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June Exceptional Story: Five Minutes to Midday Messages in this topic - RSS

Shadowcthuhlu
Shadowcthuhlu
Posts: 1557

5/30/2016
Snowskeeper wrote:
Shadowcthuhlu wrote:
[spoiler]Also, would've it be more effective to get a crew together to take out the brass triremes? [/spoiler]



I can't see that going well.


As my character is POSI specialized for dangerous, I feel the need to live dangerously.

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https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
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Luminen Walker
Luminen Walker
Posts: 172

5/30/2016
[spoiler]Does anyone know if it's possible to bomb the embassy without the devils accomplishing their "insurance fraud"?[/spoiler]

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Professor Strix
Professor Strix
Posts: 616

5/30/2016
Sure, just

[spoiler]bomb them in style and don't betray the Protester. The bomb will go off in public sight, and the pamphlets containing the reason for the Protester's actions will spread. I still have to play the last "the embassy is in repair" card, but, so far, they are footing their own bill.[/spoiler]

--
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"THIS SATURDAY, in MAHOGANY HALL, delight your eyes with the DARING FEATS of the DAPPER ESCAPIST. Gape at his CHARM and WIT and his CLEVER TRICKS OF ILLUSIONISM. No mirrors used."
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Sara Hysaro
Sara Hysaro
Moderator
Posts: 4514

5/30/2016
I personally really liked this story as I played through it on my main! It was also great to get a chance to reinforce an early choice Sara made to show that it's still important to her and not forgotten to other matters. Next up - playing through it with Gloria. I'm sure she'll be amused.

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Estelle Knoht
Estelle Knoht
Posts: 1751

5/30/2016
Given that it already check for the Regretful Soldier inside the House of Chimes, I am surprised it doesn't further give a little nod to the relevant storyline or Diocesan Intrigue.

I liked the story in general, but here's my major beef with this story and Trade in Faces - it really sucks to have to rely on faction cards to continue the story.

Luckily it is not so severe here because it is just the aftermath and it sort of made sense, although I would have liked an additional entry to that via the Embassy lodging card. It's been a few days and I just can't draw the Hell card, just like how I got stuck on Trade in Faces because I need to draw specific faction cards to progress so I get stuck for weeks.

Would be nice to know what the Protester are up to after this, though. Saying thank you and disappearing seems oddly underdeveloped given his prominence.

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I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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Optimatum
Optimatum
Posts: 3666

5/31/2016
Professor Strix wrote:
Sure, just <spoiler tag>

Doesn't work. [spoiler]The Embassy has to pay for repairs as usual, but they still gain the political leverage. Public awareness of the issue heightens and they can't arrange things as neatly as they might like, but the Embassy still got bombed in the Bazaar's London and that gives quite a bit of pressure they can exert.[/spoiler]

Estelle Knoht wrote:
Would be nice to know what the Protester are up to after this, though. Saying thank you and disappearing seems oddly underdeveloped given his prominence.

I assumed he either died in the explosion or was captured by Devils.

  • edited by Optimatum on 5/31/2016

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    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    5/31/2016
    Yeah, that's not it. My beef with the ending where he gets away is that he shakes your hand and thank you and what not but the game neglects to elaborate on that. He is fine at the end, but the game just say "this is the end" after he thanks you.

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    Estelle Knoht, a juvenile, unreliable and respectable lady.
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    dov
    dov
    Posts: 2580

    5/31/2016
    I'll also appreciate a PM as to how the Protester acquired the bomb.


    EDIT: Got the PM from several helpful people. Thanks!
    edited by dov on 6/1/2016

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    Mysterion
    Mysterion
    Posts: 8

    5/31/2016
    I loathe the devils. Do I really need to help the devils rebuild the embassy if I want to see the end of this story? Will I want to?

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    suinicide
    suinicide
    Posts: 2409

    5/31/2016
    I mean, thats only the end of the epilogue. There's really no pressure to play it, you even get the rewards before that.

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    Ian Hart
    Ian Hart
    Posts: 437

    5/31/2016
    Very cool story, loved all the lore hints. One thing I was disappointed in though, was the absence of any acknowledgement of my room and sanctum at the embassy. Even just as a one-off storylet, it'd be nice to mention that you aren't bombing your own room, or gain a little advantage in getting inside or setting up the scheme.

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    Natan
    Natan
    Posts: 10

    6/1/2016
    Mysterion wrote:
    I loathe the devils. Do I really need to help the devils rebuild the embassy if I want to see the end of this story? Will I want to?


    [spoiler]Coming from someone who also despises the devils, I think that you'll enjoy the end of the story, that is, the third time you "help" with the repairs. I think that the devils got a little bit more than they bargained for with their insurance fraud scheme. :^)

    If they knew about the bombing beforehand anyway without the player having to tell them, which, judging from what other people ITT who informed the devils have said, I would guess that they did, then that's one thing. However, if they actually knew about the Protestor's plans to spread the pamphlets after the explosion, then they have foolishly underestimated the of public opinion, and the irrepressible power of truth.[/spoiler]

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    Guest

    6/2/2016
    Hm. I'm not a grass to go running to the coppers, but I didn't want to let the bomb go off either, so I tipped off the devils, and... well, I suppose that's what I get for trusting devils, but I had thought that I would have an opportunity to use the whole thing to my advantage, and I ended up being used by devils instead.

    Nice story, but it didn't feel as if there was a lot for me to do. Just follow the Protester's orders, then either sell him out to the constables, or to the devils, or continue to do as he says. No room for being clever!
    +2 link
    Zakator
    Zakator
    Posts: 5

    6/2/2016
    Kukapetal wrote:
    Loved it loved it loved it! My character loathes devils, so he was pretty much dying with joy the entire time. It felt so nice to actually be doing something tangible against a serious menace too...so much so that that even the "OMG stop this! You're going to harm innocents!" part at the end wasn't enough to give me pause, and my character is usually Mr. Magnanimous (though finding out the devils might actually benefit from my actions does kinda stick in my craw :P ).

    I didn't have trouble with any of the options available, although I was playing a very straightforward path (sided wholeheartedly with the Protester from beginning to end) so that was probably why. I found the mechanics enjoyable and had a lot of fun with this one.

    Kudos to the writers! It was nice to have fun with an exceptional story again after one of the more recent ones practically destroyed my character and almost made me quit. I knew you guys could win me back! wink



    I also fail to see how any of this warrants a downvote :P
    edited by Kukapetal on 5/28/2016


    This was far and away the best story so far for me, but it could be because both me and my character loathes the devils with a vengeance - so much so that I was literally jumping up and down in my seat and giggling with excitement because I was finally allowed to deliver a righteous smackdown to those smug devils (literally wink ). Was wholeheartedly in on the plan from beginning to end, chose every option to gain maximum trust with the protestor and made sure to choose the options that seemed to cause the most destruction and mayhem. In the end, I was quite pleased with my results, and even a bit disappointed that the whole embassy didn't go up in smoke but only parts of it. Then again, I was lured to become a subscriber/pay for storylets after the Trade in Souls storyline moved me so much that it felt worth it. I am now a proud Shepherd of Souls and regularly go out of my way to cheat, steal from and lure devils for their souls, which I promptly hand over to the relevant people to restore them to their rightful owners. You gotta have morals and principles, and for this one, I have both wink 5/5, would play again just for the giddy satisfaction of a well executed plot right where they least expect it. ^^

    Also visited the Iron Republic not just once, but twice. Love it for its madness, not so fond of the devils. But to each their own I guess. wink

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    Tyrone
    Tyrone
    Posts: 79

    6/3/2016
    I liked it, but wish we could've explored more of the Brass Embassy and learn about Hell proper.
    +3 link
    Trodgmey
    Trodgmey
    Posts: 164

    6/4/2016
    Like many others, I'm still grinning about the fact that I just blew up their whole accursed beehive.

    I guess there's more in the content cards to come, but for now, the hell with the devils. wink

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    Guest

    6/4/2016
    I'm surprised at so much hatred for the devils. I myself have a great deal of sympathy for them. I like their republicanism, their enmity toward rules, their wealth and taste. One thing puzzles me though...
    +1 link
    Beau Mercy
    Beau Mercy
    Posts: 76

    6/18/2016
    Is it possible to learn more about the guy's story after you've started the mission in the embassy? Where is the storylet to do that?

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    Sara Hysaro
    Sara Hysaro
    Moderator
    Posts: 4514

    6/18/2016
    You get another chance to ask questions near the end.

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    Beau Mercy
    Beau Mercy
    Posts: 76

    6/18/2016
    Sara Hysaro wrote:
    You get another chance to ask questions near the end.

    Thanks!

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