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April Exceptional Story: The Seven-Day Reign Messages in this topic - RSS

Hannah Flynn
Hannah Flynn
Administrator
Posts: 491

3/31/2016




The Stags fall to their knees - all save one, who holds up the antlered crown of their Ragged King.


Delicious friends, April's Exceptional Story is here!


The Young Stags - favourite haunt of the young, rich and idle - are holding a lottery! Their secretive Ragged King is weary, and they require a temporary sovereign to reign over them for seven days.


Enjoy the privileges of rule and uncover the truth behind the Stags in this tale of sovereignty, mystery-rites, and political corruption.


Play An Exceptional Story: the Ragged King to begin.


The Seven-Day Reign was written by Chris Gardiner. Editing, QA and special thanks: James Chew, Adam Myers, Olivia Wood and Sam Partridge. Guest art by Carly Trowbridge.


The Seven-Day Reign is the second story in our Family Ties season, which completes next month. If you have played all three stories in the season, you will be eligible for an additional opportunity


Please remember to be liberal with your use of spoiler tags when discussing this story. If you're unsure whether something is a spoiler, use the tag! Here's a reminder of our position on spoilers and guidance.


In addition to a new, substantial, stand-alone story every month, Exceptional Friends enjoy:
  • Access to the House of Chimes: an exclusive private member's club on the Stolen River, packed with content!
  • An expanded opportunity deck: of ten cards instead of six!
  • A second candle: Twice the actions! 40 at once!

(To retain this story for playing at a later date, you must play through the related storylet inside the House of Chimes. This will save it from the monthly changeover.)

--
Wields the news canon, aboard the hype train.
+2 link
dov
dov
Posts: 2580

3/31/2016
I haven't started this story myself yet, but I just wanted to note that with this month's story we've now completed a year of Exceptional Stories - which started at May 2015 with the Haunting at the Marsh-House, and includes 11 stories (Flint taking 2 months).

Many thanks to FBG for all the unique content and experiences.
Here's to another year of stories!
(raises a cup of Cider)

p.s.
I would love to hear sometime from FBG's perspective how the whole Exceptional Friends and Exceptional Stories approach have worked out for them, and whether it has met their goals of more predictable revenue stream.

--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
(Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
+20 link
Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

4/12/2016
UPDATE! Thanks to a flurry of ingenuity from various members of the content team, the Seven-Day Reign should no longer cause errors when you echo it to your journal. We had to tweak some of the text to make this work, but nothing major has changed.
+9 link
Chris Gardiner
Chris Gardiner
Administrator
Posts: 539

4/12/2016
We've identified what causes the echoing bug - it's quite a specific circumstance. We hope to fix it in the future, but it's unlikely that'll be before the current Exceptional Story switches over to the next one - so make sure you unlock this one at the House of Chimes if you're waiting!


In the meantime we'll be working around the triggering conditions in future content, to try and prevent it recurring.
+7 link
Anne Auclair
Anne Auclair
Posts: 2215

4/18/2016
Okay, I finished the story and here is my review. Quick note, I picked the story branch staring my character’s Aunt and this review is only really applicable to that branch.


[spoiler]First, my character is a member of the Young Stags Club. Before this story I wasn’t all that into the Young Stags as they just seemed like a glorified frat house. I only chose them because their energy and disreputable activities seemed a better fit for my character than the stuffy, oh so respectable Parthenaeum. While I did idly wonder if the +2 to Dreaded signaled there was something more to them than pranks, I didn’t really give the club much thought.

Well, we got a glimpse behind the curtain and I love the hidden world of the Stags. I love their secret rituals, their dark covenant with Kingseater’s Castle, their nefarious political influence, and the mythological state these various aspects combine to bring about in the Forgotten Quarter. The Stags seem very Neathy now and I feel really good about my choice of clubs.

I thought the writing was clever and enjoyable. “Take life lightly,” “'Parade of Midnights?' That sounds brilliant - Make them do that,” “I shan't trouble you with the details,” and “tradition only takes you so far” each got a little laugh. The Placid Patriarch was a perfectly suave and loathsome villain. One can easily see how he’s been able to so master his little domain for fourteen years, turning a temporary office into a permanent power base. The Stags as a whole were also given a nice collective portrait. The Aunt was her usual outrageous self (“I want Chuffy to have to scrape it of the ceiling” – lol).

My one disappointment was that there didn’t seem to be any girls present in the general club membership, which was…strange. And somewhat disappointing. The Stags occasionally recruit and even crown girls, so why did there only seem to be lads around to make mischief with? This was something of an oversight, I think. There's the Patriarch, Clarence, good ole Chuffy, but no Stagettes, if you will. It would have been nice to meet another lady Stag and see a feminine interpretation of Stag’s antics and it was just weird not to, you know? Perhaps we could see some female Stags as minor characters or extras in a future Exceptional Story to make up for this.

I really enjoyed the Reign of Terror and Reign of Nonsense mechanics. In addition to determining the type of reign, reward and chase you received, it also let you determine what sort of Stag activities your character preferred to engage in and hence which side of the club’s Bizarre/Dreaded scale you experience more. So, depending on your actions, you experienced the Stags either as a fun and jolly association of pranksters (the bizarre side of the group) or as a fearsome, violent mystery cult (the dreaded side). So although you ultimately go against the Placid Patriarch, before the battle you have the choice of embracing the fun and games side of the Stags or unknowingly partaking in their hidden dark side.

I also enjoyed the Seven Day Reign’s pacing and length. I picked the safe option so I didn’t experience as much escalating tension as other players, but I was still quite entertained by the story’s hijinks. Like, what will the Stags get up to in Vielgarden?! Oh, let’s see how they do in the fighting pits! What dilemma will I assist the sovereign with next? What will happen at the Feast? How will I get my error prone Aunt out of this one? It never felt slow and made for an extremely fun story.

The journal bug was a letdown, but only a small and understandable one. I know the writers are experimenting with new and interesting story types and game mechanics and when you experiment sometimes things just don’t work perfectly.

So, all in all, one of my favorite stories. Good, but flawed by the absence of female Stags.[/spoiler]

--
http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
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metasynthie
metasynthie
Posts: 645

4/2/2016
Things I liked about the Seven-Day Reign: a sacrificial king story! Saturnalian social reversals. And with a tie-in to Kingeater Castle, no less; I suppose in the Neath the Golden Age ended when the Great God Pan was eaten. There's a lot of great mythology here, and the best part was probably seeing the revels around town, and the dark underbelly that's the deeper rationale of (practically) all fraternal orders.

The chase at the end was a little more perplexing. Does it matter at all if you are caught or elude capture? (There doesn't seem to be any way to do the latter unless I missed something, as the patriarch turns sniper.)

And lastly -- there appears to be some new code that inserts different strings into a story's text depending on a player's quality, so that one player might get "Your Aunt" and another "Your Daughter" or "Your Protege" (or the default "The Sovereign" which I somehow ended up with...) Technically, this is great and could be used in all sorts of ways! However, in this particular story it's not only caused journal bugs; I also think the string-substitution is responsible for the hollow feel of this story. It has a richly painted backdrop, and I'm definitely in favor of revealing how awful the Young Stags have been all along -- but the substitutable character is at the center of the plot, and is generic by the very nature of substitution. There's one moment in the story where your daughter starts fleecing the Stags, your Aunt starts to lose her mind, and your protege goes a bit power-mad, and the endings are barely different (somehow I didn't get the choice to let my daughter kill the patriarch? did anyone echo that?) but these spots where character comes through just reinforce the characterlessness of the rest of the sovereign's reign. The substitutable character appears in almost every other scene in this story, but mostly feels like a wax dummy with an Aunt/Daughter/Protege mask on.

Maybe there's a meta-commentary in there about the figurehead nature of public power (is one president or prime minister so terribly different from another?) but there's also a strange interaction with the other fate-locked characters, your aunt and daughter. They're leached of color a little bit in the process. There's a fruitful comparison to be made here with Flint; some people commented that it didn't seem to matter much which Deputy you chose, because it was all flavor (of regrets and advice) with no system effects. The same is true in Seven-Day Reign, but the Flint deputies aren't really present in the story *except* at moment when they behave quite differently, so the underlying sameness isn't quite as oppressive; there's very little "generic deputy" writing.

--
Positively antique
http://fallenlondon.storynexus.com/Profile/metasynthie
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MidnightVoyager
MidnightVoyager
Posts: 858

4/3/2016
Well now I've actually finished it.

The final card sorta summed up my thoughts on the matter. It might as well have read "Well, that happened! Let's forget about it."

Eh, this one's not for me.

--
Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
+7 link

Guest

4/4/2016
There's a lot that I enjoyed about this very well-written story, especially that we got to share the adventure with (in my case) my aunt. I hope they do this kind of thing again, involving our acquaintances and companions and letting them be more than just a card that turns up now and then! It was very tense at the end, and even though I chose 'all shall be well' I admit that I was really worried for dear auntie.

On the other hand, I think that we all saw the 'twist' coming from the beginning, because that's traditionally the deal with ritual kings (and queens in this case), isn't it? I know, they're 'stags' and we all know what happens to the 'stag king', and it's all very classical, but up until now the Stags have just been the Drones by another name. Between that and aunts involved we had a great opportunity for a Wodehouse homage. Instead we get Bertie Wooster digging into Bingo Little's roasted leg.

'Must I Jeeves? It's positively vile.'

'I believe it is traditional, sir.'

'Right ho, mustn't let the side down, eh? What's the name of that chappie in the story, got turned into a stag, eaten by his hounds?'

'Actaeon, sir.'

'That's the one. Poor Bingo, though. Pass the mustard, would you?'

I don't think P.G. would approve!
edited by Dubinee Finnat on 4/4/2016
edited by Dubinee Finnat on 4/9/2016
+7 link
Optimatum
Optimatum
Posts: 3666

4/4/2016
Sir Frederick Tanah-Chook wrote:

Incidentally... the last Exceptional Story featured the Pathenaeum, and this one the Stags... will the third in the trilogy also be club-centric, I wonder?

Will the Dilmun Club become a viable Affiliation at long last? wink

--
Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

Want a sip of Cider? Just say hi!

PM me for information enigmatic or Fated. Though the forum please, not FL itself.
+6 link
Professor Strix
Professor Strix
Posts: 616

4/4/2016
I bought an exceptional friendship to visit the House of Chimes (will publish the results in due time) and went there to see the opinions. It does really tell a lot about Fallen London the fact that I saw many reactions that boiled down to

[spoiler] "Cannibalism AGAIN?! How dull."[/spoiler]

--
The Inescapable Professor, London's Most Academic Detective. Open to consultation from Mondays to Fridays, above the Silver Binding bookshop, Veilgarden. Half the payment in advance, half after closing the case. No refunds.

"THIS SATURDAY, in MAHOGANY HALL, delight your eyes with the DARING FEATS of the DAPPER ESCAPIST. Gape at his CHARM and WIT and his CLEVER TRICKS OF ILLUSIONISM. No mirrors used."
---------
Social actions welcomed. Will take menaces if not currently grinding that one stat. Send them and cross your fingers.
http://fallenlondon.storynexus.com/Profile/Professor%20Strix
My alt loiters suspiciously if you want to:
http://fallenlondon.storynexus.com/Profile/Derek%20Davis
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babelfishwars
babelfishwars
Administrator
Posts: 1152

4/12/2016
The quotation mark breaking recording of titles to journal should prove less problematic now, too.
edited by babelfishwars on 4/12/2016

--
Mars, God of Fish; Leaning Tower of Fish
+6 link
ClearFavourite
ClearFavourite
Posts: 50

4/19/2016
Anne Auclair wrote:
My one disappointment was that there didn’t seem to be any girls present in the general club membership

This was my issue with both the Stags and Parthenaeum, they didn't particularly seem to have much female presence. And neither of them particularly met my character's desires, at least not nearly as much as, say, the Dilmun Club or the Temple Club.

--
The Boisterous Bounty-Hunter
+5 link
babelfishwars
babelfishwars
Administrator
Posts: 1152

4/29/2016
Gonen wrote:
Problem still exists... I'll send those bugs as requested.



Thank you. I think I've pinned down all the symptoms. It's infuriatingly complicated, so it might take a little while to fix. Once we know what the solution is, we'll know how it impacts on journals and so on. I'll let you know when it's fixed, it *will* be fixed, but I'm not going to risk promising a 'when' date in case I disappoint. Won't let it drift, though.

Sorry!

edited by babelfishwars on 4/29/2016

--
Mars, God of Fish; Leaning Tower of Fish
+5 link
Kukapetal
Kukapetal
Posts: 1449

4/3/2016
Rudiger wrote:
Having realized that FL is a place where one might have to make some rather horrible decisions to survive or even do good in the long term my character is a bit of a morally complex individual and had no qualms letting a man who was going to kill his family meet the end he had been running from.
edited by Rudiger on 4/3/2016


Practically everybody plays as a "morally complex" individual, which is why the ending doesn't seem to have bothered anybody but me. And I suppose that if only one person is bothered by it, it's not that big of a deal, but...sometimes I wonder...is there NO room in the game for someone who wants to do something a little different? Almost from the beginning I've felt like the game was trying to force me into a certain moral alignment. Initially it was just by punishing me for moral choices, but at least I still HAD the choice. This is the first time my RPing has been outright hijacked by the narration.

[spoiler]I mean, there's nothing wrong with RPing someone who is just fine with the Patriarch getting what he deserves for trying to kill their protege/aunt/daughter, but not everyone wants that. I didn't want them to butcher my protege...but I didn't want them to butcher the Patriarch either. I didn't want them to butcher anyone. Why am I suddenly letting these monsters drag off terrified people to slaughter like animals? Why don't I care when it happens? Who is this guy and what has he done with my character?[/spoiler]

Why do I "have" to be someone who is morally gray? Why do I constantly have to suffer if I don't? Why does it feel like there's no place for me here?
+5 link
Professor Strix
Professor Strix
Posts: 616

4/10/2016
Having finished the story, my thoughts on it were mostly this (beware, spoilers):

[spoiler]



I went with this "advisor" thing just because I was having a slow week and I'm curious to a fault. Yet, all having been said and done, I still don't know his name.
[/spoiler]

--
The Inescapable Professor, London's Most Academic Detective. Open to consultation from Mondays to Fridays, above the Silver Binding bookshop, Veilgarden. Half the payment in advance, half after closing the case. No refunds.

"THIS SATURDAY, in MAHOGANY HALL, delight your eyes with the DARING FEATS of the DAPPER ESCAPIST. Gape at his CHARM and WIT and his CLEVER TRICKS OF ILLUSIONISM. No mirrors used."
---------
Social actions welcomed. Will take menaces if not currently grinding that one stat. Send them and cross your fingers.
http://fallenlondon.storynexus.com/Profile/Professor%20Strix
My alt loiters suspiciously if you want to:
http://fallenlondon.storynexus.com/Profile/Derek%20Davis
+5 link
Kukapetal
Kukapetal
Posts: 1449

4/3/2016
Kittenpox wrote:


It's also disheartening to hear that others haven't found the story quite so enjoyable, especially KukaPetal's experience of the story. (Unless that was meant to be an April Fools thing that I simply failed to recognise because of time zone differences?)



Not an April Fool's joke, just me MAKING a fool of myself by forgetting that it's a bad idea to post when I'm upset.


And I just wanted too clarify that, other than making my character assist in a horrific murder (which, admittedly, is a pretty big issue from an RPing standpoint), I had no other issues with the writing and thought the story was well done. I've just had terrible luck with RPing lately, but that isn't going to be a problem for anyone who isn't me smile

Hats off to the writers for actually making me care enough to GET upset.
edited by Kukapetal on 4/3/2016
+5 link
Danko
Danko
Posts: 142

4/2/2016
I've noticed many people think Stags are evil after this story.
I think you're mistaken.
[spoiler]The usual stags members actually have no idea about who the Patriarch is and just go along with him for fun. They know nothing of the cannibalistic ritual and don't participate in it. If you're a stag yourself and ask the real members of the stags their opinion at the start of the story they will tell you just that. The 'evil' ones are the Patriarch and his company of influential ex-stags who just use their ex-membership to meet up and scheme things.[/spoiler]
So I wouldn't be all dissapointed in the Stags club if I were you.

--
http://fallenlondon.storynexus.com/Profile/Danko
+5 link
Kade Carrion (an_ocelot)
Kade Carrion (an_ocelot)
Posts: 1372

3/31/2016
I am sad that servers keep flaring and dying when I try to echo the last few bits.

I've finished everything but the story-ending card. Edit: now got the card.

I liked the mechanism of the last part; that worked well emotionally. Getting to pick who you were involved with was good on those grounds too. The rest is spoilers.

[spoiler]I was kind of detached from the start because I've always thought the Stags were jerks, and while it was nice to have that confirmed and elaborated on, I admit, when the Feast arrived, all I could think was "cannibalism again?" Your tolerance of that (and of super-entitled dudes) will of course vary.

Also, as a small note, I was sad that my daughter was mad at me for hanging back and letting her stab the Patriarch, and more importantly that the game agreed by bumping Heartless; I viewed it as trusting her to take care of herself and being her backup, which I thought was an interpretation the option supported. (Edit: having gotten the ending card, I guess she's not permanently mad, but I still don't like that it's labelled Heartless. A small thing, I realize.) [/spoiler]


Also, I've collected the start links to all my EF story echoes, along with some other reference links, in a Google Doc; the link is in my signature.
edited by an_ocelot on 3/31/2016

--
Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

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Mr Sables
Mr Sables
Posts: 597

4/1/2016
Danko wrote:
I have to say after playing the last month's exceptional story just a few days ago, which was emily-short-amazing, this story stroke me as very cheap and of a significantly poorer quality than expected from Exceptional Stories.

First of all, It was short and mostly linear, didn't offer any significant choice and didn't pay off, and I was very dissapointed that most text vignettes were barely 2-3 sentences long, containing the most generic information.

Worse, there was no character development, no character interaction, and the story itself felt kind of cliche out of a bad thriller movie.

Worst of all, there was absolutely no interaction with my daughter and no character development for her. She felt just lifeless, like any random nameless protege I do not care about at all. The initial promise of spending quality time with the person you care about was very much undelivered.

Also I actually quit Parthenaeum and joined the Stags just for this story. Was it worth it? No. It unlocked a total of one storylet at the very beginning that barely told me anything of note.

So needless to say this story left me a bit on the melancholy side.
Nonetheless, I understand that every ES can't be amazing, and different authors have different skills and style, so I don't hold any spite for Failbetter, and I'll eagerly await the next month.



I have to say I pretty much agree with you completely.

It wasn't my least favourite story, by any means, but it did feel very 'generic'. I think I've come to expect the fate and exceptional stories to offer what can't be offered for free in game; such as stories about characters that don't feature elsewhere, interesting tidbits of lore and/or new locations, or a story far longer or in depth that others in game.

I also expected something more for being able to 'customise' the story by picking who I was with, whether I was in the club or not, etc., but don't remember spotting anything different/unique from those choices. It felt like all that changed was the pronouns, or a brief paragraph extra for being a part of the club already. I'm pretty sure - from what others have said - you could pick a daughter, aunt, or protege and still end up with exactly the same text and exactly the same situations. It feels like an illusion of free will, which is probably what irked me. A lot of choices in FL end up with you in the same place, but they have flavour or some initially different outcome, or - well - something . . . here it felt like all that changed was the word 'aunt' to 'daughter', for example, so it felt meaningless to me and broke the fourth-wall a bit.

There were also a few typos - I spotted one with 'an case', while another user pointed out the misspelling of 'dais', and another user pointed out other typos, too, and then the echoing/journal bug, too, which is unusual for an exceptional story, as usually they seem to be absolutely perfect. It was also pretty hard to be invested in the characters; the Stags were all nameless, the guy-in-charge wasn't really that memorable and was painted too much as 'evil jerk' to care about, and the character I chose to enter the whole story with was just a placeholder name for text that was generic (in the sense the text didn't change to reflect the character, so you knew the choice didn't matter either way).

That being said . . . art! I loved the art XD
edited by RobinMask on 4/1/2016
+5 link
Kukapetal
Kukapetal
Posts: 1449

4/1/2016
wow...it's been hard for me to figure out what to say because i honestly don't know how I feel about the story. On the one hand it was well done, well written, fun to play, etc. Everyone who worked on it did a fine job and there's very little fault I can find with anything.

But from an RPing standpoint......that really really sucked. I don't think I've ever loved an exceptional story so much going in and hated it so much by the end. Even the ending of the Last Dog Society didn't make my character as miserable as this ending did.

You see, he was a Young Stag and loved it. The Neath has pretty much wrung all the joy out of his life but one of the few things that still made him happy was goofing around with his friends playing idiotic pranks and just having a good time. And the whole "Once a Stag, always a Stag" saying made him happy because everyone he's ever cared about in the Neath has used, betrayed or abandoned him...so knowing there was a place he would always belong was a comfort to him. True, that Patriarch guy seemed to be up to no good, but my character was certain he could stop whatever nefarious deed he had planned and then everyone could go back to throwing custard and running around without pants and dangling Chuffy upside down over balconies and important stuff like that.

[spoiler]Now his beloved club has been revealed to be rotten to the core and apparently churns out vile horrible people by the score. True, his immediate circle of friends doesn't seem that bad yet, but if the sheer amount of monsters present at that feast was any indication, they'll certainly end up that way.

So now he has to quit the club because how can he ever have any fun with those horrible people ever again? Which means he's lost one of the few places he felt he belonged...as well as his precious Clarence.

He's also got some nice mental trauma from the Patriarch's horrible fate...this spot was the only place I had a beef with the actual writing, because my character would never stand idly by and let a man, even a bad one, be carried screaming off to be butchered. Never in a million years. He would have at least TRIED to save him. So I felt like the writing forced me to act out of character at the end, but that was the only spot. And he did manage to save his horrid little protege. Who promptly returned the favor by...abandoning him.

You guys are merciless :P I don't think I've ever RPed a character who has been so utterly destroyed by a game the way Fallen London has destroyed this poor fellow. Usually, when bad things happen to my character in a game, I at least get a sense of having accomplished some good, or gotten some sort of satisfaction out of my sacrifice. Not here. This is just...unrelenting horror and misery. [/spoiler]

I know it sounds like I'm being critical, but I'm actually not. Like I said, the writing is top-notch and I have nothing but respect and appreciation for the game and the people behind it but.....wow. When I started playing this game last summer I had no idea my character would be taken down so viciously and completely by this world. While I'm disappointed...I'm also deeply impressed. The writers definitely have my (admittedly somewhat grudging) respect :P

I think the time may have come to check this character into the Royal Beth permanently and then either start over with an amoral character or try my luck with another game.
edited by Kukapetal on 4/1/2016
edited by Kukapetal on 4/1/2016

  • edited by Kukapetal on 4/1/2016
  • +4 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1372

    3/31/2016
    nightday wrote:
    (post-story discussion)


    [spoiler]My interpretation is the current king doesn't want to get eaten, so came up with this idea that there would be a sovereign just long enough to "count" and then they'd get eaten in his place. The rule is "every seven years we must sacrifice our sovereign", not "a person gets eaten after being sovereign for seven years."[/spoiler]

    Harlocke, I went with the daughter; there was maybe one storylet that was specific to her, and a few things were tailored to her personality, plus of course the tension of a pre-existing relationship, but it did not seem like it would be substantially different.
    edited by an_ocelot on 3/31/2016

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    absimiliard
    absimiliard
    Posts: 759

    4/1/2016
    I have to admit, for a woman who I know for a fact is Not my character's aunt, I too have a soft spot for her. I think it's the brazenness of claiming to be my character's aunt, that sort of confidence -- chutzpah -- bespeaks a con-artist of a truly singular character.

    --
    "Because, Parabola!" -- the Curious Captain
    Eating nightmares from friends -- and I'm easy to befriend.
    Absimiliard: the Black Rose of Wolfstack Docks
    +4 link
    Kirr
    Kirr
    Posts: 44

    4/10/2016
    Very good writing and I enjoyed the more Wodehousian parts of it. Ever since I joined in December, though, I have to say I'm not entirely comfortable with the way Exceptional Friendship stories seem to be much more slanted to cannabalism and gore than the rest of the game. (Flint is an exception, I'm thinking of the Art of Murder onwards). It feels like the plots are leaning heavily on 'everything must have a gory secret at its heart', and to be honest I'm not really here for the gory secrets. I've always had an affection for Fallen London's humour and the way it ultimately revolved around love.

    Not to rip on this month's story, though, which was well written and had some very funny moments. I was just somewhat hoping we had just dealt with the sanguinary trilogy, and that 'Family Ties' would be more like Frequently Deceased.
    +4 link
    Trodgmey
    Trodgmey
    Posts: 164

    4/9/2016
    I haven't read the whole thread yet, but I found this exceptional story really frustrating.

    [spoiler]

    For starters, it's blindingly obvious before the story ever begins that the Stags are a lot that are at best a cesspot of backslapping insufferable cretins, so the notion that either Trodgmey or his adopted daughter would go into this with some presumption of good will on their part is laughable, but it was terribly hard to do anything but. Secondly, she's Trodgmey's adopted daughter, and he didn't adopt her because she was a blind idiot. She would have snuffed out the mess before he would have, not plodded along blindly, needing my help all the time. So the shackles that the story puts on the character are pretty frustrating. I realize that because of continuity constraints, I can't very well end the story having burned down the Young Stags' hideouts, ruined the political careers of a third of them, left a third of them with permanent but amusing scars on their faces, and dumped the final third unconscious into the hold of a tramp steamer bound for Polythreme, but that seemed a far more likely ending than the rather meandering one that it got.

    The "chase scene" was also frustrating -- I spent a fair bit of time doing various bits of mischief in the first part of the story, but was left with pretty poor chances to impede the chase. It also felt as though I got punished for not overturning the cauldron, and while I can't expect the mechanics of an exceptional story to take into account the whole world of the Neath, given the amount of grinding I've done on the Shrine of the Deep Blue Heaven loop, Trodgmey has probably spent about as much time poking around the Forgotten Quarter as any other single location, but here he is bumping along because of some inane stat developed in the story wasn't high enough.

    All in all, though, I was excited for some extra content with the adopted daughter, whom I realize as a character produced by a fate-locked story can't be expected to have a lot of content. Still, she remains a terribly underdeveloped character, and one I wish I had more of. Of course I trusted her to take care of the Patriarch on her own -- I taught her everything I know, and she knew quite a bit before I met her. I would have thought the bit about the "gleam in her eye" meant that I was going to assist her in some other more subtle way, but instead I end up just watching? And then I dump her off on a constable because I'm off to investigate what happens to the Stags, but can't find any more content than my daughter dropping by for tea, and there's barely anything said?

    No, this won't do. I'm not in Fallen London to have to choose between being a hapless moron and a rampaging fool. As others, I loved the art for it, loved the potential for the story, and enjoyed much of the side content in the first half, but the whole second half was a matter of knowing exactly what was going to happen but given no decent options to do much or even learn much about it.

    Meh.
    [/spoiler]

    --
    Trodgmey -- an otherwise pleasant chap with a peculiar obsession with the first four cities.
    http://www.fallenlondon.com/Profile/Trodgmey
    +4 link
    Kukapetal
    Kukapetal
    Posts: 1449

    4/9/2016
    Trodgmey wrote:
    For starters, it's blindingly obvious before the story ever begins that the Stags are a lot that are at best a cesspot of backslapping insufferable cretins


    Which still made them far nicer than most of the groups in Fallen London...and nicer than your "daughter" as well.

    Still not understanding the hate.
    +4 link
    James Sinclair
    James Sinclair
    Posts: 253

    4/4/2016
    Just finished this story via the final Opportunity card. Selected adopted daughter as the sovereign. Although I enjoyed the writing (and especially the tidbits about Kingeater's Castle), mechanically I found this story to be very frustrating. I agree completely with those who have noted that

    [spoiler]the chase sequence in the Forgotten Quarter was entirely too randomized; I felt frustrated and useless as my supposedly highly-skilled, well-armed character racked up failure after failure. Although I can understand the need for Exceptional Stories to be accessible to newer players, I would have really liked to see some additional options during the chase to get some extra time, foil the hunters, and so forth. Instead, every possible storylet was dependent on either blind luck or on the Reign qualities (which didn't make much sense in the context of trying to hinder a group of hunters).

    The ending Opportunity Card (based on final choice: ambush the PP) was IMO a very lame, weak ending to such a gruesome roller-coaster story. "Funny sort of week." ...bleh! Whaaaaa? [/spoiler]

    Overall rating: 2 stars out of 5.
    edited by James Sinclair on 4/4/2016

    --
    James Sinclair

    Curator of the Sanguine Ribbon Society 🗡

    A fully-fledged rêveur of The Night Circus.

    Wines is red
    Spices is yellow
    But old Jack-of-Smiles
    Is a murderous fellow
    +4 link
    absimiliard
    absimiliard
    Posts: 759

    4/11/2016
    As my character once said to their particular friend. "Tell me about this Parthenaeum club-thingy. I love scandal so I thought I'd like the Stags, but Chuffy is just such a mean-spirited pratt I can't see hanging out with him."

    I guess my character probably spoke with a less modern patois, but you get my point. It wasn't that they thought the Stags were evil (or "EVIL!!!!"), rather that they thought the Stags were mean-spirited. (my character is a Magnanimous and Steadfast sort, pretty solidly)

    That said, I never had my character progress beyond the first prank Chuffy wants you to play. They did that first one, said "Nuh Uh" and moved on. I could very easily have missed out on a host of very cool people and stories, but that's just Life on the Streets in Fallen London....

    --
    "Because, Parabola!" -- the Curious Captain
    Eating nightmares from friends -- and I'm easy to befriend.
    Absimiliard: the Black Rose of Wolfstack Docks
    +4 link
    Professor Strix
    Professor Strix
    Posts: 616

    4/11/2016
    Ignoring merrily the big discussion of morality here, I just want to point out that everything is "fun and games" until some rich boys pull a prank that ruin something valuable for you (your best stats-raising clothes, your expensive new shoes, your Semiotic Monocle) and they refuse to pay up because "don't be such a spoil-sport, dude, a prank is a prank, it was just a joke". Bonus points if they so richer than you that, to them, the thing they ruined is really cheap, but for you, it means months of savings. Double the points if, in the end, you are the one that look like a miser for making a case of something so pointless (for them).

    *grumblegrumble* Might as well make a specially hard examination for those darned pranking students. Their moans shall be my compensation. *grumblegrumblegrumble*

    This is, in short, why I instinctively dislike any "pranking club", specially if everyone there is rich and don't know how hard some people have to work to buy things.

    [[OOC: So it doesn't degenerate in another morality discussion, it was an in-character ramble. IRL, when a rich prankster boy threatened to break something mine for funsies (he liked to make girls cry), I broke it myself and cried to the teacher until she made he pay for it. I was an eight-years-old and my grasp in morality was way more relaxed. Which is a way to say that I sometimes wonder how I resisted becoming a full-blown super-villain in adulthood.
    The point is, no one in that particular moment of my life was right. The boy was making girls cry, I was punishing him through lies and deceit and the teachers weren't even aware of what was happening right in front of themselves for weeks. Often, in life, there are no victims, only a bunch of jerks that deserve each other.]]

    --
    The Inescapable Professor, London's Most Academic Detective. Open to consultation from Mondays to Fridays, above the Silver Binding bookshop, Veilgarden. Half the payment in advance, half after closing the case. No refunds.

    "THIS SATURDAY, in MAHOGANY HALL, delight your eyes with the DARING FEATS of the DAPPER ESCAPIST. Gape at his CHARM and WIT and his CLEVER TRICKS OF ILLUSIONISM. No mirrors used."
    ---------
    Social actions welcomed. Will take menaces if not currently grinding that one stat. Send them and cross your fingers.
    http://fallenlondon.storynexus.com/Profile/Professor%20Strix
    My alt loiters suspiciously if you want to:
    http://fallenlondon.storynexus.com/Profile/Derek%20Davis
    +4 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    4/11/2016
    Of course, the actual campus club are the Stoats, who have a bitter rivalry with the Stags - the Town to the Stoats' Gown. But, clubs of rich privileged idiots who all watch each others' backs are familiar and found loathsome the world over, whether they're a Greek society, a business council, a dining club who have sordid rituals involving pigs...

    [spoiler]Incidentally, do I recall seeing it suggested in the story that the Stags predate the Fall, barely? If that's the case, they might have a Surface equivalent. The name suggests the Bucks, but they're 20th century. London clubs founded in the five years before the Fall include the Alpine (unlikely), Pratt's (appropriate name, at least) and the Savage (rather more like it.)[/spoiler]
    edited by Sir Frederick Tanah-Chook on 4/11/2016

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +3 link
    Gilphon
    Gilphon
    Posts: 93

    4/11/2016
    Nobody's saying 'I always knew they were evil'; they're saying 'I always thought they were assholes'. It's more about them being unpleasant than about moral fibre. And, well, there's a difference between doing bad things because it benefits you and doing bad things because it amuses you.

    I mean, I think presenting them as harmless pranksters is a stretch. Some of their pranks are kind of malicious. And generally, when somebody's idea of a good time is to make somebody else suffer, I don't really expect them to have totally clean consciouses.

    --
    http://fallenlondon.storynexus.com/Profile/Gilphon
    +3 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    4/11/2016
    This story does answer why joining the Young Stags gives you a +2 to Dreaded. I'd always wondered about that. Yes, they are vicious and highly skilled pranksters (pranking the Duchess is not to be sneezed at!), but a +2 Dreaded seemed a little extravagant for mere practical jokes. Now we know.

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +3 link
    Natan
    Natan
    Posts: 10

    4/13/2016
    I feel like I'm late to the party, and I waited too long to post here, in that the story and my perceptions of it are no longer fresh in my mind. I don't remember everything I wanted to comment on about this story, but I figure I oughtta at least write what I remember of what I wanted to say here, before I forget all of it lol.

    I enjoyed many parts of this story, especially that it all related to [spoiler]Kingeater's Castle. I remember that place all too well from The Sunless Sea, and I think I must've looked like I had seen a ghost when I first spotted the name of that horrid place. The First Ragged King came back from Kingeater's Castle with only a third of his crew? Well, gee fucking whiz, I wonder where the crew went? D^':<

    The only part I really didn't like was the ending. I had chosen the protégé at the beginning. For the chase scene, I decided to tip over the soup cauldron/pot thing, to create a distraction while my protégé fled. After succeeding in the first challenge, which relied on the Reign of Absurdity quality... Was it absurdity? I can't remember... this is what I meant about waiting too long lol. Well, I'm you know what I mean, whatever the other quality was, the one that was kinda opposite to Reign of Terror. )

    Well, ANYWAY, after succeeding in the first challenge for the chase scene, I had a horrible string of bad luck, and I failed the next 5 or 6 50-60%+ challenges, at which point, I think I took some wound damage and something else to help my protégé escape from being cornered in a stable or something. Then that 14-year king asshat CHEATED and shot my man in the back.

    Coming to the part that I had a problem with, I was presented with two choices. Either clobber that asshole in the back while he was distracted, OR "wait and see how this plays out." IIRC, it said something about "knowing that look" in my protégé's eyes, and that he was holding something. I thought "OK, I'll play this smart. I'll see what trick my protege has up his sleeve, and then intervene if things go badly." I mean, even if things did go badly, death usually isn't permanent in the Neath, so this would be a good test for my protege, to see how he would do on his own.

    Frankly, I wasn't expecting the fight to end so quickly, and I thought that waiting "to see how this plays out" would lead me to another decision after telling me how my protege's tricky plan went. I mean, am I honestly expected to believe that the Patriarch just let my protege run away, (likely not very fast either, given that he was badly wounded and exhausted, nearly ready to collapse), ESPECIALLY when one would assume that the Patriarch either still had his rifle, or that he would have some kind of ranged weapon on him, be it a hidden pistol, or one of the weapons that the other stags at the feast had. I mean, he was stabbed in the knee, right? (also, how do you even stab someone in the knee? I would think that it would be tough with all that bone, especially the kneecap)

    Basically, what I'm trying to say is that the ending felt kinda rushed, for the reasons poorly highlighted above. It hurt that my protege asked me "where the bloody hell were you?!" or whatever, when I had meant to intervene after he stabbed the Patriarch or whatever. Although, he didn't seem to hate my guts later when he said he was gonna leave for the surface. (which, btw, how does that work?? Does that mean that he's gonna go up to the surface, bask in the sunlight, and die?)[/spoiler]

    I hope this all makes some semblance of sense; I'm rather tired and I really should have eaten lunch by now. :/

    EDITS: AHHH! I messed up the spoiler tags! Can you only have one spoiler section per post? Man oh man, I can't believe I still haven't figured out how most forums work with formatting and stuff. Damn it all! >:'(
    edited by Natan on 4/13/2016
    edited by Natan on 4/13/2016
    edited by Natan on 4/13/2016

    --
    http://fallenlondon.storynexus.com/Profile/nbean64
    +3 link
    babelfishwars
    babelfishwars
    Administrator
    Posts: 1152

    4/28/2016
    Robin Mask wrote:
    An 'Exceptional story' has just appeared called "The Ragged King" . . . it says it's only around until May 5th, but feels like it's exactly the same as last month's story? Plus, if it were this month's story, surely it'd be around longer than a week? I'm pretty confused by this . . . is it just the same story as before, but with a week's extension, until they post the next exceptional story?
    edited by RobinMask on 4/28/2016



    Panic not - all will be revealed shortly. (Limited number of hands, very difficult to do exactly simultaneous things.) The new EF isn't up yet. Soon!

    --
    Mars, God of Fish; Leaning Tower of Fish
    +3 link
    Gonen
    Gonen
    Posts: 817

    4/29/2016
    Don't want to repeat everything said - I agree with a lot of you here.
    [spoiler]
    1. Would figuratively KILL AND EAT someone just to see an expansion of FL to the Kingeater's castle.
    2. That was the second time I chose the safe mode in these stories. I should really stop doing this if I ever wish to mentally prepare and participate in SMEN [/spoiler]
    edited by Gonen on 4/29/2016

    --
    The Ashen Anesthesiologist - Paramount Londoner

    Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.

    The long journey to eccentricity:
    On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
    +3 link
    Pnakotic
    Pnakotic
    Posts: 266

    4/5/2016
    James Sinclair wrote:
    Just finished this story via the final Opportunity card. Selected adopted daughter as the sovereign. Although I enjoyed the writing (and especially the tidbits about Kingeater's Castle), mechanically I found this story to be very frustrating. I agree completely with those who have noted that

    [spoiler]the chase sequence in the Forgotten Quarter was entirely too randomized; I felt frustrated and useless as my supposedly highly-skilled, well-armed character racked up failure after failure. Although I can understand the need for Exceptional Stories to be accessible to newer players, I would have really liked to see some additional options during the chase to get some extra time, foil the hunters, and so forth. Instead, every possible storylet was dependent on either blind luck or on the Reign qualities (which didn't make much sense in the context of trying to hinder a group of hunters).

    The ending Opportunity Card (based on final choice: ambush the PP) was IMO a very lame, weak ending to such a gruesome roller-coaster story. "Funny sort of week." ...bleh! Whaaaaa? [/spoiler]

    Overall rating: 2 stars out of 5.
    edited by James Sinclair on 4/4/2016

    Apparently Dangerous 205, A Fearsome Duellist 7 and A Bringer of Death 4 just don't qualify me for those sorts of physical exertions. My numerous harrowing battles with spies and assassins and repeated hazarding of the capricious reality of the Iron Republic must pale by comparison to womping a few inebriated fops armed with pointed sticks and custard.

    (I didn't have any particular IC or OOC reservations with leaving the Placid Patriarch to his just desserts, besides the missed opportunity for a new connection. I do agree that the denoument fell a bit flat. Hopefully this adventure will result in a closer relationship with my "Daughter" in the future, though, as she's an interesting and underutilized character.)

    --
    J. Ward Dunn, Glassman

    Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
    +3 link
    James Sinclair
    James Sinclair
    Posts: 253

    4/6/2016
    Dubinee Finnat wrote:

    'Must I Jeeves? It's positively vile.'

    'I believe it is traditional, sir.'

    'Right ho, mustn't let the side down, eh?. What's the name of that chappie in the story, got turned into a stag, eaten by his hounds?'

    'Actaeon, sir.'

    'That's the one. Poor Bingo, though. Pass the mustard, would you?'


    Having watched the complete Jeeves and Wooster TV series a while back, this made me laugh so hard! I can almost hear the voices of Hugh Laurie and Stephen Fry having this exact conversation.

    Although, knowing Jeeves, I imagine he'd probably take care of the Patriarch one way or another, with Bertie blissfully ignorant as usual.

    --
    James Sinclair

    Curator of the Sanguine Ribbon Society 🗡

    A fully-fledged rêveur of The Night Circus.

    Wines is red
    Spices is yellow
    But old Jack-of-Smiles
    Is a murderous fellow
    +3 link
    Guy Scrum
    Guy Scrum
    Posts: 197

    4/3/2016
    Definitely not my favorite story.

    [spoiler]Yes, the Neath is a dark and scary place with an unconventional view towards death, and yes, cannibalism is a predominant theme, but this felt gratuitous. We just finished the winter's triptych of sanguinary stories, got a brief reprieve in which the death was intentional and merely temporary, and now we're back to chopping up people and putting them in stew. It felt far too similar to The Art of Murder, both thematically and mechanically (starting with investigations and ending in a chase), but without the satisfying twist and interesting bits of lore. The twist here was only surprising in that I didn't think Failbetter would lean on such a well-worn trope. Employing cannibalism amongst the hijinks of the Stags cheapens its use elsewhere, like in the Mr. Eaten storyline, turning the horrible into something silly.

    At least I feel vindicated in my prior view that the Stags are a bunch of assholes. Now I know that they're a bunch of assholes — assholes who eat people — and I'll do my best to avoid them in the future.[/spoiler]

    On the plus side, the art really was lovely.

    One final nitpick, and it is a very small nit: does it bother anyone else that Failbetter frequently uses the hyphen-minus (-) when they ought to be using an en-dash (–) or em-dash (—)? This story was full of them.

    edit: Huh, I guess an en-dash looks almost exactly like a hyphen in the standard Failbetter font (Lucida Grande). Still looks weird to my eye though.
    edited by Guy Scrum on 4/3/2016

    --
    http://fallenlondon.storynexus.com/Profile/Guy%20Scrum
    Interactive fidgeting writer simulation
    +3 link
    Kukapetal
    Kukapetal
    Posts: 1449

    4/11/2016
    Trodgmey wrote:


    It's not hate. It's being forced to play in a way that forces both myself and the adopted daughter to act like clueless fools. It was a very good set-up for a story, but frustrating play-through.


    I wasn't referring to the story itself, I was referring to how there seemed to be so much hate for the Young Stags, who, prior to this story, were one of the more harmless groups in Fallen London.
    +3 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    4/2/2016
    metasynthie wrote:

    And lastly -- there appears to be some new code that inserts different strings into a story's text depending on a player's quality, so that one player might get "Your Aunt" and another "Your Daughter" or "Your Protege" (or the default "The Sovereign" which I somehow ended up with...)


    It is not new, actually - it is just the same as Addressed as / Gendertitle where you set a quality and have the noun change according to it. The default is 0 for this particular one, which makes for particularly fun reading in the journal.

    The comparison to Flint's deputy is interesting, but I want to add a comment: It doesn't work as well here as Flint, because caring about your Deputy is not a thematic thing in Flint. Here, the stress is on Family Ties - but right from the start the presence of a generic protege makes it very awkward, especially when combined with the Risk selection. A player will expect their Aunt and Daughter to exist after this story, maybe with a risk of permanent loss, which adds a bit of gravity to the story. Not so much with the Mauve Shirt that will cease to be relevant whether he survives or not.

    You can't let your friend kill the Patriarch when the Risk option is on - and you can't betray them when the Risk option is off, basically.

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +3 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    4/3/2016
    Kukapetal wrote:

    Not an April Fool's joke, just me MAKING a fool of myself by forgetting that it's a bad idea to post when I'm upset.

    And I just wanted too clarify that, other than making my character assist in a horrific murder (which, admittedly, is a pretty big issue from an RPing standpoint), I had no other issues with the writing and thought the story was well done. I've just had terrible luck with RPing lately, but that isn't going to be a problem for anyone who isn't me smile

    Hats off to the writers for actually making me care enough to GET upset.


    No, it is perfectly okay to post and open heart. It's just that the timing is kinda unfortunate since any serious declaration on April Fools are pretty hard to take seriously.

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +3 link
    Catherine Raymond
    Catherine Raymond
    Posts: 2518

    4/3/2016
    Kukapetal wrote:

    Why do I "have" to be someone who is morally gray? Why do I constantly have to suffer if I don't? Why does it feel like there's no place for me here?


    [spoiler] In the story as I played it, the PP was clearly willing to kill my Aunt so she could be eaten. Even if the events of The Seven-Day Reign happened to me in real life, I would have no qualms about killing the PP to protect her. It sucks that your character got stampeded into "making" a moral choice neither you nor the character as you see it would have chosen, but not all FL stories end up that way. Much turns, not only on the choices you make, but on how you interpret what is described in the storylets as happening. [/spoiler]
    edited by cathyr19355 on 4/3/2016

    --
    Cathy Raymond
    http://fallenlondon.com/Profile/cathyr19355

    Catherine Raymond aka Mrs. Rykar Malkus http://fallenlondon.com/Profile/Catherine%20Raymond (Gone NORTH)
    +3 link
    Kukapetal
    Kukapetal
    Posts: 1449

    4/4/2016
    an_ocelot, I actually did get the same choices as you, then.

    [spoiler]I just chose to ambush the Patriarch myself since I figured my idiotic little protege would be more likely to stab HIMSELF if I left it up to him. Then he stuck the crown on the unconscious Patriarch's head (which I let him do because ??? ) and we left him there for the rest of the Stags to find, listening to his terrified screams in the distance because...we're just that bad*ss, I guess. Hooray. [/spoiler]

    So I guess I'd have gotten the less OOC ending if I'd made the choice you made, but since there wasn't anything in the text indicating which choice would lead to which outcome (the choices seemed to boil down to which course of action would be more likely to save your protege/aunt/daughter, with no indication of the Patriarch's fate one way or the other) I don't see how I could have known.

    Looks like this problem could have been avoided if they'd just stuck in an extra decision after the Patriarch had been subdued: "leave" or "put the crown on his head and leave." Then the decision would have been in the player's hands instead of being based on an unrelated choice made beforehand.

    Anyway, thanks for your answer smile
    +3 link
    suinicide
    suinicide
    Posts: 2409

    3/31/2016
    Parelle wrote:
    Out of my own curiousity, is there any difference in the story if you are a member of the young stags yourself?


    No difference, but it does unlock a new option that gives some small backstory.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +3 link
    Danko
    Danko
    Posts: 142

    4/1/2016
    I am going to be honest here and I apologize in advance to everyone offended.

    I have to say after playing the last month's exceptional story just a few days ago, which was emily-short-amazing, this story stroke me as very cheap and of a significantly poorer quality than expected from Exceptional Stories.

    First of all, It was short and mostly linear, didn't offer any significant choice and didn't pay off, and I was very dissapointed that most text vignettes were barely 2-3 sentences long, containing the most generic information.

    Worse, there was no character development, no character interaction, and the story itself felt kind of cliche out of a bad thriller movie.

    Worst of all, there was absolutely no interaction with my daughter and no character development for her. She felt just lifeless, like any random nameless protege I do not care about at all. The initial promise of spending quality time with the person you care about was very much undelivered.

    Also I actually quit Parthenaeum and joined the Stags just for this story. Was it worth it? No. It unlocked a total of one storylet at the very beginning that barely told me anything of note.

    So needless to say this story left me a bit on the melancholy side.
    Nonetheless, I understand that every ES can't be amazing, and different authors have different skills and style, so I don't hold any spite for Failbetter, and I'll eagerly await the next month.

    --
    http://fallenlondon.storynexus.com/Profile/Danko
    +3 link
    Kukapetal
    Kukapetal
    Posts: 1449

    4/1/2016
    an_ocelot wrote:

    Ouch, Kukapetal. That sucks, I'm sorry.



    [spoiler]Well, he didn't get dragged off right in front of me, my protege just put the crown on his head and we left him there and listened to his screams as we were leaving. I just can't picture my character doing something like that, even if the jerk deserved it. What kind of ending did you get?[/spoiler]

    Anyway, pretty sure the Young Stags are irredeemable. My character washed his hands of them. Then he canceled his exceptional friend status, gave away his remaining fate to friends and checked himself into the nuthouse. Now he spends his days watching it rain coffee cups. May he finally find peace in insanity...
    edited by Kukapetal on 4/1/2016
    +3 link
    Kukapetal
    Kukapetal
    Posts: 1449

    4/1/2016
    He will not. He is finished because I am finished. I've finally accepted that this game's just not for me. Best of luck to the rest of you.
    +2 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    4/1/2016
    Kukapetal wrote:
    He will not. He is finished because I am finished. I've finally accepted that this game's just not for me. Best of luck to the rest of you.


    Not the best day to say something like this, innit?

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +2 link
    Master Polarimini
    Master Polarimini
    Posts: 310

    4/1/2016
    an_ocelot wrote:
    nightday wrote:
    (post-story discussion)


    [spoiler]My interpretation is the current king doesn't want to get eaten, so came up with this idea that there would be a sovereign just long enough to "count" and then they'd get eaten in his place. The rule is "every seven years we must sacrifice our sovereign", not "a person gets eaten after being sovereign for seven years."[/spoiler]


    Yes, I think this is the meaning you get when you visit the hall with the paintings of the various Stags' Kings.
    edited by Master Polarimini on 4/1/2016

    --
    Devices workshop opening soon...

    Follow my story at http://www.fallenlondon.com/Profile/Master~Polarimini
    +2 link
    Jermaine Vendredi
    Jermaine Vendredi
    Posts: 588

    3/31/2016
    Anybody who has read The Golden Bough or The White Goddess would instantly be suspicious of the "king for a week" motif, surely?

    --
    No plant battles, please.
    https://www.fallenlondon.com/profile/Jermion
    +2 link
    absimiliard
    absimiliard
    Posts: 759

    3/31/2016
    I've yet to see a "Hey, you're King! Congratulations!" story that didn't have the predictable outcome. It's a staple throughout human mythology, much more broadly spread than mere "Western Culture" as well, it's a global meme.

    --
    "Because, Parabola!" -- the Curious Captain
    Eating nightmares from friends -- and I'm easy to befriend.
    Absimiliard: the Black Rose of Wolfstack Docks
    +2 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    3/31/2016
    dov wrote:
    ...get rid of my aunt (in any shape, way, or form)?


    Three things:

    A) You are a few years too late from THE method to get rid of your aunt - hand her over to Mr Sacks (retired).
    B) Chances are, if you haven't paid Fate for it, another Aunt will resurface.
    C) If you have paid Fate for it, they probably will get rid of your Aunt permanently. On the flip side, you can always change your Aunt's profession, and she gives you an advantage at Carnelian Coast
    D) Save your anger for the Struggling Artist, who actually deserves it

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +2 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    3/31/2016
    I enjoyed it! I especially liked how the All Shall Be Well choice is used; much more perilous and thrilling compared to the one in Flint. The Family Ties theme is very much front-and-center, and the Stags get pretty chilling in contrast. (Not sure how well it works if you have the generic protege in place instead.) There's a bunch of old faces resurfacing, too, but I am surprised that of all things it refers to, Cut with Moonlight is not one of them.

    On the flip side, it's perhaps a bit too luck-dependent towards the end, and it is both abrupt and I was hoping for a bigger follow-up to it. You get to learn about the Stags, but you aren't quite allowed to react to it, strangely, compared to the other stories. (I got really lucky and ended with 6 Head Start despite having a balanced set of reigns.)

    Another nit-picking: I found it a bit tiring to repeatedly go back-and-froth between Ladybones and other locations for each action. Seems to me it'd be nicer if the 6 options are just folded into the storylet at Ladybones.
    edited by Estelle Knoht on 3/31/2016
    edited by Estelle Knoht on 3/31/2016

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +2 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    4/2/2016
    metasynthie wrote:
    Isn't that more or less what's referred to as "the banality of evil?" In this case, the especially banal parts have to do with stealing Constables' pants and whatnot.


    Fun fact! Being not familiar with the term, I googled it to find "Hannah Arendt" as the first related search wink

    [spoiler]
    Anyway, Danko, that's what I figured as well, but it is still nasty in a way. Basically, the innocent outer layer of the club is filled with prospective members, who are filtered until the useful ones are picked out to be a true Stag along with the Patriarch's sons. It is likely that most of the bad tradition will continue as the Patriarch has probably taught them the whole deal, save for the loophole of substitute sovereign. [/spoiler]

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +2 link
    MidnightVoyager
    MidnightVoyager
    Posts: 858

    4/2/2016
    I clearly misunderstood something and ended up ending the investigation miles earlier than I wanted to, so I didn't terribly enjoy the story. Oh well.

    Not sure why that was even an option, really.

    --
    Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
    +2 link
    RandomWalker
    RandomWalker
    Posts: 948

    4/1/2016
    So one of my characters tries to be evil. He wasn't going to sacrifice his aunt, because his aunt is useful, but this arrogant social climber who wanted to use me as a stepping-stool? Yeah, he needed to go.

    Can I just say I LOVED the card that finished the story for this run? Beautifully evocative.
    edited by RandomWalker on 4/1/2016
    +2 link
    Pnakotic
    Pnakotic
    Posts: 266

    4/1/2016
    I like the writing and structure, but the bugged journal recording, and some bad random-number-generation that seems to be railroading me into a conclusion without regard for the choices I made throughout the story, are really hampering my ability to enjoy it. It's really a shame to see interesting writing hobbled by code bugs.

    --
    J. Ward Dunn, Glassman

    Book of All Hours 9:99: Journey's end in lover's meeting. Progress is ascendancy.
    +2 link
    Trodgmey
    Trodgmey
    Posts: 164

    4/10/2016
    Kukapetal wrote:
    Trodgmey wrote:
    For starters, it's blindingly obvious before the story ever begins that the Stags are a lot that are at best a cesspot of backslapping insufferable cretins


    Which still made them far nicer than most of the groups in Fallen London...and nicer than your "daughter" as well.

    Still not understanding the hate.



    It's not hate. It's being forced to play in a way that forces both myself and the adopted daughter to act like clueless fools. It was a very good set-up for a story, but frustrating play-through.

    --
    Trodgmey -- an otherwise pleasant chap with a peculiar obsession with the first four cities.
    http://www.fallenlondon.com/Profile/Trodgmey
    +2 link
    Frederick Metzengerstein
    Frederick Metzengerstein
    Posts: 69

    4/17/2016
    I quite enjoyed this Exceptional Story.

    [spoiler]The Young Stags have never been my favourite of the Neath’s organisations, but this depiction of them as Skull and Bones crossed with Freemasons crossed with Summerisle in the Wicker Man crossed with Saturnalian status reversals seemed perfect to me.

    I thought the Story did an excellent job of creating and building tension between the threat that something was very wrong (I chose my daughter to be Seven-Day King and I also chose the option that meant she could die, which I definitely did not want) and the buffoonery of the revellers. I made the choices I felt were most in character but I also constantly second-guessed myself because I had no idea when the danger would come.

    The Story reached a pitch of unbearable forebodingness on the day of the Feast. For one horrible moment I thought my character would arrive only to find his daughter broiling in the cauldron!

    Then there’s a great flurry of chaos, as there often is. BTW, I feel that this Story’s ‘grinding’ portions (the bit of detective work at the start, the chase scene through the forgotten quarter) were exactly the great length. Long enough to mark a change in pace, not too long that they disrupted the overall tempo of the story. I think that this has not always been achieved before. So bravo.

    Then the denouement. Very nice, the type of stumbling crash and silence that I like both orchestras and stories to end with. I was fortunate enough to save my daughter, she got a bit of character development (in my mind) by cold-bloodedly leaving the patriarch to be devoured by the Young Stags. As far as I know, this is the first time she’s murdered.[/spoiler]

    Anyway, great work, really enjoyed. Although I saw my character described his daughter as his aunt. English isn’t his first language but still smile
    edited by Frederick Metzengerstein on 4/17/2016
    +2 link
    The Duke of Waltham
    The Duke of Waltham
    Posts: 150

    5/4/2016
    al2o3cr wrote:
    Excellent story overall. The only thing I wished I had was a clearer understanding of what the "Reign of Terror" etc attributes were going to be used for; maybe have a less-critical interaction with the Stags that demonstrates the mechanic that's going to be important later

    I suspected at the beginning that it might somehow be to my advantage to place an emphasis on either terror or nonsense, rather than alternate between the two as I ultimately did, but I simply wanted to see all the available options around the city,* and in the "Matter for the Sovereign" stories I chose what I felt more comfortable choosing for my character. (Besides, it wasn't always apparent which quality a given branch would amplify.)

    * I did see all the options, two in each of the three locations, and I did not expect there to be any hidden ones. I keep finding journal entries such as this, however, about a different result of the storylet "The Young Stags in Spite". Could it be an alternative result of the branch "Distribute their dinner to the poor", or was it something else entirely?

    Guy Scrum wrote:
    One final nitpick, and it is a very small nit: does it bother anyone else that Failbetter frequently uses the hyphen-minus (-) when they ought to be using an en-dash (–) or em-dash (—)? This story was full of them.

    edit: Huh, I guess an en-dash looks almost exactly like a hyphen in the standard Failbetter font (Lucida Grande). Still looks weird to my eye though.

    As far as I know, Failbetter's style guide prescribes plain hyphens for all uses in the game and doesn't use dashes at all, except on rare occasions where it is done by mistake. It's not ideal, but at least they're consistent about it...

    [spoiler]James Sinclair wrote:
    The ending Opportunity Card (based on final choice: ambush the PP) was IMO a very lame, weak ending to such a gruesome roller-coaster story. "Funny sort of week." ...bleh! Whaaaaa?

    Although I'd have preferred something a little more substantial, it still felt fitting as an epilogue. It wasn't an ending in itself but gave the player an idea of the adventure's aftermath, which seems appropriate for an opportunity card.[/spoiler]

    Robin Mask wrote:
    Shadowcthuhlu wrote:
    I suspect it might be some misdirected hate from dealing with real life fraternities. All it takes is one obnoxious group on your campus. . .

    . . . that would make sense, were fraternities a universal concept. I don't think they exist in the British schooling system, or - at least - are so rare that myself or none of my friends/family have ever attended one, mentioned one, or had one on their university premises. if we're talking 'misdirected hate', it's probably because the Stags Club reads like a stereotype of modern Oxbridge students or the old clubs of Oscar Wilde's day, and - depending on your opinion on modern 'toffs' or enjoyment of the works of those like Wilde - you could easily project upon them such stereotypes and find them insufferable (even before this story begins).

    I find it curious that no mention has been made in this thread of the Bullingdon Club, considering its recent publicity in the British press and beyond. I don't know what similar clubs may have existed that correspond more closely to the Young Stags, but the combination of high society and high jinks seems relevant here. The reference to things done with a pig may well be unconnected, but equally well it could be a call-back to the rumours about David Cameron. I certainly found it the more amusing for that reason.

    --
    The Duke of Waltham welcomes requests for assistance from those troubled by menaces, and His Grace's townhouse is always open to visitors who will not attempt to steal the silverware or extract support for yet another ill-advised scheme concerning photographers.

    H. Cartwright, secretary.
    +2 link
    Shadowcthuhlu
    Shadowcthuhlu
    Posts: 1557

    4/21/2016
    Neither the Stags and the Parthenaeum keep you from joining the Dilnum and Temple club.
    I personally perfer the Parthenaeum because it's the best napping spot in all of London.
    Well, there are others there, but they don't matter.

    --
    https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
    +2 link
    Kukapetal
    Kukapetal
    Posts: 1449

    4/11/2016
    You weren't being a pratt, your reply was funny wink

    And true, as well. I did mix up morals and ethics , and I appreciate it being pointed out.
    edited by Kukapetal on 4/11/2016
    +2 link
    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    4/12/2016
    Chris Gardiner wrote:
    In the meantime we'll be working around the triggering conditions in future content, to try and prevent it recurring.



    I hope that you don't mind me asking a related question.

    Is there a chance that you could work on the bug related to an echo starting with a quotation mark while you are at it? Or perhaps setting an internal style guide that discourages its use? More recent work seems to have this problem much more frequently than older stories, where an echo's title starting with a quotation mark means that recording it blanks the title's field.

    --
    I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

    If you still need help, try the IRC channel.
    +2 link
    Kukapetal
    Kukapetal
    Posts: 1449

    4/11/2016
    Sir Frederick Tanah-Chook wrote:
    But, clubs of rich privileged idiots who all watch each others' backs are familiar and found loathsome the world over, whether they're a Greek society, a business council, a dining club who have sordid rituals involving pigs...


    Yes, how dare a group of rich privileged idiots hang out together and have fun on their own time and their own dime. In a world of soul-stealing devils, face stealing monstrosities, murdering crime-lords, thieves, killers, monsters, slavery, corruption...heck, in a world where the PLAYER can gleefully and without consequence do all manner of evil, cruel, selfish things...truly rich idiots whose biggest crime (prior to this story) was being annoying...truly THEY are the ones deserving of our scorn and contempt. Because...they're rich, I guess.

    How many of the other people and groups you guys hang out with in the game are rich? How many of them do things far worse than play pranks? How many of you have characters who have gotten rich? How many of those characters do things more evil than play pranks? In fact, how many of them have GOTTEN rich doing evil things? Rich young idiots are usually born into their wealth, so even the manner in which they've gotten rich is less evil than all the "cool" or "sympathetic" people who get rich via murder, thievery, corruption and ripping out people's souls with a fork...and that includes a great many of your characters.

    Sorry to keep going on about this, but the hypocrisy and lack of self-awareness here is baffling to me.
    +2 link
    Mr Sables
    Mr Sables
    Posts: 597

    4/11/2016
    I'm going to be harsh, as I'm exhausted, and say:

    "Most of your rebuttal, my good friend, is poppycock".

    I present to you this quote from the first thing Google threw at me: "Morals are the principles on which one’s judgments of right and wrong are based. Ethics are principles of right conduct. So the two nouns are closely related and are often interchangeable. The main difference is that morals are more abstract, subjective, and often personal or religion-based, while ethics are more practical, conceived as shared principles promoting fairness in social and business interactions. "

    To offer you an example based on what you said; you said that killing to save others or yourself is not immoral, but I very much and utterly disagree . . . mainly as I like to play devil's advocate. Many religions say that it is wrong to kill, period. There are many that even go so far as to say that you should allow a physical death, as your killing a person would damn your soul; example, if you kill the killer, you both go to hell, whereas letting him live would mean you go to heaven and they to hell. Meanwhile, there are others that think killing is perfectly moral in far more circumstances; it is 'moral' to use capital punishment to kill a killer, or 'moral' to assist in a suicide (see Switzerland for a RL example of such a thing).

    Morality is relative.

    Morality is the individual's concept of right or wrong, so what is moral to one is immoral to another.

    These stories test the basis for morality and make us question it, and ourselves and own choices; in Comtessa, you say morality would be to do what she wanted, as it's wrong to take away a person's right to choose. What if she was mentally incapable of making a choice (due to mental illness, age, etc.)? What if her choice would have inadvertently affected others, thus infringing upon their rights? What if a lot of darned things, which often exist in any scenario - in any in-game or RL choice - that factor in to make things various shades of grey.

    Now I leave to the cosy depths of my bed.

    Farewell, dear Neath'er.

    (edited quote colour to make visible)

    Kukapetal wrote:
    Robin Mask wrote:
    Morality is relative, though . . .


    No, it is not. Morality is absolute. You act morally because it is right-it is not some trade-off based on who you like more or will make happier.

    Robin Mask wrote:
    Example, hurting someone can be said to be wrong, yes, but how do we define 'hurt'? The story of Comtessa (sp?) was so powerful as it was so ambiguous . . . if we ignore a lot of the variables; killing her would 'hurt' her lover, but letting her live would 'hurt' her . . . I think "Fallen London" is built more around this moral ambiguity than anything else. It's not so easy to say 'evil is evil'.


    The only moral choice in that situation is doing what the Comtessa would want you to do. The ambiguity in that situation comes from not being sure what it is she wants and having to guess. However, if you purposely disregard what you think would be her own wishes about what happens to her own life in order to make her lover happy then yes, that would be evil. It is wrong to take the Comtessa's choice about her own fate out of her hands to make someone else happy. The Comtessa is not a thing to use, she is a person.

    Robin Mask wrote:
    Like, I'm a bit too tired to find in game examples except that one, but some potential real life examples. If killing one person would mean saving thousands, would that be evil? If X has a surplus of food that he won't let starving Y have, is Y still wrong for stealing to survive? If you hide the truth from someone so they don't get hurt, are you still acting unethically by taking from them their right to choose?


    When the choice comes down to someone dying regardless of what you do, then yes, the moral thing would be to minimize the casualties.

    Stealing to survive is still stealing, although it is a forgivable sin. You should do what you can to repay your debt when you are able to, however.

    Withholding information someone has a right to know is wrong because it is not your place to decide for them. You are robbing them of their ability to make an informed choice.



    Robin Mask wrote:
    In the game, sometimes we might kill to prevent others being killed. We might hurt others to protect another. In one story, a character kidnaps another in order to survive themselves . . . in another you have a complex choice of letting a person suffer to prevent a greater tragedy, or ease their suffering and allow a greater tragedy to occur . . . then there's what 'benefits' society, particular factions, future potential cities, your loved ones, etc. It doesn't have to be a material benefit, but sometimes a moral benefit.


    Killing to save others or defend yourself is not immoral. Placing another in danger to save your own butt is indeed immoral. Choosing between letting one person suffer or letting two cities full of people suffer is a similar choice to the "killing one person to save thousands" choice above and therefore the moral choice is to ease the greatest suffering by preventing the greater tragedy.

    Killing someone to benefit society is evil, and if society "needs" such a thing, it's a sign of a sick society not worth preserving.

    Same with killing someone to benefit your organization

    Same with killing someone to benefit your loved ones

    I fail to see how doing something immoral will give you a moral benefit



    Robin Mask wrote:
    Anyway, my point is that morality is complex and relative, so sometimes the intention behind an 'evil' deed matters considerably, and - in a game such as this - nothing is black and white. It's possible for some people to hate the Stags, dislike the Stags, or find them immoral, but still be 'immoral' themselves without any hypocrisy . . . after all, what's wrong to one person is right to another.


    Again, morality is neither relative nor complex. This is just something people tell themselves to justify doing what they want instead of what is right.

    As for intentions mattering...well, I hope you'll remember what the road to Hell is paved with wink

    edited by RobinMask on 4/11/2016
    +2 link
    absimiliard
    absimiliard
    Posts: 759

    4/11/2016
    Kukapetal wrote:
    Hey, how dare you take the wind out of my self-righteous sails! :P

    EDIT: Also, how dare you delete your post and make me look insane :P
    edited by Kukapetal on 4/11/2016



    I'm so sorry about that. I hadn't seen you reply yet and I felt that I was being a bit of a pratt myself, which was not my intent. Further, I felt I was contributing to derailing a threat from it's intended topic.

    So I deleted the post.

    Deepest apologies. I had no intent to make you seem a fool

    --
    "Because, Parabola!" -- the Curious Captain
    Eating nightmares from friends -- and I'm easy to befriend.
    Absimiliard: the Black Rose of Wolfstack Docks
    +1 link
    Kukapetal
    Kukapetal
    Posts: 1449

    4/11/2016
    Hey, how dare you take the wind out of my self-righteous sails! :P

    EDIT: Also, how dare you delete your post and make me look insane :P
    edited by Kukapetal on 4/11/2016
    +1 link
    Kukapetal
    Kukapetal
    Posts: 1449

    4/11/2016
    Gilphon wrote:
    Nobody's saying 'I always knew they were evil'; they're saying 'I always thought they were assholes'. It's more about them being unpleasant than about moral fibre. And, well, there's a difference between doing bad things because it benefits you and doing bad things because it amuses you.


    Morally, there is no difference. You do an evil thing, you do an evil thing, regardless of the reason why. Hurting someone so you can have money or cool stuff is just as evil as hurting someone to watch them suffer...or even hurting someone because you think they deserve it or because you're trying to help someone else. People aren't things to use, regardless of what you're using them for.

    And I'll clarify again that there's nothing wrong with playing an evil character or siding with evil groups in the game...but if you do you've kind of lost the right to sneer at annoying fratboys who play pranks, even mean ones. They're still choirboys compared to you and your pals :P
    +1 link
    Mr Sables
    Mr Sables
    Posts: 597

    4/11/2016
    Kukapetal wrote:
    Gilphon wrote:
    Nobody's saying 'I always knew they were evil'; they're saying 'I always thought they were assholes'. It's more about them being unpleasant than about moral fibre. And, well, there's a difference between doing bad things because it benefits you and doing bad things because it amuses you.


    Morally, there is no difference. You do an evil thing, you do an evil thing, regardless of the reason why. Hurting someone so you can have money or cool stuff is just as evil as hurting someone to watch them suffer...or even hurting someone because you think they deserve it or because you're trying to help someone else. People aren't things to use, regardless of what you're using them for.

    And I'll clarify again that there's nothing wrong with playing an evil character or siding with evil groups in the game...but if you do you've kind of lost the right to sneer at annoying fratboys who play pranks, even mean ones. They're still choirboys compared to you and your pals :P


    Morality is relative, though . . .

    Example, hurting someone can be said to be wrong, yes, but how do we define 'hurt'? The story of Comtessa (sp?) was so powerful as it was so ambiguous . . . if we ignore a lot of the variables; killing her would 'hurt' her lover, but letting her live would 'hurt' her . . . I think "Fallen London" is built more around this moral ambiguity than anything else. It's not so easy to say 'evil is evil'.

    Like, I'm a bit too tired to find in game examples except that one, but some potential real life examples. If killing one person would mean saving thousands, would that be evil? If X has a surplus of food that he won't let starving Y have, is Y still wrong for stealing to survive? If you hide the truth from someone so they don't get hurt, are you still acting unethically by taking from them their right to choose?

    'Benefit' is a bit misleading a word . . .

    In the game, sometimes we might kill to prevent others being killed. We might hurt others to protect another. In one story, a character kidnaps another in order to survive themselves . . . in another you have a complex choice of letting a person suffer to prevent a greater tragedy, or ease their suffering and allow a greater tragedy to occur . . . then there's what 'benefits' society, particular factions, future potential cities, your loved ones, etc. It doesn't have to be a material benefit, but sometimes a moral benefit.

    (Someone else may have better examples or be able to argue it better, I'm half-asleep)

    Anyway, my point is that morality is complex and relative, so sometimes the intention behind an 'evil' deed matters considerably, and - in a game such as this - nothing is black and white. It's possible for some people to hate the Stags, dislike the Stags, or find them immoral, but still be 'immoral' themselves without any hypocrisy . . . after all, what's wrong to one person is right to another.
    +1 link
    Diptych
    Diptych
    Administrator
    Posts: 3493

    4/12/2016
    Woah! Quick work, content team!

    --
    Sir Frederick, the Libertarian Esotericist. Lord Hubris, the Bloody Baron.
    Juniper Brown, the Ill-Fated Orphan. Esther Ellis-Hall, the Fashionable Fabian.
    +1 link
    Kukapetal
    Kukapetal
    Posts: 1449

    4/11/2016
    Robin Mask wrote:
    I'm going to be harsh, as I'm exhausted, and say:

    "Most of your rebuttal, my good friend, is poppycock".

    I present to you this quote from the first thing Google threw at me: "Morals are the principles on which one’s judgments of right and wrong are based. Ethics are principles of right conduct. So the two nouns are closely related and are often interchangeable. The main difference is that morals are more abstract, subjective, and often personal or religion-based, while ethics are more practical, conceived as shared principles promoting fairness in social and business interactions. "

    To offer you an example based on what you said; you said that killing to save others or yourself is not immoral, but I very much and utterly disagree . . . mainly as I like to play devil's advocate. Many religions say that it is wrong to kill, period. There are many that even go so far as to say that you should allow a physical death, as your killing a person would damn your soul; example, if you kill the killer, you both go to hell, whereas letting him live would mean you go to heaven and they to hell. Meanwhile, there are others that think killing is perfectly moral in far more circumstances; it is 'moral' to use capital punishment to kill a killer, or 'moral' to assist in a suicide (see Switzerland for a RL example of such a thing).

    Morality is relative.

    Morality is the individual's concept of right or wrong, so what is moral to one is immoral to another.

    These stories test the basis for morality and make us question it, and ourselves and own choices; in Comtessa, you say morality would be to do what she wanted, as it's wrong to take away a person's right to choose. What if she was mentally incapable of making a choice (due to mental illness, age, etc.)? What if her choice would have inadvertently affected others, thus infringing upon their rights? What if a lot of darned things, which often exist in any scenario - in any in-game or RL choice - that factor in to make things various shades of grey.

    Now I leave to the cosy depths of my bed.

    Farewell, dear Neath'er.

    (edited quote colour to make visible)


    Fair enough. I did mix up morals and ethics and I appreciate you pointing it out.

    Edit: Sorry, I don't know how to change the quote color
    edited by Kukapetal on 4/11/2016
    +1 link
    Kittenpox
    Kittenpox
    Posts: 869

    4/12/2016
    Anne Auclair wrote:
    Fairweather wrote:
    I can confirm the journal bug is still there. I finished this off in the last hour and had various times I couldn't save to the journal.

    *sighs*

    ^

    --
    Kittenpox
    Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^
    Metaphysical Caprice: 11.
    -
    Currently: Returned to the Neath, and regaining my footing in this place. :-)
    NO PLANT BATTLES PLEASE.
    +1 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    4/18/2016
    James Sinclair wrote:
    Dubinee Finnat wrote:

    'Must I Jeeves? It's positively vile.'

    'I believe it is traditional, sir.'

    'Right ho, mustn't let the side down, eh?. What's the name of that chappie in the story, got turned into a stag, eaten by his hounds?'

    'Actaeon, sir.'

    'That's the one. Poor Bingo, though. Pass the mustard, would you?'


    Having watched the complete Jeeves and Wooster TV series a while back, this made me laugh so hard! I can almost hear the voices of Hugh Laurie and Stephen Fry having this exact conversation.

    Although, knowing Jeeves, I imagine he'd probably take care of the Patriarch one way or another, with Bertie blissfully ignorant as usual.

    It probably says something about this story that I thought this was an actual quote from the ending that hadn't been blacked out with spoiler tags and was really disappointed when it didn't happen :P

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +1 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    4/14/2016
    Anne Auclair wrote:
    *sighs* The error's back. My Aunt is the one who has been crowned, but the journal records the Protégé.
    edited by Anne Auclair on 4/13/2016

    Sent a bug report. Figure I might as well finish the story line as I already have a toe in. So far I'm enjoying it. What larks, what larks.

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +1 link
    Alfred_Bloodwine
    Alfred_Bloodwine
    Posts: 59

    4/14/2016
  • Ive only just found the spare actions to do the stag story so I was surprised at the remarkably coincidental similarities it had to yesterday's Agents of Shield episode. I don't want to go spoilery but enjoyed the coincidence, and wondered if anyone else had noticed it.
  • All in all not a terrible exceptional story, but as many have said the opportunity card finale felt underwhelming.

    --
    http://fallenlondon.storynexus.com/Profile/Alfred~Bloodwine
  • +1 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1372

    4/14/2016
    babelfishwars wrote:
    Could anyone else getting this problem send in a support ticket: support@failbettergames.com - I'm going to try to pin down what's happening, and more information would be immensely useful.
    So many links to echoes coming your way! It would be daughter (correct), aunt, OR protege; I neglected to check pronouns, but they'll be in the echoes.

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +1 link
    Trodgmey
    Trodgmey
    Posts: 164

    4/12/2016
    Without quoting all of Robin Mask's arguments, Trodgmey's character is a retiring, resigned, but still resolutely committed to maintaining his own morality in Fallen London. This is basically an amplification of one particular part of my personality, and has made for a very satisfying way to play through Fallen London.

    I've basically given up several portions of the game at this point, like the Labyrinth of Tigers, because I used the content-resets to go back, thinking I'd like to play through some of the earlier parts again, but now have to go and kill someone for Mr. Inch in order to progress. Refusing to do that, there's an entire run of storylets that I can't get to. Still won't do it -- it's more important to play Trodgmey the character than it is to get access to content. Even knowing that death isn't permanent, he won't do it.

    The better FL storylets allow for this, albeit with sacrificed content or opportunities. That's fine. However, the Stags are exactly the kind of group in FL that Trodgmey is repulsed by. This isn't an argument about a correct morality, this is playing the morality that I've assigned to my character. Based on conversations here, there's a decent number of other FL players who play in a similar way.

    --
    Trodgmey -- an otherwise pleasant chap with a peculiar obsession with the first four cities.
    http://www.fallenlondon.com/Profile/Trodgmey
    +1 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    4/12/2016
    You don't have to kill anyone for Mr Inch to progress. It is just a one-time cash in for a bit of the Hunt is On.

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +1 link
    Mordaine Barimen
    Mordaine Barimen
    Posts: 670

    4/12/2016
    babelfishwars wrote:
    The quotation mark breaking recording of titles to journal should prove less problematic now, too.



    <3

    --
    I'm sorry, but due to policy clarifications, I will no longer be giving detailed mechanics advice on the forums.

    If you still need help, try the IRC channel.
    +1 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    4/12/2016
    Chris Gardiner wrote:
    UPDATE! Thanks to a flurry of ingenuity from various members of the content team, the Seven-Day Reign should no longer cause errors when you echo it to your journal. We had to tweak some of the text to make this work, but nothing major has changed.


    *does a little happy dance* ^_^

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +1 link
    Kukapetal
    Kukapetal
    Posts: 1449

    4/12/2016
    Trodgmey wrote:
    Without quoting all of Robin Mask's arguments, Trodgmey's character is a retiring, resigned, but still resolutely committed to maintaining his own morality in Fallen London. This is basically an amplification of one particular part of my personality, and has made for a very satisfying way to play through Fallen London.

    I've basically given up several portions of the game at this point, like the Labyrinth of Tigers, because I used the content-resets to go back, thinking I'd like to play through some of the earlier parts again, but now have to go and kill someone for Mr. Inch in order to progress. Refusing to do that, there's an entire run of storylets that I can't get to. Still won't do it -- it's more important to play Trodgmey the character than it is to get access to content. Even knowing that death isn't permanent, he won't do it.

    The better FL storylets allow for this, albeit with sacrificed content or opportunities. That's fine. However, the Stags are exactly the kind of group in FL that Trodgmey is repulsed by. This isn't an argument about a correct morality, this is playing the morality that I've assigned to my character. Based on conversations here, there's a decent number of other FL players who play in a similar way.


    No, I completely get that, and your character sounds like the kind of guy who actually has a leg to stand on when scoffing at the Stags...because he's nicer than they are. My point was simply that most of us aren't nicer than the Stags(originally were). We're much much worse (and yes, I include my own character here as well). And we hang out with a lot of people who are far worse too, and don't make much of a fuss about it. Therefore, the hate directed at the Stags seemed quite out of proportion to the amount of evil they originally did.

    It's like being best buddies with a serial killer (or even being a serial killer yourself) but chastising a kid who deliberately stomps on an ant.
    +1 link
    Gilphon
    Gilphon
    Posts: 93

    4/13/2016
    Speaking for myself in-character, I don't exactly like the Stags, but I'm not holding myself above them either. Though I do like to think that I hold on to a bit more dignity. I'm not claiming that they're the worst people around, just that they aren't good, and more importantly, aren't particularly pleasant.

    I ended up joining them because I found irresponsible assholes to be mildly more palatable than snobby assholes, and am now sticking around now to try to ensure the Patriarch's sons don't maintain power.

    --
    http://fallenlondon.storynexus.com/Profile/Gilphon
    +1 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    4/13/2016
    *sighs* The error's back. My Aunt is the one who has been crowned, but the journal records the Protégé.
    edited by Anne Auclair on 4/13/2016

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +1 link
    Kukapetal
    Kukapetal
    Posts: 1449

    5/18/2017
    Cool, I've actually been considering replaying this story and feeding them my stupid fake daughter, but wasn't sure how to unlock that option, so this is helpful. Thanks!
    +1 link
    Mr. Sails
    Mr. Sails
    Posts: 37

    5/18/2017
    Yes.

    However, there are multiple ways of opting out of losing them, and it is all very obvious, so if you don't wish to play with fire you don't have to

    And I don't see why you should to be honest. I was hoping to unlock some cool lore snippet for my efforts (a number of things have to go the right way to unlock the ending I chose) but the story really doesn't change whatsoever, except you lose your aunt/daugther for no reason.
    edited by Cantankerous Captain on 5/18/2017
    +1 link
    Mr Sables
    Mr Sables
    Posts: 597

    4/28/2016
    babelfishwars wrote:
    Robin Mask wrote:
    An 'Exceptional story' has just appeared called "The Ragged King" . . . it says it's only around until May 5th, but feels like it's exactly the same as last month's story? Plus, if it were this month's story, surely it'd be around longer than a week? I'm pretty confused by this . . . is it just the same story as before, but with a week's extension, until they post the next exceptional story?
    edited by RobinMask on 4/28/2016



    Panic not - all will be revealed shortly. (Limited number of hands, very difficult to do exactly simultaneous things.) The new EF isn't up yet. Soon!



    Ah, thank you! That's a huge relief smile
    +1 link
    Fairweather
    Fairweather
    Posts: 86

    4/10/2016
    I can confirm the journal bug is still there. I finished this off in the last hour and had various times I couldn't save to the journal.

    --
    P. Fairweather - One time wild child, turned Correspondence obsessive. Just don't ask her what the 'P' stands for.
    Aurora Chasseresse - A little rough round the edges, but there's no one you'd want more in a hunting party... or zee shanty sing-a-long
    +1 link
    Mr Sables
    Mr Sables
    Posts: 597

    4/11/2016
    Shadowcthuhlu wrote:
    I suspect it might be some misdirected hate from dealing with real life fraternities. All it takes is one obnoxious group on your campus. . .



    . . . that would make sense, were fraternities a universal concept. I don't think they exist in the British schooling system, or - at least - are so rare that myself or none of my friends/family have ever attended one, mentioned one, or had one on their university premises. if we're talking 'misdirected hate', it's probably because the Stags Club reads like a stereotype of modern Oxbridge students or the old clubs of Oscar Wilde's day, and - depending on your opinion on modern 'toffs' or enjoyment of the works of those like Wilde - you could easily project upon them such stereotypes and find them insufferable (even before this story begins).
    +1 link
    Kukapetal
    Kukapetal
    Posts: 1449

    4/3/2016
    Guy Scrum wrote:


    At least I feel vindicated in my prior view that the Stags are a bunch of assholes. Now I know that they're a bunch of assholes and I'll do my best to avoid them in the future.



    Every faction in Fallen London is a bunch of assholes. And (prior to this story), compared to many of the groups most people here have no qualms about consorting with and working for, a bunch of drunken idiots who played annoying pranks were practically Boy Scouts. Why do so many people have so much contempt for them?
    +1 link
    suinicide
    suinicide
    Posts: 2409

    4/3/2016
    I think one of the themes of fallen london is the difficulty of being a morally upright person. So yeah, its gonna be hard to RP a good person.
    But in the patriarch, running away doesn't mean your character was okay with it, maybe this was a moment when fear overcame their beliefs.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    Ewan C.
    Ewan C.
    Posts: 675

    4/4/2016
    Posting merely to add weight, in FBG's ears, to the comments of others: MidnightVoyager and an_ocelot have summed up my feelings well. Being hit with a Heartless gain/Steadfast loss for **standing by** my daughter and allowing her to be self-sufficient if she so chose? Yuck. Being unable to kill the PP? Yuck. And the ending-card was - as MV eloquently noted - essentially "meh."
    +1 link
    Dinjoralo
    Dinjoralo
    Posts: 9

    4/2/2016
    I'm a bit annoyed at how I couldn't do the story with my aunt because I had gone through more of her storyline. It'd make the story seem more interesting than having some random acquaintance for the whole story. I'll keep going through, but that's my initial thoughts.

    --
    Dinjoralo, a secretive gentleman who does whatever he fancies. Particularly loves the warmth of Hell's finest. Finds entertainment in watching flawed people live their banal, meaningless lives, while bizarre things happen around them.
    +1 link
    suinicide
    suinicide
    Posts: 2409

    4/2/2016
    Your aunt does leave the neath at the end of the non-fate part, so its not that surprising.

    --
    http://fallenlondon.storynexus.com/profile/sunnytime
    A gentleman seeking the liberation of knowledge, with a penchant for violence.
    RIP suinicide, stuck in a well. Still has it under control.
    +1 link
    Frederick Metzengerstein
    Frederick Metzengerstein
    Posts: 69

    4/2/2016
    So… is the ‘journaling issue’ that many people have mentioned going to be fixed? I like recording my own journal entry titles which is why I haven’t started yet.
    +1 link
    Lord Hoot
    Lord Hoot
    Posts: 47

    4/2/2016
    Just wanted to say this was one of my favourite stories yet. It gave a great sense of the macabre underbelly of FL life, and offered little hints of far-off places - perhaps the island mentioned in the course of the tale is spookier to those who've played Sunless Sea.
    +1 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1372

    4/4/2016
    Kukapetal, thank you for explaining--and yes, I agree with you.

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
    +1 link
    Shadowcthuhlu
    Shadowcthuhlu
    Posts: 1557

    4/4/2016
    I can definitely see kukapetal's point. I've had a rather opposite experience in that my character has actually become a better person when when they started out, but I could see how someone could very easily be beaten down.
    Additionally, in-character I see nothing wrong with the cannibalism of the king. Is that fact that this king choose to sacrifice unwilling others instead of taking the sacrifice upon himself and promote his own above the rest. But the king choosing to give himself up for the whole of the group - that does have some nobility.

    --
    https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
    +1 link
    al2o3cr
    al2o3cr
    Posts: 66

    4/3/2016
    Excellent story overall. The only thing I wished I had was a clearer understanding of what the "Reign of Terror" etc attributes were going to be used for; maybe have a less-critical interaction with the Stags that demonstrates the mechanic that's going to be important later?


  • Also, my character seriously hopes this isn't the last we see of the Patriarch and the Thirteen. Maybe it's an overdeveloped sense of vengeance - or maybe it's an unfortunate habit of listening to old wells too closely - but an outburst of inventively-crafted final exits for them (think Saw, but with moar ratwork mechanisms and custard) would be totally in character...
  • +1 link
    rahv7
    rahv7
    Posts: 294

    3/31/2016
    I have seen that one of the options in the first storylet requires *Inconvenienced by Your Aunt* > 10. I was planning on purchasing the extended "Aunt"-storyline soon and now I'm wondering if it's worth to play the Aunt storyline first for that one option?

    I suspect it's just a minor detail and doesn't really matter but could someone please confirm/deny?

    --
    It's possible people have forgotten that there is an actual devil in the actual Lord Mayor's office. A devil who is promising to look after people's souls. What is wrong with everybody?

    https://www.fallenlondon.com/profile/rahv7
    +1 link
    The Duke of Waltham
    The Duke of Waltham
    Posts: 150

    3/31/2016
    Judging from the art alone, I'm waiting for the Game of Thrones jokes to begin—which I've probably just rendered unfunny, so you may as well not bother unless they're really good.

    --
    The Duke of Waltham welcomes requests for assistance from those troubled by menaces, and His Grace's townhouse is always open to visitors who will not attempt to steal the silverware or extract support for yet another ill-advised scheme concerning photographers.

    H. Cartwright, secretary.
    +1 link
    Chris Gardiner
    Chris Gardiner
    Administrator
    Posts: 539

    3/31/2016
    suinicide wrote:
    Can someone tell me if entering the king's gallary ends the story?

    No - just the Case you're doing.
    +1 link
    Kaigen
    Kaigen
    Posts: 530

    3/31/2016
    I've only just started and I'm already nervous about what the consequences might be for my daughter. Which is a fabulous bit of writing to sneak a drop of menace into such a nominally innocuous group.

    --
    Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.

    "One must remember that the impossible is, alas, always possible."
    -Jacques Derrida
    +1 link
    absimiliard
    absimiliard
    Posts: 759

    3/31/2016
    Chuffy is such a petty and spiteful creature. I'm quite worried about how my Aunt shall do in the company of the Young Stags now that she won their blasted lottery.

    *Absimiliard pauses in thought for the briefest of moments*

    Then again, perhaps it is them I should feel pity for, this is my "Aunt" after all.....

    --
    "Because, Parabola!" -- the Curious Captain
    Eating nightmares from friends -- and I'm easy to befriend.
    Absimiliard: the Black Rose of Wolfstack Docks
    +1 link
    Kylestien
    Kylestien
    Posts: 749

    3/31/2016
    [spoiler]I debated long and hard over whether or not to tip over the Cauldren, or sneak off to try and offer better support. Then I went "Screw it, she's my adopted daughter" and tipped the lot. Worth it.[/spoiler]

    --
    I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien

    Persuasive patron. You want a lesson, send me a message asking for one.
    +1 link
    Kylestien
    Kylestien
    Posts: 749

    3/31/2016
    I must admit, while I took All Shall Be Well, I AM curious what would occur if you picked the risker option and failed...

    [spoiler]Would your Daughter/Aunt really be eaten? Would you lose that massive gain from Refreh Actions? Can I kill each and every last Stag for doing it? [/spoiler]

    --
    I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien

    Persuasive patron. You want a lesson, send me a message asking for one.
    +1 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    3/31/2016
    Kylestien wrote:
    I must admit, while I took All Shall Be Well, I AM curious what would occur if you picked the risker option and failed...


    Yes, it is in the instruction that this is a permanent loss, whether you betray them or failed. No, I didn't pick that, because why would you? It doesn't seem like the Flint kind of risk where you can just get another either.

    Ocelot: For the majority of the story, the identity of the Sovereign is handled like Addressed As. In fact, some of the echoes will have "Possessive" and "0" instead, so it is pretty much a gendertitle thing, save for a few character-specific storylet for the daughter and aunt.
    edited by Estelle Knoht on 3/31/2016

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +1 link
    Shadowcthuhlu
    Shadowcthuhlu
    Posts: 1557

    3/31/2016
    I picked my Aunt over my daughter, because my Aunt would be crueler to them. Her reign reminded me why I didn't join the Stags-all of London would've been in flames by know. And their port isn't as good.
    [spoiler] and then I got the feast.[/spoiler]
    edited by Shadowcthuhlu on 3/31/2016

    --
    https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
    +1 link

    Guest

    3/31/2016
    an_ocelot wrote:
    nightday wrote:
    (post-story discussion)


    [spoiler]My interpretation is the current king doesn't want to get eaten, so came up with this idea that there would be a sovereign just long enough to "count" and then they'd get eaten in his place. The rule is "every seven years we must sacrifice our sovereign", not "a person gets eaten after being sovereign for seven years."[/spoiler]


    Sneaky! Makes sense, I approve. Politics at its finest.
    +1 link
    Optimatum
    Optimatum
    Posts: 3666

    3/31/2016
    So I've got a bit of a problem. I finished up investigations, was told to finish business in London before going to the Actaeon, and when I went to the Forgotten Quarter to draw cards... I was flung into an inescapable autofire storylet for the feast. Aka it seems I've both missed whatever options there were at the Actaeon and been unexpectedly trapped into the story's finale before I could finish up business in London as advised.

    dov wrote:
    Estelle Knoht wrote:
    dov wrote:
    ...get rid of my aunt (in any shape, way, or form)?


    Three things:

    A) You are a few years too late from THE method to get rid of your aunt - hand her over to Mr Sacks (retired).
    B) Chances are, if you haven't paid Fate for it, another Aunt will resurface.
    C) If you have paid Fate for it, they probably will get rid of your Aunt permanently. On the flip side, you can always change your Aunt's profession, and she gives you an advantage at Carnelian Coast
    D) Save your anger for the Struggling Artist, who actually deserves it



    These are four things, not three :-)

    C) How does one change the aunt's profession? I don't recall such an option on the card (but I certainly could have missed it).
    D) Strangely, the Artist never bothered me *that* much. He's annoying, but the kind of annoying I apparently can just ignore.

    Thanks!

    There's an option under writing letters in your lodgings to change her profession, alongside the options for things like changing the owner of the Whisper-Locked Puzzlebox. From the sounds of things you'd of course want the Masters profession option since it gives action refreshes at times and the card is rarer.

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +1 link
    Optimatum
    Optimatum
    Posts: 3666

    3/31/2016
    an_ocelot wrote:
    Sounds like a case for support@failbettergames.com !

    Already on it, was just wondering if anyone had similar issues smile

    --
    Optimatum, a ruthless and merciful gentleman. No plant battles, Affluent Photographer requests, or healing offers; all other social actions welcome.

    Want a sip of Cider? Just say hi!

    PM me for information enigmatic or Fated. Though the forum please, not FL itself.
    +1 link
    RandomWalker
    RandomWalker
    Posts: 948

    3/31/2016
    I enjoyed the story. Well, I haven't managed to pull the final card yet, but I'm hoping that my daughter won't be massively offended that I chose to intervene when an unpleasant man wanted to eat her.

    Yes, the story was pretty predictable, but still fun, and it was nice to see the game mechanics in good use.

    The bug about saving text to my journal was annoying, but the fix to the really annoying 'if the title starts with a quote then you'll have to type it out yourself' thing was welcome.
    +1 link
    Cyrusdexter
    Cyrusdexter
    Posts: 3

    3/31/2016
    I found a typo. Near the beginning of the story is the option "Ask your fellow Stags about the Ragged King". The description for that option contains the text " but this why is this business the first you've heard of him?". I assume the first "this" is a typo.


    Found another one, I think. In the option "A Matter for the Sovereign: preparations for the Feast of Folly", I believe the Placid Patriarch is misspelled as the Placed Patriarch. I might be missing a pun or something, but I don't really think so.
    edited by Cyrusdexter on 3/31/2016

    --
    http://fallenlondon.storynexus.com/Profile/Cyrusdexter
    +1 link
    Tom Davidson
    Tom Davidson
    Posts: 107

    3/31/2016
    I feel ridiculous mentioning this, but the misspelling of "dais" -- the story notes that the Sovereign is sitting on a "dias" -- leapt out at me for some reason.

    --
    http://www.fallenlondon.com/Profile/Black%20Tom
    +1 link
    Hark DeGaul
    Hark DeGaul
    Posts: 208

    4/1/2016
    Breckner wrote:
    I did, and so far have not gotten much of a reward at all? The promised opportunity card was just being pranked by urchins. Maybe there will be another one down the line, but that's all I've seen so far.

    I don't really care, because Breckner hated the aunt all along and I don't really care about losing the very intermittent action refreshes, but I was a little surprised.


    Hmm, I'll probably let Tilly live then. As bizarre as it sounds I have a soft-spot for the woman and it would hardly be sporting to hand her over to a bunch of hungry humanitarians after I've expended so much effort keeping her alive and away from devils.

    absimiliard wrote:
    You know the Dawn Machine would sacrifice her Hark . . ...


    Tempting, but I don't think I'll go through with it. The Dawn Machine's sacrificed plenty of people but all of them were eaten for a reason. Unless that Patriarch's planning a trip to the Grand Geode in the near future I see no reason to let him escape his fate for a second time.

    --
    The Dawn-Eyed Optician: http://fallenlondon.storynexus.com/Profile/Hark%20DeGaul

    That Vicar Who Ruined the Royal Wedding for Everyone (including himself): http://fallenlondon.storynexus.com/Profile/Hebediah%20Fix

    The Dreaded Relative: http://fallenlondon.storynexus.com/Profile/Your%20Aunt
    +1 link
    Anne Auclair
    Anne Auclair
    Posts: 2215

    4/1/2016
    Kukapetal wrote:
    an_ocelot wrote:

    Ouch, Kukapetal. That sucks, I'm sorry.



    [spoiler]Well, he didn't get dragged off right in front of me, my protege just put the crown on his head and we left him there and listened to his screams as we were leaving. I just can't picture my character doing something like that, even if the jerk deserved it. What kind of ending did you get?[/spoiler]

    Anyway, pretty sure the Young Stags are irredeemable. My character washed his hands of them. Then he canceled his exceptional friend status, gave away his remaining fate to friends and checked himself into the nuthouse. Now he spends his days watching it rain coffee cups. May he finally find peace in insanity...
    edited by Kukapetal on 4/1/2016

    I hope he gets better ^^
    edited by Anne Auclair on 4/1/2016

    --
    http://fallenlondon.storynexus.com/Profile/Anne%20Auclair
    +1 link
    Kivrin Neverwinter
    Kivrin Neverwinter
    Posts: 86

    3/31/2016
    Jermaine Vendredi wrote:
    The story in Veilgarden appeared and completed okay, but there is no sign of anything in Spite or Watchmaker's Hill -- are those parts card-based?


    Go back to Ladybones and do some more ruling! Spite and Watchmaker's Hill reopen as the week progresses.

    --
    Often lost, always armed, eager for adventure.
    Kivrin Neverwinter
    Also: August Reave, whose quest for knowledge tends to drive him mad or dead or both, at least once a week.
    +1 link
    Shadowcthuhlu
    Shadowcthuhlu
    Posts: 1557

    4/1/2016
    Kukapetal wrote:
    wow...it's been hard for me to figure out what to say because i honestly don't know how I feel about the story. On the one hand it was well done, well written, fun to play, etc. Everyone who worked on it did a fine job and there's very little fault I can find with anything.

    But from an RPing standpoint......that really really sucked. I don't think I've ever loved an exceptional story so much going in and hated it so much by the end. Even the ending of the Last Dog Society didn't make my character as miserable as this ending did.

    You see, he was a Young Stag and loved it. The Neath has pretty much wrung all the joy out of his life but one of the few things that still made him happy was goofing around with his friends playing idiotic pranks and just having a good time. And the whole "Once a Stag, always a Stag" saying made him happy because everyone he's ever cared about in the Neath has used, betrayed or abandoned him...so knowing there was a place he would always belong was a comfort to him. True, that Patriarch guy seemed to be up to no good, but my character was certain he could stop whatever nefarious deed he had planned and then everyone could go back to throwing custard and running around without pants and dangling Chuffy upside down over balconies and important stuff like that.

    [spoiler]Now his beloved club has been revealed to be rotten to the core and apparently churns out vile horrible people by the score. True, his immediate circle of friends doesn't seem that bad yet, but if the sheer amount of monsters present at that feast was any indication, they'll certainly end up that way.

    So now he has to quit the club because how can he ever have any fun with those horrible people ever again? Which means he's lost one of the few places he felt he belonged...as well as his precious Clarence.

    He's also got some nice mental trauma from the Patriarch's horrible fate...this spot was the only place I had a beef with the actual writing, because my character would never stand idly by and let a man, even a bad one, be carried screaming off to be butchered. Never in a million years. He would have at least TRIED to save him. So I felt like the writing forced me to act out of character at the end, but that was the only spot. And he did manage to save his horrid little protege. Who promptly returned the favor by...abandoning him.

    You guys are merciless :P I don't think I've ever RPed a character who has been so utterly destroyed by a game the way Fallen London has destroyed this poor fellow. Usually, when bad things happen to my character in a game, I at least get a sense of having accomplished some good, or gotten some sort of satisfaction out of my sacrifice. Not here. This is just...unrelenting horror and misery. [/spoiler]

    I know it sounds like I'm being critical, but I'm actually not. Like I said, the writing is top-notch and I have nothing but respect and appreciation for the game and the people behind it but.....wow. When I started I had no idea my character would be taken down so viciously and completely by this world. While I'm disappointed...I'm also deeply impressed. The writers definitely have my (admittedly somewhat grudging) respect :P

    I think the time may have come to check this character into the Royal Beth permanently and then either start over with an amoral character or try my luck with another game.
    edited by Kukapetal on 4/1/2016
    edited by Kukapetal on 4/1/2016


    Steal Clarence when you leave. That's my suggestion. Always, I'm sorry that you've had such a hard time in the game. Part of the reason I had a strong reaction was because they threatened one of the people who have always loved them.

    --
    https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
    +1 link
    Kade Carrion (an_ocelot)
    Kade Carrion (an_ocelot)
    Posts: 1372

    4/1/2016
    Kukapetal wrote:
    You see, he was a Young Stag and loved it.

    Ouch, Kukapetal. That sucks, I'm sorry.

    [spoiler]My version didn't include anyone getting dragged off to be eaten in front of me, so if you like, you can pretend that you were in that version of the story, and will be reforming the Young Stags from within?[/spoiler]

    --
    Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

    Possibly-Useful Things: Spreadsheets and hints and link collections, oh my.
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    Kylestien
    Kylestien
    Posts: 749

    3/31/2016
    An Ocelot: Thank you. Also I did that too and got the card

    [spoiler]She seemed angry at me after doing it in the option like what happened to you, but the ending card shows she got over it. I think we made the right choice. [/spoiler]

    edited by Kylestien on 3/31/2016
    edited by Kylestien on 3/31/2016

    --
    I will accept all actions, though I hold the right to refuse for my own reasons. However, if you explain WHY you send me a harmful action like Loitering or Dantes,And I feel the reason good, I will consider it more. http://fallenlondon.storynexus.com/Profile/Kylestien

    Persuasive patron. You want a lesson, send me a message asking for one.
    +1 link
    Estelle Knoht
    Estelle Knoht
    Posts: 1751

    3/31/2016
    an_ocelot wrote:

    Also, as a small note, I was sad that my daughter was mad at me for hanging back


    It is the all-shall-be-well counterpart to selling her out for benefits in the risky version. You don't get to bide your time in the Risky one - you get to foil the ambush as a betrayal instead. I suspect the game thinks you are heartless because, well, your friend is bleeding like a pig in the knees and you are in a far better position to do something about their tormentor.

    [spoiler]I guess cannibalism isn't so surprising with Kingeater's Castle and "Kings" involved, but.... eh. I share your sentiment.[/spoiler]

    --
    Estelle Knoht, a juvenile, unreliable and respectable lady.
    I currently do not accept any catbox, cider, suppers, calling cards or proteges.
    +1 link
    uglydancer
    uglydancer
    Posts: 26

    3/31/2016
    Haven't played this yet but I literally JUST gave up membership with the Young Stags.

    --
    http://fallenlondon.storynexus.com/Profile/uglydancer
    +1 link
    dov
    dov
    Posts: 2580

    3/31/2016
    So, I haven't started this story yet, and when a similar question appeared during Flint I chose "All shall be well" (I'm very much averse to irreversible losses). However, do I understand from the comments here that there is some path to...
    [spoiler]
    ...get rid of my aunt (in any shape, way, or form)?

    The aunt storyline is the one I despise the most out of everything in Fallen London.

    A long time ago I've spent Fate to progress it for the sole reason that I hoped there's a chance her card will stop appearing. I was very disappointed to find otherwise. Also, I had no idea at the time there were multiple paths to choose for the conclusion of that story (since it's all card based, I had no idea that other cards might appear if I discard the ones I got). Therefore I got the useless ending to that useless storyline.

    So: Can anyone please confirm if indeed it's possible to get rid of the aunt via this Exceptional story? Please don't spare the details if some are necessary to follow through to that conclusion (reply via PM to avoid explicit spoilers in the forum).
    [/spoiler]

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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    Harlocke
    Harlocke
    Posts: 506

    3/31/2016
    I haven't paid for the aunt or daughter fate locked content. Should I buy those? Or is this story still fully enjoyable without them? I'm sure it's still fun, but I'd hate to miss out on a nice bit of story, or have a lesser experience overall.

    --
    I welcome social actions, and can visit your salon as an author.

    http://fallenlondon.storynexus.com/Profile/Harlocke
    +1 link




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