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June Exceptional Story: Five Minutes to Midday Messages in this topic - RSS

Cash DeCuir
Cash DeCuir
Posts: 22

5/26/2016
The Exceptional Story for June is here.



Five Minutes to Midday: being the story of a man with a bomb, his political vendetta, and no small number of goats.

Change takes time. Ever since he set foot back in London, he has fought to end the injustice he suffered. The press may be mute, the public may be deaf, and the devils may be cruel - but change will come.

Any minute now.

Play An Exceptional Story: Thunder and Hell! to begin, available throughout London.

Five Minutes to Midday was written by Cash DeCuir. Editing, QA and special thanks: Heather McLellan, Chris Gardiner, James Chew and Olivia Wood.
Art by Saskia Otten. Check out her website here: http://chrispistols.com/

EXCEPTIONAL FRIENDSHIP

In addition to a new, substantial, stand-alone story every month, Exceptional Friends enjoy:
  • Access to the House of Chimes: an exclusive private member's club on the Stolen River, packed with content
  • An expanded opportunity deck: of ten cards instead of six!
  • A second candle: Twice the actions! 40 at once!

This is the first story in the Revolutions season. Finishing the stories in this season will make you eligible for an additional opportunity, to follow.
    If you want to keep an Exceptional Story beyond the month it’s for, you must complete the related storylet in the House of Chimes. This will save it for you to return to another time.
    edited by Cash DeCuir on 5/26/2016
    edited by babelfishwars on 6/24/2016

    --
    Failbetter Writer! @CashDeCuir on Twitter.
    +3 link
    genesis
    genesis
    Posts: 924

    5/26/2016
    Is this story the beginning of a new three-story season or standalone?

    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +1 link
    Mr Sables
    Mr Sables
    Posts: 597

    5/26/2016
    I wasn't too keen on this one . . .

    It was interesting to get a mild bit of insight regarding the devil's, but my choices felt . . . meaningless. [spoiler]I chose to tell the devil's about the plot very early on; at the end, I couldn't work with them, so my only options were to betray the guy or work with the guy (which made no sense when the devil's already knew about all of this). [/spoiler]

    It was also over with pretty quickly (I noticed the conversation used action points, and I think that might have been to possibly slow down the pace that one played, due to a lack of content). It felt like I was just reading a story, with each click being like turning a page.

    It wasn't *bad*; it was well-written, mildly interesting, and killed some time, but . . . I wouldn't pay to play it again, and I wouldn't recommend it to new players. I'd give it 3/5.

    Edit:

    To make a point about how irrelevant the choices were, and how pointless:

    "I know some choices will be illusions in these things, for practicality reasons, but the whole story - including mechanics - was identical [despite what you choose] . . . to the point the story contradicts the choice itself, such as me telling the devils "yo, you got a bomb about to blow yo' place up" and them seemingly just going: "it's cool, bro, you go plant that bomb and let it explode, we'll just pretend you never told us".
    edited by RobinMask on 5/26/2016
    +2 link
    Hagerboy
    Hagerboy
    Posts: 15

    5/26/2016
    Anyone else getting the bug where if you enter [spoiler] The Brass Embassy[/spoiler] you get 10 cards in your deck?
    edited by Hagerboy on 5/26/2016

    --
    http://fallenlondon.storynexus.com/Profile/hagerboy
    0 link
    genesis
    genesis
    Posts: 924

    5/26/2016
    Ok, it's the Revolution seasons. It does say that at the top but the paragraph breaks make it hard to see.

    I've only just started playing but my first (and intermitently persistent) gripe with some ES is again relevant here. Please, have a warning once the story goes into a sequence of Must Urgency storylets. I am not always able to play the whole story or a major chunk through in one sitting.

    --
    http://fallenlondon.com/Profile/mikey_thinkin

    Keeping track of incomplete content and loose ends in Fallen London
    +4 link
    suinicide
    suinicide
    Posts: 2409

    5/26/2016
    Hagerboy wrote:
    Anyone else getting the bug where if you enter [spoiler] The Brass Embassy[/spoiler] you get 10 cards in your deck?
    edited by Hagerboy on 5/26/2016


    Yep, not the worst glitch all things considered.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    0 link
    Kharsirr Lynx
    Kharsirr Lynx
    Posts: 318

    5/26/2016
    Hagerboy wrote:
    Anyone else getting the bug where if you enter [spoiler] The Brass Embassy[/spoiler] you get 10 cards in your deck?
    edited by Hagerboy on 5/26/2016


    Apparently it's not a bug. Zailing works in the same way, and we already asked support about that case. They replied it's fine.

    --
    https://www.fallenlondon.com/profile/Kharsirr%20Lynx
    0 link
    Kylestien
    Kylestien
    Posts: 749

    5/26/2016
    Are we not supposed to get a nice extra short bit for the last three storoes? But liking this so far.

    also, can someone send me what rewards are at the end and how it affects things? I very much have a desre to blow some devils to kingdom come, but I also take some lodgeings there and I dount I would be popular if caught.
    edited by Kylestien on 5/26/2016

    --
    I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien

    Persuasive patron. You want a lesson, send me a message asking for one.
    +4 link
    suinicide
    suinicide
    Posts: 2409

    5/26/2016
    Honestly I'm starting to think even Failbetter is having trouble coming up with a use for the items.
    (I kid)

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +3 link
    Art Shrival
    Art Shrival
    Posts: 51

    5/26/2016
    As a player whose character bears particular malice for the target of the bomber's vendetta, I was glad to have content that explored those interests.

    However, I really wish there was more information regarding the immediate consequences of ending the story [spoiler]when I made a choice that endangered the lives of innocents and no further mention was made of them afterwards.[/spoiler]
    edited by Art Shrival on 5/26/2016
    +3 link
    Mr Sables
    Mr Sables
    Posts: 597

    5/26/2016
    Kylestien wrote:
    also, can someone send me what rewards are at the end and how it affects things? I very much have a desre to blow some devils to kingdom come, but I also take some lodgeings there and I dount I would be popular if caught.
    edited by Kylestien on 5/26/2016


    Unless someone has much better luck than me, it may take a long while . . .

    I thought there was just one opportunity card to wait for, but it seems like there's three. I got a really lousy item, if that was the final one, but it took 10 from some quality or other, leaving me with 20 . . . so I have to wait for the same card to appear twice more, in an already full deck, and so I am less than amused. It peeves me off no end when EF stories make use of opportunity cards, let alone when the epilogue relies on three.

    If I get a card to rate this story, I'm tempted to knock a point off for such an infuriating feature.

    Edit: I'm being told that's just a new option that opens on the card, not an epilogue. If that's the case, I don't think the story has any sense of closure for the ending and I don't recall getting anything I can't easily get in-game (items such as sworn statements and quirk changes). I know someone else got a pretty good item for their option chosen, but . . . eh.
    edited by RobinMask on 5/27/2016
    +2 link
    Art Shrival
    Art Shrival
    Posts: 51

    5/26/2016
    Robin Mask wrote:
    Kylestien wrote:
    also, can someone send me what rewards are at the end and how it affects things? I very much have a desre to blow some devils to kingdom come, but I also take some lodgeings there and I dount I would be popular if caught.
    edited by Kylestien on 5/26/2016


    Unless someone has much better luck than me, it may take a long while . . .

    I thought there was just one opportunity card to wait for, but it seems like there's three. I got a really lousy item, if that was the final one, but it took 10 from some quality or other, leaving me with 20 . . . so I have to wait for the same card to appear twice more, in an already full deck, and so I am less than amused. It peeves me off no end when EF stories make use of opportunity cards, let alone when the epilogue relies on three.

    If I get a card to rate this story, I'm tempted to knock a point off for such an infuriating feature.


    Hm, my route didn't require waiting for any opportunity cards at all, although it has an outcome that affects one of them after the story.
    +1 link
    Mr Sables
    Mr Sables
    Posts: 597

    5/26/2016
    Art Shrival wrote:


    Hm, my route didn't require waiting for any opportunity cards at all, although it has an outcome that affects one of them after the story.


    Really? Mine told me explicitly to wait for the Docks card - had a new option, gave me a pretty lousy 'reward', took off the quality as I said, and the implication seemed to be that there'd be another two to wait for (due to the quality remaining, but said quality being tied specifically to the story itself and not one that applies anywhere else in FL).

    Would it be okay to ask what route you took? To me it felt like the game railroaded me into one option, despite what I chose and how those choices had nothing to do with the path I was put on :-S I didn't think other routes existed.
    0 link
    Kylestien
    Kylestien
    Posts: 749

    5/26/2016
    I know who supplied the device in question by the way if anyone is curious.

    [spoiler]Take three guesses. Go on. Guess. [/spoiler]
    edited by Kylestien on 5/26/2016

    --
    I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien

    Persuasive patron. You want a lesson, send me a message asking for one.
    +1 link
    Art Shrival
    Art Shrival
    Posts: 51

    5/26/2016
    Robin Mask wrote:

    Really? Mine told me explicitly to wait for the Docks card - had a new option, gave me a pretty lousy 'reward', took off the quality as I said, and the implication seemed to be that there'd be another two to wait for (due to the quality remaining, but said quality being tied specifically to the story itself and not one that applies anywhere else in FL).

    Would it be okay to ask what route you took? To me it felt like the game railroaded me into one option, despite what I chose and how those choices had nothing to do with the path I was put on :-S I didn't think other routes existed.


    No problem! I sent you a PM with a few details about my route.
    +2 link
    suinicide
    suinicide
    Posts: 2409

    5/26/2016
    I really thought I'd have more than one chance to go to the devils. In the middle of the Brass Embassy. This choice is a bit harder than it should be now.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    suinicide
    suinicide
    Posts: 2409

    5/26/2016
    I would also appreciate a PM about that route.
    It's a season quality this time, not an item. Nice.

    edited by suinicide on 5/26/2016

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    0 link
    winrarphile
    winrarphile
    Posts: 34

    5/26/2016
    I was not surprised as to who nudged the man off to go bomb the place, not in the slightest, but I did enjoy the story, albeit it being a bit light on content.

    --
    Quiller June, the Cheery Crooked-Cross
    +1 link
    Art Shrival
    Art Shrival
    Posts: 51

    5/26/2016
    suinicide wrote:
    I would also appreciate a PM about that route.
    (Also I can't find the season item with this story. Any help there?)
    edited by suinicide on 5/26/2016


    Sent.
    +1 link
    Sir Joseph Marlen
    Sir Joseph Marlen
    Posts: 575

    5/26/2016
    Has anyone yet recorded what happens when you admire the explosion on the beginning storylet "Thunder and Hell!"?

    --
    Sir Joseph Marlen - The Romantic Sophist
    Alexus Harven - The Defiant Fatalist
    Rose Reinhelm - The Respectful Revolutionary
    Cappuccino - The Perfidious Spycraft


    Available for any and all social actions.
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