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Connected: the Rubbery Men Rework Coming Soon! Messages in this topic - RSS

Grenem
Grenem
Posts: 2067

4/28/2016
th8827 wrote:
I'm looking forward to finding the new Rubbery items. New Rubbery content is always nice.

New content is nice period. now i guess i have to drive up my connections with everyone and anyone, since it sounds like this stuff would be useful if implemented for any role.

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xKiv
xKiv
Posts: 846

4/28/2016
xKiv wrote:
I think I saw it increase by exactly 16 cp.


I paid more attention three times, and it was 18, 18, 18.

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Optimatum
Optimatum
Posts: 3666

4/28/2016
I hope they'll tell us which faction will be converted next so we can have a head start for once :P

But yeah that makes 2.625 CPPA and as such without action refreshing there's no way I'm getting anywhere far enough in the next five days. Anyone know how many CP the fate option on the connected item gives? I'm wondering which would be more fate-efficient.

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th8827
th8827
Posts: 823

4/28/2016
This is the first faction without a Connected pet to make a changeover. I wonder if they will add one, to make Favor grinding a bit more efficient.

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Optimatum
Optimatum
Posts: 3666

4/28/2016
Wait a minute, they don't even have a faction card! Will one be added? Will Closest to: Rubbery Men finally be possible?! Can I get a discount on the society hit for marrying one?!?! wink

  • edited by Optimatum on 4/28/2016

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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    rahv7
    rahv7
    Posts: 294

    4/28/2016
    Optimatum wrote:
    You can always just mouse over the quality image before and after for exact CP amounts. It won't show it when you change levels, but otherwise it says how many CP you have and how many to the next level :P


    I've been playing for so long and I never knew! Thank you so much!

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    th8827
    th8827
    Posts: 823

    4/28/2016
    I always assumed that one of the two Amber trading cards was their faction card.

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    Kylestien
    Kylestien
    Posts: 749

    4/28/2016
    That's a good point. The Rubbery men have no faction card, no conected pet, and the ony way to reliablly get connections is fate locked. With no way to really get any favors an no way to SPEND them either, somethings got to change with favors in this regard.

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    Optimatum
    Optimatum
    Posts: 3666

    4/28/2016
    rahv7 wrote:
    Optimatum wrote:
    You can always just mouse over the quality image before and after for exact CP amounts. It won't show it when you change levels, but otherwise it says how many CP you have and how many to the next level :P


    I've been playing for so long and I never knew! Thank you so much!

    It's a fairly recent change I think, definitely within the last year at most.


  • --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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    Kaigen
    Kaigen
    Posts: 530

    4/28/2016
    Kylestien wrote:
    That's a good point. The Rubbery men have no faction card, no conected pet, and the ony way to reliablly get connections is fate locked. With no way to really get any favors an no way to SPEND them either, somethings got to change with favors in this regard.
    Maybe they'll revise the annoying back-and-forth Warm Amber cards into a single faction card. It might be interesting if the Rubbery Hound gets a Favour option, though symmetry suggests that everyone should have access to a non-Fate connected pet.

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    th8827
    th8827
    Posts: 823

    4/28/2016
    Personally, I am hoping for some sort of Rubbery Bird connected pet.

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    Gonen
    Gonen
    Posts: 817

    4/28/2016
    th8827 wrote:
    Personally, I am hoping for some sort of Rubbery Bird connected pet.



    A nice big octopus. That's what I'll wish for.

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    Wiwo
    Wiwo
    Posts: 365

    4/28/2016
    I'm hoping for a rubbery companion to hang out with my rubbery spouse and more sources and uses for different kinds of amber. Wonderful, quivering, warm and lovely amber.

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    Gilphon
    Gilphon
    Posts: 93

    4/28/2016
    I mean, I'm kind of expecting only non-fate locked sources of Favour to be the carnival and giving them amber. And the latter shouldn't be too bad- warm amber's not exactly difficult to come by, and having to wait for the card makes isn't really any worse than the Docks at the moment.

    As for uses- the uses we currently have for them are pretty obvious to change, and we know we're getting new stuff for Renown, and therefore a reason to hoard favours to increase that.

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    th8827
    th8827
    Posts: 823

    4/28/2016
    This will be the first time that we have a Conflict Card with Favors on both sides. Rubbery vs Tomb Colonists. A Misfortune at the Carnival. I wonder how that will be balanced, once the change takes place.
    edited by th8827 on 4/28/2016

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    Kaigen
    Kaigen
    Posts: 530

    4/28/2016
    I wonder also if the Constables will be the next faction to be reworked, since after this change they will have two conflict cards with factions on the Favours/Renown system.

    --
    Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.

    "One must remember that the impossible is, alas, always possible."
    -Jacques Derrida
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    Gilphon
    Gilphon
    Posts: 93

    4/28/2016
    I'd assume that any faction that has a connected challenge somewhere will be saved for later- so Urchins, Bohemians, Constables, Church, Great Game, Revolutionaries and Society are likely to be later.

    Meanwhile, the Duchess and the Widow present the difficultly of having no obvious options for sources of favours- all the current sources of connections are too easily farmable.

    So that leaves Hell as the obvious next candidate! I mean, of course they'll have to figure out how to handle the connected challenges eventually, but given that they have no incentive to rush things... Yeah, I'm gonna say Hell is most likely to be next.

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    th8827
    th8827
    Posts: 823

    4/29/2016
    Hell being the next logical candidate does create one issue. Crimson Saint. Perhaps it will require 50 Renown from Hell and Church, once they are converted.

    Personally, I'm looking forward to Hell. They are my favorite faction.
    edited by th8827 on 4/29/2016

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    Optimatum
    Optimatum
    Posts: 3666

    4/29/2016
    Given that Rubbery Men also have no faction card or connected pet, and the scarcity of options using Widow and Dutchess connections, I'd expect those to be fairly simple to convert given the lower interaction with other factions. After all, that was the reason given for starting with the Criminals and other less-used factions.

    Scarlet Saint can't require Renown 50 after the conversion because iirc it's literally impossible to get through grinding Favours. The final option on the faction items to convert Favours to Renown has a scaling stat requirement much like SotC, increasing by six levels per level of Renown increase. As such for some factions, criminals definitely, it's not currently possible to raise the relevant stat high enough to grind to Renown 50.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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    Kaigen
    Kaigen
    Posts: 530

    4/30/2016
    I just drew the Secrets and Spending card, and "Find an Unusual Home for your Mark of Credit page" now lists "Closest to: Rubbery-Men" as one of the unlocks. I would take that as further confirmation that a Rubbery-Men faction card is coming.

    --
    Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.

    "One must remember that the impossible is, alas, always possible."
    -Jacques Derrida
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