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Permanent downsides from menaces? Messages in this topic - RSS

Harlocke
Harlocke
Posts: 506

4/7/2016
Are there permanent drawbacks to letting any of the menaces reach 8? I want to explore what happens, but not if it will cripple my character in some way, or close them out of other interesting stories. I'm ok with getting trapped in another area and needing to spend a bunch of actions to return.
edited by Harlocke on 4/7/2016

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Parelle
Parelle
Posts: 1084

4/7/2016
A few other details:

Boatman's Opponent caps off at a high enough difficulty check (I think it's 300?) that it's a risky venture. It's also likely to send you straight to the Mirror Marshes when you return, if you play enough.

You can mitigate some of your Dream losses by having Memories of Light, which moves you to the Mirror Marshes rather than the Royal Beth.

A high enough criminal record also prevents you from using Absolution Solution, leaving you more dependent on other means of Suspicion reduction.
edited by Parelle on 4/7/2016

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Anne Auclair
Anne Auclair
Posts: 2215

4/7/2016
Sir Frederick Tanah-Chook wrote:
Dying can, if you choose to play chess with the ferryman while dead, give you the Boatman's Opponent quality - which doesn't have any significant effects right now, but some folks like to avoid it just in case it does in the future.

On the plus side, it gives you access to a cool tattoo when the Feast of the Rose comes around.

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Diptych
Diptych
Administrator
Posts: 3493

4/7/2016
Dying can, if you choose to play chess with the ferryman while dead, give you the Boatman's Opponent quality - which doesn't have any significant effects right now, but some folks like to avoid it just in case it does in the future.

Being overwhelmed by nightmares can result in a loss of dream-related qualities.

Being imprisoned can result in a criminal record - I don't know exactly what that does but I understand it means stiffer sentences if you're arrested again later.

Being exiled can result in your Hedonist and Austere qualities being changed, but I don't think there's any other risks.

It's worth noting that there are benefits to reaching 8 in each of the menaces, too - sometimes they start stories, and sometimes they're necessary to progress stories. So, most folks will experience all of them at least once.

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Macragg
Macragg
Posts: 32

4/7/2016
I do think it's worth noting that each of the menace zones is actually fairly interesting in terms of their difference from the tone and presentation of the main game. They also often have otherwise unavailable lore floating about. You won't incur any permanent damage or lose anything you won't be able to get back by going to the menace zones, so any stat or item loss is worth satisfying your curiosity, in my opinion at least.
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Jeremy Avalon
Jeremy Avalon
Posts: 345

4/7/2016
The Criminal Record does several things:
- if you return to jail in future, you will suffer stiffer penalties, including fines, loss of Connections, and if you really keep the habit up, loss of Notability
- at a certain point, Ablution Solution will become completely unusable
- I haven't confirmed this, but I have heard that getting up to A Wretched Recidivist may even prevent you from using the (very expensive) Connected: Masters option when you are arrested (an instant get-out-of-jail-free card)

Note also that you ONLY get a Criminal Record if you get the ARRESTED! storylet -- if you move directly there, from (for example) failing to rob the Brass Embassy, or Seeking content, you don't get any additions to your Record.

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Wiwo
Wiwo
Posts: 365

4/7/2016
Then there's no quality that could be easily used to track whether or not you have died, with the possible exception of A Courier for the Dead.

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Diptych
Diptych
Administrator
Posts: 3493

4/7/2016
Harlocke wrote:
I remember reading some lore that said if you die in the Neath, that's what stops you from returning to the surface. If they ever add surface content (if they haven't already) it would be a shame not to be able to experience it.


Yeah, that's a common concern. For what it's worth, Sunless Sea has shown us that it's possible for a long-time Neathizen to be barred from the Surface even if they've never died. Oh, and there have been a couple of suggestions in the lore that even folks who have definitely died might still be able to return topside - albeit under unusual circumstances. So, nothing's certain for now!

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Grenem
Grenem
Posts: 2067

4/8/2016
Harlocke wrote:
Jeremy Avalon wrote:
The Criminal Record does several things:
- if you return to jail in future, you will suffer stiffer penalties, including fines, loss of Connections, and if you really keep the habit up, loss of Notability
- at a certain point, Ablution Solution will become completely unusable
- I haven't confirmed this, but I have heard that getting up to A Wretched Recidivist may even prevent you from using the (very expensive) Connected: Masters option when you are arrested (an instant get-out-of-jail-free card)

Note also that you ONLY get a Criminal Record if you get the ARRESTED! storylet -- if you move directly there, from (for example) failing to rob the Brass Embassy, or Seeking content, you don't get any additions to your Record.


So if I wanted to get arrested, but not get any criminal record at all, would it be good idea to deliberately fail a robbery or a heist? I'd like to get the repentant foger, and explore prison, but also keep my character untainted if possible. And unless, a criminal record of 1 is useful for something.

only the Brass embassy failure will send you to jail without gaining criminal record. all others send you there through menace increase, and therefore inflict criminal record. on the other had, it takes a pretty bad menace habit to get criminal record 5- and before that, criminal record isn't a big deal.

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PJ
PJ
Posts: 210

4/10/2016
My personal headcannon is that in the Neath people die from various causes, like alcohol poisoning, illness, etc., and simply fail to notice. Then, when they go to the surface, the universe realizes that they're supposed to be dead and updates its records.

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Jason Weston-Wong
Jason Weston-Wong
Posts: 2

4/12/2016
Jeremy Avalon wrote:
The Criminal Record does several things:
- if you return to jail in future, you will suffer stiffer penalties, including fines, loss of Connections, and if you really keep the habit up, loss of Notability
- at a certain point, Ablution Solution will become completely unusable
- I haven't confirmed this, but I have heard that getting up to A Wretched Recidivist may even prevent you from using the (very expensive) Connected: Masters option when you are arrested (an instant get-out-of-jail-free card)

Note also that you ONLY get a Criminal Record if you get the ARRESTED! storylet -- if you move directly there, from (for example) failing to rob the Brass Embassy, or Seeking content, you don't get any additions to your Record.


So I've just finished getting my criminal record as high as possible so I'll outline what it does to you.

Getting arrested increases your criminal record by 1 cp each time.
-The first time you get arrested is basically nothing, so you can really go to jail once without worrying.
-After that, you being to lose Society and Constables connections each time you are arrested, as well as increase your criminal record.
-Once your criminal record reaches 5, or Wretched Recidivist, absolution ablution no longer works. Also at this level, whenever you are arrested you lose the following things:
1: 10% of all of your echoes and 10% of your rostygold. (The first time this happened to me I was saving up for the overgoat, so i lost around 400 echoes. Don't let that happen to you too.)
2: You lose 1 Nobility.
3: You lose a ton of connected constables and society.

However, your criminal record cannot get past 7.

Trust me i tried. Hope this helps!
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th8827
th8827
Posts: 823

4/7/2016
The text below the Master choice implied that you will not increase your Criminal Record.

Also, from what I have gathered by reading other people post about it, high Criminal Record arrests will lower your Notability. I can't confirm, though, because I was only arrested once, simply to get the Repentant Forger.



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