This is the place to discuss playing the game. Find tips, debate the best places to find certain items and share advice.
A matter of two quirks
 Rupho Schartenhauer Posts: 787
5/18/2016
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Dear friends, what would be the best ways to increase Daring and Forceful from 10 to 12? I won't mind if I decrease other quirks along the way... but I need those two because I want to play the storylets from the Criminals and Revolutionaries connection items.
-- Rupho Schartenhauer has killed a Master, well: most of it. Cortez the Killer has killed a Master, definitely. Deepdelver has become the progenitor of London's brightest star. It's... complicated. Dr. Kvirkvelia, gone NORTH on 23/12/1894.
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 Parelle Posts: 1084
5/18/2016
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Here's a guide from our resident Quirky Girl - there's also a long thread on upper level quirk investigations but I can't find it on searching briefly.
community.failbettergames.com/topic21990-everyone-loves-a-quirky-girl.aspx?Page=1#post135850
-- Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous. pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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 Gonen Posts: 817
5/19/2016
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Suinicide is right. No options to raise those, after a recent change made in Daring raising option. I would wait for further changes in Renown system. That seems like a promising route.
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The Ashen Anesthesiologist - Paramount Londoner
Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.
The long journey to eccentricity: On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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