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Video game version of Fallen London Messages in this topic - RSS

Kittenpox
Kittenpox
Posts: 869

4/23/2016
Do you mean set in London itself? Or broader than that?

Personally, I think the text is part of the game's charm. Like, even Sunless Sea was very text-driven, and I'm not sure that Fallen London could be played as many other genres quite as well as it is currently. Like, I'd love to see a Fallen London game in the style of Shadowrun Returns - but I think part of the charm of Fallen London is how it is what it is. :-)

(Others are thoroughly welcome to disagree with me on this point - but that's just my 2c. ^_^ )

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Kittenpox
Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^
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Charlotte_de_Witte
Charlotte_de_Witte
Posts: 360

4/27/2016
Slightly tangential, and likely as impractical as making an AAA game, but I'd love to see a Mr. Arendt art book. 'Visions of Fallen London' or something like that? Something nice and shiny to covet, with lovely glossy pages...

Or with so many fantastic writers maybe an anthology of FL short-stories/poems/songs etc.? I guess a tad similar to how EF stories are made now; but exploring aspects of FL from a non-player perspective? No need for big lore secrets or anything, but I think a collection of little vignettes from a Snuffer's, or an LB's (or a Tiger's!?) perspective could be brilliant. (But then again that might be a good basis for a new game?)

Or less practical still 'in-world' books - Who wouldn't want to get hold of a physical copy of 'On the Maladies of Goats, Volume 1"?

Actually they could write a book about the story of FBG itself, how the company and game came together and have developed over the years? I'd buy that for sure.


No sorry, wait! Better still! A Rubbery-man pop-up book!! smile


(Then this all niche stuff, and probably wouldn't give a good enough return for all the hard work involved. And really they've already cracked how to sell great narrative fiction to as broad as possible an audience. I suppose the best is to try to think of something that FL and SS in their present forms would have difficulty exploring, and so would be better expanded in another medium? (Be that games or whatever). So books are probably a redundant idea. Oh well... I can still dream smile )

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Optimatum
Optimatum
Posts: 3666

4/27/2016
Nah, if they want to switch media the obvious approach is to stage a full performance of The Seventh Letter smile
edited by Optimatum on 4/27/2016

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Optimatum
Optimatum
Posts: 3666

4/23/2016
Wicker wrote:
Vavakx Nonexus wrote:
I would prefer something more specific and action-based. Fallen London already has the entire freeform lore-heavy text-based thing covered and then some with SS. I don't need the team to waste more resources on it.



Rat Hunting simulator?:I


Well...



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Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
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Guest

4/25/2016
I will say, from my own experience with making games, that art is often the greatest bottleneck in development. Also, a lot of things in the game come through because you're imagining it, rather than seeing it, and I think that lends Fallen London (and Sunless Sea) a lot of it's strength.

It's sort of the whole book vs movie debate, it's never going to look the way you imagined it.
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Diptych
Diptych
Administrator
Posts: 3493

4/27/2016
I'm as eager as anyone to see more works set in the Neathyverse, and personally would be delighted if we could see more of Fallen London itself. That said, the idea of adapting the existing content... well, it's been addressed, and ruled out, in a blog post here. And that's just based on the difficulty of changing the interface and re-balancing the economy - to invest in a massive project to create a full game just to tell the same story we've already played seems like a less-than-wise investment.

(What kind of game would I like to see? Well, my favourite genres are action-RPGs and building-and-management sims, followed by stealth-em-ups and roguelike variations. We've had a roguelike variation action-RPG in Sunless Sea, so, maybe a building sim! Expanding a criminal gang in the rookeries of Spite, or establishing a colony on the far reaches of the Unterzee.)

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Mr Sables
Mr Sables
Posts: 597

4/23/2016
Kittenpox wrote:
Do you mean set in London itself? Or broader than that?

Personally, I think the text is part of the game's charm. Like, even Sunless Sea was very text-driven, and I'm not sure that Fallen London could be played as many other genres quite as well as it is currently. Like, I'd love to see a Fallen London game in the style of Shadowrun Returns - but I think part of the charm of Fallen London is how it is what it is. :-)

(Others are thoroughly welcome to disagree with me on this point - but that's just my 2c. ^_^ )


I think it might work to an extent . . .

The game that springs to mind is something like "Vampire: Masquerade"? I've seen some play-throughs; it has the open-world feeling and exploration, along with optional side-quests and optional main quests, so it still has the interactive feeling . . . you can customise your characters, pick their sexuality (I think?), and otherwise have fun. The only thing is that I don't think "Fallen London"'s key gameplay translates well into that particular mode of gaming; I'm not sure how you'd implement stats, how you'd build renown, how inventory would work (realistically, you'd have to keep popping back to your lodgings, lest you have a bag like Hermione Granger).

It'd probably end up more like a visual novel, but with lots of running from place to place . . . which may get tedious actually, in comparison to a click and instant movement . . . thinking about it, a straight adaptation of "Fallen London" may not work that great, especially as a game of that scale would need some sort of overall story with a definite ending (with the closure that comes from said ending), and "Fallen London" doesn't seem to have an ending as of yet (or feels ready for one). That said, a 'spin-off' could work amazingly.

What if there was an open-world version of the game featuring rubbery men or the masters or the revolutionaries?

You could then play a strict story, which would keep the feel and tone of the overall original, but without imposing an ending before an ending is ready, or force the game mechanics like stats that might not work well in that kind of open-world game . . . it could also help to dramatically expand on lore or lesser known characters in the process.
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Rysiek
Rysiek
Posts: 693

4/23/2016
Phoenix Wright meets fallen London? Could make use of the early (and later?) Watchful content.


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