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Connected: the Rubbery Men Rework Coming Soon! Messages in this topic - RSS

James StAnthony
James StAnthony
Administrator
Posts: 28

4/26/2016
Hi everyone. Just to let you know, we're going to be implementing the changeover from Connected: Rubbery Men to Favours and Renown next Tuesday. Further details on what this means can be found here: http://community.failbettergames.com/topic20369-favours-and-renown.aspx


We'll also be trialling a new use for Renown. While we want Renown to remain an optional mechanic, we also want to recognise players who choose to invest in it. Therefore, as your Renown: Rubbery Men increases, you will be able to acquire three new, unique, equippable Rubbery items. The branches to purchase them will be hidden across the city, potentially in unusual locations. You may have to hunt for them!
edited by James StAnthony on 4/26/2016
edited by James StAnthony on 4/26/2016
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The Master
The Master
Posts: 804

4/26/2016
Will that new renown mechanic go to the connections that already got reworked? Anyways, im always excited when a new connection switches to this system smile.

edit:to explain it better, will the connections that already got reworked get new items to collect too some day?

edit2:I love how these threads come up minutes before I check the forums every time.
edited by The Master on 4/26/2016
edited by The Master on 4/26/2016

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Diptych
Diptych
Administrator
Posts: 3493

4/26/2016
Osssosothossssosss!

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A B Nile
A B Nile
Posts: 414

4/26/2016
One thing I would really appreciate, if possible, is for us to be given a rough idea as to where Renown will top out in the new system for each faction (as they're introduced, that is - not all at once).

Reason I ask is I was a little disappointed that Tomb-Colonists Renown topped out at a much lower level of Connected than Criminals did. Purely for selfish reasons - I had put a fair bit of Time into raising TCs into the 300s and people with much lower scores than that ended up with the highest level of Renown too.

Essentially, it would be nice to be given a heads up of whether there's any point in doing a last minute push to raise a particular Connection before it converts over to Renown (he says, with a nervous eye on his Connected: Great Game of approx 350...)

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Mr Sables
Mr Sables
Posts: 597

4/26/2016
Thanks for the head's up smile

I had a sneaky suspicion this would be the next one, so I'm glad I invested some time in grinding for it - now I know there are prizes, too, I'll have to invest all the more! Great idea, by the way, to have equipable items for the factions (or faction) smile
+3 link
Charlotte_de_Witte
Charlotte_de_Witte
Posts: 360

4/26/2016
James StAnthony wrote:

We'll also be trialling a new use for Renown. While we want Renown to remain an optional mechanic, we also want to recognise players who choose to invest in it. Therefore, as your Renown: Rubbery Men increases, you will be able to acquire three new, unique, equippable Rubbery items. The branches to purchase them will be hidden across the city, potentially in unusual locations. You may have to hunt for them!


Yay!!! smile

[spoiler]



[/spoiler]
edited by Charlotte_de_Witte on 4/26/2016

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Kaigen
Kaigen
Posts: 530

4/26/2016
Hmm, to visit Flute Street now so that I can have a high renown at the switch, or to stay where I'm at so I can see the low renown actions. Decisions, decisions...

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Skinnyman
Skinnyman
Posts: 2133

4/26/2016
Damn, wanted to get to Flute street to farm Connections before the update, but seems I'll delay it. meh, level 30 should be okish and I hope more cards will pop.
There's no other way to farm them efficient, is it (I did check the Wiki page)?

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Gonen
Gonen
Posts: 817

4/26/2016
Does Flute street raise connections? Is it a good source for that? I forgot.

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Mr Sables
Mr Sables
Posts: 597

4/26/2016
Gonen wrote:
Does Flute street raise connections? Is it a good source for that? I forgot.



It's pretty good . . .

You need to get Time Passing to 7, as far as I can tell, before you can get options to grind. It's not perfect, but you get a decent boost and it saves you wasting time trying to get the right opportunity cards to fall into your deck.
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Gonen
Gonen
Posts: 817

4/26/2016
Robin Mask wrote:
Gonen wrote:
Does Flute street raise connections? Is it a good source for that? I forgot.



It's pretty good . . .

You need to get Time Passing to 7, as far as I can tell, before you can get options to grind. It's not perfect, but you get a decent boost and it saves you wasting time trying to get the right opportunity cards to fall into your deck.



Awesome. Will spend a day or two there.
Since getting Tomb-Colonist's and Dock's renown takes forever, I'll mass connection Rubbery.
edited by Gonen on 4/26/2016

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Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.

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Optimatum
Optimatum
Posts: 3666

4/26/2016
Flute Street also allows grinding of Whispered Hints and such in pretty large quantities.

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Wiwo
Wiwo
Posts: 365

4/26/2016
Always excited for more rubbery content!

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absimiliard
absimiliard
Posts: 759

4/26/2016
Wiwo wrote:
Always excited for more rubbery content!


Says the squid in a cleverly-built man-suit.

Oh, surely not, I must be mistaken....
edited by absimiliard on 4/26/2016

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suinicide
suinicide
Posts: 2409

4/26/2016
Does this mean there'll be a faction card for the rubbery men? Hope so!

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Kittenpox
Kittenpox
Posts: 869

4/26/2016
Previously I dunked Connected:RubberyMen as low as possible (and have had it at 0 for a long time) because I kept getting not-terribly-useful Opportunity Cards ("A limping figure in a top hat beckons" + "A Rubbery Man lopes purposefully in your wake, tentacles dangling like hanged men's fingers") and had no other way of stopping them.
I was very much interested in the plight of Rubbery Men when I began the game, until I got sick of seeing the same thing over and over (Get given Amber, then give away Amber. Repeat ad nauseum) and decided to put a stop to those by giving up on all things rubbery.

So it goes without saying that I am very much looking forward to this change. :-D

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Grenem
Grenem
Posts: 2067

4/26/2016
Are you going to add a source of rubbery connections? as it stands, the only real source is the conflict card, and they don't have a faction card.

Anyways, i guess i'd better get a few points connection before the change either way

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Mr Sables
Mr Sables
Posts: 597

4/26/2016
Grenem wrote:
Are you going to add a source of rubbery connections? as it stands, the only real source is the conflict card, and they don't have a faction card.

Anyways, i guess i'd better get a few points connection before the change either way



If you have some fate lurking . . .

Unlock "Flute Street" you might have to wiki it to see how to unlock it, but I think it's on an opp card. It'll unlock a permanent path to a place where you can grind Rubbery connections, among other things, and you'll also find a very special item there, too. It has some amazing lore, along with some good grinds, and it's very much worth the real life money smile
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Wiwo
Wiwo
Posts: 365

4/26/2016
The Boneless Consort opportunity card would be a great spot for that, of course, but it's not accessible to most. For related reasons, neither is Flute Street, which is one of the best ways to raise your Rubbery faction. I'll be interested to see how they work that out.

--
Wiwo. Almost certainly not a squid in a cunningly tailored suit. Surely.

Care for some cider? Here's how to ask me for some. Strange pranks strongly preferred.

Care to pet a Heptagoat? Too bad. It doesn't do anything (probably).

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Estelle Knoht
Estelle Knoht
Posts: 1751

4/26/2016
A B Nile wrote:

(he says, with a nervous eye on his Connected: Great Game of approx 350...)


NO I CAN'T CATCH UP PLEASE SPARE ME

Although I am still going to do an emergency Fluke rush in any case.

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I currently do not accept any catbox, cider, suppers, calling cards or proteges.
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