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A way to gain Favours: Docks Messages in this topic - RSS

Gonen
Gonen
Posts: 817

3/9/2016
This here be a summery on ways to gain precious Favours from the Docks.
Each favour can gain 300 Glim or 4 expedition creates.
I will edit this list according to the data gathered by the community.
I mainly speak of ways to gain favours which are not a one time deal (such as major story line) but repeatable sources.

Cards, verified:
-------------
- Taciturn Mynah - connection pet (Try persuading her to talk)
- By the River's Side: the Docks (Buy a round)
- Rare success on The Last Dance - Stick to something stately (at a Polite Invitation)
- Find a hard-working home for your Mark of Credit Page
- An option regarding the Galatea (Available after choosing one ending after Fate-locked story "The Gift")
- Throw the Amanuensis out on his oily little ear

Cards which needs verification, probably are:
-------------------------------------
(None at the moment)


Non-cards, storylet, verified:
-------------------------
- The Sideshows at Carnival. Caps when renown reach level 5
- Crash! - Rescue the crew (Mutton Island. Gives only 1 favours).
- Court: completing a novel of a Patriotic Adventure (1 favours).
- Selling a Soothe & Cooper Long-Box (3 favours).
- The Department of Menace Eradication - Follow a chandler to her workshop - Confide in the Chandleress (needs Airs of London at 96+)

Non-cards, storylets, needs verification, probably are:
----------------------------------------------
Profession's reward?

Any other ideas? Companions with opp cards?

Used to give Connection - Docks, now does not (could change due to mechanical changes in the following few days):
- Youthful high spirits - the conflict card (as for 11/04/16 no longer gives dock's favours)
- The Acacia and the Butterfly.
- Rewrite a collection of sea-shanties
- Take a break from dueling
- The Tower of Sparrows (Bring the celebration home)
- Sage advice to the navigator
- Rat catcher profession's reward
- Wolfstack in the fog - A huddled form - Pay for a room
- Court: completing a Newly Arranged Folk Song
- City Vices: a tournament of weasels!
- Starvation Day (card at New New Gate)
edited by Gonen on 4/11/2016
edited by Gonen on 4/11/2016
edited by Gonen on 4/12/2016
edited by Gonen on 4/15/2016

--
The Ashen Anesthesiologist - Paramount Londoner

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The long journey to eccentricity:
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DemonicFerret
DemonicFerret
Posts: 12

3/9/2016
an_ocelot wrote:
maleclypse wrote:
Dine with the Crew of the Galatea: Rumors option no longer gives connected or Favors.
Ah darn, assuming that's the second option? I used to use that all the time to increase Connected and then trade it for Connected: Urchins and get scraps. Vex.


Currently that option only gives a single Appalling Secret, so hopefully there are still changes forthcoming - it doesn't seem like providing a Favor there would be unbalanced.
+5 link
MidnightVoyager
MidnightVoyager
Posts: 858

3/10/2016
Ian Hart wrote:
When Criminals was changed, the old Fate-faction-reward (A Trade In Faces unlocking an option on the Criminals card) became pretty much worthless (no gain of Connections or Favors and a tiny Suspicion reduction)

So I wouldn't bank on the Galatea becoming valuable anytime soon.

Edit: I'll test the Blemmigan option on the Docks card next time I draw it, but my hopes are not high.
edited by Ian Hart on 3/9/2016


Yeah, this is true. The Trade in Faces option on the criminal card is pretty damn worthless now. It'd be nice if they'd change those options when they update the system.

--
Midnight Voyager - A blood-cousin to predators. Collector of beasts. Affably mad.
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Ian Hart
Ian Hart
Posts: 437

3/11/2016
The Galatea card has now been changed to allow you to buy a Favour for 50 whispered hints.
Edit: The Blemmigan option has a chance of giving a Favour. Not sure of the odds yet.
edited by Ian Hart on 3/12/2016
edited by Ian Hart on 3/12/2016

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Danko
Danko
Posts: 142

4/13/2016
I have to say the whole favours/renown business at this moment feels rushed and inconsistent, with seemingly random and illogical changes occuring post-release.

I understand "release and then tweak based on feedback" approach, but I would also appreciate some additional planning and balancing before the release on the Failbetter part. For now it seems FB doesn't have a solid plan on how F/R system is supposed to work.

Right now it works pretty well for Criminals, but not so well for Docks and Tomb-Colonists.

--
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Grenem
Grenem
Posts: 2067

4/13/2016
MrBurnside wrote:
dov wrote:
Conflict cards used to be about a conflict of interest - "you're connected to two factions, which do you help now?". It would damage your relations with one and increase your relations with the other. So, besides whatever monetary or quality reward, there was strong RP involved in the decision.

Now, some of the conflict cards seem to be about "both these factions owe you favours - choose now from which of them to collect them all". The fact that you can't trade Favours with one faction into Favours with the other treats the whole Favours mechanic as nothing more than currency, instead of a RP decision. The only factor is monetary. Of course, this is even more pronounced in the non-discardable conflict cards.

I wrote before that I feel the game really needs some mechanism to trade favours for favours between factions. If the conflicts cards are not the way this is going, then perhaps some other mechanic (perhaps similar to the carousel of converting 3rd tier items in a big loop).

I think the problem is exacerbated by quite how profitable, in EPA, some of the conflict cards are. The core problem, is that without storylets giving you some way to use up favors as you get them, there's nothing else to use them for but giant 7 favor conflicts. And you still have no reason not to get them, every time the cards come up.

Criminals have several ways to use favors. Docks promote going on expeditions, coincidentally giving Fate based expeditions a push (wink, wink, nudge, nudge). But what can you repeatedly do with Tomb-Colonist favors? Go gentle.

Docks only giving 2 favors seemed like a step in the right direction. Profitable, but balanced - considering how many demands there are for Orphans connected. Having even that go all/nothing seems like a step away from the balance they were making.

I really liked the variety in conflicts between high-level, undiscardable; high-level, discardable; and mid-level. It seemed less "gamey" and artificial then the "all-high-end-all-the-time" way FBG seems to favor now.
edited by MrBurnside on 4/13/2016

Agreed. This part doesn't feel like it supports the game quite right. I mean, criminals vs. constables i can excuse, but nearly all of them probably should return a favor if your favors are below 7, so it actually feels like helping your faction instead of merely betraying the other.

Then there's the fact that the faction neutral options are being removed, which, again, feels like it goes against the spirit of connections. I want an option that hurts both factions but less, costing a favor for each for lesser material rewards. There is often the potential for getting the factions to work together.

Convince the docks to work with the urchins. Convince the bohemians and the church they're spiritual allies. Discuss the matter of the thimble of the saint of devils between hell and the church, and so on.

Some conflicts are choose one or the other, and could stay that way. But most don't have to, and shouldn't be.

There are pacifying options, and good ones, that're being removed because they can, when they should be revamped instead.

--
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Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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MrBurnside
MrBurnside
Posts: 188

4/13/2016
dov wrote:
Conflict cards used to be about a conflict of interest - "you're connected to two factions, which do you help now?". It would damage your relations with one and increase your relations with the other. So, besides whatever monetary or quality reward, there was strong RP involved in the decision.

Now, some of the conflict cards seem to be about "both these factions owe you favours - choose now from which of them to collect them all". The fact that you can't trade Favours with one faction into Favours with the other treats the whole Favours mechanic as nothing more than currency, instead of a RP decision. The only factor is monetary. Of course, this is even more pronounced in the non-discardable conflict cards.

I wrote before that I feel the game really needs some mechanism to trade favours for favours between factions. If the conflicts cards are not the way this is going, then perhaps some other mechanic (perhaps similar to the carousel of converting 3rd tier items in a big loop).

I think the problem is exacerbated by quite how profitable, in EPA, some of the conflict cards are. The core problem, is that without storylets giving you some way to use up favors as you get them, there's nothing else to use them for but giant 7 favor conflicts. And you still have no reason not to get them, every time the cards come up.

Criminals have several ways to use favors. Docks promote going on expeditions, coincidentally giving Fate based expeditions a push (wink, wink, nudge, nudge). But what can you repeatedly do with Tomb-Colonist favors? Go gentle.

Docks only giving 2 favors seemed like a step in the right direction. Profitable, but balanced - considering how many demands there are for Orphans connected. Having even that go all/nothing seems like a step away from the balance they were making.

I really liked the variety in conflicts between high-level, undiscardable; high-level, discardable; and mid-level. It seemed less "gamey" and artificial then the "all-high-end-all-the-time" way FBG seems to favor now.
edited by MrBurnside on 4/13/2016
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metasynthie
metasynthie
Posts: 645

3/28/2016
If you're after Docks actions and don't want to grind, you can also just keep an eye out for these Airs when you happen to do something else that changes Airs of London:

96: The wind toys with paper-scraps in the gutter.
97: A governess passes with a child on a leash. No! No, only a young woman and a little dog.
98: A beetle the size of a boot sits atop a tar-barrel, nonchalantly twiddling its antennae.
99: A scowling boy distributes hand-bills. "MAHOGANY HALL: TONIGHT", they read. "HEPHAESTA." "M. PLEAT."
100: All shall be well, and all manner of thing shall be well.

--
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Parelle
Parelle
Posts: 1084

3/12/2016
Korrok wrote:
To those who have not been kicked out of court yet, completing a novel of a Patriotic Adventure gives 3 Favours: Docks. Adding a way for grinding Favours without needing luck on cards, albeit at over 50 actions to compete.


Arg. Do the powers that be want us to never leave the Court? It's bad enough already with Symphonies and the Life of the Mind!

--
Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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dov
dov
Posts: 2580

3/10/2016
Mizadil wrote:
I just bought a round at the Rusty Tramp, and all I got was some MW.

I think I saw that on a T-shirt somewhere :-)

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Parelle
Parelle
Posts: 1084

3/9/2016
Obviously, Carnival > The Sideshows > Speak to some Zailors will cap at Level 5 but it's
1 Favor and 3 CP of Renown Docks.

Sponsor a trading voyage to the farthest reaches of the zee (Wolfstack > Aspiring Zee Captains) has an unlock of 20 Renown but no Favours. Looks promising?
edited by Parelle on 3/9/2016

--
Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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maleclypse
maleclypse
Posts: 259

3/9/2016
Dine with the Crew of the Galatea: Rumors option no longer gives connected or Favors.

--
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Kade Carrion (an_ocelot)
Kade Carrion (an_ocelot)
Posts: 1372

3/9/2016
maleclypse wrote:
Dine with the Crew of the Galatea: Rumors option no longer gives connected or Favors.
Ah darn, assuming that's the second option? I used to use that all the time to increase Connected and then trade it for Connected: Urchins and get scraps. Vex.

--
Social Actions: send them to Kade Carrion (she/her; no Tournament of Lilies, please). an_ocelot has gone NORTH and cannot benefit from social actions!

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TheThirdPolice
TheThirdPolice
Posts: 609

3/10/2016
Blemmigan docks option has text about "a chance at Favor" but I don't think it had the usual probability estimator. (I tried and did not get any.)

--
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Lover of Flawed Souls

And with especial pride, Worst Screwup of the Decade!
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Elizabeth Lynnette
Elizabeth Lynnette
Posts: 11

3/10/2016
Hello! I just tested the option "Crash!" in Mutton Island, and "Rescue the crew" will give 1x Favours: The Docks. It also gives CP to Magnanimous and Steadfast (capped at 9) while giving a drop to Ruthless.

Hope that helps! ^^

--
https://www.fallenlondon.com/profile/Elizabeth%20Lynnette
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Ian Hart
Ian Hart
Posts: 437

3/9/2016
When Criminals was changed, the old Fate-faction-reward (A Trade In Faces unlocking an option on the Criminals card) became pretty much worthless (no gain of Connections or Favors and a tiny Suspicion reduction)

So I wouldn't bank on the Galatea becoming valuable anytime soon.

Edit: I'll test the Blemmigan option on the Docks card next time I draw it, but my hopes are not high.
edited by Ian Hart on 3/9/2016

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Parelle
Parelle
Posts: 1084

3/10/2016
I can confirm the expected rare success on The Last Dance - Stick to something stately (at a Polite Invitation). It does grant a favour!


I'm a little concerned that the favours connection cards are ranges: I'm having trouble getting 1-2 right now after using a batch for renown.
edited by Parelle on 3/10/2016

--
Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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Grenem
Grenem
Posts: 2067

3/10/2016
Mizadil wrote:
Gonen wrote:
Mizadil wrote:
I just bought a round at the Rusty Tramp, and all I got was some MW.

Right. Also to me. Very surprising. Not that many oppertuneties to gain favors... Perhaps still an on going changes?


I had 5 favors at the time, my guess is this action maxes out at 4 or 5.

I don't seem to have any renown that I'm aware of. Which category would I see that in?

I don't know, but go to prepare for an expedition, and you can see a renown quality required to gather docks favors. or save yourself some trouble, and head to the carnival, so that when it turns out you don't have any, you can start gathering some by gathering favors.

Also, it's optimal to hold onto 3-4 favors docks, so you draw the conflict with urchins card. it'll be decently balanced once the urchins convert, but for now it's always in your interests to favor the docks.

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Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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Grenem
Grenem
Posts: 2067

3/11/2016
Gonen wrote:
Ok, so... Rescuing a ship in Mutton only gives 1?! It used to be a s*** load of connections. Young generation of zailors is ungrateful.
Also, I received 1 favors when buying a drink at the Rusty Trump, but no MW (while the other way round earlier)
Alternate succeess? Favors if only at 0? (was my stat when trying the second time).
More info on this, please
edited by Gonen on 3/10/2016

Shipless sailors can't repay you that much. They're personally pretty destitute, and so most of their favors are from their freinds. The ship's long since lost, and most of the cargo as well.

Many of them won't have the pull to give more. It's amazing PR amoung zailors, but not that good for getting actual favors, because they can't repay you. It would be cool if it gave a single point renown or something, though.

--
Married!:http://fallenlondon.storynexus.com/Profile/takuza
I will accept all social actions that do not consume free evenings- and i will provide patronage to anyone who requests it, though it will be split between all requesters.
On psudeo-hiatus. Will be inactive and active and fluctuate without warning.
Grinding Favors without cards: http://community.failbettergames.com/topic22266-storylet-favors-grinding.aspx
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lady ciel
lady ciel
Posts: 2548

3/11/2016
It's not related to how many favours Docks you have as I played with favours 6 and went up to 7.

--
ciel

Sorry RL means I am not a very active player at the moment. No social actions unless you are prepared to wait and definitely no sparring or other mult-action things.

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Toran
Toran
Posts: 193

3/11/2016
If the Regretful Soldier normally gives Docks connections, he should eventually give favours as well - the Forger gives Criming favours, after all.

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metasynthie
metasynthie
Posts: 645

3/13/2016
Throwing the Amanuensis out on his oily little ear gives 1 Docks Favour, among all its other effects. Actually might become a rather interesting way to change one set of Favours into another, if only it didn't involve losing a 30-echo item and the very rare Masters connection.

Also, favoring the urchins on the conflict card still gives 50 Silk and 30 CP of Urchins -- which is worth 5 certifiable scrap. It takes a little longer than it used to and isn't as fast for scrap as higher-tier lodgings, but given how long it takes to grind scrap and how sources of Urchins connection are relatively unprofitable, I'd say this is still worth it.

--
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dov
dov
Posts: 2580

3/28/2016
I saw this update to the wiki earlier today, and have now confirmed this myself:
Confiding in the Chandleress in the Department of Menace Eradication, provides 1 x Favours: The Docks if the Airs of London are at 96 or more.

It's not easily grindable, since you need to spend actions to cycle the Airs of London quality until it's right (5% chance), and there's a 2-action cost just to enter the Department. To my knowledge, this is the only non-card dependent source of Favours which isn't capped by Renown!

(assuming an average of 20 actions to get the Airs just right, you can get 1 x Favours: The Docks for about 23 actions *on average*).

------
edited by dov on 3/28/2016

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Lucius
Lucius
Posts: 8

3/12/2016
To those who have not been kicked out of court yet, completing a novel of a Patriotic Adventure gives 3 Favours: Docks. Adding a way for grinding Favours without needing luck on cards, albeit at over 50 actions to compete.

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Estelle Knoht
Estelle Knoht
Posts: 1751

3/12/2016
Folk Songs does not grant Docks Favour in place of Docks Connection at all, so keep that in mind.

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dov
dov
Posts: 2580

3/28/2016
metasynthie wrote:
If you're after Docks actions and don't want to grind, you can also just keep an eye out for these Airs when you happen to do something else that changes Airs of London
Sure, but even in you happen to hit the right Airs value you still need 3 actions to get the Favour. So it's accessible, just much more costly than other options (so, for example, this isn't very cost effective for using Favours: The Docks to get Expedition Supplies).

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th8827
th8827
Posts: 823

4/2/2016
I am at New New Gate, trying to get the Repentant Forger. While flipping cards and wearing my Pirate Hat, I drew the Starvation Day card and got the Rare Success. It used to give Criminal and Docks connected. Now, it just provides a Suspicion drop. For reference, I have 4 Favors for both Docks and Criminals.

http://oi66.tinypic.com/2ewha2p.jpg

  • edited by th8827 on 4/2/2016

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    Gonen
    Gonen
    Posts: 817

    4/11/2016
    Grenem wrote:
    Gonen wrote:


    Yes, but it does give 2 favours (if you are staying at 5 favours beforehand).
    I think Grenem mis-typed and meant the Acacia/docks conflict card (reminder, I quoted her from other topic).
    Am I right, Grenem?

    Nope, you're dreaming. i wish you were right, but you're dreaming. I had favors 5, and got no more for the choosing docks over urchins. they instead gave 20.7 echoes in material rewards, which is not even a quality consolation prize!
    edited by Grenem on 4/11/2016


    Oh, that is indeed bad news. Connections are beginning to be really sparse around here. With Criminals we have something between 5-7 opportunity cards which gives favours. On Docks and Tombs we have only one card + a connection pet (which is restricted to only one party).
    Not fun that is.


    We also need to re-check the already verified cards and see if any changes were made there (summarized at the beginning of this topic).
    edited by Gonen on 4/11/2016

    --
    The Ashen Anesthesiologist - Paramount Londoner

    Woe to those who call evil good, and good evil; Who substitute darkness for light and light for darkness.

    The long journey to eccentricity:
    On March 10th, 2018, reached 15 on all quirks, simultaneously. The Quirky Anesthesiologist
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    Albert Ross
    Albert Ross
    Posts: 15

    4/12/2016
    The patriotic novel doesn't always give 3 Favours. I only got 1 today (and only had 3 prior to finishing it).
    +1 link
    Parelle
    Parelle
    Posts: 1084

    4/13/2016
    I'm at Zee, so I'll check Mutton Island again. The +1 Favour was available last week when I was grinding Stormy-eyed but I haven been since the Urchins (alas) were changed.

    --
    Parelle, Lady Joseph Marlen. The Singular Librarian. A Midnighter, a Player of the Marvelous.
    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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    dov
    dov
    Posts: 2580

    4/13/2016
    Darkroot wrote:
    Well, Youthful High Spirits changed again, and no longer rewards any Favours - favouring the Docks now gives 20E of stuff and a Cherry, in exchange for 500CP of Urchins. Which seems... not particularly worthwhile.

    That's very unfortunate, though similar to some other conflict cards following the Favours/Renown change.

    Conflict cards used to be about a conflict of interest - "you're connected to two factions, which do you help now?". It would damage your relations with one and increase your relations with the other. So, besides whatever monetary or quality reward, there was strong RP involved in the decision.

    Now, some of the conflict cards seem to be about "both these factions owe you favours - choose now from which of them to collect them all". The fact that you can't trade Favours with one faction into Favours with the other treats the whole Favours mechanic as nothing more than currency, instead of a RP decision. The only factor is monetary. Of course, this is even more pronounced in the non-discardable conflict cards.

    I wrote before that I feel the game really needs some mechanism to trade favours for favours between factions. If the conflicts cards are not the way this is going, then perhaps some other mechanic (perhaps similar to the carousel of converting 3rd tier items in a big loop).

    --
    Want a sip of Hesperidean Cider? Send me a request in-game. Here's an_ocelot's guide how.
    (Most social actions are welcome. Please no requests to Loiter Suspiciously and no investigations of the Affluent Photographer)
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    Parelle
    Parelle
    Posts: 1084

    4/14/2016
    Mutton Island still works.

    --
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    pages from a dusty bookshop: a badly updated FL changelog | Useful Guidance and Explanations
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    Optimatum
    Optimatum
    Posts: 3666

    4/21/2016
    Connected: Widow 30+? Did you mean C: Urchins or the Docks/Widow conflict card? :P

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