 Chris Gardiner Administrator Posts: 539
3/18/2016
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Hi all - we wanted to let you know that next week we'll be converting Connected: The Tomb-Colonies over to the Favours and Renown system. You can learn more about the Favours and Renown system here.
Because Tomb-Colonists is one of the lesser-used Connected qualities, the conversion of Connected to Renown will be more generous than it was with Connected: the Docks and Connected: Criminals.
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 Erika Posts: 528
3/19/2016
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Can we have the banner in-game mention this? I didn't check the forums yesterday and now it's been 20 hours since the announcement. I don't think players should be expected to check the forums everyday to get this kind of information.
--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Going on a fate expedition? I'm collecting data! Help me? "Bottles of Oblivion" drunk in the name of content: 57 Catboxes (send more!) opened in the name of science: 1093 Fancy a friend?
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 malthaussen Posts: 1060
3/18/2016
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Just so long as it doesn't keep me from farming Collections of Curiosities.
-- Mal
-- "Of two choices, I always take the third." Will do all socials except Loitering or Private Evenings (all my Free Evenings are accounted for), and Affluent Photographer Betrayals only, please. I am not currently accepting calling cards. http://fallenlondon.storynexus.com/Profile/malthaussen
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 Nigel Overstreet Posts: 1220
3/19/2016
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Grenem wrote:
Beyond 20, what good is renown anyways? It's a video game. What good is any of it? I think people are looking for more out of Fallen London than the best Echoes per Action rate. The ability to have a deep connection with certain factions has its appeal. Not to mention that just because it's not readily useful now doesn't mean it won't be critically useful later. Or in future storylets.
-- The Romantic Egotist: Most Hedonistic Man in All of Fallen London Are you or someone you know Overgoated? Please, let me know! Cider Club
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 Guy Scrum Posts: 197
3/18/2016
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Grenem wrote:
Beyond 20, what good is renown anyways? None of the others offer anything past that point, save a quirk 12 source.
It's not like connected is good for anything beyond a certain point either, but that doesn't stop people from grinding 10000 Connected: Society. In fact, you could make the same argument about almost any other quality in Fallen London. What's the point in getting Scholar of the Correspondence to 20? Or 15 notability? Or grinding Master Thief? There's not even any reason to get more echoes after a certain point — not unless you're committed to getting the Cider or the Heptagoat, the latter of which has extremely dubious value. Things in Fallen London only have as much value as we're willing to give them, and some people value connections and renown very highly even if they don't happen to be connection-rich at the moment. edited by Guy Scrum on 3/18/2016
-- http://fallenlondon.storynexus.com/Profile/Guy%20Scrum Interactive fidgeting writer simulation
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 Koenig Posts: 466
3/21/2016
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I would like renown a lot more if it increased the maximum number of favors you could hold.
--
Koenig: Extraordinary. Invisible. Shattering. Legendary.
  
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 Kittenpox Posts: 869
3/20/2016
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Cecil wrote:
Can we have the banner in-game mention this? I didn't check the forums yesterday and now it's been 20 hours since the announcement. I don't think players should be expected to check the forums everyday to get this kind of information. Agreed.
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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 Sara Hysaro Moderator Posts: 4514
3/19/2016
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We might still see updates and tweaks even after all the main factions have been converted to Renown/Favours. They might just want to get the pieces in place before writing all of the additional content they'd need to get things where they want.
-- http://fallenlondon.storynexus.com/Profile/Sara%20Hysaro Please do not send SMEN, cat boxes, or Affluent Reporter requests. All other social actions are welcome.
Are you a Scarlet Saint? Send a message my way to be added to the list.
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 Danko Posts: 142
3/18/2016
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malthaussen wrote:
Just so long as it doesn't keep me from farming Collections of Curiosities.
-- Mal I think you can count on it requiring 1 favour now...
-- http://fallenlondon.storynexus.com/Profile/Danko
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 Guy Scrum Posts: 197
3/18/2016
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Is there any chance that you'll rework the conversion formula to be more fair to less connected players? I posted this in the Connected: Docks thread, but based on the apparent conversion rates there, there is much more gained from each change point of connected at higher levels when compared to lower levels. That is, the rich get richer. The basic problem is that each additional level of connected over 50 takes the same amount of effort, whereas each level renown takes more effort than the one before it.
I understand if it's not a high priority for you folks, and there is virtue in having a simple linear scaling between connected and renown, but it was pretty irksome to realize that I could have gotten four times the reward for twice the work had I known the rules ahead of time, and now it incentivizes me to make a mad dash of connection grinding before renown is implemented for the rest of the factions. A more fair system would be to calculate the total change points of connected, convert that to change points of renown, and convert that to levels of renown.
(Sorry if this is overly complainy! I really like the new system both thematically and mechanically. I'm just a little critical of how we get there.) edited by Guy Scrum on 3/18/2016
-- http://fallenlondon.storynexus.com/Profile/Guy%20Scrum Interactive fidgeting writer simulation
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 dov Posts: 2580
3/22/2016
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MrBurnside wrote:
This is complete supposition, but I think players weren't intended to have such a massive incentive to increase renown. The low cap, on the contrary, seems intended to keep them liquid; to prevent hoarding. Look at the docks/orphan conflict card: only drawable when docks favors are 3 or 4. This suggests to me that being at cap isn't something players are intended to maintain.
After all main factions are implemented this system could be highly dynamic. The dynamic Favors could be a positive boon for RPers of manipulative characters, as they represent shifting favors and connections. The harder to shift Renown being a positive boon for RPers of more steadfast allies; allowing them to have a permanent investment in a faction (at the cost of immediate profitability). Well, that's the theory, and I agree with the goal. However, I think this suffers in practice.
I think that my problem with the practicality of Renown is that - as it stands today - it doesn't feel like an RP quality. Renown feels like just a grind. Nothing more, nothing less. If you want high Renown (either for bragging rights or to unlock a new option at 20), then you pay and you pay (in actions and in resources) until you raise it to your liking.
To really represent RP of getting known by a faction, I'd expect there to be actions throughout the game (opportunity cards, certain story consequences) which will help the player feel that they are working closely with some faction, and seeing Renown raised to reflect it.
Right now, increasing Renown feels like the Quirk polishers (above 12). Up until level 10, the quirks really seem to reflect player RP choices (especially since they can drop!). Beyond that, the quirks' level is just a measure of how much grinding was done - not RP choices.
Getting Renown really high feels like the game telling you that some faction knows you well, instead of letting you play a character which makes the choices which are noticed by the faction.
As comparison, other qualities such as A Fearsome Duelist, or Boatman's Opponent, are still a grind, but raising them does feel like an RP choice.
--
Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how. (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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 Grenem Posts: 2067
3/22/2016
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dov wrote:
MrBurnside wrote:
This is complete supposition, but I think players weren't intended to have such a massive incentive to increase renown. The low cap, on the contrary, seems intended to keep them liquid; to prevent hoarding. Look at the docks/orphan conflict card: only drawable when docks favors are 3 or 4. This suggests to me that being at cap isn't something players are intended to maintain.
After all main factions are implemented this system could be highly dynamic. The dynamic Favors could be a positive boon for RPers of manipulative characters, as they represent shifting favors and connections. The harder to shift Renown being a positive boon for RPers of more steadfast allies; allowing them to have a permanent investment in a faction (at the cost of immediate profitability). Well, that's the theory, and I agree with the goal. However, I think this suffers in practice.
I think that my problem with the practicality of Renown is that - as it stands today - it doesn't feel like an RP quality. Renown feels like just a grind. Nothing more, nothing less. If you want high Renown (either for bragging rights or to unlock a new option at 20), then you pay and you pay (in actions and in resources) until you raise it to your liking.
To really represent RP of getting known by a faction, I'd expect there to be actions throughout the game (opportunity cards, certain story consequences) which will help the player feel that they are working closely with some faction, and seeing Renown raised to reflect it.
Right now, increasing Renown feels like the Quirk polishers (above 12). Up until level 10, the quirks really seem to reflect player RP choices (especially since they can drop!). Beyond that, the quirks' level is just a measure of how much grinding was done - not RP choices.
Getting Renown really high feels like the game telling you that some faction knows you well, instead of letting you play a character which makes the choices which are noticed by the faction.
As comparison, other qualities such as A Fearsome Duelist, or Boatman's Opponent, are still a grind, but raising them does feel like an RP choice. Agreed- I mean, I like the renown options on my items- freeing criminals from the constables will always feel worthwhile- but having other renown boosting options could make it feel more like you're actually earning it, like it's actually part of the story, rather than repeating the same deed over and over, because it's the only thing that'd actually impress them.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Mr Sables Posts: 597
3/22/2016
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Cecil wrote:
I also agree, that Renown should increase the number of Favours one can have at the same time. Renown feels extremely useless and tedious at the moment, this would very neatly fix that and give a massive incentive to increase Renown. Although, I do hate that Criminal Renown adds a card to the deck that's impossible to get rid of, as Renown can't be spent. The card should at the least, be unlocked with 1 x Favours: Criminals.
I don't mind the favours; I rather like them, actually.
The renown kind of . . . peeves me off. Like, I had 22 connection of docks, but 0 renown for the docks. I'm at around 5 renown for criminals, but been stuck at that for so many months that I've never even bothered keeping an eye on it . . . it never seems to have any opportunities to increase it, no reasons or opp cards that require it, and frankly it's just taking up space. I'm in total terror over my other connections. Will I go from 50-ish Tomb Colonies to none, too? Will I eventually be able to grind renown, only to never use/need it? What's even the point of these changes when the old system worked perfectly fine?
I'm . . . cynical to say the least :-/
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 metasynthie Posts: 645
3/18/2016
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More likely to require some Renown. Connected requirements that are not costs have been mostly changed into Renown so far, yes?
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
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 th8827 Posts: 823
3/18/2016
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How will this affect being exiled? A lot of actions there gave Connected: Tomb Colonist, so does it mean tht we will get favors for being exiled, or will the connection gain disappear?
-- http://fallenlondon.storynexus.com/Profile/th8827
Gone NORTH. It's nice here.
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 Kittenpox Posts: 869
3/21/2016
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Koenig wrote:
I would like renown a lot more if it increased the maximum number of favors you could hold. Yeah, but I think the point is that The Number is 7. (Also that gaining/spending favours should feel meaningful rather than helping out someone a bit, then later turning them into your minions all the while bull-whipping them in a frenzied manner whilst screaming "BUT I HELPED YOU 23 MONTHS AGO. YOU OWE ME!")
If they wanted to make it so you could have a much larger number of maximum Favours, they might as well have stayed with the Connection system instead. :-)
Edit: Please excuse the mental imagery there - I may or may not have have recently listened to the OneShot podcast's two 'All Outta Bubblegum' episodes. :3 edited by Kittenpox on 3/21/2016
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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 Gonen Posts: 817
3/21/2016
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Kittenpox wrote:
Koenig wrote:
I would like renown a lot more if it increased the maximum number of favors you could hold. Yeah, but I think the point is that The Number is 7. (Also that gaining/spending favours should feel meaningful rather than helping out someone a bit, then later turning them into your minions all the while bull-whipping them in a frenzied manner whilst screaming "BUT I HELPED YOU 23 MONTHS AGO. YOU OWE ME!")
If they wanted to make it so you could have a much larger number of maximum Favours, they might as well have stayed with the Connection system instead. :-)
I find myself taking advantage and spending much more favours than when it was connections. Back then I did not want connection to get lowered much and tried to keep an arbitrary number of connection > 30 with all factions. This hoarding was not logically wise. It's not like real money we keep for a rainy day or an unexpected expense. Now, that favours are maxed at 7 and I can no longer hoard them, I spend them each time and gain echos (or other equivalent items). If I want to role play a connection to a faction - I have Renown. If not, ignore renown and spend all favours without guilt. I have just figured out this psychological transformation and I feel even better with the new system. edited by Gonen on 3/21/2016
--
The Ashen Anesthesiologist - Paramount Londoner
Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.
The long journey to eccentricity: On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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 Erika Posts: 528
3/22/2016
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Cecil wrote:
Can we have the banner in-game mention this? I didn't check the forums yesterday and now it's been 20 hours since the announcement. I don't think players should be expected to check the forums everyday to get this kind of information. It's been three days, I really think this is more pertinent information than the app coming out next month, hell, have both sets of information in the banner.
I also agree, that Renown should increase the number of Favours one can have at the same time. Renown feels extremely useless and tedious at the moment, this would very neatly fix that and give a massive incentive to increase Renown. Although, I do hate that Criminal Renown adds a card to the deck that's impossible to get rid of, as Renown can't be spent. The card should at the least, be unlocked with 1 x Favours: Criminals.
--
Where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Going on a fate expedition? I'm collecting data! Help me? "Bottles of Oblivion" drunk in the name of content: 57 Catboxes (send more!) opened in the name of science: 1093 Fancy a friend?
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 Grenem Posts: 2067
3/20/2016
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th8827 wrote:
Hmm... Saya said that more content may be added, so just because those factions are marginal right now does not mean that they will be forever.
The Widow has henchmen. The connection is named after the boss, but it is a large group.
The Duchess has cats, who may need Favors to trade in boxes. It would be nice to see more uses for her connection, too.
The University has two factions. Both sizable. The update may even add a third, post expedition carousel, which would be great.
I hope that the Masters have uncapped Favors. Until they add new content, though, i think they should remain connected. The university would need storylet favors to be viable at the moment, as would the duchess, abiet to a lower degree. (which seems to be on their avoid list, really.)
And i do think masters should have a unique setup- uncapped favors doesn't feel like it suits.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 MrBurnside Posts: 188
3/20/2016
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th8827 wrote:
The conversion rate is 1 Favor for 1 CP Renown using the Connected item (Skeleton Key and Pewter Mug), using the standard leveling procedure for qualities. I just want to note here that the 1 Favor = 1cp Renown is only true until Renown reaches 8. It then gives 2cp per Favor and finally goes to 6+cps per Favor at Renown 15. Discovering that was a delightful surprise.
Edit: This is true of both Criminals and Docks, but is only probably universal going forward. edited by MrBurnside on 3/20/2016
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 Grenem Posts: 2067
3/18/2016
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Guy Scrum wrote:
Is there any chance that you'll rework the conversion formula to be more fair to less connected players? I posted this in the Connected: Docks thread, but based on the apparent conversion rates there, there is much more gained from each change point of connected at higher levels when compared to lower levels. That is, the rich get richer. The basic problem is that each additional level of connected over 50 takes the same amount of effort, whereas each level renown takes more effort than the one before it.
I understand if it's not a high priority for you folks, and there is virtue in having a simple linear scaling between connected and renown, but it was pretty irksome to realize that I could have gotten four times the reward for twice the work had I known the rules ahead of time, and now it incentivizes me to make a mad dash of connection grinding before renown is implemented for the rest of the factions. A more fair system would be to calculate the total change points of connected, convert that to change points of renown, and convert that to levels of renown.
(Sorry if this is overly complainy! I really like the new system both thematically and mechanically. I'm just a little critical of how we get there.) edited by Guy Scrum on 3/18/2016 Beyond 20, what good is renown anyways? None of the others offer anything past that point, save a quirk 12 source.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 maleclypse Posts: 259
3/18/2016
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Grenem wrote:
Beyond 20, what good is renown anyways? None of the others offer anything past that point, save a quirk 12 source.
That's actually kind of an interesting point and while I understand that maybe the goal is that eventually renown will offer things beyond level 20 to be totally honest. I played for months before I realized that I had no criminal renown at all. Then it took me months to realize that I could even get criminal renown. Then within a week I realized that getting criminal renown was full on a waste of my time entirely and have stopped worrying about it at renown 6. Because here's how criminal renown works past 5. Have some RNG, get favors. Spend that RNG for renown cps that will allow you to as far as I can tell exchange your rng for more rng for rng. Maybe that RNG will work out in you being able to exchange for mad money. Maybe you will just wait until you hit a can't discard card and have to spend your hard found rng on something other than what you wanted to.
-- Maintaining a controlling interest in my soul requires a pretty constant negotiation between the various shareholder interests. Thankfully the Fingerkings 23% control makes a pretty good foil to unite the other factions enough to get to 51%.
http://fallenlondon.storynexus.com/Profile/Maleclypse
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 Ian Hart Posts: 437
3/18/2016
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If the maximum reward for Renown (the profitable card at 20) is reachable by grinding, then it's not really a concern.
If you really want to compete to have the "most" of the Renown, you should already have lots of that Connection.
-- http://fallenlondon.storynexus.com/Profile/Antifinity
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 Gonen Posts: 817
3/20/2016
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Grenem wrote:
th8827 wrote:
Approximately when should we expect this to hit? I'm busy grinding Tomb Colonist conenctions whenever conflict cards come up to get it back to a semi-respectable number (I have been siding against them lately, because of my Salon's need for Society...).
I wonder who we will get after this? Rubbery men, perhaps? Urchins would be interesting, but not optimal. Hell would be odd, but tolerable. Preferably, from a balance standpoint, someone marginal, and on another conflict card.
(I do think a few types should remain connection. The widow, the universities, and the masters all feel more suited to that system. Edge cases, a single individual being the whole organization, and stuff with no cards would not transfer well.)
Constables could be not a ground shaking change.
--
The Ashen Anesthesiologist - Paramount Londoner
Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.
The long journey to eccentricity: On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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 Shadowcthuhlu Posts: 1557
3/19/2016
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Parelle wrote:
maleclypse wrote:
Because here's how criminal renown works past 5. Have some RNG, get favors. Spend that RNG for renown cps that will allow you to as far as I can tell exchange your rng for more rng for rng. Maybe that RNG will work out in you being able to exchange for mad money. Maybe you will just wait until you hit a can't discard card and have to spend your hard found rng on something other than what you wanted to.
Actually, I'll counter and say that's not true for Criminals. Unlike Docks, there are several purchasable cards which can gain you Criminal:Favours - you can get 6 or 7 cards added to your deck for that purpose. I've upped my Renown from 1 to 30 as it was easier to spend the Favours rather than wait to draw an Implausible Pennace. I also the corresponding Steadfast increase.
Docks seems different because I've not seen anything beyond changing your connected Pet and some Fate cards to increase your chance of getting Favouts.
I'll even go so far to say that you're better off starting with very little connected - the first few levels of Renown come with Favours at the Carnival. My Docks connected was 33 and I only earned Renown 1. edited by Parelle on 3/19/2016 I do very strongly agree with this. I was hoping we would see more options for getting favor with the decks before they reworked the Tomb Colonies. I feels rather unbalanced at the moment and I was hoping that the overall revamp would balance the factions out more.
-- https://www.fallenlondon.com/profile/Dirae%20Erinyes. Closed to calling cards, but open for all other social action. I also love to roleplay.
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 MrBurnside Posts: 188
3/22/2016
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Robin Mask wrote:
The renown kind of . . . peeves me off. Like, I had 22 connection of docks, but 0 renown for the docks. I'm at around 5 renown for criminals, but been stuck at that for so many months that I've never even bothered keeping an eye on it . . . it never seems to have any opportunities to increase it, no reasons or opp cards that require it, and frankly it's just taking up space. Well, renown is increase-able with the Old Bone Skeleton Key, and when you get it to 20 it gives you a profitable card. I'll grant you that this isn't mentioned in game, but if it bugged you that much, it is wikiable. As for the "taking up space" bit... I don't really know what to say. I mean, how much space it takes up is measurable in bits, not MBs and the text is on a collapsible list on a separate tab. Hardly taking up valuable HUD space.
Cecil wrote:
I also agree, that Renown should increase the number of Favours one can have at the same time. Renown feels extremely useless and tedious at the moment, this would very neatly fix that and give a massive incentive to increase Renown. This is complete supposition, but I think players weren't intended to have such a massive incentive to increase renown. The low cap, on the contrary, seems intended to keep them liquid; to prevent hoarding. Look at the docks/orphan conflict card: only drawable when docks favors are 3 or 4. This suggests to me that being at cap isn't something players are intended to maintain.
After all main factions are implemented this system could be highly dynamic. The dynamic Favors could be a positive boon for RPers of manipulative characters, as they represent shifting favors and connections. The harder to shift Renown being a positive boon for RPers of more steadfast allies; allowing them to have a permanent investment in a faction (at the cost of immediate profitability).
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 metasynthie Posts: 645
3/22/2016
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But what if an interminable grind is a kind of RP choice that displays admirable/horrifying dedication to one's self-expression?
-- Positively antique http://fallenlondon.storynexus.com/Profile/metasynthie
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 suinicide Posts: 2409
3/22/2016
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It could be incorporated into existing stories pretty easily too. Cheesemonger ups great game renown. The hound of heaven boosts church. Marrying the jewel thief boosts criminals, and so on. edited by suinicide on 3/22/2016
-- http://fallenlondon.storynexus.com/profile/sunnytime A gentleman seeking the liberation of knowledge, with a penchant for violence. RIP suinicide, stuck in a well. Still has it under control.
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 friendshipranger Posts: 274
3/23/2016
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Chris Gardiner wrote:
Hi all - we wanted to let you know that next week we'll be converting Connected: The Tomb-Colonies over to the Favours and Renown system. You can learn more about the Favours and Renown system here.
Because Tomb-Colonists is one of the lesser-used Connected qualities, the conversion of Connected to Renown will be more generous than it was with Connected: the Docks and Connected: Criminals.
Oh thank God. I welcome new grinds, guys and gals, but having them be all opportunity based is absolute murder for compulsive completionists like me. That said, maybe that's what you're trying to combat....maybe.
EDIT: What could be super cool is if the conflict cards gave a bunch of favors. Maybe not 7, but, like 2-3. So that selling somebody down the river feels profitable, you know? edited by friendshipranger on 3/23/2016
-- http://fallenlondon.storynexus.com/Profile/J.L.%20Moriarty
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 Mizadil Posts: 57
3/24/2016
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I am rather shocked that item conversions now consume favours, rather than just having a renown unlock. This would have been a splendid opportunity to introduce an actual use for renown. Currently, there seems to be no point in earning any.
-- Mizadil :: http://www.fallenlondon.com/Profile/Mizadil
:: A Paramount Presence :: Correspondent :: "Never too busy to help educate your orphans." I always have time for a game of chess or sparring bout, and will reciprocate Neath's Mysteries.
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 Nigel Overstreet Posts: 1220
3/22/2016
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I think right now the feeling is "Let's get all the regular Connections sorted, then figure out what to do with the irregular Connections." Maybe they'll create a Benthic & Summerset card. Maybe they'll make a Duchess connection item. Maybe all The Masters are made of jam. All of those ideas are probably on the back burner until the 10 remaining regular connections are converted to the Renown & Favours system. I don't think they'll even try to tackle The Master's connection conversion for quite some time, if ever.
-- The Romantic Egotist: Most Hedonistic Man in All of Fallen London Are you or someone you know Overgoated? Please, let me know! Cider Club
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 th8827 Posts: 823
3/24/2016
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Not directly related to the Tomb Colonist change, but...
Currently, I am stareing at the Nadir Unlock requirements, and I am wondering... "How will FBG deal with the various actions that have ridiculously high connected requirements, like the 100 Revolutionary for Cinder trade, or the Turncoat reduction actions. Even if they make the unlock Renown 20, Favors 7, the Cinder trade action becomes a relatively easy grind for 300-ish Echos for 7 Favors. Perhaps instead of giving a Cinder, it just opens the Nadir by linking to the "Use a Cinder" option, but can only be used if you don't have a Cinder... edited by th8827 on 3/25/2016
-- http://fallenlondon.storynexus.com/Profile/th8827
Gone NORTH. It's nice here.
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 Ben Posts: 657
3/24/2016
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So far it really feels like the conflict cards are all going to be a net LOSS of favours and once you rank yourself past the point where you can turn them in with the faction item you won't be able to use it to gain quirk, so you can't just trade them in without limit either.
...
Course I might be grumpy because I'm sitting here, waiting for book of the dead to update, so I can get rid of a going gentle card that's now undiscardable.
My high faction is going to chase me out of my remote adress soon.
-- The wind has no destination. http://fallenlondon.storynexus.com/Profile/IcountFrom0
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 Wiwo Posts: 365
3/22/2016
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While I agree that more options for increasing and taking advantage of renown are desirable, I quite like the mechanical distinction between "Lasting Faction Reputation" and "Fungible Faction Currency". And, I have to say, I've actually found Docks and Criminals renown gain to 5 (unlocks expedition supplies) and 20 (unlocks A Merry Crime) respectively to be relatively engaging.
-- Wiwo. Almost certainly not a squid in a cunningly tailored suit. Surely.
Care for some cider? Here's how to ask me for some. Strange pranks strongly preferred.
Care to pet a Heptagoat? Too bad. It doesn't do anything (probably).
I'm a Correspondent and would be delighted to lecture at your orphanage.
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 Nigel Overstreet Posts: 1220
3/22/2016
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The Master wrote:
Cecil wrote:
Although, I do hate that Criminal Renown adds a card to the deck that's impossible to get rid of, as Renown can't be spent. The card should at the least, be unlocked with 1 x Favours: Criminals.
But...the card that it adds is a +1 favour card, the only reason to not want it is if you need a specific card really soon but the card is good when that's not the case. And if you don't want the Favour, that card is the best possible way to get Prisoner' Honey, which has no end of uses in Fallen London.
-- The Romantic Egotist: Most Hedonistic Man in All of Fallen London Are you or someone you know Overgoated? Please, let me know! Cider Club
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 Kittenpox Posts: 869
3/23/2016
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metasynthie wrote:
But what if an interminable grind is a kind of RP choice that displays admirable/horrifying dedication to one's self-expression? That would hold true, only if it can be changed afterwards. If I grind my Renown up to 10, or 20, or 50, and sometime later my character's views change - maybe they don't support the Constables anymore, or maybe they have turned a new leaf and want nothing more to do with the Criminals - how would I get my Renown back down to reflect that change of heart in my character?
I do see where you're coming from with this and I respect your perspective on the matter, but I can't necessarily agree with that statement. :-)
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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 PJ Posts: 210
3/19/2016
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You can spend your 10000 Connected: Society to get a swimming pool full of wine. Once that gets reworked the you'll have just 7 favors and a bunch of truly useless Renown.
-- https://www.fallenlondon.com/profile/Peter%20James
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 Parelle Posts: 1084
3/19/2016
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maleclypse wrote:
Because here's how criminal renown works past 5. Have some RNG, get favors. Spend that RNG for renown cps that will allow you to as far as I can tell exchange your rng for more rng for rng. Maybe that RNG will work out in you being able to exchange for mad money. Maybe you will just wait until you hit a can't discard card and have to spend your hard found rng on something other than what you wanted to.
Actually, I'll counter and say that's not true for Criminals. Unlike Docks, there are several purchasable cards which can gain you Criminal:Favours - you can get 6 or 7 cards added to your deck for that purpose. I've upped my Renown from 1 to 30 as it was easier to spend the Favours rather than wait to draw an Implausible Pennace. I also the corresponding Steadfast increase.
Docks seems different because I've not seen anything beyond changing your connected Pet and some Fate cards to increase your chance of getting Favouts.
I'll even go so far to say that you're better off starting with very little connected - the first few levels of Renown come with Favours at the Carnival. My Docks connected was 33 and I only earned Renown 1. edited by Parelle on 3/19/2016
-- Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous. pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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 th8827 Posts: 823
3/20/2016
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Hmm... Saya said that more content may be added, so just because those factions are marginal right now does not mean that they will be forever.
The Widow has henchmen. The connection is named after the boss, but it is a large group.
The Duchess has cats, who may need Favors to trade in boxes. It would be nice to see more uses for her connection, too.
The University has two factions. Both sizable. The update may even add a third, post expedition carousel, which would be great.
I hope that the Masters have uncapped Favors.
-- http://fallenlondon.storynexus.com/Profile/th8827
Gone NORTH. It's nice here.
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 Grenem Posts: 2067
3/20/2016
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th8827 wrote:
Approximately when should we expect this to hit? I'm busy grinding Tomb Colonist conenctions whenever conflict cards come up to get it back to a semi-respectable number (I have been siding against them lately, because of my Salon's need for Society...).
I wonder who we will get after this? Rubbery men, perhaps? Urchins would be interesting, but not optimal. Hell would be odd, but tolerable. Preferably, from a balance standpoint, someone marginal, and on another conflict card.
(I do think a few types should remain connection. The widow, the universities, and the masters all feel more suited to that system. Edge cases, a single individual being the whole organization, and stuff with no cards would not transfer well.)
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Kaigen Posts: 530
3/20/2016
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Kittenpox wrote:
Edit: Also, it seems that currently I'm only able to get Favours: Criminals via Opportunity cards. Is this actually the case, or are there grindable storylets I can use rather than waiting for the right card(s) to appear? If so, will this be true for all of the factions as they convert over to the new system? Just seems like maybe I was mistaken and I'd be better off grinding Connections before the conversion rather than relying on luck to be able to gather the Renown later on. I just don't know how high I should be trying to get those connections, either. Feeling kinda lost in all this right now, and I can't figure out what is the better option. :-s There aren't any storylets that provide you with Favours: Criminals (outside of the Carnival, obviously). There are storylets that allow you to obtain Favours: Docks, but they are inconvenient to say the least. If you still have access to the Court, you get three Favours for creating a Patriotic Adventure, and you can do the Mutton Island carousel and take the "Crash!" storylet at the end for one Favour per run-around.
I'd expect future Favours factions to be similar to how Docks currently works. If you're desperate or really want to grind up renown, you can, but it will be inefficient compared to patiently waiting on opportunity cards.
-- Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.
"One must remember that the impossible is, alas, always possible." -Jacques Derrida
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 Grenem Posts: 2067
3/20/2016
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Kittenpox wrote:
th8827 wrote:
Kittenpox wrote:
-snip- Feeling kinda lost in all this right now, and I can't figure out what is the better option. :-s For Criminals, the highest that you would need is 20 Renown. You can go much higher, though.
The conversion rate is 1 Favor for 1 CP Renown using the Connected item (Skeleton Key and Pewter Mug), using the standard leveling procedure for qualities.
Besides the Carnival storylet, which locks at 5 Renown, there is no non-card grind that I know of. Favoring the Docks in a conflict gets you 3 Favors, though, which makes Supply grinds easier (at least until urchins get reworked). It only appears at 3-4 Favors Docks, though. The Criminal/cops Conflict only happens at 7 Favors, so it is not really useful for gaining Favors. However, if you made Jack angry, and he is around, the Smoky Flophouse is a great source of Criminal Favors. MrBurnside wrote:
I just want to note here that the 1 Favor = 1cp Renown is only true until Renown reaches 8. It then gives 2cp per Favor and finally goes to 6+cps per Favor at Renown 15. Discovering that was a delightful surprise.
Edit: This is true of both Criminals and Docks, but is only probably universal going forward.
For those which have converted over already, I figure it's just a matter of grinding Favours then cashing them in for Renown. I likely won't do that with Criminals for quite some time (because I require those for my current long-term grind), but I haven't looked too much into Docks - and perhaps I should, as I seem to have a couple of good sources for their Favours. (I'll have to check with the Galatea crew if they still provide bonuses to Docks.)
The part I was unsure about though, is about raising the Connections *before* they're changed to the new system. Should I leave them at Connected:{Faction} {As close to 0 as I can get}, or get them to Connected:{Faction} {Maybe like 10-20}, or Connected:{Faction} {50-ish or more}, or Connected:{Faction} {Insert number here}? Or would I need to raise them as high as my Connected: Duchess (which is currently at 392) meaning that it would take so many Actions that it's not even worth it, and I'm better off waiting until AFTER the change to the Renown/Favours system before gathering Renown?
-
But, while we're on the topic of converting Favours->Renown, would that mean if I was going from 0 Renown (which I currently have with everyone), I'd need to spend around 84 Favours to get from 0 Renown to 20? (So around 170 actions, give or take?) Or am I doing the maths wrong? edited by Kittenpox on 3/20/2016 21 favors to 8, if you use exactly the right number and gain renown through the carnival first, with no excess from the carnival. 48 favors to 15, if you use exactly the right number. 30 favors from 15 to 20, if you use exactly the right number.
To get renown 50, you need about your duchess connected, if the previous examples set precendents, but getting there from 49 would be 17 favors, each from card based actions and each worth at least 3 echoes for the docks.
The optimal points are connected: 10-20 (full favors, no renown. If you don't care about renown, or don't want over 5, this is generally optimal), connected: absurdly high # (if you want renown for bragging rights). I believe 392 is roughly the point where you get no more, and hit the renown 50. However, this could be worth doing anyways- connections aren't card based, and favors tend to be very valuable, and many have high CP sources. I don't know what level 100 cp will payout, but that's probably best.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Kittenpox Posts: 869
3/20/2016
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Grenem wrote:
21 favors to 8, if you use exactly the right number and gain renown through the carnival first, with no excess from the carnival. 48 favors to 15, if you use exactly the right number. 30 favors from 15 to 20, if you use exactly the right number.
To get renown 50, you need about your duchess connected, if the previous examples set precendents, but getting there from 49 would be 17 favors, each from card based actions and each worth at least 3 echoes for the docks.
The optimal points are connected: 10-20 (full favors, no renown. If you don't care about renown, or don't want over 5, this is generally optimal), connected: absurdly high # (if you want renown for bragging rights). I believe 392 is roughly the point where you get no more, and hit the renown 50. However, this could be worth doing anyways- connections aren't card based, and favors tend to be very valuable, and many have high CP sources. I don't know what level 100 cp will payout, but that's probably best.
Thankyou! :-D
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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 Kittenpox Posts: 869
3/20/2016
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I had always assumed Renown was useless and only a marker for your previous Connection level, but it's only been in the past couple of days that I heard it unlocked certain things - and so even since before Criminals changes, I've been dunking Connnections as low as I can get them, thinking that the Renown was pointless.
But now that I'm hearing it's useful, especially for getting Quirks up from 10, what level should I have these connections at? (I don't know the formula for converting Connection to Favours/Renown, and don't presently have any Renown with anyone.)
Edit: Also, it seems that currently I'm only able to get Favours: Criminals via Opportunity cards. Is this actually the case, or are there grindable storylets I can use rather than waiting for the right card(s) to appear? If so, will this be true for all of the factions as they convert over to the new system? Just seems like maybe I was mistaken and I'd be better off grinding Connections before the conversion rather than relying on luck to be able to gather the Renown later on. I just don't know how high I should be trying to get those connections, either. Feeling kinda lost in all this right now, and I can't figure out what is the better option. :-s edited by Kittenpox on 3/20/2016
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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 th8827 Posts: 823
3/20/2016
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Kittenpox wrote:
I had always assumed Renown was useless and only a marker for your previous Connection level, but it's only been in the past couple of days that I heard it unlocked certain things - and so even since before Criminals changes, I've been dunking Connnections as low as I can get them, thinking that the Renown was pointless.
But now that I'm hearing it's useful, especially for getting Quirks up from 10, what level should I have these connections at? (I don't know the formula for converting Connection to Favours/Renown, and don't presently have any Renown with anyone.)
Edit: Also, it seems that currently I'm only able to get Favours: Criminals via Opportunity cards. Is this actually the case, or are there grindable storylets I can use rather than waiting for the right card(s) to appear? If so, will this be true for all of the factions as they convert over to the new system? Just seems like maybe I was mistaken and I'd be better off grinding Connections before the conversion rather than relying on luck to be able to gather the Renown later on. I just don't know how high I should be trying to get those connections, either. Feeling kinda lost in all this right now, and I can't figure out what is the better option. :-s edited by Kittenpox on 3/20/2016 For Criminals, the highest that you would need is 20 Renown. You can go much higher, though.
The conversion rate is 1 Favor for 1 CP Renown using the Connected item (Skeleton Key and Pewter Mug), using the standard leveling procedure for qualities.
Besides the Carnival storylet, which locks at 5 Renown, there is no non-card grind that I know of. Favoring the Docks in a conflict gets you 3 Favors, though, which makes Supply grinds easier (at least until urchins get reworked). It only appears at 3-4 Favors Docks, though. The Criminal/cops Conflict only happens at 7 Favors, so it is not really useful for gaining Favors. However, if you made Jack angry, and he is around, the Smoky Flophouse is a great source of Criminal Favors. edited by th8827 on 3/20/2016
-- http://fallenlondon.storynexus.com/Profile/th8827
Gone NORTH. It's nice here.
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 Kittenpox Posts: 869
3/22/2016
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Cecil wrote:
...Criminal Renown adds a card to the deck that's impossible to get rid of... Ah, good to know! I guess I'll stick with my original plan of spending Connections as much as possible before the change, then, at least until I know that the cards are going to be more help than hindrance. :-)
-- Kittenpox Current [Fabulous Diamond] count: Twenty-Five (of 50). Halfway there! ^_^ Metaphysical Caprice: 11. - Currently: Returned to the Neath, and regaining my footing in this place. :-) NO PLANT BATTLES PLEASE.
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 Kaigen Posts: 530
3/22/2016
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Kittenpox wrote:
th8827 wrote:
I hope that the Masters have uncapped Favors. Considering the current grind requirements, I'm inclined to agree - or maybe seven sevens (49), and have them spent in 7-unit increments? At the moment even getting 1CP at a time of Connected:Masters is a struggle, and to have previous efforts reduced via rounding off numbers would be disheartening to say the least. The interesting thing is that the Masters currently don't have a connection item, so how will we increase Renown? On the other hand, Connected: Masters will really benefit from this changeover, as it arguably suffers the worst from Connection hoarding tendencies. It's so hard to grind up that I can't imagine ever expending it for anything.
-- Just a simple doctor with a chess habit. Publisher of The Flit Dispatch.
"One must remember that the impossible is, alas, always possible." -Jacques Derrida
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 Grenem Posts: 2067
3/21/2016
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Kittenpox wrote:
Grenem wrote:
21 favors to 8, if you use exactly the right number and gain renown through the carnival first, with no excess from the carnival. 48 favors to 15, if you use exactly the right number. 30 favors from 15 to 20, if you use exactly the right number.
To get renown 50, you need about your duchess connected, if the previous examples set precendents, but getting there from 49 would be 17 favors, each from card based actions and each worth at least 3 echoes for the docks.
The optimal points are connected: 21 (full favors, no renown. If you don't care about renown, or don't want over 5, this is generally optimal), connected: absurdly high # (if you want renown for bragging rights). I believe 392 is roughly the point where you get no more, and hit the renown 50. However, this could be worth doing anyways- connections aren't card based, and favors tend to be very valuable, and many have high CP sources. I don't know what level 100 cp will payout, but that's probably best.
Thankyou! :-D Correction: the docks/criminals favors formula is 1 favor for 3 levels connection. The renown formula is one level for each 6 levels connection after 21. They said the tomb colonists will have a more favorable ratio
This means full favors is connected 21, and full renown is 321. renown 20 = connected 121. (by the old system). Tomb colonists will be more generous with renown, i'm told.
It's also worth noting that if you don't have the right gear, grinding connections is probably the only way to get renown 50, until better gear becomes availible. edited by Grenem on 3/21/2016 edited by Grenem on 3/21/2016
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Grenem Posts: 2067
3/21/2016
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Nigel Overstreet wrote:
Grenem wrote:
It's also worth noting that if you don't have the right gear, grinding connections is probably the only way to get renown 50, until better gear becomes available. Getting to Renown 50 requires a relevant stat of 294. So even if you have the right gear, getting to 50 is impossible if you don't also have your PoSI speciality in the required stat and have a healthy supply of mood cards. That's what i meant- not great as speaking clearly.
-- Married!:http://fallenlondon.storynexus.com/Profile/takuza I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters. On psudeo-hiatus. Will be inactive and active and fluctuate without warning. Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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 Ian Hart Posts: 437
3/21/2016
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Koenig wrote:
I would like renown a lot more if it increased the maximum number of favors you could hold. I doubt they have the tech to support this, but it sure would be great!
-- http://fallenlondon.storynexus.com/Profile/Antifinity
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