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Tomb Colonist Favours/Renown Gain & Uses Messages in this topic - RSS

Catherine Raymond
Catherine Raymond
Posts: 2518

4/7/2016
maleclypse wrote:
What is the renown 20 card or option for tomb colonists? IF any?

There's a card? My main character has Renown: Tomb Colonists of 30 (I don't believe it either; my Connected TC quality was 149, not that great), and I don't recall seeing a special card. I'll keep an eye out, though, and report back here.

(Corrected my Renown figure; I thought it was 32, but a closer look indicated 30.)
edited by cathyr19355 on 5/8/2016

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Cathy Raymond
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Parelle
Parelle
Posts: 1084

4/7/2016
Catherine Raymond wrote:
maleclypse wrote:
What is the renown 20 card or option for tomb colonists? IF any?

There's a card? My main character has Renown: Tomb Colonists of 32 (I don't believe it either; my Connected TC quality was 149, not that great), and I don't recall seeing a special card. I'll keep an eye out, though, and report back here.



Let me not start a rumor! There isn't a known card. It just seems likely that there's something unlocked at Tomb Colonies 20, because both Criminals and Docks had opportunities which did.

However, of course, it occurs to me now that since the developers acknowledge that they were more generous in giving Renown since Tomb Colonies is underused, perhaps the 10 & 15 Renowns are the highest in game right now.

--
Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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dov
dov
Posts: 2580

4/7/2016
Gonen wrote:
Ah... a rare/alt success? Could be, could be.
Under the assumption that the success you received is the one which originally provided Connected: The Tomb-Colonies, I've updated that one on the wiki as providing a Favour instead.

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Gonen
Gonen
Posts: 817

4/10/2016
dov wrote:
Gonen wrote:
Ah... a rare/alt success? Could be, could be.
Under the assumption that the success you received is the one which originally provided Connected: The Tomb-Colonies, I've updated that one on the wiki as providing a Favour instead.



Tried it again. Yes, there is a rare/alternate success for gaining the favour. This time I was fortunate on luck check but did not gain favour.

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The Master
The Master
Posts: 804

4/15/2016
Sparring with a black ribbon duelist now requires 5 favours, I don't have enough favours to check how much dangerous it gives but im guessing it's similar to the amount criminals gave.

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PJ
PJ
Posts: 210

4/17/2016
If you fail the Dangerous challenge when meeting Tomb Colonists at the carnival you get the favor, but not the renown. So the more you can lower your Dangerous the more favors you can get before you're locked out.

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Andropov
Andropov
Posts: 16

5/7/2016
And people who are not 215 base dangerous are locked out of renown: TC 50 because the highest level requires 49 x 6 = 294 Dangerous, which cannot be done even with a mood without Shattering Force. This sucks.
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Grenem
Grenem
Posts: 2067

5/7/2016
Andropov wrote:
And people who are not 215 base dangerous are locked out of renown: TC 50 because the highest level requires 49 x 6 = 294 Dangerous, which cannot be done even with a mood without Shattering Force. This sucks.

It'll probably be better when the TC equipments are released- those added a few pointed persuasive amoung the rubberies.

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Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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Ian Hart
Ian Hart
Posts: 437

5/9/2016
Andropov wrote:
And people who are not 215 base dangerous are locked out of renown: TC 50 because the highest level requires 49 x 6 = 294 Dangerous, which cannot be done even with a mood without Shattering Force. This sucks.

Dangerous 335? No big deal...
http://britetimes.tumblr.com/post/142441099944/sorry-if-this-has-been-asked-before-i-couldnt

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thedeadlymoose
thedeadlymoose
Posts: 214

5/10/2016
Andropov wrote:
And people who are not 215 base dangerous are locked out of renown: TC 50 because the highest level requires 49 x 6 = 294 Dangerous, which cannot be done even with a mood without Shattering Force. This sucks.


It does suck, because it's arbitrary that it's tied to a specific stat specialization as opposed to 'how much you are willing to invest in the tomb-colonies faction', but I suspect they'll be adding new items that allow you to get 294 without Shattering Force once everything is said and done.

...oh man, what if the Tomb Colonies got a Renown: 40 item that allowed you to get your Dangerous high enough to get Renown 50 without Shattering Force? That would be an interesting twist!

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Mr Sables
Mr Sables
Posts: 597

5/10/2016
thedeadlymoose wrote:
It does suck, because it's arbitrary that it's tied to a specific stat specialization as opposed to 'how much you are willing to invest in the tomb-colonies faction', but I suspect they'll be adding new items that allow you to get 294 without Shattering Force once everything is said and done.

...oh man, what if the Tomb Colonies got a Renown: 40 item that allowed you to get your Dangerous high enough to get Renown 50 without Shattering Force? That would be an interesting twist!



*hisses nervously*

See, I'd be very wary about that . . .

My concern is that they wouldn't give you a means to get to around 294 Dangerous, unless there were reasons for it beyond just renown. If the cap is moved from 200 to 300, that would be absolutely fair and give us all the same amount of time to grind and the same current differences, and we could all work the same way to get it higher . . . if the means to get higher is linked to a renown item, however -?

There's a lot of issues with renown, which are being pointed out on another thread, and - well - my fear then is either a very rare few would qualify to get this item . . . the rest of us would have to spend months upon months upon months grinding incessantly, focussing on absolutely nothing else, and then have to grind using said item to get our Dangerous high enough, all for whatever new story or check or ambition end-game requires it to be in place. It'd be . . . well . . . I can imagine a few people being furious :-/

I'm all for the renown 50 being made possible, possibly by allowing higher Dangerous stats, but not so much by that being made possible by a renown-item itself (unless there is literally no other reason for a Dangerous that high, aside from renown).
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Grenem
Grenem
Posts: 2067

5/10/2016
Robin Mask wrote:
thedeadlymoose wrote:
It does suck, because it's arbitrary that it's tied to a specific stat specialization as opposed to 'how much you are willing to invest in the tomb-colonies faction', but I suspect they'll be adding new items that allow you to get 294 without Shattering Force once everything is said and done.

...oh man, what if the Tomb Colonies got a Renown: 40 item that allowed you to get your Dangerous high enough to get Renown 50 without Shattering Force? That would be an interesting twist!



*hisses nervously*

See, I'd be very wary about that . . .

My concern is that they wouldn't give you a means to get to around 294 Dangerous, unless there were reasons for it beyond just renown. If the cap is moved from 200 to 300, that would be absolutely fair and give us all the same amount of time to grind and the same current differences, and we could all work the same way to get it higher . . . if the means to get higher is linked to a renown item, however -?

There's a lot of issues with renown, which are being pointed out on another thread, and - well - my fear then is either a very rare few would qualify to get this item . . . the rest of us would have to spend months upon months upon months grinding incessantly, focussing on absolutely nothing else, and then have to grind using said item to get our Dangerous high enough, all for whatever new story or check or ambition end-game requires it to be in place. It'd be . . . well . . . I can imagine a few people being furious :-/

I'm all for the renown 50 being made possible, possibly by allowing higher Dangerous stats, but not so much by that being made possible by a renown-item itself (unless there is literally no other reason for a Dangerous that high, aside from renown).

There currently is, as you have said, pretty much- though not quite- no reason for a dangerous that high aside from renown. what rare exceptions exist are less-than-viable grinds or pay out so little it's not really worth the buff- or they're card dependent, though that isn't the case currently

And yes, i'm pretty sure they would give us means. They gave us means to get several points higher in persuasive without adding any new challenges there- there's no reason a thematically fitting one won't boost dangerous as well.

There are probably a few scaling rewards, but most of them don't compete with other grinds, and to get to dangerous fourty you've sacrificed about -over- 450 favors, assuming you didn't already have high connected. since seven favors tends to average around 25 echoes, you've sacrificed at least 1607 echoes worth of favors to get renown 50.

I'm sure they won't make it necessary for more than one storylet- certainly not a ambition gate. Even if they add more- it'll just mean some people have to spend less second chances, and some people have to spend more. for 1607+ echoes in favors per faction, i think that's fair. They're not going to ensure that everyone must have X item, that's like game dev 101.
edited by Grenem on 5/10/2016

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Married!:http://fallenlondon.storynexus.com/Profile/takuza
I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters.
On psudeo-hiatus. Will be inactive and active and fluctuate without warning.
Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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Ian Hart
Ian Hart
Posts: 437

5/11/2016
The ultimate Rubbery Renown item is best in class for Persuasive by 4 points (excluding profession items.) So it seems they're certainly allowing for renown items to slightly move the cap.

As NiteBrite demonstrated though, there isn't really any "hard" cap on Dangerous, if you're willing to drop enough cash, so it's unlikely anyone will be "forced" to collect any particular item to reach the limit.

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Parelle
Parelle
Posts: 1084

5/11/2016
Lord. If I had counted up the shear wealth I sacrificed for Renown Criminals 40 starting from 0...

I think after several trips now I can highly recommend hanging out in the Tomb Colonies if you're Favour hunting for them. You start off with a free one and with a 5 card hand it's fairly easy to get lucky and draw the two cards which grant Favours multiple times in the same trip.

--
Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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Tyrone
Tyrone
Posts: 79

6/6/2016
I find this kind of annoying if I want to convert elder items.
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maleclypse
maleclypse
Posts: 259

9/12/2016
I'm hoping that when urchins changes over that there will be fixes to how Tomb Colonists works. More favor sources or at least more uses for renown.

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Loulou
Loulou
Posts: 51

10/19/2016
So, basically after spending almost two weeks incessantly grinding Prisoner's Honey with the intention to convert it up to Antique Mysteries for a Royal Bethlehem room, I only just found out about favours being required to convert Mysteries of the Elder Continent and Presbyterate Passphrases. Needless to say, I can't tell if I'm more irritated at the necessity of this, or at myself for using the outdated wikidot as my only reference for end-game grinding. I went through this entire thread praying that someone would have discovered some previously hidden miracle method of grinding favours, but I guess not.

I guess it's off to exile for me for now. And I was so proud of myself for never having been through a menace area too.
edited by Louffles on 10/19/2016

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Parelle
Parelle
Posts: 1084

10/19/2016
I mention a bit about the Tomb Colonies in the first post of this thread, but should you need a return trip, here are hints on how to drive your scandal up.
Http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx

Since this is your first visit, you will also want a full tincture of vigor if you've progressed to the 4th Coil in the L of T.

--
Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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Loulou
Loulou
Posts: 51

10/19/2016
Parelle wrote:
I mention a bit about the Tomb Colonies in the first post of this thread, but should you need a return trip, here are hints on how to drive your scandal up.
Http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx

Since this is your first visit, you will also want a full tincture of vigor if you've progressed to the 4th Coil in the L of T.


I amassed enough Scandal during the honey grind that I only had to equip the scarlet stockings to get there this time, but this will help in the future. Thank you for the tips!

--
Dr. Emmaline Anders, Open to most social actions, and accepting all calling cards.

Lieutenant Balzac Thibault, seldom seen in public and rarely (if ever) available for social actions.

Rest in love, Lady Ellia Stoneham, gone NORTH at last.

Open to PMs if you're looking for help with affairs 'enigmatic'.
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