actions does kinda stick in my craw :P ).

I didn't have trouble with any of the options available, although I was playing a very straightforward path (sided wholeheartedly with the Protester from beginning to end) so that was probably why. I found the mechanics enjoyable and had a lot of fun with this one.

Kudos to the writers! It was nice to have fun with an exceptional story again after one of the more recent ones practically destroyed my character and almost made me quit. I knew you guys could win me back! wink



I also fail to see how any of this warrants a downvote :P
edited by Kukapetal on 5/28/2016

  • edited by Kukapetal on 5/28/2016
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    Corran
    Corran
    Posts: 401

    5/28/2016
    I think, for me at least, I want always to be given the option to change my mind at the very last moment.

    In this specific story I did not have enough information to make up my mind till I knew all the details and saw the situation at the location the day of the bombing. I was not sure at all if I was going to betray him or not, certainly not at the first toast and not even at the second.

    I think there lies the problem; some see it as a cop-out to be able to change your mind at the very end and want you to commit early on.

    For me it just doesn't work that way; lots of things could sway your mind/opinion/etc.

    It's always dangerous to bring the 'real world' into things like this but there's been examples enough of people who were completely convinced they were going to do A and then at the moment supreme did B.

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    5/28/2016
    Jeremy Avalon wrote:
    I think what's going on is some people are having the opposite problem from the previously-criticized "unmarked quirk loss" storylets -- that the telegraphs feel too on-the-nose, so much so that it seems difficult to disbelieve that the Protestor wouldn't immediately catch on, or at least that they're presented in such a way. This is probably exacerbated by the fact that you do have to make the toasts out loud, so it seems odd that he wouldn't catch on to what "a toast to intrigue" means.

    Well, he does catch on. That's why you don't get trust from doing that. He's desperate for a second pair of hands though, hence why he's willing to work with someone he doesn't trust and who could easily be a double agent.

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    PJ
    PJ
    Posts: 210

    5/28/2016
    I was on board with the plot from the beginning, so I don't know much about the devil option, but it seems to me that a choice like that early on should have a significant impact on the course of the story, not just a brief explanation of why they won't interfere (even if it's a good explanation). You should, for example, have options later on to coordinate with the devils to make sure your co-conspirator/patsy places the bomb exactly where the senior devils want it placed.

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    Natan
    Natan
    Posts: 10

    5/28/2016
    Passionario wrote:
    Robin Mask wrote:
    You say there's a lore reason why the devils don't get involved? I must have missed that. Can you tell me why?

    From what I understand, it's

    [spoiler]insurance fraud writ large. If the Embassy gets bombed on Masters' watch, they can extract a lot of concessions in return.

    That's why the Constables' branch warns you not to let the plan succeed: the devils "can't be allowed that kind of leverage". [/spoiler]


    Ooooo, that's really interesting. Kind of a powerplay situation between the different forces in london. Who has sway over who and all that

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    Natan
    Natan
    Posts: 10

    5/28/2016
    Personally, I loved this ES. I really liked the lore tidbit about

    [spoiler] how the pipework, specifically where you can plant the bomb, was in a honeycomb formation.

    I chose to blow the damned place sky-high because
    • I didn't want to betray the bomber, I grew to like him by the end
    • My main man The Bishop of Southwark approved this plan
    • I hate the devils, those slimy bastards (or should I say buzzing bastards? :^) )
    The only thing I didn't really like about this story was the aftermath. I really, really wanted to know what happened to the bomber. Was he OK? Did he die in the explosion? Was he captured by the devils? I was dying to know

    PS: I played CS:GO right before finishing up this ES and I heard "The bomb has been planted" in my head at the end lol

    Also, can anybody tell me what happens in the

    "Burning Shadows: the Devils of London" storylet, in the "on-going repairs" option? Does choosing "give your consultation" immediately help Hell, or is there an option to try to deliberately hinder their progress on repairs?
    [/spoiler]
    edited by Natan on 5/28/2016

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    Vavakx Nonexus
    Vavakx Nonexus
    Posts: 892

    5/28/2016
    Natan wrote:
    Personally, I loved this ES. I really liked the lore tidbit about

    {SPOILERS}
    edited by Natan on 5/28/2016



    [spoiler]It lowers Embassy in Repair, but you really aren't doing much helping in it text-wise.[/spoiler]
    edited by Vavakx Nonexus on 5/28/2016

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    Gonen
    Gonen
    Posts: 817

    5/28/2016
    My thoughts on this months ES:
    I do not think it was THAT terrible, as pages 1-3 on this topic say. It wasn't terrible at all. A nice monthly story.
    I do, however, think there was a pretty interesting and exciting lore and stories that were missed out. The story of the bomber, his past, Hell's dreadful ships, those awful things which reminds us the great war between humanity and Hell (remember this year's Hallowmas confession of.. who was it?.. with the burning roses and his platoon?). This lore is blood pumping! invigorating! Let us have more of this! Instead all I got was walking inside the embassy, doing quite mundane things for 3/4 of the story. That missed the target, in my opinion.

    Another thing. Could you be more clear with quirks changes? It is not the first story that people post a surprise about a certain change in quirks. The magnanimous drop on a certain last choice. A Heartless (I think) change in last story of 7 Days Reign when helping your companion against another at a certain struggle, etc.
    Perhaps a bold line which specify the outcome?
    It did bother me that no option at the beginning was Quirk-free, either. I could not enter the story without a quirk change. And again - who would have imagine staring at the flames would change Hedonist/Austere?

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    Anne Auclair
    Anne Auclair
    Posts: 2215

    5/28/2016
    Huh.

    [spoiler]So the Bishop of Southwark and the Brass Embassy both want to sharpen the divide. Interesting. Maybe they both want another war and are independently arranging things to get one.[/spoiler]
    edited by Anne Auclair on 5/28/2016

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    Gonen
    Gonen
    Posts: 817

    5/28/2016
    Another question (and thank you for answering the former one back then. I did not thank you for it - I thank you now).
    After completing the story:
    [spoiler] I've chosen to go with the plan. Now the embassy is on repairs. Do I need to see something new on the Docks cards? I don't... Is that for a different ending? [/spoiler]

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    The Ashen Anesthesiologist - Paramount Londoner

    Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.

    The long journey to eccentricity:
    On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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    suinicide
    suinicide
    Posts: 2409

    5/28/2016
    Your new thing is on the hell card I believe.
    edited by suinicide on 5/28/2016

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    RIP suinicide, stuck in a well. Still has it under control.
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    Snowskeeper
    Snowskeeper
    Posts: 575

    5/29/2016
    Shadowcthuhlu wrote:
    [spoiler]Also, would've it be more effective to get a crew together to take out the brass triremes? [/spoiler]



    I can't see that going well.

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    Gonen
    Gonen
    Posts: 817

    5/29/2016
    suinicide wrote:
    Your new thing is on the hell card I believe.
    edited by suinicide on 5/28/2016



    Ah, so Docks will be another ending?
    Thank you

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    The Ashen Anesthesiologist - Paramount Londoner

    Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.

    The long journey to eccentricity:
    On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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    An Individual
    An Individual
    Posts: 589

    5/29/2016
    It sounds like maybe there were some changes in the back end at some point because I...

    [spoiler]...didn't tip anyone off. Gained his maximum trust. Always picked the option that said I was absolutely on board with his plan and was totally going to go through with it. And then shanked him at the last moment figuring he wasn't going to tell anyone anything new and wouldn't achieve anything beyond killing some innocent people (and also possibly stick me with a hefty cleaning bill for my sanctum). Then I disabled the device and that was that. Maybe if you warn the Devils they make sure it goes off no matter what?

    Overall I thought the story was nice. Not spectacular or anything but I enjoyed it. The one thing that felt weird to me were the toasts. They were a weird place to be making choices about betrayal. I always gave the positive response because I felt strange picking an option that indicated I was actually against him when I was trying to gain his trust. I also would have liked to have the option to tip off the constables or hell the night before the bombing so they could be in place to stop him. It would have felt more spycrafty an given you the opportunity to take a moral stance after learning the circumstances.[/spoiler]

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    MadmanAtW
    MadmanAtW
    Posts: 231

    5/29/2016
    I will say that regardless of how it worked behind the curtain, the fact that you decide at the end whether or not to let him go through with the plan made me feel like the decisions made at the toasts had been meaningless. Come the end there was nothing notable that obviously came as a result of those choices- the Constables were ready because I had tipped them off at the beginning, and it didn't happen because I chose to prevent it at the end.
    Overall I enjoyed it well enough, though. Snippets of lore are always appreciated. smile

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